X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Fgltext.c;h=a24eefa38f1eaa6798a64fb545147e19b08a5b48;hp=07608ee4b7729dbaa2b70cae7ad8f44ad9bcb62e;hb=07faf451b99879183ed7e909e43a0e065be1ee7f;hpb=3d9140a05b5272fed0883a0af0a71e30ef44d47f diff --git a/hacks/glx/gltext.c b/hacks/glx/gltext.c index 07608ee4..a24eefa3 100644 --- a/hacks/glx/gltext.c +++ b/hacks/glx/gltext.c @@ -1,4 +1,4 @@ -/* gltext, Copyright (c) 2001 Jamie Zawinski +/* gltext, Copyright (c) 2001-2006 Jamie Zawinski * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that @@ -9,37 +9,49 @@ * implied warranty. */ -#include +#define DEFAULTS "*delay: 20000 \n" \ + "*showFPS: False \n" \ + "*wireframe: False \n" \ -extern XtAppContext app; +# define refresh_text 0 +# define release_text 0 +#define SMOOTH_TUBE /* whether to have smooth or faceted tubes */ -#define PROGCLASS "GLText" -#define HACK_INIT init_text -#define HACK_DRAW draw_text -#define HACK_RESHAPE reshape_text -#define sws_opts xlockmore_opts +#ifdef SMOOTH_TUBE +# define TUBE_FACES 12 /* how densely to render tubes */ +#else +# define TUBE_FACES 8 +#endif -#define DEF_TEXT "(default)" - -#define DEFAULTS "*delay: 10000 \n" \ - "*showFPS: False \n" \ - "*wireframe: False \n" \ - "*text: " DEF_TEXT "\n" #undef countof #define countof(x) (sizeof((x))/sizeof((*x))) #include "xlockmore.h" #include "colors.h" +#include "tube.h" +#include "rotator.h" +#include "gltrackball.h" + +#include #ifdef USE_GL /* whole file */ +#ifdef HAVE_COCOA +# define DEF_TEXT "%A%n%d %b %Y%n%r" +#else +# define DEF_TEXT "(default)" +#endif + +#define DEF_PROGRAM "(default)" +#define DEF_SPIN "XYZ" +#define DEF_WANDER "True" +#define DEF_FRONT "True" + #ifdef HAVE_UNAME # include #endif /* HAVE_UNAME */ - -#include #include "glutstroke.h" #include "glut_roman.h" #define GLUT_FONT (&glutStrokeRoman) @@ -47,11 +59,10 @@ extern XtAppContext app; typedef struct { GLXContext *glx_context; - - GLfloat rotx, roty, rotz; /* current object rotation */ - GLfloat dx, dy, dz; /* current rotational velocity */ - GLfloat ddx, ddy, ddz; /* current rotational acceleration */ - GLfloat d_max; /* max velocity */ + rotator *rot, *rot2; + trackball_state *trackball; + Bool button_down_p; + Bool spinx, spiny, spinz; GLuint text_list; @@ -59,26 +70,46 @@ typedef struct { XColor *colors; int ccolor; + char *text; + int reload; + + time_t last_update; + } text_configuration; static text_configuration *tps = NULL; -static char *text; +static char *text_fmt; +static char *program_str; +static char *do_spin; +static Bool do_wander; +static Bool face_front_p; static XrmOptionDescRec opts[] = { - { "-text", ".text", XrmoptionSepArg, 0 } + { "-text", ".text", XrmoptionSepArg, 0 }, + { "-program", ".program", XrmoptionSepArg, 0 }, + { "-spin", ".spin", XrmoptionSepArg, 0 }, + { "+spin", ".spin", XrmoptionNoArg, "" }, + { "-wander", ".wander", XrmoptionNoArg, "True" }, + { "+wander", ".wander", XrmoptionNoArg, "False" }, + { "-front", ".faceFront", XrmoptionNoArg, "True" }, + { "+front", ".faceFront", XrmoptionNoArg, "False" } }; static argtype vars[] = { - {(caddr_t *) &text, "text", "Text", DEF_TEXT, t_String}, + {&text_fmt, "text", "Text", DEF_TEXT, t_String}, + {&program_str, "program", "Program", DEF_PROGRAM, t_String}, + {&do_spin, "spin", "Spin", DEF_SPIN, t_String}, + {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool}, + {&face_front_p, "faceFront", "FaceFront", DEF_FRONT, t_Bool}, }; -ModeSpecOpt sws_opts = {countof(opts), opts, countof(vars), vars, NULL}; +ENTRYPOINT ModeSpecOpt text_opts = {countof(opts), opts, countof(vars), vars, NULL}; /* Window management, etc */ -void +ENTRYPOINT void reshape_text (ModeInfo *mi, int width, int height) { GLfloat h = (GLfloat) height / (GLfloat) width; @@ -87,14 +118,13 @@ reshape_text (ModeInfo *mi, int width, int height) glMatrixMode(GL_PROJECTION); glLoadIdentity(); + gluPerspective (30.0, 1/h, 1.0, 100.0); - gluPerspective( 30.0, 1/h, 1.0, 100.0 ); - gluLookAt( 0.0, 0.0, 15.0, - 0.0, 0.0, 0.0, - 0.0, 1.0, 0.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - glTranslatef(0.0, 0.0, -15.0); + gluLookAt( 0.0, 0.0, 30.0, + 0.0, 0.0, 0.0, + 0.0, 1.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); } @@ -106,7 +136,7 @@ gl_init (ModeInfo *mi) text_configuration *tp = &tps[MI_SCREEN(mi)]; int wire = MI_IS_WIREFRAME(mi); - static GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0}; + static const GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0}; if (!wire) { @@ -123,258 +153,255 @@ gl_init (ModeInfo *mi) } -/* lifted from lament.c */ -#define RAND(n) ((long) ((random() & 0x7fffffff) % ((long) (n)))) -#define RANDSIGN() ((random() & 1) ? 1 : -1) - +/* The GLUT font only has ASCII characters in them, so do what we can to + convert Latin1 characters to the nearest ASCII equivalent... + */ static void -rotate(GLfloat *pos, GLfloat *v, GLfloat *dv, GLfloat max_v) +latin1_to_ascii (char *s) { - double ppos = *pos; - - /* tick position */ - if (ppos < 0) - ppos = -(ppos + *v); - else - ppos += *v; - - if (ppos > 1.0) - ppos -= 1.0; - else if (ppos < 0) - ppos += 1.0; - - if (ppos < 0) abort(); - if (ppos > 1.0) abort(); - *pos = (*pos > 0 ? ppos : -ppos); - - /* accelerate */ - *v += *dv; - - /* clamp velocity */ - if (*v > max_v || *v < -max_v) - { - *dv = -*dv; - } - /* If it stops, start it going in the other direction. */ - else if (*v < 0) - { - if (random() % 4) - { - *v = 0; - - /* keep going in the same direction */ - if (random() % 2) - *dv = 0; - else if (*dv < 0) - *dv = -*dv; - } - else - { - /* reverse gears */ - *v = -*v; - *dv = -*dv; - *pos = -*pos; - } - } - - /* Alter direction of rotational acceleration randomly. */ - if (! (random() % 120)) - *dv = -*dv; - - /* Change acceleration very occasionally. */ - if (! (random() % 200)) + unsigned char *us = (unsigned char *) s; + const unsigned char ascii[95] = { + '!', 'C', '#', '#', 'Y', '|', 'S', '_', 'C', '?', '<', '=', '-', 'R', '_', + '?', '?', '2', '3', '\'','u', 'P', '.', ',', '1', 'o', '>', '?', '?', '?', + '?', 'A', 'A', 'A', 'A', 'A', 'A', 'E', 'C', 'E', 'E', 'E', 'E', 'I', 'I', + 'I', 'I', 'D', 'N', 'O', 'O', 'O', 'O', 'O', 'x', '0', 'U', 'U', 'U', 'U', + 'Y', 'p', 'S', 'a', 'a', 'a', 'a', 'a', 'a', 'e', 'c', 'e', 'e', 'e', 'e', + 'i', 'i', 'i', 'i', 'o', 'n', 'o', 'o', 'o', 'o', 'o', '/', 'o', 'u', 'u', + 'u', 'u', 'y', 