X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Fflipscreen3d.c;h=ecdd37d7aae29eb5e9171955dff7d2f4baed9f4e;hp=12107e269e16b3e5ac8d5952d9a40df2c8fdf46a;hb=6b1c86cf395f59389e4ece4ea8f4bea2c332745b;hpb=49f5b54f312fe4ac2e9bc47581a72451bd0e8439 diff --git a/hacks/glx/flipscreen3d.c b/hacks/glx/flipscreen3d.c index 12107e26..ecdd37d7 100644 --- a/hacks/glx/flipscreen3d.c +++ b/hacks/glx/flipscreen3d.c @@ -34,6 +34,14 @@ #ifdef USE_GL +/* Should be in */ +# ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT +# define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +# endif +# ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT +# define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +# endif + static int rotate; #define QW 12 @@ -99,16 +107,14 @@ typedef struct { Bool waiting_for_image_p; Bool first_image_p; + GLfloat anisotropic; + } Screenflip; static Screenflip *screenflip = NULL; #include "grab-ximage.h" -#ifndef M_PI -#define M_PI 3.14159265 -#endif - static const GLfloat viewer[] = {0.0, 0.0, 15.0}; @@ -134,7 +140,9 @@ screenflip_handle_event (ModeInfo *mi, XEvent *event) } else if (event->xany.type == ButtonPress && (event->xbutton.button == Button4 || - event->xbutton.button == Button5)) + event->xbutton.button == Button5 || + event->xbutton.button == Button6 || + event->xbutton.button == Button7)) { gltrackball_mousewheel (c->trackball, event->xbutton.button, 10, !!event->xbutton.state); @@ -405,6 +413,10 @@ image_loaded_cb (const char *filename, XRectangle *geometry, glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (c->mipmap_p ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR)); + if (c->anisotropic >= 1.0) + glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, + c->anisotropic); + c->waiting_for_image_p = False; c->first_image_p = False; } @@ -469,6 +481,12 @@ ENTRYPOINT void init_screenflip(ModeInfo *mi) glDisable(GL_LIGHTING); } + if (strstr ((char *) glGetString(GL_EXTENSIONS), + "GL_EXT_texture_filter_anisotropic")) + glGetFloatv (GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &c->anisotropic); + else + c->anisotropic = 0.0; + glGenTextures(1, &c->texid); c->first_image_p = True;