X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Fmirrorblob.man;h=c61f7a6025bbee171b958330fda15c6e7b2f5916;hp=af5965d45bb54f88c66fe3703afc085e0d46d0f8;hb=2762a7d7cf8d83e68b8f635941f6609119d630ae;hpb=96a411663168b0ba5432b407a83be55f3df0c802 diff --git a/hacks/glx/mirrorblob.man b/hacks/glx/mirrorblob.man index af5965d4..c61f7a60 100644 --- a/hacks/glx/mirrorblob.man +++ b/hacks/glx/mirrorblob.man @@ -13,14 +13,14 @@ mirrorblob - Draws a wobbly blob that distorts the image behind it. [\-walls] [\-colour] [\-texture] -[\-bgimage] -[\-offset_texture] +[\-offset-texture] [\-blend] [\-antialias] -[\-x_res \fInumber\fP] -[\-y_res \fInumber\fP] -[\-field_points \fInumber\fP] -[\-hold_frames \fInumber\fP] +[\-resolution \fInumber\fP] +[\-bumps \fInumber\fP] +[\-fade-time \fInumber\fP] +[\-hold-time \fInumber\fP] +[\-zoom \fInumber\fP] [\-fps] .SH DESCRIPTION Draws a wobbling blob, making use of alpha blending, fog, @@ -55,38 +55,34 @@ Draw coloured blob. If also textured, the texture will have color mixed in. .B \-texture | \-no-texture Whether to wrap a texture image on the blob. .TP 8 -.B \-bgimage | \-no-bgimage -Whether to also draw the texture on the background. -.TP 8 .B \-offset_texture | \-no-offset_texture Whether to ofset the texture calculations to only use a region of the image - under the blob. This works well when blend is enabled. + under the blob. This works well with a semi-transparent blob. .TP 8 .B \-blend | \-no-blend -Whether to enable blending. (see also offset_texture above) +Whether to draw a transparent blob. (see also offset_texture above) .TP 8 .B \-antialias | \-no-antialias -Whether to anti-alias lines. -.TP 8 -.B \-x_res \fInumber\fP -Number of verticies around the middle row of the blob (see also y_res). +Whether to antialias lines. .TP 8 -.B \-y_res \fInumber\fP -Number of rows of verticies used to calculatethe blob, combined with x_res to - indirectly determine the number of triangles used to draw blob. Larger +.B \-resolution \fInumber\fP +Resolution of the tessellation used to calculate and draw the blob. Larger numbers give a smoother blob but increase calculation times exponentially. .TP 8 -.B \-field_points \fInumber\fP -Number of points used to distort the blob. +.B \-bumps \fInumber\fP +Number of bumps used to distort the blob. +.TP 8 +.B \-hold-time \fInumber\fP +Time until loading a new image. .TP 8 -.B \-hold_frames \fInumber\fP -Number of frames between changing images. +.B \-fade-time \fInumber\fP +Time taken to transition between images. .TP 8 -.B \-fade_speed \fInumber\fP -Speed at which fading occurs when changing images. +.B \-zoom \fInumber\fP +Size multiplier for blob. .TP 8 -.B \-fps | \-no-fps -Whether to show a frames-per-second display at the bottom of the screen. +.B \-fps +Display the current frame rate, CPU load, and polygon count. .SH ENVIRONMENT .PP .TP 8