X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Fglblur.c;h=7d358d127fdb09c908fb4200a4bc047c0eaba7b0;hp=29e6f23d3cc69f4ba0bf12e3cbf66f2e5e8e6017;hb=6b1c86cf395f59389e4ece4ea8f4bea2c332745b;hpb=447db08c956099b3b183886729108bf5b364c4b8 diff --git a/hacks/glx/glblur.c b/hacks/glx/glblur.c index 29e6f23d..7d358d12 100644 --- a/hacks/glx/glblur.c +++ b/hacks/glx/glblur.c @@ -1,5 +1,5 @@ /* glblur --- radial blur using GL textures - * Copyright (c) 2002-2004 Jamie Zawinski + * Copyright (c) 2002-2008 Jamie Zawinski * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that @@ -22,28 +22,12 @@ * http://nehe.gamedev.net/tutorials/lesson.asp?l=36 */ -#include - -extern XtAppContext app; - -#define PROGCLASS "GLBlur" -#define HACK_INIT init_glblur -#define HACK_DRAW draw_glblur -#define HACK_RESHAPE reshape_glblur -#define HACK_HANDLE_EVENT glblur_handle_event -#define EVENT_MASK PointerMotionMask -#define sws_opts xlockmore_opts - -#define DEF_SPIN "XYZ" -#define DEF_WANDER "True" -#define DEF_BLURSIZE "15" - -#define DEFAULTS "*delay: 10000 \n" \ - "*showFPS: False \n" \ - "*fpsSolid: True \n" \ - "*wireframe: False \n" \ - +#define DEFAULTS "*delay: 10000 \n" \ + "*showFPS: False \n" \ + "*fpsSolid: True \n" +# define refresh_glblur 0 +# define release_glblur 0 #undef countof #define countof(x) (sizeof((x))/sizeof((*x))) @@ -60,8 +44,9 @@ extern XtAppContext app; #ifdef USE_GL /* whole file */ -#include - +#define DEF_SPIN "XYZ" +#define DEF_WANDER "True" +#define DEF_BLURSIZE "15" typedef struct metaball metaball; @@ -117,12 +102,12 @@ static argtype vars[] = { {&blursize, "blurSize","BlurSize", DEF_BLURSIZE, t_Int}, }; -ModeSpecOpt sws_opts = {countof(opts), opts, countof(vars), vars, NULL}; +ENTRYPOINT ModeSpecOpt glblur_opts = {countof(opts), opts, countof(vars), vars, NULL}; /* Window management, etc */ -void +ENTRYPOINT void reshape_glblur (ModeInfo *mi, int width, int height) { GLfloat h = (GLfloat) height / (GLfloat) width; @@ -354,7 +339,7 @@ overlay_blur_texture (ModeInfo *mi) /* Startup initialization */ -Bool +ENTRYPOINT Bool glblur_handle_event (ModeInfo *mi, XEvent *event) { glblur_configuration *bp = &bps[MI_SCREEN(mi)]; @@ -376,7 +361,9 @@ glblur_handle_event (ModeInfo *mi, XEvent *event) } else if (event->xany.type == ButtonPress && (event->xbutton.button == Button4 || - event->xbutton.button == Button5)) + event->xbutton.button == Button5 || + event->xbutton.button == Button6 || + event->xbutton.button == Button7)) { gltrackball_mousewheel (bp->trackball, event->xbutton.button, 10, !!event->xbutton.state); @@ -395,7 +382,7 @@ glblur_handle_event (ModeInfo *mi, XEvent *event) } -void +ENTRYPOINT void init_glblur (ModeInfo *mi) { glblur_configuration *bp; @@ -457,6 +444,7 @@ init_glblur (ModeInfo *mi) if (*s == 'x' || *s == 'X') spinx = True; else if (*s == 'y' || *s == 'Y') spiny = True; else if (*s == 'z' || *s == 'Z') spinz = True; + else if (*s == '0') ; else { fprintf (stderr, @@ -504,18 +492,18 @@ init_glblur (ModeInfo *mi) /* Render one frame */ -void +ENTRYPOINT void draw_glblur (ModeInfo *mi) { glblur_configuration *bp = &bps[MI_SCREEN(mi)]; Display *dpy = MI_DISPLAY(mi); Window window = MI_WINDOW(mi); - static GLfloat color0[4] = {0.0, 0.0, 0.0, 1.0}; - static GLfloat color1[4] = {0.0, 0.0, 0.0, 1.0}; - static GLfloat color2[4] = {0.0, 0.0, 0.0, 1.0}; - static GLfloat color3[4] = {0.0, 0.0, 0.0, 1.0}; - static GLfloat spec[4] = {1.0, 1.0, 1.0, 1.0}; + GLfloat color0[4] = {0.0, 0.0, 0.0, 1.0}; + GLfloat color1[4] = {0.0, 0.0, 0.0, 1.0}; + GLfloat color2[4] = {0.0, 0.0, 0.0, 1.0}; + GLfloat color3[4] = {0.0, 0.0, 0.0, 1.0}; + GLfloat spec[4] = {1.0, 1.0, 1.0, 1.0}; double rx, ry, rz; double px, py, pz; @@ -524,6 +512,8 @@ draw_glblur (ModeInfo *mi) if (!bp->glx_context) return; + glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(bp->glx_context)); + /* Decide what we're drawing */ if (0 == (random() % 30)) @@ -580,6 +570,7 @@ draw_glblur (ModeInfo *mi) glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec); glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color0); + glCallList (bp->obj_dlist0); glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color1); @@ -642,5 +633,6 @@ draw_glblur (ModeInfo *mi) glXSwapBuffers(dpy, window); } +XSCREENSAVER_MODULE ("GLBlur", glblur) #endif /* USE_GL */