X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fglx%2Fxlock-gl.c;h=553a2cdd30242214b7d6163ba715240185f3844a;hp=8250e79cd125eff60cf35daab9424d6357ba0e9b;hb=3d9140a05b5272fed0883a0af0a71e30ef44d47f;hpb=ebc241816cc8e3eec7270a594bb1a607df32bcd6 diff --git a/hacks/glx/xlock-gl.c b/hacks/glx/xlock-gl.c index 8250e79c..553a2cdd 100644 --- a/hacks/glx/xlock-gl.c +++ b/hacks/glx/xlock-gl.c @@ -19,6 +19,7 @@ #include "xlockmoreI.h" #include +#include #include /* Gag -- we use this to turn X errors from glXCreateContext() into @@ -136,3 +137,162 @@ check_gl_error (const char *type) fprintf (stderr, "%s: %s error: %s\n", progname, type, e); exit (1); } + + + + +/* Frames-per-second statistics */ + +static int fps_text_x = 10; +static int fps_text_y = 10; +static int fps_sample_frames = 10; +static GLuint font_dlist; + +static void +fps_init (ModeInfo *mi) +{ + const char *font = get_string_resource ("fpsFont", "Font"); + XFontStruct *f; + Font id; + int first, last; + + if (!font) font = "-*-courier-bold-r-normal-*-180-*"; + f = XLoadQueryFont(mi->dpy, font); + if (!f) f = XLoadQueryFont(mi->dpy, "fixed"); + + id = f->fid; + first = f->min_char_or_byte2; + last = f->max_char_or_byte2; + + clear_gl_error (); + font_dlist = glGenLists ((GLuint) last+1); + check_gl_error ("glGenLists"); + + if (get_boolean_resource ("fpsTop", "FPSTop")) + fps_text_y = - (f->ascent + 10); + + glXUseXFont(id, first, last-first+1, font_dlist + first); + check_gl_error ("glXUseXFont"); +} + + +static void +fps_print_string (ModeInfo *mi, GLfloat x, GLfloat y, const char *string) +{ + int i; + /* save the current state */ + /* note: could be expensive! */ + + if (y < 0) + y = mi->xgwa.height + y; + + clear_gl_error (); + glPushAttrib(GL_ALL_ATTRIB_BITS); + { + check_gl_error ("glPushAttrib"); + + /* disable lighting and texturing when drawing bitmaps! + (glPopAttrib() restores these, I believe.) + */ + glDisable(GL_TEXTURE_2D); + glDisable(GL_LIGHTING); + glDisable(GL_BLEND); + + /* glPopAttrib() does not restore matrix changes, so we must + push/pop the matrix stacks to be non-intrusive there. + */ + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + { + check_gl_error ("glPushMatrix"); + glLoadIdentity(); + + /* Each matrix mode has its own stack, so we need to push/pop + them separately. */ + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + { + check_gl_error ("glPushMatrix"); + glLoadIdentity(); + + gluOrtho2D(0, mi->xgwa.width, 0, mi->xgwa.height); + check_gl_error ("gluOrtho2D"); + + /* draw the text */ + glColor3f (1, 1, 1); + glRasterPos2f (x, y); + for (i = 0; i < strlen(string); i++) + glCallList (font_dlist + (int)string[i]); + + check_gl_error ("fps_print_string"); + } + glPopMatrix(); + } + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + + } + /* clean up after our state changes */ + glPopAttrib(); + check_gl_error ("glPopAttrib"); +} + + +void +do_fps (ModeInfo *mi) +{ + /* every N frames, get the time and use it to get the frames per second */ + static int frame_counter = -1; + static double oldtime = 0; /* time in usecs, as a double */ + static double newtime = 0; + + static char msg [1024] = { 0, }; + + if (frame_counter == -1) + { + fps_init (mi); + frame_counter = fps_sample_frames; + } + + if (frame_counter++ == fps_sample_frames) + { + double fps; + struct timeval now; +# ifdef GETTIMEOFDAY_TWO_ARGS + struct timezone tzp; + gettimeofday(&now, &tzp); +# else + gettimeofday(&now); +# endif + + oldtime = newtime; + newtime = now.tv_sec + ((double) now.tv_usec * 0.000001); + + fps = fps_sample_frames / (newtime - oldtime); + + if (fps < 0.0001) + { + strcpy(msg, "FPS: (accumulating...)"); + } + else + { + sprintf(msg, "FPS: %.02f", fps); + + if (mi->pause != 0) + { + char buf[40]; + sprintf(buf, "%f", mi->pause / 1000000.0); /* FTSO C */ + while(*buf && buf[strlen(buf)-1] == '0') + buf[strlen(buf)-1] = 0; + if (buf[strlen(buf)-1] == '.') + buf[strlen(buf)-1] = 0; + sprintf(msg + strlen(msg), " (including %s sec/frame delay)", + buf); + } + } + + frame_counter = 0; + } + + fps_print_string (mi, fps_text_x, fps_text_y, msg); +}