X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Frubik.c;h=525c6e8fe012fb3ce045e11a8f0976626196e055;hp=fdc4313be1ed4d577cfe48e273dc6cb9f78a709d;hb=c1b9b55ad8d59dc05ef55e316aebf5863e7dfa56;hpb=de460e831dc8578acfa8b72251ab9346c99c1f96 diff --git a/hacks/glx/rubik.c b/hacks/glx/rubik.c index fdc4313b..525c6e8f 100644 --- a/hacks/glx/rubik.c +++ b/hacks/glx/rubik.c @@ -510,7 +510,7 @@ sizeRow(rubikstruct * rp, int face) } static Bool -draw_stickerless_cubit(rubikstruct *rp) +draw_stickerless_cubit(rubikstruct *rp, unsigned long *polysP) { glBegin(GL_QUADS); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray); @@ -520,31 +520,37 @@ draw_stickerless_cubit(rubikstruct *rp) glVertex3f(CUBEROUND, -CUBEROUND, CUBELEN); glVertex3f(CUBEROUND, CUBEROUND, CUBELEN); glVertex3f(-CUBEROUND, CUBEROUND, CUBELEN); + (*polysP)++; glNormal3f(0.00, 0.00, -1.00); glVertex3f(-CUBEROUND, CUBEROUND, -CUBELEN); glVertex3f(CUBEROUND, CUBEROUND, -CUBELEN); glVertex3f(CUBEROUND, -CUBEROUND, -CUBELEN); glVertex3f(-CUBEROUND, -CUBEROUND, -CUBELEN); + (*polysP)++; glNormal3f(-1.00, 0.00, 0.00); glVertex3f(-CUBELEN, -CUBEROUND, CUBEROUND); glVertex3f(-CUBELEN, CUBEROUND, CUBEROUND); glVertex3f(-CUBELEN, CUBEROUND, -CUBEROUND); glVertex3f(-CUBELEN, -CUBEROUND, -CUBEROUND); + (*polysP)++; glNormal3f(1.00, 0.00, 0.00); glVertex3f(CUBELEN, -CUBEROUND, -CUBEROUND); glVertex3f(CUBELEN, CUBEROUND, -CUBEROUND); glVertex3f(CUBELEN, CUBEROUND, CUBEROUND); glVertex3f(CUBELEN, -CUBEROUND, CUBEROUND); + (*polysP)++; glNormal3f(0.00, -1.00, 0.00); glVertex3f(CUBEROUND, -CUBELEN, -CUBEROUND); glVertex3f(CUBEROUND, -CUBELEN, CUBEROUND); glVertex3f(-CUBEROUND, -CUBELEN, CUBEROUND); glVertex3f(-CUBEROUND, -CUBELEN, -CUBEROUND); + (*polysP)++; glNormal3f(0.00, 1.00, 0.00); glVertex3f(-CUBEROUND, CUBELEN, -CUBEROUND); glVertex3f(-CUBEROUND, CUBELEN, CUBEROUND); glVertex3f(CUBEROUND, CUBELEN, CUBEROUND); glVertex3f(CUBEROUND, CUBELEN, -CUBEROUND); + (*polysP)++; /* Edges of cubit */ glNormal3f(-1.00, -1.00, 0.00); @@ -552,61 +558,73 @@ draw_stickerless_cubit(rubikstruct *rp) glVertex3f(-CUBEROUND, -CUBELEN, CUBEROUND); glVertex3f(-CUBELEN, -CUBEROUND, CUBEROUND); glVertex3f(-CUBELEN, -CUBEROUND, -CUBEROUND); + (*polysP)++; glNormal3f(1.00, 1.00, 0.00); glVertex3f(CUBEROUND, CUBELEN, -CUBEROUND); glVertex3f(CUBEROUND, CUBELEN, CUBEROUND); glVertex3f(CUBELEN, CUBEROUND, CUBEROUND); glVertex3f(CUBELEN, CUBEROUND, -CUBEROUND); + (*polysP)++; glNormal3f(-1.00, 1.00, 0.00); glVertex3f(-CUBELEN, CUBEROUND, -CUBEROUND); glVertex3f(-CUBELEN, CUBEROUND, CUBEROUND); glVertex3f(-CUBEROUND, CUBELEN, CUBEROUND); glVertex3f(-CUBEROUND, CUBELEN, -CUBEROUND); + (*polysP)++; glNormal3f(1.00, -1.00, 0.00); glVertex3f(CUBELEN, -CUBEROUND, -CUBEROUND); glVertex3f(CUBELEN, -CUBEROUND, CUBEROUND); glVertex3f(CUBEROUND, -CUBELEN, CUBEROUND); glVertex3f(CUBEROUND, -CUBELEN, -CUBEROUND); + (*polysP)++; glNormal3f(0.00, -1.00, -1.00); glVertex3f(-CUBEROUND, -CUBEROUND, -CUBELEN); glVertex3f(CUBEROUND, -CUBEROUND, -CUBELEN); glVertex3f(CUBEROUND, -CUBELEN, -CUBEROUND); glVertex3f(-CUBEROUND, -CUBELEN, -CUBEROUND); + (*polysP)++; glNormal3f(0.00, 