X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Fmoebius.c;h=80a8246381a171d7c2036ce94e9238187d1ae0d2;hp=39229944e0bf3bc92642e4b6dd61ad1c3243b6ed;hb=4361b69d3178d7fc98d0388f9a223af6c2651aba;hpb=3f9592851ce4ed76a9979bfdd6ec7dc5c457e183 diff --git a/hacks/glx/moebius.c b/hacks/glx/moebius.c index 39229944..80a82463 100644 --- a/hacks/glx/moebius.c +++ b/hacks/glx/moebius.c @@ -1,9 +1,8 @@ /* -*- Mode: C; tab-width: 4 -*- */ /* moebius --- Moebius Strip II, an Escher-like GL scene with ants. */ -#if !defined( lint ) && !defined( SABER ) +#if 0 static const char sccsid[] = "@(#)moebius.c 5.01 2001/03/01 xlockmore"; - #endif /*- @@ -78,63 +77,79 @@ static const char sccsid[] = "@(#)moebius.c 5.01 2001/03/01 xlockmore"; * In real OpenGL, PseudoColor DO NOT support texture map (as far as I know). */ -#ifdef VMS -#include -#endif - #ifdef STANDALONE # define MODE_moebius -# define PROGCLASS "Moebius" -# define HACK_INIT init_moebius -# define HACK_DRAW draw_moebius -# define HACK_RESHAPE reshape_moebius -# define moebius_opts xlockmore_opts +# define refresh_moebius 0 +# define release_moebius 0 # define DEFAULTS "*delay: 20000 \n" \ "*showFPS: False \n" \ - "*wireframe: False \n" + "*suppressRotationAnimation: True\n" \ + # include "xlockmore.h" /* from the xscreensaver distribution */ #else /* !STANDALONE */ # include "xlock.h" /* from the xlockmore distribution */ - #endif /* !STANDALONE */ -#ifdef MODE_moebius +#ifdef HAVE_JWXYZ +# include "jwxyz.h" +#else +# include +# include +# include +#endif +#ifdef HAVE_JWZGLES +# include "jwzgles.h" +#endif /* HAVE_JWZGLES */ -#include +#ifdef MODE_moebius + +#if 0 /* Hey, this never actually used the texture at all! */ +#if 0 #include "e_textures.h" +#else +#include "xpm-ximage.h" +#include "../images/wood.xpm" +#endif +#endif /* 0 */ + +#include "sphere.h" +#include "tube.h" + +#include "rotator.h" +#include "gltrackball.h" #define DEF_SOLIDMOEBIUS "False" -#define DEF_NOANTS "False" +#define DEF_DRAWANTS "True" static int solidmoebius; -static int noants; +static int drawants; static XrmOptionDescRec opts[] = { - {(char *) "-solidmoebius", (char *) ".moebius.solidmoebius", XrmoptionNoArg, (caddr_t) "on"}, - {(char *) "+solidmoebius", (char *) ".moebius.solidmoebius", XrmoptionNoArg, (caddr_t) "off"}, - {(char *) "-noants", (char *) ".moebius.noants", XrmoptionNoArg, (caddr_t) "on"}, - {(char *) "+noants", (char *) ".moebius.noants", XrmoptionNoArg, (caddr_t) "off"} + {"-solidmoebius", ".moebius.solidmoebius", XrmoptionNoArg, "on"}, + {"+solidmoebius", ".moebius.solidmoebius", XrmoptionNoArg, "off"}, + {"-ants", ".moebius.drawants", XrmoptionNoArg, "on"}, + {"+ants", ".moebius.drawants", XrmoptionNoArg, "off"} }; static argtype vars[] = { - {(caddr_t *) & solidmoebius, (char *) "solidmoebius", (char *) "Solidmoebius", (char *) DEF_SOLIDMOEBIUS, t_Bool}, - {(caddr_t *) & noants, (char *) "noants", (char *) "Noants", (char *) DEF_NOANTS, t_Bool} + {&solidmoebius, "solidmoebius", "Solidmoebius", DEF_SOLIDMOEBIUS, t_Bool}, + {&drawants, "drawants", "Drawants", DEF_DRAWANTS, t_Bool} }; static OptionStruct