X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Flavalite.man;fp=hacks%2Fglx%2Flavalite.man;h=0000000000000000000000000000000000000000;hp=3d7aad5bad5042f91170034a1d6576bba4c57619;hb=019de959b265701cd0c3fccbb61f2b69f06bf9ee;hpb=2762a7d7cf8d83e68b8f635941f6609119d630ae diff --git a/hacks/glx/lavalite.man b/hacks/glx/lavalite.man deleted file mode 100644 index 3d7aad5b..00000000 --- a/hacks/glx/lavalite.man +++ /dev/null @@ -1,160 +0,0 @@ -.de EX \"Begin example -.ne 5 -.if n .sp 1 -.if t .sp .5 -.nf -.in +.5i -.. -.de EE -.fi -.in -.5i -.if n .sp 1 -.if t .sp .5 -.. -.TH XScreenSaver 1 "18-May-2002" "X Version 11" -.SH NAME -lavalite - 3D OpenGL simulation of a Lavalite. -.SH SYNOPSIS -.B lavalite -[\-display \fIhost:display.screen\fP] [\-window] [\-root] -[\-visual \fIvisual\fP] [\-delay \fImicroseconds\fP] [\-fps] -[\-style \fIstyle\fP ] -[\-spin \fIxyz\fP ] [\-no-spin ] -[\-speed \fIfloat\fP ] -[\-resolution \fIinteger\fP ] -[\-count \fIinteger\fP ] -[\-no-smooth ] -[\-wireframe ] -[\-impatient ] -[\-lava-color \fIcolor\fP ] -[\-fluid-color \fIcolor\fP ] -[\-base-color \fIcolor\fP ] -[\-table-color \fIcolor\fP ] -[\-fluid-texture \fIfilename\fP ] -[\-base-texture \fIfilename\fP ] -[\-table-texture \fIfilename\fP ] -.SH DESCRIPTION -The \fIlavalite\fP program displays a 3D simulation of the famous lamp -of the same name. It requires a fast computer with fast OpenGL support. -.SH OPTIONS -.I lavalite -accepts the following options: -.TP 8 -.B \-window -Draw on a newly-created window. This is the default. -.TP 8 -.B \-root -Draw on the root window. -.TP 8 -.B \-visual \fIvisual\fP\fP -Specify which visual to use. Legal values are the name of a visual class, -or the id number (decimal or hex) of a specific visual. -.TP 8 -.B \-style \fIstyle\fP\fP -Specify which model of lamp to draw. Available models -are: \fBClassic\fP, \fBGiant\fP, \fBCone\fP, and \fBRocket\fP. -Default: random. -.TP 8 -.B \-spin \fIxyz\fP -Around which axes the model should auto-spin. Defaults to "Z", meaning -it rotates horizontally, but otherwise pitch or roll. -.TP 8 -.B \-no-spin -Same as \fB\-spin ''\fP. -.TP 8 -.B \-speed \fIfloat\fP -A number controlling the frequency at which new blobs launch: you can -think of this as being related to the the heat of the lightbulb in -the base. Default: 0.003. -.TP 8 -.B \-delay \fIusecs\fP -The delay between steps of the animation; default is 30000 (0.03 second.) -.TP 8 -.B \-resolution \fIinteger\fP -The size of the grid from which the mesh is created that is used -to polygonize the blobs. higher values will give very smooth looking -blobs, at the expense of speed. Default: 40. - -The options "-resolution 10 -no-smooth" look kind of interesting. -.TP 8 -.B \-fps -Display the current frame rate, CPU load, and polygon count. -.TP 8 -.B \-count \fIinteger\fP -The maximum number of blobs that can be in motion at once. -Default: 3. -.TP 8 -.B \-no-smooth -Turn off smoothing: the objects in the scene will be facetted. -.TP 8 -.B \-wireframe -Render all objects in wireframe instead of as solids. -.TP 8 -.B \-impatient -Provide this option if you are. This will pre-warm the lamp, so when it -starts up, the first frame will show a blob already halfway up the lamp. -.TP 8 -.B \-lava-color \fIcolor\fP -Specifies the color of the blobbies. Default: red. -.TP 8 -.B \-fluid-color \fIcolor\fP -Specifies the color of the fluid that the blobbies float in. -Default: light blue. -.TP 8 -.B \-base-color \fIcolor\fP -Specifies the color of the lamp base, and the cap on top of the bottle. -Default: very dark gray. -.TP 8 -.B \-table-color \fIcolor\fP -Specifies the color of the table that the lamp is sitting on. -Default: black (meaning it is invisible.) -.TP 8 -.B \-fluid-texture \fIfilename\fP -An image file to wrap around the glass. - -Note that on most systems, GL textures must have dimensions that are a -power of two. - -Note also that colors and textures are both applied: so, if you apply a -texture and it isn't showing up, try specifying the corresponding color -as "white". Otherwise, the combination of the two might be too dark to -see. -.TP 8 -.B \-base-texture \fIfilename\fP -An image file to wrap around the base of the lamp, and the cap on top -of the bottle. -.TP 8 -.B \-table-texture \fItexture\fP -An image file to spread across the table that the lamp is sitting on. -.SH ENVIRONMENT -.PP -.TP 8 -.B DISPLAY -to get the default host and display number. -.TP 8 -.B XENVIRONMENT -to get the name of a resource file that overrides the global resources -stored in the RESOURCE_MANAGER property. -.SH SEE ALSO -.BR X (1), -.BR xscreensaver (1), - http://www.lavaworld.com/ - http://www.lavarnd.org/ -.SH COPYRIGHT -Copyright \(co 2002 by Jamie Zawinski. -Permission to use, copy, modify, distribute, and sell this software and -its documentation for any purpose is hereby granted without fee, -provided that the above copyright notice appear in all copies and that -both that copyright notice and this permission notice appear in -supporting documentation. No representations are made about the -suitability of this software for any purpose. It is provided "as is" -without express or implied warranty. - -LAVA LITE\(rg and the configuration of the LAVA\(rg brand motion lamp -are registered trademarks of Haggerty Enterprises, Inc. The -configuration of the globe and base of the motion lamp are registered -trademarks of Haggerty Enterprises, Inc. in the U.S.A. and in other -countries around the world. - -.SH AUTHOR -Jamie Zawinski