X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Ftexfont.c;h=4b15eb9346412c8d68e18f658c148498bc53f588;hp=29cf5336c950015c3de72b834114fe274eb06255;hb=447db08c956099b3b183886729108bf5b364c4b8;hpb=2d04c4f22466851aedb6ed0f2919d148f726b889 diff --git a/hacks/glx/texfont.c b/hacks/glx/texfont.c index 29cf5336..4b15eb93 100644 --- a/hacks/glx/texfont.c +++ b/hacks/glx/texfont.c @@ -31,9 +31,13 @@ extern char *progname; struct texture_font_data { Display *dpy; XFontStruct *font; - GLuint texid; - int cell_width, cell_height; - int tex_width, tex_height; + int cell_width, cell_height; /* maximal charcell */ + int tex_width, tex_height; /* size of each texture */ + + int grid_mag; /* 1, 2, 4, or 8 */ + int ntextures; /* 1, 4, 16, or 64 (grid_mag ^ 2) */ + + GLuint texid[32]; }; @@ -85,7 +89,7 @@ bitmap_to_texture (Display *dpy, Pixmap p, int *wP, int *hP) { char msg[100]; - sprintf (msg, "%s (%d x %d)", + sprintf (msg, "texture font %s (%d x %d)", mipmap_p ? "gluBuild2DMipmaps" : "glTexImage2D", w2, h2); check_gl_error (msg); @@ -118,6 +122,9 @@ load_texture_font (Display *dpy, char *res) const char *def2 = "-*-times-bold-r-normal-*-180-*"; const char *def3 = "fixed"; XFontStruct *f; + int which; + + check_gl_error ("stale texture font"); if (!res || !*res) abort(); if (!font) font = def1; @@ -158,74 +165,107 @@ load_texture_font (Display *dpy, char *res) data->dpy = dpy; data->font = f; - /* Create a pixmap big enough to fit every character in the font. - Make it square-ish, since GL likes dimensions to be powers of 2. + /* Figure out how many textures to use. + E.g., if we need 1024x1024 bits, use four 512x512 textures, + to be gentle to machines with low texture size limits. */ { - Screen *screen = DefaultScreenOfDisplay (dpy); - Window root = RootWindowOfScreen (screen); - XGCValues gcv; - GC gc; - Pixmap p; - int cw = f->max_bounds.rbearing - f->min_bounds.lbearing; - int ch = f->max_bounds.ascent + f->max_bounds.descent; - int w = cw * 16; - int h = ch * 16; - int i; - - data->cell_width = cw; - data->cell_height = ch; - - p = XCreatePixmap (dpy, root, w, h, 1); - gcv.font = f->fid; - gcv.foreground = 0; - gcv.background = 0; - gc = XCreateGC (dpy, p, (GCFont|GCForeground|GCBackground), &gcv); - XFillRectangle (dpy, p, gc, 0, 0, w, h); - XSetForeground (dpy, gc, 1); - for (i = 0; i < 256; i++) - { - char c = (char) i; - int x = (i % 16) * cw; - int y = (i / 16) * ch; - - /* See comment in print_texture_string for bit layout explanation. */ - - int lbearing = (f->per_char - ? f->per_char[i - f->min_char_or_byte2].lbearing - : f->min_bounds.lbearing); - int ascent = (f->per_char - ? f->per_char[i - f->min_char_or_byte2].ascent - : f->max_bounds.ascent); - int width = (f->per_char - ? f->per_char[i - f->min_char_or_byte2].width - : f->max_bounds.width); - - if (width == 0) continue; - XDrawString (dpy, p, gc, x - lbearing, y + ascent, &c, 1); - } - XFreeGC (dpy, gc); + int w = to_pow2 (16 * (f->max_bounds.rbearing - f->min_bounds.lbearing)); + int h = to_pow2 (16 * (f->max_bounds.ascent + f->max_bounds.descent)); + int i = (w > h ? w : h); + + if (i <= 512) data->grid_mag = 1; /* 1 tex of 16x16 chars */ + else if (i <= 1024) data->grid_mag = 2; /* 4 tex of 8x8 chars */ + else if (i <= 2048) data->grid_mag = 4; /* 16 tex of 4x4 chars */ + else data->grid_mag = 8; /* 32 tex of 2x2 chars */ + + data->ntextures = data->grid_mag * data->grid_mag; + +# if 0 + fprintf (stderr, + "%s: %dx%d grid of %d textures of %dx%d chars (%dx%d bits)\n", + progname, + data->grid_mag, data->grid_mag, + data->ntextures, + 16 / data->grid_mag, 16 / data->grid_mag, + i, i); +# endif + } + + for (which = 0; which < data->ntextures; which++) + { + /* Create a pixmap big enough to fit every character in the font. + (modulo the "ntextures" scaling.) + Make it square-ish, since GL likes dimensions to be powers of 2. + */ + Screen *screen = DefaultScreenOfDisplay (dpy); + Window root = RootWindowOfScreen (screen); + XGCValues gcv; + GC gc; + Pixmap p; + int cw = f->max_bounds.rbearing - f->min_bounds.lbearing; + int ch = f->max_bounds.ascent + f->max_bounds.descent; + int grid_size = (16 / data->grid_mag); + int w = cw * grid_size; + int h = ch * grid_size; + int i; + + data->cell_width = cw; + data->cell_height = ch; + + p = XCreatePixmap (dpy, root, w, h, 1); + gcv.font = f->fid; + gcv.foreground = 0; + gcv.background = 0; + gc = XCreateGC (dpy, p, (GCFont|GCForeground|GCBackground), &gcv); + XFillRectangle (dpy, p, gc, 0, 0, w, h); + XSetForeground (dpy, gc, 1); + for (i = 0; i < 256 / data->ntextures; i++) + { + int ii = (i + (which * 256 / data->ntextures)); + char c = (char) ii; + int x = (i % grid_size) * cw; + int y = (i / grid_size) * ch; - glGenTextures (1, &data->texid); - glBindTexture (GL_TEXTURE_2D, data->texid); - data->tex_width = w; - data->tex_height = h; + /* See comment in print_texture_string for bit layout explanation. + */ + int lbearing = (f->per_char + ? f->per_char[ii - f->min_char_or_byte2].lbearing + : f->min_bounds.lbearing); + int ascent = (f->per_char + ? f->per_char[ii - f->min_char_or_byte2].ascent + : f->max_bounds.ascent); + int width = (f->per_char + ? f->per_char[ii - f->min_char_or_byte2].width + : f->max_bounds.width); + + if (width == 0) continue; + XDrawString (dpy, p, gc, x - lbearing, y + ascent, &c, 1); + } + XFreeGC (dpy, gc); + + glGenTextures (1, &data->texid[which]); + glBindTexture (GL_TEXTURE_2D, data->texid[which]); + check_gl_error ("texture font load"); + data->tex_width = w; + data->tex_height = h; #if 0 /* debugging: splat the bitmap onto the desktop root window */ - { - Window win = RootWindow (dpy, 0); - GC gc2 = XCreateGC (dpy, win, 0, &gcv); - XSetForeground (dpy, gc2, BlackPixel (dpy, 0)); - XSetBackground (dpy, gc2, WhitePixel (dpy, 0)); - XCopyPlane (dpy, p, win, gc2, 0, 0, w, h, 0, 0, 1); - XFreeGC (dpy, gc2); - XSync(dpy, False); - } + { + Window win = RootWindow (dpy, 0); + GC gc2 = XCreateGC (dpy, win, 0, &gcv); + XSetForeground (dpy, gc2, BlackPixel (dpy, 0)); + XSetBackground (dpy, gc2, WhitePixel (dpy, 0)); + XCopyPlane (dpy, p, win, gc2, 0, 0, w, h, 0, 0, 1); + XFreeGC (dpy, gc2); + XSync(dpy, False); + usleep (100000); + } #endif - bitmap_to_texture (dpy, p, &data->tex_width, &data->tex_height); - XFreePixmap (dpy, p); - } + bitmap_to_texture (dpy, p, &data->tex_width, &data->tex_height); + XFreePixmap (dpy, p); + } return data; } @@ -270,16 +310,17 @@ print_texture_string (texture_font_data *data, const char *string) int x, y; unsigned int i; + clear_gl_error (); + glPushMatrix(); - glBindTexture (GL_TEXTURE_2D, data->texid); glNormal3f (0, 0, 1); x = 0; y = 0; for (i = 0; i < strlen(string); i++) { - char c = string[i]; + unsigned char c = string[i]; if (c == '\n') { y -= line_height; @@ -303,9 +344,16 @@ print_texture_string (texture_font_data *data, const char *string) # endif /* DO_SUBSCRIPTS */ else { - /* The texture is divided into 16x16 rectangles whose size are - the max_bounds charcell of the font. Within each rectangle, - the individual characters' charcells sit in the upper left. + /* For a small font, the texture is divided into 16x16 rectangles + whose size are the max_bounds charcell of the font. Within each + rectangle, the individual characters' charcells sit in the upper + left. + + For a larger font, the texture will itself be subdivided, to + keep the texture sizes small (in that case we deal with, e.g., + 4 grids of 8x8 characters instead of 1 grid of 16x16.) + + Within each texture: [A]---------------------------- | | | | | @@ -346,8 +394,12 @@ print_texture_string (texture_font_data *data, const char *string) ? f->per_char[c - f->min_char_or_byte2].width : f->max_bounds.width); - int ax = ((int) c % 16) * data->cell_width; /* point A */ - int ay = ((int) c / 16) * data->cell_height; + char cc = c % (256 / data->ntextures); + + int gs = (16 / data->grid_mag); /* grid size */ + + int ax = ((int) cc % gs) * data->cell_width; /* point A */ + int ay = ((int) cc / gs) * data->cell_height; int bx = ax - lbearing; /* point B */ int by = ay + ascent; @@ -368,6 +420,10 @@ print_texture_string (texture_font_data *data, const char *string) if (cwidth > 0 && c != ' ') { + int which = c / (256 / data->ntextures); + if (which >= data->ntextures) abort(); + glBindTexture (GL_TEXTURE_2D, data->texid[which]); + glBegin (GL_QUADS); glTexCoord2f (tax, tay); glVertex3f (qx0, qy0, 0); glTexCoord2f (tcx, tay); glVertex3f (qx1, qy0, 0); @@ -390,6 +446,8 @@ print_texture_string (texture_font_data *data, const char *string) } } glPopMatrix(); + + check_gl_error ("texture font print"); } /* Releases the font and texture. @@ -397,9 +455,11 @@ print_texture_string (texture_font_data *data, const char *string) void free_texture_font (texture_font_data *data) { + int i; if (data->font) XFreeFont (data->dpy, data->font); - if (data->texid) - glDeleteTextures (1, &data->texid); + for (i = 0; i < data->ntextures; i++) + if (data->texid[i]) + glDeleteTextures (1, &data->texid[i]); free (data); }