#include "rotator.h"
#include "gltrackball.h"
-
#define DEF_START "0.00"
#define DEF_DILATE "1.00"
#define DEF_END "27.79"
GLuint tex, int blend_mode)
{
+#ifndef HAVE_JWZGLES
if (alpha > 0.0) {
mi->polygon_count ++;
/* glEnable(GL_BLEND); */
/* glDisable(GL_BLEND); */
}
+#endif /* !HAVE_JWZGLES */
} /* draw sign */
tunnel does not move, and is acutally a display list. if alpha = 0, skip */
static void draw_cyl(ModeInfo *mi, tunnel_configuration *tc, float alpha, int texnum, int listnum, int shiftnum)
{
+#ifndef HAVE_JWZGLES
if (alpha > 0.0) {
if (listnum == tc->diamondlist)
mi->polygon_count += 4;
glMatrixMode(GL_MODELVIEW);
/* glDisable(GL_BLEND); */
}
+#endif /* HAVE_JWZGLES */
}
by = by * 2;
}
+#ifndef HAVE_JWZGLES
if (rescale) {
tmpbuf = calloc(bx * by * 4, sizeof(unsigned char));
if (gluScaleImage(GL_RGBA, teximage->width, teximage->height, GL_UNSIGNED_BYTE, teximage->data,
teximage->height= by;
}
/* end rescale code */
+#endif /* !HAVE_JWZGLES */
if (anegative ) {
for (ix = 0 ; ix < teximage->height * teximage->width; ix++)
LoadTexture(mi, tunnelstar_xpm, NULL, tc->texture_binds[4], 0, 0.0, False, False);
if (strcasecmp (do_tx1, "(none)")) /* marquee */
LoadTexture(mi, NULL, do_tx1, tc->texture_binds[3], 0,0.0, False, False);
+#ifndef HAVE_JWZGLES /* logo_180_xpm is 180px which is not a power of 2! */
else
LoadTexture(mi, (char **) logo_180_xpm, NULL, tc->texture_binds[3], 0,0.0, False, False);
+#endif
if (strcasecmp (do_tx2, "(none)")) /* tardis */
LoadTexture(mi, NULL, do_tx2, tc->texture_binds[1], 0, 0.0 ,False, False);
+#ifndef HAVE_JWZGLES /* logo_180_xpm is 180px which is not a power of 2! */
else
LoadTexture(mi, (char **) logo_180_xpm, NULL, tc->texture_binds[1], 0,0.0, False, False);
+#endif
if (strcasecmp (do_tx3, "(none)")) { /* head */
LoadTexture(mi, NULL, do_tx3, tc->texture_binds[6], 0, 0.0 ,False, False);
/* negative */
LoadTexture(mi, NULL, do_tx3, tc->texture_binds[9], 2,1.0, True, True);
+#ifndef HAVE_JWZGLES /* logo_180_xpm is 180px which is not a power of 2! */
} else {
LoadTexture(mi, (char **) logo_180_xpm, NULL, tc->texture_binds[6], 0,0.0, False, False);
/* negative */
LoadTexture(mi, (char **) logo_180_xpm, NULL, tc->texture_binds[9], 2,1.0, True, True);
+#endif
}
glEnable(GL_TEXTURE_2D);
check_gl_error("tex");