X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Fgrab-ximage.c;h=6000e563c7b6bb5fa14a1f030e64bac22b2e0b2c;hp=99e92317487e25373e5a456a86d94eb356e74a89;hb=ffd8c0873576a9e3065696a624dce6b766b77062;hpb=9c9d475ff889ed8be02e8ce8c17da28b93278fca diff --git a/hacks/glx/grab-ximage.c b/hacks/glx/grab-ximage.c index 99e92317..6000e563 100644 --- a/hacks/glx/grab-ximage.c +++ b/hacks/glx/grab-ximage.c @@ -16,6 +16,7 @@ #include #include +#include #include #include #include /* only for GLfloat */ @@ -26,6 +27,7 @@ extern char *progname; #include +#include #undef MAX #define MAX(a,b) ((a)>(b)?(a):(b)) @@ -94,16 +96,10 @@ bigendian (void) } -/* Returns an XImage structure containing an image of the desktop. - (As a side-effect, that image *may* be painted onto the given Window.) - This XImage will be 32 bits per pixel, 8 each per R, G, and B, with the - extra byte set to 0xFF. - */ -XImage * -screen_to_ximage (Screen *screen, Window window, char **filename_return) +static XImage * +screen_to_ximage_1 (Screen *screen, Window window, Pixmap pixmap) { Display *dpy = DisplayOfScreen (screen); - Pixmap pixmap = 0; XWindowAttributes xgwa; int win_width, win_height; int tex_width, tex_height; @@ -112,9 +108,6 @@ screen_to_ximage (Screen *screen, Window window, char **filename_return) win_width = xgwa.width; win_height = xgwa.height; - pixmap = XCreatePixmap(dpy, window, xgwa.width, xgwa.height, xgwa.depth); - load_random_image (screen, window, pixmap, filename_return); - /* GL texture sizes must be powers of two. */ tex_width = to_pow2(win_width); tex_height = to_pow2(win_height); @@ -246,3 +239,92 @@ screen_to_ximage (Screen *screen, Window window, char **filename_return) return ximage2; } } + + +/* Returns an XImage structure containing an image of the desktop. + (As a side-effect, that image *may* be painted onto the given Window.) + This XImage will be 32 bits per pixel, 8 each per R, G, and B, with the + extra byte set to 0xFF. + */ +XImage * +screen_to_ximage (Screen *screen, Window window, char **filename_return) +{ + Display *dpy = DisplayOfScreen (screen); + Pixmap pixmap = 0; + XWindowAttributes xgwa; + + XGetWindowAttributes (dpy, window, &xgwa); + pixmap = XCreatePixmap (dpy, window, xgwa.width, xgwa.height, xgwa.depth); + load_random_image (screen, window, pixmap, filename_return); + + return screen_to_ximage_1 (screen, window, pixmap); +} + + +typedef struct { + void (*callback) (Screen *, Window, XImage *, + const char *name, void *closure, double cvt_time); + void *closure; + Pixmap pixmap; +} img_closure; + + +/* Returns the current time in seconds as a double. + */ +static double +double_time (void) +{ + struct timeval now; +# ifdef GETTIMEOFDAY_TWO_ARGS + struct timezone tzp; + gettimeofday(&now, &tzp); +# else + gettimeofday(&now); +# endif + + return (now.tv_sec + ((double) now.tv_usec * 0.000001)); +} + + +static void +img_cb (Screen *screen, Window window, Drawable drawable, + const char *name, void *closure) +{ + XImage *ximage; + double cvt_time = double_time(); + img_closure *data = (img_closure *) closure; + /* copy closure data to stack and free the original before running cb */ + img_closure dd = *data; + memset (data, 0, sizeof (*data)); + free (data); + data = 0; + ximage = screen_to_ximage_1 (screen, window, dd.pixmap); + dd.callback (screen, window, ximage, name, dd.closure, cvt_time); +} + + +/* Like the above, but loads the image in the background and runs the + given callback once it has been loaded. + */ +#include +extern XtAppContext app; + +void +fork_screen_to_ximage (Screen *screen, Window window, + void (*callback) (Screen *, Window, XImage *, + const char *name, + void *closure, + double cvt_time), + void *closure) +{ + Display *dpy = DisplayOfScreen (screen); + XWindowAttributes xgwa; + img_closure *data = (img_closure *) calloc (1, sizeof(*data)); + data->callback = callback; + data->closure = closure; + + XGetWindowAttributes (dpy, window, &xgwa); + data->pixmap = XCreatePixmap (dpy, window, xgwa.width, xgwa.height, + xgwa.depth); + fork_load_random_image (screen, window, data->pixmap, img_cb, data); +}