desc[] = { - {(char *) "-/+solidmoebius", (char *) "select between a SOLID or a NET Moebius Strip"}, - {(char *) "-/+noants", (char *) "turn on/off walking ants"} + {"-/+solidmoebius", "select between a SOLID or a NET Moebius Strip"}, + {"-/+drawants", "turn on/off walking ants"} }; -ModeSpecOpt moebius_opts = +ENTRYPOINT ModeSpecOpt moebius_opts = {sizeof opts / sizeof opts[0], opts, sizeof vars / sizeof vars[0], vars, desc}; #ifdef USE_MODULES ModStruct moebius_description = -{"moebius", "init_moebius", "draw_moebius", "release_moebius", +{"moebius", "init_moebius", "draw_moebius", (char *) NULL, "draw_moebius", "change_moebius", (char *) NULL, &moebius_opts, 1000, 1, 1, 1, 4, 1.0, "", "Shows Moebius Strip II, an Escher-like GL scene with ants", 0, NULL}; @@ -160,54 +175,33 @@ typedef struct { GLint WindH, WindW; GLfloat step; GLfloat ant_position; + float ant_step; GLXContext *glx_context; - - GLfloat rotx, roty, rotz; /* current object rotation */ - GLfloat dx, dy, dz; /* current rotational velocity */ - GLfloat ddx, ddy, ddz; /* current rotational acceleration */ - GLfloat d_max; /* max velocity */ - + rotator *rot; + trackball_state *trackball; + Bool button_down_p; } moebiusstruct; -static float front_shininess[] = -{60.0}; -static float front_specular[] = -{0.7, 0.7, 0.7, 1.0}; -static float ambient[] = -{0.0, 0.0, 0.0, 1.0}; -static float diffuse[] = -{1.0, 1.0, 1.0, 1.0}; -static float position0[] = -{1.0, 1.0, 1.0, 0.0}; -static float position1[] = -{-1.0, -1.0, 1.0, 0.0}; -static float lmodel_ambient[] = -{0.5, 0.5, 0.5, 1.0}; -static float lmodel_twoside[] = -{GL_TRUE}; - -static float MaterialRed[] = -{0.7, 0.0, 0.0, 1.0}; -static float MaterialGreen[] = -{0.1, 0.5, 0.2, 1.0}; -static float MaterialBlue[] = -{0.0, 0.0, 0.7, 1.0}; -static float MaterialCyan[] = -{0.2, 0.5, 0.7, 1.0}; -static float MaterialYellow[] = -{0.7, 0.7, 0.0, 1.0}; -static float MaterialMagenta[] = -{0.6, 0.2, 0.5, 1.0}; -static float MaterialWhite[] = -{0.7, 0.7, 0.7, 1.0}; -static float MaterialGray[] = -{0.2, 0.2, 0.2, 1.0}; -static float MaterialGray5[] = -{0.5, 0.5, 0.5, 1.0}; -static float MaterialGray6[] = -{0.6, 0.6, 0.6, 1.0}; -static float MaterialGray8[] = -{0.8, 0.8, 0.8, 1.0}; +static const float front_shininess[] = {60.0}; +static const float front_specular[] = {0.7, 0.7, 0.7, 1.0}; +static const float ambient[] = {0.0, 0.0, 0.0, 1.0}; +static const float diffuse[] = {1.0, 1.0, 1.0, 1.0}; +static const float position0[] = {1.0, 1.0, 1.0, 0.0}; +static const float position1[] = {-1.0, -1.0, 1.0, 0.0}; +static const float lmodel_ambient[] = {0.5, 0.5, 0.5, 1.0}; +static const float lmodel_twoside[] = {GL_TRUE}; + +static const float MaterialRed[] = {0.7, 0.0, 0.0, 1.0}; +static const float MaterialGreen[] = {0.1, 0.5, 0.2, 1.0}; +static const float MaterialBlue[] = {0.0, 0.0, 0.7, 1.0}; +static const float MaterialCyan[] = {0.2, 0.5, 0.7, 1.0}; +static const float MaterialYellow[] = {0.7, 0.7, 0.0, 1.0}; +static const float MaterialMagenta[] = {0.6, 0.2, 0.5, 1.0}; +static const float MaterialWhite[] = {0.7, 0.7, 0.7, 1.0}; +static const float MaterialGray[] = {0.2, 