'p', 'y' }; + while (*us) { - if (*dv == 0) - *dv = 0.00001; - else if (random() & 1) - *dv *= 1.2; - else - *dv *= 0.8; + if (*us >= 161) + *us = ascii[*us - 161]; + else if (*us > 127) + *us = '?'; + us++; } } -void -init_text (ModeInfo *mi) +static void +parse_text (ModeInfo *mi) { - text_configuration *tp; - - if (!tps) { - tps = (text_configuration *) - calloc (MI_NUM_SCREENS(mi), sizeof (text_configuration)); - if (!tps) { - fprintf(stderr, "%s: out of memory\n", progname); - exit(1); - } - - tp = &tps[MI_SCREEN(mi)]; - } - - tp = &tps[MI_SCREEN(mi)]; - - if ((tp->glx_context = init_GL(mi)) != NULL) { - gl_init(mi); - reshape_text (mi, MI_WIDTH(mi), MI_HEIGHT(mi)); - } - - tp->rotx = frand(1.0) * RANDSIGN(); - tp->roty = frand(1.0) * RANDSIGN(); - tp->rotz = frand(1.0) * RANDSIGN(); - - /* bell curve from 0-6 degrees, avg 3 */ - tp->dx = (frand(1) + frand(1) + frand(1)) / (360/2); - tp->dy = (frand(1) + frand(1) + frand(1)) / (360/2); - tp->dz = (frand(1) + frand(1) + frand(1)) / (360/2); + text_configuration *tp = &tps[MI_SCREEN(mi)]; - tp->d_max = tp->dx * 2; + if (tp->text) free (tp->text); - tp->ddx = 0.00006 + frand(0.00003); - tp->ddy = 0.00006 + frand(0.00003); - tp->ddz = 0.00006 + frand(0.00003); + if (program_str && *program_str && !!strcmp(program_str, "(default)")) + { + FILE *p; + int i; + char buf[1024]; + sprintf (buf, "( %.900s ) 2>&1", program_str); + p = popen (buf, "r"); + if (! p) + sprintf (buf, "error running '%.900s'", program_str); + else + { + char *out = buf; + char *end = out + sizeof(buf) - 1; + int n; + do { + n = fread (out, 1, end - out, p); + if (n > 0) + out += n; + *out = 0; + } while (n > 0); + fclose (p); + } - tp->ddx = 0.00001; - tp->ddy = 0.00001; - tp->ddz = 0.00001; + /* Truncate it to 10 lines */ + { + char *s = buf; + for (i = 0; i < 10; i++) + if (s && (s = strchr (s, '\n'))) + s++; + if (s) *s = 0; + } - if (!text || !*text || !strcmp(text, "(default)")) + tp->text = strdup (buf); + tp->reload = 5; + } + else if (!text_fmt || !*text_fmt || !strcmp(text_fmt, "(default)")) { # ifdef HAVE_UNAME struct utsname uts; if (uname (&uts) < 0) { - text = strdup("uname() failed"); + tp->text = strdup("uname() failed"); } else { char *s; if ((s = strchr(uts.nodename, '.'))) *s = 0; - text = (char *) malloc(strlen(uts.nodename) + - strlen(uts.sysname) + - strlen(uts.version) + - strlen(uts.release) + 10); -# ifdef _AIX - sprintf(text, "%s\n%s %s.%s", + tp->text = (char *) malloc(strlen(uts.nodename) + + strlen(uts.sysname) + + strlen(uts.version) + + strlen(uts.release) + 10); +# if defined(_AIX) + sprintf(tp->text, "%s\n%s %s.%s", uts.nodename, uts.sysname, uts.version, uts.release); -# else /* !_AIX */ - sprintf(text, "%s\n%s %s", +# elif defined(__APPLE__) /* MacOS X + XDarwin */ + sprintf(tp->text, "%s\n%s %s\n%s", + uts.nodename, uts.sysname, uts.release, uts.machine); +# else + sprintf(tp->text, "%s\n%s %s", uts.nodename, uts.sysname, uts.release); -# endif /* !