X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Fstonerview-move.c;h=8639f10c0da0429efb47451c37af6d58484060b4;hp=fc2931d4a4bc5d81e9e2eef4ac7c1cdc88dd5c3d;hb=d5186197bc394e10a4402f7f6d23fbb14103bc50;hpb=6afd6db0ae9396cd7ff897ade597cd5483f49b0e diff --git a/hacks/glx/stonerview-move.c b/hacks/glx/stonerview-move.c index fc2931d4..8639f10c 100644 --- a/hacks/glx/stonerview-move.c +++ b/hacks/glx/stonerview-move.c @@ -19,14 +19,6 @@ #include #include -#ifndef HAVE_COCOA -# include -#endif - -#ifdef HAVE_JWZGLES -# include "jwzgles.h" -#endif /* HAVE_JWZGLES */ - #include "yarandom.h" #include "stonerview.h" @@ -103,10 +95,10 @@ void stonerview_move_increment(stonerview_state *st) { int ix, val; -/* GLfloat fval; */ -/* GLfloat recipels = (1.0 / (GLfloat)st->num_els); */ - GLfloat pt[2]; - GLfloat ptrad, pttheta; +/* double fval; */ +/* double recipels = (1.0 / (double)st->num_els); */ + double pt[2]; + double ptrad, pttheta; for (ix=0; ixnum_els; ix++) { stonerview_elem_t *el = &st->elist[ix]; @@ -114,7 +106,7 @@ stonerview_move_increment(stonerview_state *st) /* Grab r and theta... */ val = osc_get(st, st->theta, ix); pttheta = val * (0.01 * M_PI / 180.0); - ptrad = (GLfloat)osc_get(st, st->rad, ix) * 0.001; + ptrad = (double)osc_get(st, st->rad, ix) * 0.001; /* And convert them to x,y coordinates. */ pt[0] = ptrad * cos(pttheta); pt[1] = ptrad * sin(pttheta); @@ -122,7 +114,7 @@ stonerview_move_increment(stonerview_state *st) /* Set x,y,z. */ el->pos[0] = pt[0]; el->pos[1] = pt[1]; - el->pos[2] = (GLfloat)osc_get(st, st->alti, ix) * 0.001; + el->pos[2] = (double)osc_get(st, st->alti, ix) * 0.001; /* Set which way the square is rotated. This is fixed for now, although it would be trivial to make the squares spin as they revolve. */ @@ -133,19 +125,19 @@ stonerview_move_increment(stonerview_state *st) converting an HSV value to RGB, where S and V are always 1. */ val = osc_get(st, st->color, ix); if (val < 1200) { - el->col[0] = ((GLfloat)val / 1200.0); + el->col[0] = ((double)val / 1200.0); el->col[1] = 0; - el->col[2] = (GLfloat)(1200 - val) / 1200.0; + el->col[2] = (double)(1200 - val) / 1200.0; } else if (val < 2400) { - el->col[0] = (GLfloat)(2400 - val) / 1200.0; - el->col[1] = ((GLfloat)(val - 1200) / 1200.0); + el->col[0] = (double)(2400 - val) / 1200.0; + el->col[1] = ((double)(val - 1200) / 1200.0); el->col[2] = 0; } else { el->col[0] = 0; - el->col[1] = (GLfloat)(3600 - val) / 1200.0; - el->col[2] = ((GLfloat)(val - 2400) / 1200.0); + el->col[1] = (double)(3600 - val) / 1200.0; + el->col[2] = ((double)(val - 2400) / 1200.0); } el->col[3] = 1.0; }