0.2, 0.2, 1.0}; +static const float MaterialGray5[] = {0.5, 0.5, 0.5, 1.0}; +static const float MaterialGray6[] = {0.6, 0.6, 0.6, 1.0}; +static const float MaterialGray8[] = {0.8, 0.8, 0.8, 1.0}; static moebiusstruct *moebius = (moebiusstruct *) NULL; @@ -216,6 +210,7 @@ static moebiusstruct *moebius = (moebiusstruct *) NULL; static Bool mySphere(float radius) { +#if 0 GLUquadricObj *quadObj; if ((quadObj = gluNewQuadric()) == 0) @@ -223,12 +218,19 @@ mySphere(float radius) gluQuadricDrawStyle(quadObj, (GLenum) GLU_FILL); gluSphere(quadObj, radius, 16, 16); gluDeleteQuadric(quadObj); +#else + glPushMatrix(); + glScalef (radius, radius, radius); + unit_sphere (16, 16, False); + glPopMatrix(); +#endif return True; } static Bool myCone(float radius) { +#if 0 GLUquadricObj *quadObj; if ((quadObj = gluNewQuadric()) == 0) @@ -236,19 +238,24 @@ myCone(float radius) gluQuadricDrawStyle(quadObj, (GLenum) GLU_FILL); gluCylinder(quadObj, radius, 0, radius * 3, 8, 1); gluDeleteQuadric(quadObj); +#else + cone (0, 0, 0, + 0, 0, radius * 3, + radius, 0, + 8, True, True, False); +#endif return True; } static Bool -draw_moebius_ant(moebiusstruct * mp, float *Material, int mono) +draw_moebius_ant(moebiusstruct * mp, const float *Material, int mono) { - static float ant_step = 0; - float cos1 = cos(ant_step); - float cos2 = cos(ant_step + 2 * Pi / 3); - float cos3 = cos(ant_step + 4 * Pi / 3); - float sin1 = sin(ant_step); - float sin2 = sin(ant_step + 2 * Pi / 3); - float sin3 = sin(ant_step + 4 * Pi / 3); + float cos1 = cos(mp->ant_step); + float cos2 = cos(mp->ant_step + 2 * Pi / 3); + float cos3 = cos(mp->ant_step + 4 * Pi / 3); + float sin1 = sin(mp->ant_step); + float sin2 = sin(mp->ant_step + 2 * Pi / 3); + float sin3 = sin(mp->ant_step + 4 * Pi / 3); if (mono) glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray5); @@ -397,7 +404,7 @@ draw_moebius_ant(moebiusstruct * mp, float *Material, int mono) glEnable(GL_LIGHTING); - ant_step += 0.3; + mp->ant_step += 0.3; return True; } @@ -435,6 +442,10 @@ draw_moebius_strip(ModeInfo * mi) float Cx, Cy, Cz; +#ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */ + solidmoebius = True; +#endif + if (solidmoebius) { glBegin(GL_QUAD_STRIP); Phi = 0; @@ -500,7 +511,7 @@ draw_moebius_strip(ModeInfo * mi) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } - if (!noants) { + if (drawants) { /* DRAW BLUE ANT */ glPushMatrix(); glRotatef(mp->ant_position + 180, 0, 0, 1); @@ -549,8 +560,8 @@ draw_moebius_strip(ModeInfo * mi) #undef MoebiusDivisions #undef MoebiusTransversals -void -reshape_moebius(ModeInfo * mi, int width, int height) +ENTRYPOINT void +reshape_moebius (ModeInfo * mi, int width, int height) { moebiusstruct *mp = &moebius[MI_SCREEN(mi)]; @@ -572,12 +583,10 @@ reshape_moebius(ModeInfo * mi, int width, int height) } static void -pinit(void) +pinit(ModeInfo *mi) { - int status; + /* int status; */ glClearDepth(1.0); - glClearColor(0.0, 0.0, 0.0, 1.0); - glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); glLightfv(GL_LIGHT0, GL_POSITION, position0); @@ -596,168 +605,97 @@ pinit(void) /* moebius */ glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); - glDisable(GL_TEXTURE_2D); glDisable(GL_CULL_FACE); +#if 0 + glEnable(GL_TEXTURE_2D); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); +#if 0 clear_gl_error(); status = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, WoodTextureWidth, WoodTextureHeight, GL_RGB, GL_UNSIGNED_BYTE, WoodTextureData); if (status) { - const char *s = gluErrorString (status); + const char *s = (char *) gluErrorString (status); fprintf (stderr, "%s: error mipmapping %dx%d texture: %s\n", progname, WoodTextureWidth, WoodTextureHeight, (s ? s : "(unknown)")); exit (1); } check_gl_error("mipmapping"); +#else + { + XImage *img = xpm_to_ximage (mi->dpy, + mi->xgwa.visual, + mi->xgwa.colormap, + wood_texture); + glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, + img->width, img->height, 0, + GL_RGBA, + /* GL_UNSIGNED_BYTE, */ + GL_UNSIGNED_INT_8_8_8_8_REV, + img->data); + check_gl_error("texture"); + XDestroyImage (img); + } +#endif glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); +#endif glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_shininess); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_specular); } - -/* lifted from lament.c */ -#define RANDSIGN() ((LRAND() & 1) ? 1 : -1) -#define FLOATRAND(a) (((double)LRAND() / (double)MAXRAND) * a) - -static void -rotate(GLfloat *pos, GLfloat *v, GLfloat *dv, GLfloat max_v, Bool verbose) +ENTRYPOINT Bool +moebius_handle_event (ModeInfo *mi, XEvent *event) { - double ppos = *pos; - - /* tick position */ - if (ppos < 0) - ppos = -(ppos + *v); - else - ppos += *v; - - if (ppos > 1.0) - ppos -= 1.0; - else if (ppos < 0) - ppos += 1.0; - - if ((ppos < 0.0) || (ppos > 1.0)) { - if (verbose) { - (void) fprintf(stderr, "Weirdness in rotate()\n"); - (void) fprintf(stderr, "ppos = %g\n", ppos); - } - return; - } - - *pos = (*pos > 0 ? ppos : -ppos); - - /* accelerate */ - *v += *dv; + moebiusstruct *mp = &moebius[MI_SCREEN(mi)]; - /* clamp velocity */ - if (*v > max_v || *v < -max_v) - { - *dv = -*dv; - } - /* If it stops, start it going in the other direction. */ - else if (*v < 0) - { - if (random() % 4) - { - *v = 0; - - /* keep going in the same direction */ - if (random() % 2) - *dv = 0; - else if (*dv < 0) - *dv = -*dv; - } - else - { - /* reverse gears */ - *v = -*v; - *dv = -*dv; - *pos = -*pos; - } - } + if (gltrackball_event_handler (event, mp->trackball, + MI_WIDTH (mi), MI_HEIGHT (mi), + &mp->button_down_p)) + return True; - /* Alter direction of rotational acceleration randomly. */ - if (! (random() % 120)) - *dv = -*dv; - - /* Change acceleration very occasionally. */ - if (! (random() % 200)) - { - if (*dv == 0) - *dv = 0.00001; - else if (random() & 1) - *dv *= 1.2; - else - *dv *= 0.8; - } + return False; } -void -release_moebius(ModeInfo * mi) -{ - if (moebius != NULL) { - (void) free((void *) moebius); - moebius = (moebiusstruct *) NULL; - } - FreeAllGL(mi); -} -void -init_moebius(ModeInfo * mi) +ENTRYPOINT void +init_moebius (ModeInfo * mi) { moebiusstruct *mp; - if (moebius == NULL) { - if ((moebius = (moebiusstruct *) calloc(MI_NUM_SCREENS(mi), - sizeof (moebiusstruct))) == NULL) - return; - } + MI_INIT (mi, moebius, NULL); mp = &moebius[MI_SCREEN(mi)]; mp->step = NRAND(90); mp->ant_position = NRAND(90); - mp->rotx = FLOATRAND(1.0) * RANDSIGN(); - mp->roty = FLOATRAND(1.0) * RANDSIGN(); - mp->rotz = FLOATRAND(1.0) * RANDSIGN(); - - /* bell curve from 0-1.5 degrees, avg 0.75 */ - mp->dx = (FLOATRAND(1) + FLOATRAND(1) + FLOATRAND(1)) / (360*2); - mp->dy = (FLOATRAND(1) + FLOATRAND(1) + FLOATRAND(1)) / (360*2); - mp->dz = (FLOATRAND(1) + FLOATRAND(1) + FLOATRAND(1)) / (360*2); - - mp->d_max = mp->dx * 2; - - mp->ddx = 0.00006 + FLOATRAND(0.00003); - mp->ddy = 0.00006 + FLOATRAND(0.00003); - mp->ddz = 0.00006 + FLOATRAND(0.00003); - - mp->ddx = 0.00001; - mp->ddy = 0.00001; - mp->ddz = 0.00001; + { + double rot_speed = 0.3; + mp->rot = make_rotator (rot_speed, rot_speed, rot_speed, 1, 0, True); + mp->trackball = gltrackball_init (True); + } if ((mp->glx_context = init_GL(mi)) != NULL) { reshape_moebius(mi, MI_WIDTH(mi), MI_HEIGHT(mi)); glDrawBuffer(GL_BACK); - pinit(); + pinit(mi); } else { MI_CLEARWINDOW(mi); } } -void -draw_moebius(ModeInfo * mi) +ENTRYPOINT void +draw_moebius (ModeInfo * mi) { moebiusstruct *mp; @@ -779,38 +717,45 @@ draw_moebius(ModeInfo * mi) glPushMatrix(); + glTranslatef(0.0, 0.0, -10.0); + gltrackball_rotate (mp->trackball); + if (!MI_IS_ICONIC(mi)) { glScalef(Scale4Window * mp->WindH / mp->WindW, Scale4Window, Scale4Window); } else { glScalef(Scale4Iconic * mp->WindH / mp->WindW, Scale4Iconic, Scale4Iconic); } +# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */ + { + GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi); + int o = (int) current_device_rotation(); + if (o != 0 && o != 180 && o != -180) { + glScalef (1/h, h, 1); /* #### not quite right */ + h = 1.7; + glScalef (h, h, h); + } + } +# endif + { - GLfloat x = mp->rotx; - GLfloat y = mp->roty; - GLfloat z = mp->rotz; - if (x < 0) x = 1 - (x + 1); - if (y < 0) y = 1 - (y + 1); - if (z < 0) z = 1 - (z + 1); - glRotatef(x * 360, 1.0, 0.0, 0.0); - glRotatef(y * 360, 0.0, 1.0, 0.0); - glRotatef(z * 360, 0.0, 0.0, 1.0); + double x, y, z; + get_rotation (mp->rot, &x, &y, &z, !mp->button_down_p); + glRotatef (x * 360, 1.0, 0.0, 0.0); + glRotatef (y * 360, 0.0, 1.0, 0.0); + glRotatef (z * 360, 0.0, 0.0, 1.0); } /* moebius */ if (!draw_moebius_strip(mi)) { - release_moebius(mi); + MI_ABORT(mi); return; } glPopMatrix(); - rotate(&mp->rotx, &mp->dx, &mp->ddx, mp->d_max, MI_IS_VERBOSE(mi)); - rotate(&mp->roty, &mp->dy, &mp->ddy, mp->d_max, MI_IS_VERBOSE(mi)); - rotate(&mp->rotz, &mp->dz, &mp->ddz, mp->d_max, MI_IS_VERBOSE(mi)); - if (MI_IS_FPS(mi)) do_fps (mi); glFlush(); @@ -819,8 +764,9 @@ draw_moebius(ModeInfo * mi) mp->step += 0.025; } -void -change_moebius(ModeInfo * mi) +#ifndef STANDALONE +ENTRYPOINT void +change_moebius (ModeInfo * mi) { moebiusstruct *mp = &moebius[MI_SCREEN(mi)]; @@ -830,5 +776,9 @@ change_moebius(ModeInfo * mi) glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(mp->glx_context)); pinit(); } +#endif /* !STANDALONE */ + + +XSCREENSAVER_MODULE ("Moebius", moebius) #endif