_AIX */ +# endif /* special system types */ } # else /* !HAVE_UNAME */ # ifdef VMS - text = strdup(getenv("SYS$NODE")); + tp->text = strdup(getenv("SYS$NODE")); # else - text = strdup("* *\n* * *\nxscreensaver\n* * *\n* *"); + tp->text = strdup("* *\n* * *\nxscreensaver\n* * *\n* *"); # endif # endif /* !HAVE_UNAME */ } + else if (!strchr (text_fmt, '%')) + { + tp->text = strdup (text_fmt); + } + else + { + time_t now = time ((time_t *) 0); + struct tm *tm = localtime (&now); + int L = strlen(text_fmt) + 100; + tp->text = (char *) malloc (L); + *tp->text = 0; + strftime (tp->text, L-1, text_fmt, tm); + if (!*tp->text) + sprintf (tp->text, "strftime error:\n%s", text_fmt); + tp->reload = 1; + } - - tp->ncolors = 255; - tp->colors = (XColor *) calloc(tp->ncolors, sizeof(XColor)); - make_smooth_colormap (0, 0, 0, - tp->colors, &tp->ncolors, - False, 0, False); + latin1_to_ascii (tp->text); } -static void -unit_tube (Bool wire) +ENTRYPOINT Bool +text_handle_event (ModeInfo *mi, XEvent *event) { - int i; - GLfloat d3 = 0.2075; - - glPushMatrix(); - - if (!wire) - glShadeModel(GL_SMOOTH); - - glFrontFace(GL_CCW); + text_configuration *tp = &tps[MI_SCREEN(mi)]; - for (i = 0; i < 8; i++) + if (event->xany.type == ButtonPress && + event->xbutton.button == Button1) { - glNormal3f(1, 0, 0); - glBegin(wire ? GL_LINE_LOOP : GL_QUADS); - glVertex3f(0.5, 0.0, -d3); glVertex3f(0.5, 1.0, -d3); - glVertex3f(0.5, 1.0, d3); glVertex3f(0.5, 0.0, d3); - glEnd(); - glRotatef(45, 0, 1, 0); + tp->button_down_p = True; + gltrackball_start (tp->trackball, + event->xbutton.x, event->xbutton.y, + MI_WIDTH (mi), MI_HEIGHT (mi)); + return True; } - - if (! wire) + else if (event->xany.type == ButtonRelease && + event->xbutton.button == Button1) + { + tp->button_down_p = False; + return True; + } + else if (event->xany.type == ButtonPress && + (event->xbutton.button == Button4 || + event->xbutton.button == Button5)) { - glNormal3f(0, -1, 0); - glBegin(GL_TRIANGLE_FAN); - glVertex3f(0, 0, 0); - glVertex3f(-d3, 0, -0.5); glVertex3f( d3, 0, -0.5); - glVertex3f( 0.5, 0, -d3); glVertex3f( 0.5, 0, d3); - glVertex3f( d3, 0, 0.5); glVertex3f(-d3, 0, 0.5); - glVertex3f(-0.5, 0, d3); glVertex3f(-0.5, 0, -d3); - glVertex3f(-d3, 0, -0.5); glVertex3f( d3, 0, -0.5); - - glEnd(); - - glTranslatef(0, 1, 0); - - glNormal3f(0, 1, 0); - glBegin(GL_TRIANGLE_FAN); - glVertex3f(0, 0, 0); - glVertex3f(-0.5, 0, -d3); glVertex3f(-0.5, 0, d3); - glVertex3f(-d3, 0, 0.5); glVertex3f( d3, 0, 0.5); - glVertex3f( 0.5, 0, d3); glVertex3f( 0.5, 0, -d3); - glVertex3f( d3, 0, -0.5); glVertex3f(-d3, 0, -0.5); - glVertex3f(-0.5, 0, -d3); glVertex3f(-0.5, 0, d3); - glEnd(); + gltrackball_mousewheel (tp->trackball, event->xbutton.button, 10, + !!event->xbutton.state); + return True; + } + else if (event->xany.type == MotionNotify && + tp->button_down_p) + { + gltrackball_track (tp->trackball, + event->xmotion.x, event->xmotion.y, + MI_WIDTH (mi), MI_HEIGHT (mi)); + return True; } - glPopMatrix(); + return False; } -static void -tube (GLfloat x1, GLfloat y1, - GLfloat x2, GLfloat y2, - GLfloat z, - GLfloat diameter, - Bool wire) +ENTRYPOINT void +init_text (ModeInfo *mi) { - GLfloat length, rot; + text_configuration *tp; + int i; + + if (!tps) { + tps = (text_configuration *) + calloc (MI_NUM_SCREENS(mi), sizeof (text_configuration)); + if (!tps) { + fprintf(stderr, "%s: out of memory\n", progname); + exit(1); + } + + tp = &tps[MI_SCREEN(mi)]; + } + + tp = &tps[MI_SCREEN(mi)]; - if (y1 == y2) y2 += 0.01; /* waah... */ + if ((tp->glx_context = init_GL(mi)) != NULL) { + gl_init(mi); + reshape_text (mi, MI_WIDTH(mi), MI_HEIGHT(mi)); + } - length = sqrt(((x2-x1)*(x2-x1)) + - ((y2-y1)*(y2-y1))); + { + double spin_speed = 0.5; + double wander_speed = 0.02; + double tilt_speed = 0.03; + double spin_accel = 0.5; - rot = (acos((x2-x1)/length) - / (M_PI / 180)); + char *s = do_spin; + while (*s) + { + if (*s == 'x' || *s == 'X') tp->spinx = True; + else if (*s == 'y' || *s == 'Y') tp->spiny = True; + else if (*s == 'z' || *s == 'Z') tp->spinz = True; + else if (*s == '0') ; + else + { + fprintf (stderr, + "%s: spin must contain only the characters X, Y, or Z (not \"%s\")\n", + progname, do_spin); + exit (1); + } + s++; + } - if (rot < 0 || rot > 180) abort(); - if (y1 <= y2) rot = -rot; + tp->rot = make_rotator (tp->spinx ? spin_speed : 0, + tp->spiny ? spin_speed : 0, + tp->spinz ? spin_speed : 0, + spin_accel, + do_wander ? wander_speed : 0, + False); + tp->rot2 = (face_front_p + ? make_rotator (0, 0, 0, 0, tilt_speed, True) + : 0); + tp->trackball = gltrackball_init (); + } - rot = 180-rot; + tp->ncolors = 255; + tp->colors = (XColor *) calloc(tp->ncolors, sizeof(XColor)); + make_smooth_colormap (0, 0, 0, + tp->colors, &tp->ncolors, + False, 0, False); - if (diameter < 0) abort(); - if (length < 0) abort(); + /* brighter colors, please... */ + for (i = 0; i < tp->ncolors; i++) + { + tp->colors[i].red = (tp->colors[i].red / 2) + 32767; + tp->colors[i].green = (tp->colors[i].green / 2) + 32767; + tp->colors[i].blue = (tp->colors[i].blue / 2) + 32767; + } - glPushMatrix(); + parse_text (mi); - glTranslatef(x1, y1, z); - glRotatef(rot+90, 0, 0, 1); - glTranslatef(0, -diameter/8, 0); - glScalef (diameter, length+diameter/4, diameter); - unit_tube (wire); - glPopMatrix(); - } - static int fill_character (GLUTstrokeFont font, int c, Bool wire) { - int tube_width = 20; + GLfloat tube_width = 10; const StrokeCharRec *ch; const StrokeRec *stroke; @@ -389,19 +416,28 @@ fill_character (GLUTstrokeFont font, int c, Bool wire) ch = &(fontinfo->ch[c]); if (ch) { - GLfloat lx, ly; + GLfloat lx=0, ly=0; for (i = ch->num_strokes, stroke = ch->stroke; i > 0; i--, stroke++) { for (j = stroke->num_coords, coord = stroke->coord; j > 0; j--, coord++) { +# ifdef SMOOTH_TUBE + int smooth = True; +# else + int smooth = False; +# endif if (j != stroke->num_coords) - tube (lx, ly, coord->x, coord->y, 0, tube_width, wire); + tube (lx, ly, 0, + coord->x, coord->y, 0, + tube_width, + tube_width * 0.15, + TUBE_FACES, smooth, True, wire); lx = coord->x; ly = coord->y; } } - return (int) (ch->right + tube_width/2); + return (int) (ch->right + tube_width); } return 0; } @@ -430,9 +466,9 @@ text_extents (const char *string, int *wP, int *hP) if (w > *wP) *wP = w; *hP += line_height; - s++; lines++; if (*s == 0) break; + s++; } else s++; @@ -462,32 +498,41 @@ fill_string (const char *string, Bool wire) { int line_w = 0; const char *s2; + const char *lstart = start; + const char *lend = s; + + /* strip off whitespace at beginning and end of line + (since we're