X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Fsproingiewrap.c;h=d00197d77c4663d01bb3b658e10ffb7a327ef2ce;hp=b8ec9c415edd3af009151f7856bbf99c033e5fae;hb=4cecfc89e5e889c7232693897c06168fb378bd5c;hpb=c28aecf9fc41e3a03494bacf7279745425e2fa18 diff --git a/hacks/glx/sproingiewrap.c b/hacks/glx/sproingiewrap.c index b8ec9c41..d00197d7 100644 --- a/hacks/glx/sproingiewrap.c +++ b/hacks/glx/sproingiewrap.c @@ -22,10 +22,15 @@ static const char sccsid[] = "@(#)sproingiewrap.c 4.07 97/11/24 xlockmore"; * other special, indirect and consequential damages. * * Programming: Ed Mackey, http://www.netaxs.com/~emackey/ + * Gordon Wrigley, gdw33@student.canterbury.ac.nz * Sproingie 3D objects modeled by: Al Mackey, al@iam.com * (using MetaNURBS in NewTek's Lightwave 3D v5). * * Revision History: + * 13-Dec-02: Changed triangle normals into vertex normals to give a smooth + apperance and moved the sproingies from Display Lists to + Vertex Arrays, still need to do this for the TopsSides. + (gordon) * 26-Apr-97: Added glPointSize() calls around explosions, plus other fixes. * 28-Mar-97: Added size support. * 22-Mar-97: Updated to use glX interface instead of xmesa one.