1.00, 1.00); glVertex3f(-CUBEROUND, CUBEROUND, CUBELEN); glVertex3f(CUBEROUND, CUBEROUND, CUBELEN); glVertex3f(CUBEROUND, CUBELEN, CUBEROUND); glVertex3f(-CUBEROUND, CUBELEN, CUBEROUND); + (*polysP)++; glNormal3f(0.00, -1.00, 1.00); glVertex3f(-CUBEROUND, -CUBELEN, CUBEROUND); glVertex3f(CUBEROUND, -CUBELEN, CUBEROUND); glVertex3f(CUBEROUND, -CUBEROUND, CUBELEN); glVertex3f(-CUBEROUND, -CUBEROUND, CUBELEN); + (*polysP)++; glNormal3f(0.00, 1.00, -1.00); glVertex3f(-CUBEROUND, CUBELEN, -CUBEROUND); glVertex3f(CUBEROUND, CUBELEN, -CUBEROUND); glVertex3f(CUBEROUND, CUBEROUND, -CUBELEN); glVertex3f(-CUBEROUND, CUBEROUND, -CUBELEN); + (*polysP)++; glNormal3f(-1.00, 0.00, -1.00); glVertex3f(-CUBELEN, -CUBEROUND, -CUBEROUND); glVertex3f(-CUBELEN, CUBEROUND, -CUBEROUND); glVertex3f(-CUBEROUND, CUBEROUND, -CUBELEN); glVertex3f(-CUBEROUND, -CUBEROUND, -CUBELEN); + (*polysP)++; glNormal3f(1.00, 0.00, 1.00); glVertex3f(CUBELEN, -CUBEROUND, CUBEROUND); glVertex3f(CUBELEN, CUBEROUND, CUBEROUND); glVertex3f(CUBEROUND, CUBEROUND, CUBELEN); glVertex3f(CUBEROUND, -CUBEROUND, CUBELEN); + (*polysP)++; glNormal3f(1.00, 0.00, -1.00); glVertex3f(CUBEROUND, -CUBEROUND, -CUBELEN); glVertex3f(CUBEROUND, CUBEROUND, -CUBELEN); glVertex3f(CUBELEN, CUBEROUND, -CUBEROUND); glVertex3f(CUBELEN, -CUBEROUND, -CUBEROUND); + (*polysP)++; glNormal3f(-1.00, 0.00, 1.00); glVertex3f(-CUBEROUND, -CUBEROUND, CUBELEN); glVertex3f(-CUBEROUND, CUBEROUND, CUBELEN); glVertex3f(-CUBELEN, CUBEROUND, CUBEROUND); glVertex3f(-CUBELEN, -CUBEROUND, CUBEROUND); + (*polysP)++; glEnd(); glBegin(GL_TRIANGLES); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray); @@ -615,46 +633,55 @@ draw_stickerless_cubit(rubikstruct *rp) glVertex3f(CUBEROUND, CUBEROUND, CUBELEN); glVertex3f(CUBELEN, CUBEROUND, CUBEROUND); glVertex3f(CUBEROUND, CUBELEN, CUBEROUND); + (*polysP)++; glNormal3f(-1.00, -1.00, -1.00); glVertex3f(-CUBEROUND, -CUBELEN, -CUBEROUND); glVertex3f(-CUBELEN, -CUBEROUND, -CUBEROUND); glVertex3f(-CUBEROUND, -CUBEROUND, -CUBELEN); + (*polysP)++; glNormal3f(-1.00, 1.00, 1.00); glVertex3f(-CUBEROUND, CUBEROUND, CUBELEN); glVertex3f(-CUBEROUND, CUBELEN, CUBEROUND); + (*polysP)++; glVertex3f(-CUBELEN, CUBEROUND, CUBEROUND); glNormal3f(1.00, -1.00, -1.00); glVertex3f(CUBELEN, -CUBEROUND, -CUBEROUND); glVertex3f(CUBEROUND, -CUBELEN, -CUBEROUND); glVertex3f(CUBEROUND, -CUBEROUND, -CUBELEN); + (*polysP)++; glNormal3f(1.00, -1.00, 1.00); glVertex3f(CUBEROUND, -CUBEROUND, CUBELEN); glVertex3f(CUBEROUND, -CUBELEN, CUBEROUND); glVertex3f(CUBELEN, -CUBEROUND, CUBEROUND); + (*polysP)++; glNormal3f(-1.00, 1.00, -1.00); glVertex3f(-CUBELEN, CUBEROUND, -CUBEROUND); glVertex3f(-CUBEROUND, CUBELEN, -CUBEROUND); glVertex3f(-CUBEROUND, CUBEROUND, -CUBELEN); + (*polysP)++; glNormal3f(-1.00, -1.00, 