X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Fgears.c;h=52bdab820adf0e387b4674bacbc9487f0e9c59b3;hp=954acd1752b690e367a238638dd24636182627a2;hb=13dbc569cdc6e29019722c0ef9b932a925efbcad;hpb=3f9592851ce4ed76a9979bfdd6ec7dc5c457e183 diff --git a/hacks/glx/gears.c b/hacks/glx/gears.c index 954acd17..52bdab82 100644 --- a/hacks/glx/gears.c +++ b/hacks/glx/gears.c @@ -47,6 +47,8 @@ static const char sccsid[] = "@(#)gears.c 4.07 97/11/24 xlockmore"; # define HACK_INIT init_gears # define HACK_DRAW draw_gears # define HACK_RESHAPE reshape_gears +# define HACK_HANDLE_EVENT gears_handle_event +# define EVENT_MASK PointerMotionMask # define gears_opts xlockmore_opts # define DEFAULTS "*count: 1 \n" \ "*cycles: 2 \n" \ @@ -61,6 +63,9 @@ static const char sccsid[] = "@(#)gears.c 4.07 97/11/24 xlockmore"; #ifdef USE_GL +#include "rotator.h" +#include "gltrackball.h" + #undef countof #define countof(x) (sizeof((x))/sizeof((*x))) @@ -98,18 +103,15 @@ ModStruct gears_description = typedef struct { - - GLfloat rotx, roty, rotz; /* current object rotation */ - GLfloat dx, dy, dz; /* current rotational velocity */ - GLfloat ddx, ddy, ddz; /* current rotational acceleration */ - GLfloat d_max; /* max velocity */ - GLuint gear1, gear2, gear3; GLuint gear_inner, gear_outer; GLuint armature; GLfloat angle; GLXContext *glx_context; Window window; + rotator *rot; + trackball_state *trackball; + Bool button_down_p; } gearsstruct; static gearsstruct *gears = NULL; @@ -540,16 +542,14 @@ draw(ModeInfo * mi) glPushMatrix(); + gltrackball_rotate (gp->trackball); + { - GLfloat x = gp->rotx; - GLfloat y = gp->roty; - GLfloat z = gp->rotz; - if (x < 0) x = 1 - (x + 1); - if (y < 0) y = 1 - (y + 1); - if (z < 0) z = 1 - (z + 1); - glRotatef(x * 360, 1.0, 0.0, 0.0); - glRotatef(y * 360, 0.0, 1.0, 0.0); - glRotatef(z * 360, 0.0, 0.0, 1.0); + double x, y, z; + get_rotation (gp->rot, &x, &y, &z, !gp->button_down_p); + glRotatef (x * 360, 1.0, 0.0, 0.0); + glRotatef (y * 360, 0.0, 1.0, 0.0); + glRotatef (z * 360, 0.0, 0.0, 1.0); } if (!planetary) { @@ -921,74 +921,36 @@ pinit(ModeInfo * mi) } -/* lifted from lament.c */ -#define RAND(n) ((long) ((random() & 0x7fffffff) % ((long) (n)))) -#define RANDSIGN() ((random() & 1) ? 1 : -1) - -static void -rotate(GLfloat *pos, GLfloat *v, GLfloat *dv, GLfloat max_v) +Bool +gears_handle_event (ModeInfo *mi, XEvent *event) { - double ppos = *pos; - - /* tick position */ - if (ppos < 0) - ppos = -(ppos + *v); - else - ppos += *v; - - if (ppos > 1.0) - ppos -= 1.0; - else if (ppos < 0) - ppos += 1.0; - - if (ppos < 0) abort(); - if (ppos > 1.0) abort(); - *pos = (*pos > 0 ? ppos : -ppos); + gearsstruct *gp = &gears[MI_SCREEN(mi)]; - /* accelerate */ - *v += *dv; - - /* clamp velocity */ - if (*v > max_v || *v < -max_v) + if (event->xany.type == ButtonPress && + event->xbutton.button & Button1) { - *dv = -*dv; + gp->button_down_p = True; + gltrackball_start (gp->trackball, + event->xbutton.x, event->xbutton.y, + MI_WIDTH (mi), MI_HEIGHT (mi)); + return True; } - /* If it stops, start it going in the other direction. */ - else if (*v < 0) + else if (event->xany.type == ButtonRelease && + event->xbutton.button & Button1) { - if (random() % 4) - { - *v = 0; - - /* keep going in the same direction */ - if (random() % 2) - *dv = 0; - else if (*dv < 0) - *dv = -*dv; - } - else - { - /* reverse gears */ - *v = -*v; - *dv = -*dv; - *pos = -*pos; - } + gp->button_down_p = False; + return True; } - - /* Alter direction of rotational acceleration randomly. */ - if (! (random() % 120)) - *dv = -*dv; - - /* Change acceleration very occasionally. */ - if (! (random() % 200)) + else if (event->xany.type == MotionNotify && + gp->button_down_p) { - if (*dv == 0) - *dv = 0.00001; - else if (random() & 1) - *dv *= 1.2; - else - *dv *= 0.8; + gltrackball_track (gp->trackball, + event->xmotion.x, event->xmotion.y, + MI_WIDTH (mi), MI_HEIGHT (mi)); + return True; } + + return False; } @@ -1010,20 +972,8 @@ init_gears(ModeInfo * mi) gp->window = MI_WINDOW(mi); - gp->rotx = frand(1.0) * RANDSIGN(); - gp->roty = frand(1.0) * RANDSIGN(); - gp->rotz = frand(1.0) * RANDSIGN(); - - /* bell curve from 0-1.5 degrees, avg 0.75 */ - gp->dx = (frand(1) + frand(1) + frand(1)) / (360*2); - gp->dy = (frand(1) + frand(1) + frand(1)) / (360*2); - gp->dz = (frand(1) + frand(1) + frand(1)) / (360*2); - - gp->d_max = gp->dx * 2; - - gp->ddx = 0.00006 + frand(0.00003); - gp->ddy = 0.00006 + frand(0.00003); - gp->ddz = 0.00006 + frand(0.00003); + gp->rot = make_rotator (1, 1, 1, 1, 0, True); + gp->trackball = gltrackball_init (); if ((gp->glx_context = init_GL(mi)) != NULL) { reshape_gears(mi, MI_WIDTH(mi), MI_HEIGHT(mi)); @@ -1055,10 +1005,6 @@ draw_gears(ModeInfo * mi) /* let's do something so we don't get bored */ gp->angle = (int) (gp->angle + angle_incr) % 360; - rotate(&gp->rotx, &gp->dx, &gp->ddx, gp->d_max); - rotate(&gp->roty, &gp->dy, &gp->ddy, gp->d_max); - rotate(&gp->rotz, &gp->dz, &gp->ddz, gp->d_max); - if (mi->fps_p) do_fps (mi); glFinish(); glXSwapBuffers(display, window);