X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?p=xscreensaver;a=blobdiff_plain;f=hacks%2Fmaze.c;h=717958f66bcf004d8772dde8a5a58f8d8f37cac9;hp=dc5e3bdf5e466ce6cb1d25ef1276733d663dff5d;hb=c1b9b55ad8d59dc05ef55e316aebf5863e7dfa56;hpb=de460e831dc8578acfa8b72251ab9346c99c1f96 diff --git a/hacks/maze.c b/hacks/maze.c index dc5e3bdf..717958f6 100644 --- a/hacks/maze.c +++ b/hacks/maze.c @@ -294,6 +294,10 @@ initialize_maze (struct state *st) /* draw the surrounding wall and start/end sq } else st->logo_y = st->logo_x = -1; + + /* #### should mask out the cells covered by the FPS display if "doFPS" + is true. But that's hard, because the "logo_x" crap that does + that trick for the logo is scattered all around the code... */ } static int choose_door (struct state *st); @@ -1573,13 +1577,14 @@ enter_square (int n) /* move into a neighboring square */ static const char *maze_defaults[] = { ".background: black", ".foreground: white", + "*fpsSolid: true", "*gridSize: 0", "*generator: -1", "*maxLength: 5", "*bridge: False", "*ignorant: False", - "*solveDelay: 5000", + "*solveDelay: 10000", "*preDelay: 2000000", "*postDelay: 4000000",