1.00); glVertex3f(-CUBEROUND, -CUBEROUND, CUBELEN); glVertex3f(-CUBELEN, -CUBEROUND, CUBEROUND); glVertex3f(-CUBEROUND, -CUBELEN, CUBEROUND); + (*polysP)++; glNormal3f(1.00, 1.00, -1.00); glVertex3f(CUBELEN, CUBEROUND, -CUBEROUND); glVertex3f(CUBEROUND, CUBEROUND, -CUBELEN); glVertex3f(CUBEROUND, CUBELEN, -CUBEROUND); + (*polysP)++; glEnd(); return True; } static Bool draw_cubit(ModeInfo * mi, - int back, int front, int left, int right, int bottom, int top) + int back, int front, int left, int right, int bottom, int top, + unsigned long *polysP) { rubikstruct *rp = &rubik[MI_SCREEN(mi)]; int mono = MI_IS_MONO(mi); - if (!draw_stickerless_cubit(rp)) + if (!draw_stickerless_cubit(rp, polysP)) return False; if (back != NO_FACE) { glBegin(GL_POLYGON); @@ -668,6 +695,7 @@ draw_cubit(ModeInfo * mi, glVertex3f(-STICKERSHORT, -STICKERLONG, -STICKERDEPTH); glVertex3f(-STICKERLONG, -STICKERSHORT, -STICKERDEPTH); glVertex3f(-STICKERLONG, STICKERSHORT, -STICKERDEPTH); + (*polysP)++; glEnd(); } if (front != NO_FACE) { @@ -682,6 +710,7 @@ draw_cubit(ModeInfo * mi, glVertex3f(-STICKERSHORT, STICKERLONG, STICKERDEPTH); glVertex3f(-STICKERLONG, STICKERSHORT, STICKERDEPTH); glVertex3f(-STICKERLONG, -STICKERSHORT, STICKERDEPTH); + (*polysP)++; glEnd(); } if (left != NO_FACE) { @@ -696,6 +725,7 @@ draw_cubit(ModeInfo * mi, glVertex3f(-STICKERDEPTH, -STICKERSHORT, -STICKERLONG); glVertex3f(-STICKERDEPTH, -STICKERLONG, -STICKERSHORT); glVertex3f(-STICKERDEPTH, -STICKERLONG, STICKERSHORT); + (*polysP)++; glEnd(); } if (right != NO_FACE) { @@ -710,6 +740,7 @@ draw_cubit(ModeInfo * mi, glVertex3f(STICKERDEPTH, -STICKERSHORT, STICKERLONG); glVertex3f(STICKERDEPTH, -STICKERLONG, STICKERSHORT); glVertex3f(STICKERDEPTH, -STICKERLONG, -STICKERSHORT); + (*polysP)++; glEnd(); } if (bottom != NO_FACE) { @@ -724,6 +755,7 @@ draw_cubit(ModeInfo * mi, glVertex3f(-STICKERLONG, -STICKERDEPTH, -STICKERSHORT); glVertex3f(-STICKERSHORT, -STICKERDEPTH, -STICKERLONG); glVertex3f(STICKERSHORT, -STICKERDEPTH, -STICKERLONG); + (*polysP)++; glEnd(); } if (top != NO_FACE) { @@ -738,6 +770,7 @@ draw_cubit(ModeInfo * mi, glVertex3f(STICKERLONG, STICKERDEPTH, -STICKERSHORT); glVertex3f(STICKERSHORT, STICKERDEPTH, -STICKERLONG); glVertex3f(-STICKERSHORT, STICKERDEPTH, -STICKERLONG); + (*polysP)++; glEnd(); } return True; @@ -789,7 +822,7 @@ draw_cube(ModeInfo * mi) #define MIDX(a) (((GLfloat)(2*a-MAXSIZEX+1))/2.0) #define MIDY(a) (((GLfloat)(2*a-MAXSIZEY+1))/2.0) #define MIDZ(a) (((GLfloat)(2*a-MAXSIZEZ+1))/2.0) -#define DRAW_CUBIT(mi,b,f,l,r,bm,t) if (!draw_cubit(mi,b,f,l,r,bm,t)) return False +#define DRAW_CUBIT(mi,b,f,l,r,bm,t) if (!draw_cubit(mi,b,f,l,r,bm,t,&mi->polygon_count)) return False rubikstruct *rp = &rubik[MI_SCREEN(mi)]; RubikSlice slice; GLfloat rotatestep; @@ -1900,6 +1933,7 @@ draw_rubik(ModeInfo * mi) if (!rp->glx_context) return; + mi->polygon_count = 0; glXMakeCurrent(display, window, *(rp->glx_context)); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);