X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Frubik.c;h=69ea19583722f90573ae7d2b1dfc6ed2d1d1295e;hp=104fbe0040e4e06c17f0c00199a9e160540c8c26;hb=2a991a811de4c7b22f812682b267b616a809fd9a;hpb=ce3185de9d9705e259f2b60dd4b5509007fa17d4 diff --git a/hacks/glx/rubik.c b/hacks/glx/rubik.c index 104fbe00..69ea1958 100644 --- a/hacks/glx/rubik.c +++ b/hacks/glx/rubik.c @@ -22,7 +22,7 @@ static const char sccsid[] = "@(#)rubik.c 4.07 97/11/24 xlockmore"; * event will the author be liable for any lost revenue or profits or * other special, indirect and consequential damages. * - * This mode shows a auto-solving rubik's cube "puzzle". If somebody + * This mode shows an auto-solving rubik's cube "puzzle". If somebody * intends to make a game or something based on this code, please let me * know first, my e-mail address is provided in this comment. Marcelo. * @@ -40,6 +40,9 @@ static const char sccsid[] = "@(#)rubik.c 4.07 97/11/24 xlockmore"; * Marcelo F. Vianna (Jul-31-1997) * * Revision History: + * 26-Sep-98: Added some more movement (the cube do not stays in the screen + * center anymore. Also fixed the scale problem imediatelly after + * shuffling when the puzzle is solved. * 08-Aug-97: Now has some internals from xrubik by David Bagley * This should make it easier to add features. * 02-Aug-97: Now behaves more like puzzle.c: first show the cube being @@ -133,6 +136,7 @@ static const char sccsid[] = "@(#)rubik.c 4.07 97/11/24 xlockmore"; # include "xlockmore.h" /* from the xscreensaver distribution */ #else /* !STANDALONE */ # include "xlock.h" /* from the xlockmore distribution */ +# include "vis.h" #endif /* !STANDALONE */ #ifdef USE_GL @@ -164,7 +168,7 @@ ModeSpecOpt rubik_opts = ModStruct rubik_description = {"rubik", "init_rubik", "draw_rubik", "release_rubik", "draw_rubik", "change_rubik", NULL, &rubik_opts, - 1000, -30, 5, -6, 4, 1.0, "", + 10000, -30, 5, -6, 4, 1.0, "", "Shows an auto-solving Rubik's Cube", 0, NULL}; #endif @@ -381,6 +385,7 @@ typedef struct { RubikLoc *rowLoc[MAXORIENT]; RubikMove movement; GLfloat rotatestep; + GLfloat PX, PY, VX, VY; GLXContext *glx_context; int AreObjectsDefined[1]; } rubikstruct; @@ -1608,6 +1613,12 @@ shuffle(ModeInfo * mi) evalmovement(mi, move); rp->moves[i] = move; } + rp->VX = 0.05; + if (NRAND(100) < 50) + rp->VX *= -1; + rp->VY = 0.05; + if (NRAND(100) < 50) + rp->VY *= -1; rp->movement.face = NO_FACE; rp->rotatestep = 0; rp->action = hideshuffling ? ACTION_SOLVE : ACTION_SHUFFLE; @@ -1672,6 +1683,9 @@ init_rubik(ModeInfo * mi) rp = &rubik[screen]; rp->step = NRAND(90); + rp->PX = ((float) LRAND() / (float) RAND_MAX) * 2 - 1; + rp->PY = ((float) LRAND() / (float) RAND_MAX) * 2 - 1; + if ((rp->glx_context = init_GL(mi)) != NULL) { reshape(mi, MI_WIDTH(mi), MI_HEIGHT(mi)); @@ -1685,10 +1699,14 @@ init_rubik(ModeInfo * mi) void draw_rubik(ModeInfo * mi) { + int bounced = 0; + rubikstruct *rp = &rubik[MI_SCREEN(mi)]; Display *display = MI_DISPLAY(mi); Window window = MI_WINDOW(mi); + MI_IS_DRAWN(mi) = True; + if (!rp->glx_context) return; @@ -1701,7 +1719,43 @@ draw_rubik(ModeInfo * mi) glTranslatef(0.0, 0.0, -10.0); + rp->PX += rp->VX; + rp->PY += rp->VY; + + if (rp->PY < -1) { + rp->PY += (-1) - (rp->PY); + rp->VY = -rp->VY; + bounced = 1; + } + if (rp->PY > 1) { + rp->PY -= (rp->PY) - 1; + rp->VY = -rp->VY; + bounced = 1; + } + if (rp->PX < -1) { + rp->PX += (-1) - (rp->PX); + rp->VX = -rp->VX; + bounced = 1; + } + if (rp->PX > 1) { + rp->PX -= (rp->PX) - 1; + rp->VX = -rp->VX; + bounced = 1; + } + if (bounced) { + rp->VX += ((float) LRAND() / (float) RAND_MAX) * 0.02 - 0.01; + rp->VX += ((float) LRAND() / (float) RAND_MAX) * 0.02 - 0.01; + if (rp->VX > 0.06) + rp->VX = 0.06; + if (rp->VY > 0.06) + rp->VY = 0.06; + if (rp->VX < -0.06) + rp->VX = -0.06; + if (rp->VY < -0.06) + rp->VY = -0.06; + } if (!MI_IS_ICONIC(mi)) { + glTranslatef(rp->PX, rp->PY, 0); glScalef(Scale4Window * rp->WindH / rp->WindW, Scale4Window, Scale4Window); } else { glScalef(Scale4Iconic * rp->WindH / rp->WindW, Scale4Iconic, Scale4Iconic); @@ -1711,6 +1765,9 @@ draw_rubik(ModeInfo * mi) glRotatef(rp->step * 95, 0, 1, 0); glRotatef(rp->step * 90, 0, 0, 1); + draw_cube(mi); + glXSwapBuffers(display, window); + if (rp->action == ACTION_SHUFFLE) { if (rp->done) { if (++rp->rotatestep > DELAY_AFTER_SHUFFLING) { @@ -1763,14 +1820,10 @@ draw_rubik(ModeInfo * mi) } } - draw_cube(mi); - glPopMatrix(); glFlush(); - glXSwapBuffers(display, window); - rp->step += 0.05; }