X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Fmoebius.c;h=a9dddf50c026f86de8487cddc9a4a0a88745cc8c;hp=ecf052c247d427ced44ae454268466a4e58a0969;hb=f8cf5ac7b2f53510f80a0eaf286a25298be17bfe;hpb=ec8d2b32b63649e6d32bdfb306eda062769af823 diff --git a/hacks/glx/moebius.c b/hacks/glx/moebius.c index ecf052c2..a9dddf50 100644 --- a/hacks/glx/moebius.c +++ b/hacks/glx/moebius.c @@ -88,9 +88,32 @@ static const char sccsid[] = "@(#)moebius.c 5.01 2001/03/01 xlockmore"; # include "xlock.h" /* from the xlockmore distribution */ #endif /* !STANDALONE */ +#ifdef HAVE_COCOA +# include "jwxyz.h" +#else +# include +# include +# include +#endif + +#ifdef HAVE_JWZGLES +# include "jwzgles.h" +#endif /* HAVE_JWZGLES */ + #ifdef MODE_moebius +#if 0 /* Hey, this never actually used the texture at all! */ +#if 0 #include "e_textures.h" +#else +#include "xpm-ximage.h" +#include "../images/wood.xpm" +#endif +#endif /* 0 */ + +#include "sphere.h" +#include "tube.h" + #include "rotator.h" #include "gltrackball.h" @@ -185,6 +208,7 @@ static moebiusstruct *moebius = (moebiusstruct *) NULL; static Bool mySphere(float radius) { +#if 0 GLUquadricObj *quadObj; if ((quadObj = gluNewQuadric()) == 0) @@ -192,12 +216,19 @@ mySphere(float radius) gluQuadricDrawStyle(quadObj, (GLenum) GLU_FILL); gluSphere(quadObj, radius, 16, 16); gluDeleteQuadric(quadObj); +#else + glPushMatrix(); + glScalef (radius, radius, radius); + unit_sphere (16, 16, False); + glPopMatrix(); +#endif return True; } static Bool myCone(float radius) { +#if 0 GLUquadricObj *quadObj; if ((quadObj = gluNewQuadric()) == 0) @@ -205,6 +236,12 @@ myCone(float radius) gluQuadricDrawStyle(quadObj, (GLenum) GLU_FILL); gluCylinder(quadObj, radius, 0, radius * 3, 8, 1); gluDeleteQuadric(quadObj); +#else + cone (0, 0, 0, + 0, 0, radius * 3, + radius, 0, + 8, True, True, False); +#endif return True; } @@ -403,6 +440,10 @@ draw_moebius_strip(ModeInfo * mi) float Cx, Cy, Cz; +#ifdef HAVE_JWZGLES + solidmoebius = True; /* no LINE PolygonMode */ +#endif + if (solidmoebius) { glBegin(GL_QUAD_STRIP); Phi = 0; @@ -540,9 +581,9 @@ reshape_moebius (ModeInfo * mi, int width, int height) } static void -pinit(void) +pinit(ModeInfo *mi) { - int status; + /* int status; */ glClearDepth(1.0); glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); @@ -562,11 +603,13 @@ pinit(void) /* moebius */ glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); - glDisable(GL_TEXTURE_2D); glDisable(GL_CULL_FACE); +#if 0 + glEnable(GL_TEXTURE_2D); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); +#if 0 clear_gl_error(); status = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, WoodTextureWidth, WoodTextureHeight, @@ -580,12 +623,29 @@ pinit(void) exit (1); } check_gl_error("mipmapping"); +#else + { + XImage *img = xpm_to_ximage (mi->dpy, + mi->xgwa.visual, + mi->xgwa.colormap, + wood_texture); + glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, + img->width, img->height, 0, + GL_RGBA, + /* GL_UNSIGNED_BYTE, */ + GL_UNSIGNED_INT_8_8_8_8_REV, + img->data); + check_gl_error("texture"); + XDestroyImage (img); + } +#endif glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); +#endif glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_shininess); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_specular); @@ -670,7 +730,7 @@ init_moebius (ModeInfo * mi) reshape_moebius(mi, MI_WIDTH(mi), MI_HEIGHT(mi)); glDrawBuffer(GL_BACK); - pinit(); + pinit(mi); } else { MI_CLEARWINDOW(mi); }