X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Fglplanet.c;h=1c20b2b996d0dc48f2f63d6368e08a113863a535;hp=98e13e8d38334fe36cc3846f41bbe4cf710e68d1;hb=6afd6db0ae9396cd7ff897ade597cd5483f49b0e;hpb=dba664f31aa87285db4d76cf8c5e66335299703a diff --git a/hacks/glx/glplanet.c b/hacks/glx/glplanet.c index 98e13e8d..1c20b2b9 100644 --- a/hacks/glx/glplanet.c +++ b/hacks/glx/glplanet.c @@ -401,39 +401,10 @@ planet_handle_event (ModeInfo *mi, XEvent *event) { planetstruct *gp = &planets[MI_SCREEN(mi)]; - if (event->xany.type == ButtonPress && - event->xbutton.button == Button1) - { - gp->button_down_p = True; - gltrackball_start (gp->trackball, - event->xbutton.x, event->xbutton.y, - MI_WIDTH (mi), MI_HEIGHT (mi)); - return True; - } - else if (event->xany.type == ButtonRelease && - event->xbutton.button == Button1) - { - gp->button_down_p = False; - return True; - } - else if (event->xany.type == ButtonPress && - (event->xbutton.button == Button4 || - event->xbutton.button == Button5 || - event->xbutton.button == Button6 || - event->xbutton.button == Button7)) - { - gltrackball_mousewheel (gp->trackball, event->xbutton.button, 10, - !!event->xbutton.state); - return True; - } - else if (event->xany.type == MotionNotify && - gp->button_down_p) - { - gltrackball_track (gp->trackball, - event->xmotion.x, event->xmotion.y, - MI_WIDTH (mi), MI_HEIGHT (mi)); - return True; - } + if (gltrackball_event_handler (event, gp->trackball, + MI_WIDTH (mi), MI_HEIGHT (mi), + &gp->button_down_p)) + return True; return False; } @@ -495,7 +466,7 @@ init_planet (ModeInfo * mi) do_wander ? wander_speed : 0, True); gp->z = frand (1.0); - gp->trackball = gltrackball_init (); + gp->trackball = gltrackball_init (True); } if (wire) @@ -589,10 +560,7 @@ draw_planet (ModeInfo * mi) (y - 0.5) * 15, (z - 0.5) * 8); - /* Do it twice because we don't track the device's orientation. */ - glRotatef( current_device_rotation(), 0, 0, 1); gltrackball_rotate (gp->trackball); - glRotatef(-current_device_rotation(), 0, 0, 1); glRotatef (90,1,0,0);