X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Flavalite.c;h=f3eadc5e78688b964fdf1c2deb813991d068c4cd;hp=f80847f9ac35ea415e8e8a932f3d1c7461cad9c9;hb=6afd6db0ae9396cd7ff897ade597cd5483f49b0e;hpb=dba664f31aa87285db4d76cf8c5e66335299703a diff --git a/hacks/glx/lavalite.c b/hacks/glx/lavalite.c index f80847f9..f3eadc5e 100644 --- a/hacks/glx/lavalite.c +++ b/hacks/glx/lavalite.c @@ -1,6 +1,6 @@ /* lavalite --- 3D Simulation a Lava Lite, written by jwz. * - * This software Copyright (c) 2002-2006 Jamie Zawinski + * This software Copyright (c) 2002-2014 Jamie Zawinski * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that @@ -1241,39 +1241,10 @@ lavalite_handle_event (ModeInfo *mi, XEvent *event) { lavalite_configuration *bp = &bps[MI_SCREEN(mi)]; - if (event->xany.type == ButtonPress && - event->xbutton.button == Button1) - { - bp->button_down_p = True; - gltrackball_start (bp->trackball, - event->xbutton.x, event->xbutton.y, - MI_WIDTH (mi), MI_HEIGHT (mi)); - return True; - } - else if (event->xany.type == ButtonRelease && - event->xbutton.button == Button1) - { - bp->button_down_p = False; - return True; - } - else if (event->xany.type == ButtonPress && - (event->xbutton.button == Button4 || - event->xbutton.button == Button5 || - event->xbutton.button == Button6 || - event->xbutton.button == Button7)) - { - gltrackball_mousewheel (bp->trackball, event->xbutton.button, 5, - !!event->xbutton.state); - return True; - } - else if (event->xany.type == MotionNotify && - bp->button_down_p) - { - gltrackball_track (bp->trackball, - event->xmotion.x, event->xmotion.y, - MI_WIDTH (mi), MI_HEIGHT (mi)); - return True; - } + if (gltrackball_event_handler (event, bp->trackball, + MI_WIDTH (mi), MI_HEIGHT (mi), + &bp->button_down_p)) + return True; return False; } @@ -1401,7 +1372,7 @@ init_lavalite (ModeInfo *mi) bp->rot2 = make_rotator (spin_speed, 0, 0, 1, 0.1, False); - bp->trackball = gltrackball_init (); + bp->trackball = gltrackball_init (False); /* move initial camera position up by around 15 degrees: in other words, tilt the scene toward the viewer. */