centering.) */ + while (lend > lstart && isspace(lend[-1])) + lend--; + while (lstart < lend && isspace(*lstart)) + lstart++; - for (s2 = start; s2 < s; s2++) + for (s2 = lstart; s2 < lend; s2++) line_w += glutStrokeWidth (GLUT_FONT, *s2); x = (-ow/2) + ((ow-line_w)/2); - while (start < s) + for (s2 = lstart; s2 < lend; s2++) { glPushMatrix(); glTranslatef(x, y, 0); - off = fill_character (GLUT_FONT, *start, wire); + off = fill_character (GLUT_FONT, *s2, wire); x += off; glPopMatrix(); - start++; } + start = s+1; y -= line_height; - s++; if (*s == 0) break; + s++; } else s++; } -void +ENTRYPOINT void draw_text (ModeInfo *mi) { text_configuration *tp = &tps[MI_SCREEN(mi)]; @@ -495,18 +540,30 @@ draw_text (ModeInfo *mi) Window window = MI_WINDOW(mi); int wire = MI_IS_WIREFRAME(mi); - static GLfloat color[4] = {0.0, 0.0, 0.0, 1.0}; - static GLfloat white[4] = {1.0, 1.0, 1.0, 1.0}; + GLfloat white[4] = {1.0, 1.0, 1.0, 1.0}; + GLfloat color[4] = {0.0, 0.0, 0.0, 1.0}; if (!tp->glx_context) return; + glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(tp->glx_context)); + + if (tp->reload) + { + if (time ((time_t *) 0) >= tp->last_update + tp->reload) + { + parse_text (mi); + tp->last_update = time ((time_t *) 0); + } + } + glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); glEnable(GL_CULL_FACE); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix (); @@ -514,33 +571,32 @@ draw_text (ModeInfo *mi) glScalef(1.1, 1.1, 1.1); { - static int frame = 0; - GLfloat x, y, z; - -# define SINOID(SCALE,SIZE) \ - ((((1 + sin((frame * (SCALE)) / 2 * M_PI)) / 2.0) * (SIZE)) - (SIZE)/2) - x = SINOID(0.031, 9.0); - y = SINOID(0.023, 9.0); - z = SINOID(0.017, 9.0); - frame++; - glTranslatef(x, y, z); - - x = tp->rotx; - y = tp->roty; - z = tp->rotz; - if (x < 0) x = 1 - (x + 1); - if (y < 0) y = 1 - (y + 1); - if (z < 0) z = 1 - (z + 1); - - glRotatef(x * 360, 1.0, 0.0, 0.0); - glRotatef(y * 360, 0.0, 1.0, 0.0); - glRotatef(z * 360, 0.0, 0.0, 1.0); - - rotate(&tp->rotx, &tp->dx, &tp->ddx, tp->d_max); - rotate(&tp->roty, &tp->dy, &tp->ddy, tp->d_max); - rotate(&tp->rotz, &tp->dz, &tp->ddz, tp->d_max); + double x, y, z; + get_position (tp->rot, &x, &y, &z, !tp->button_down_p); + glTranslatef((x - 0.5) * 8, + (y - 0.5) * 8, + (z - 0.5) * 8); + + gltrackball_rotate (tp->trackball); + + if (face_front_p) + { + double max = 90; + get_position (tp->rot2, &x, &y, &z, !tp->button_down_p); + if (tp->spinx) glRotatef (max/2 - x*max, 1, 0, 0); + if (tp->spiny) glRotatef (max/2 - y*max, 0, 1, 0); + if (tp->spinz) glRotatef (max/2 - z*max, 0, 0, 1); + } + else + { + get_rotation (tp->rot, &x, &y, &z, !tp->button_down_p); + glRotatef (x * 360, 1, 0, 0); + glRotatef (y * 360, 0, 1, 0); + glRotatef (z * 360, 0, 0, 1); + } } + glColor4fv (white); color[0] = tp->colors[tp->ccolor].red / 65536.0; @@ -552,7 +608,8 @@ draw_text (ModeInfo *mi) glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color); glScalef(0.01, 0.01, 0.01); - fill_string(text, wire); + + fill_string(tp->text, wire); glPopMatrix (); @@ -562,4 +619,6 @@ draw_text (ModeInfo *mi) glXSwapBuffers(dpy, window); } +XSCREENSAVER_MODULE_2 ("GLText", gltext, text) + #endif /* USE_GL */