4 ! a screen saver and locker for the X window system
10 ! See "man xscreensaver" for more info. The latest version is always
11 ! available at http://www.jwz.org/xscreensaver/
14 ! These resources, when placed in the system-wide app-defaults directory
15 ! (e.g., /usr/lib/X11/app-defaults/XScreenSaver) will provide the default
16 ! settings for new users. However, if you have a ".xscreensaver" file in
17 ! your home directory, the settings in that file take precedence.
20 ! Don't hand this file to "xrdb" -- that isn't how app-defaults files work.
21 ! Though app-defaults files have (mostly) the same syntax as your ~/.Xdefaults
22 ! file, they are used differently, and if you run this file through xrdb,
23 ! you will probably mess things up.
25 #error Do not run app-defaults files through xrdb!
26 #error That does not do what you might expect.
27 #error Put this file in /usr/lib/X11/app-defaults/XScreenSaver instead.
29 ! /* (xrdb prevention kludge: whole file)
49 *overlayTextForeground: #FFFF00
50 *overlayTextBackground: #000000
52 *font: *-medium-r-*-140-*-m-*
54 ! The default is to use these extensions if available (as noted.)
55 *sgiSaverExtension: True
56 *mitSaverExtension: False
60 ! This is what the "Demo" button on the splash screen runs (/bin/sh syntax.)
61 *demoCommand: xscreensaver-demo
63 ! This is what the "Prefs" button on the splash screen runs (/bin/sh syntax.)
64 *prefsCommand: xscreensaver-demo -prefs
66 ! This is the URL that the "Help" button on the splash screen loads.
67 *helpURL: http://www.jwz.org/xscreensaver/man.html
69 ! This is how the "Help" button loads URLs (/bin/sh syntax.)
70 ! The "helpURL" will be substituted for up to two occurrences of "%s".
71 *loadURL: netscape -remote 'openURL(%s)' || netscape '%s'
73 ! This is what the "Manual" button in xscreensaver-demo runs (/bin/sh syntax.)
74 *manualCommand: xterm +sb -fg black -bg gray75 -T '%s manual' \
75 -e /bin/sh -c 'man "%s" || read foo'
76 ! Gnome folks might prefer this:
77 !*manualCommand: gnome-help-browser 'man:%s'
80 ! The format used for printing the date and time in the password dialog box
81 ! (see the strftime(3) manual page for details.)
82 *dateFormat: %d-%b-%y (%a); %I:%M %p
83 ! To show the time only:
84 ! *dateFormat: %I:%M %p
89 ! Turning on "installColormap" interacts erratically with twm and tvtwm,
90 ! but seems to work fine with mwm and olwm. Try it and see. If your
91 ! screen turns some color other than black, the window manager is buggy,
92 ! and you need to set this resource to False (or get a WM that works.)
94 *installColormap: True
97 ! Any program which can draw on the root window will work as a screensaver.
98 ! The following resource enumerates them.
100 ! Programs are separated by newlines (specified in resource files with \n).
101 ! Lines may be continued with a lone \ at the end of the line.
103 ! Each line is an `sh' command.
105 ! If the first (non-blank) character on the line is "-", then that means
106 ! that this command is disabled: it's still in the list, but it won't ever
107 ! be used. (This is just to make it easy to disable and then re-enable
110 ! If the first word on the line is the name of a visual followed by a
111 ! colon, then that visual will be used for the program, if it is available.
112 ! If no such visual is available, then the program will be skipped. In
113 ! this way, you can specify that you want certain programs to run only
114 ! on color screens, and others only on mono screens, by making use of the
115 ! magic visual names "color" and "mono". Likewise, if some hacks prefer
116 ! colormaps, but others prefer 24-bit windows, that also can be arranged
117 ! (in this case, by using "PseudoColor:" versus "TrueColor:".)
119 ! Some of the screenhacks are written using OpenGL. OpenGL programs are
120 ! a bit different than normal X programs, in that they prefer visuals that
121 ! are *half* as deep as the screen. You can tell xscreensaver to select a
122 ! good visual for a GL program by using the magic visual name "GL".
124 ! All programs must be launched in such a way that they draw on the root
125 ! window; they should not be spawned in the background with "&". If shell
126 ! metacharacters are used, they must be understandable to `sh', not `csh'
127 ! (the $SHELL variable is not consulted, for unfortunate but good reasons.)
129 ! Be sure to check out Demo Mode: run the `xscreensaver-demo' program to
130 ! edit the current list of programs interactively, try out the various modes,
131 ! and change other parameters. See the man page for details.
134 "Qix (solid)" qix -root -solid -delay 0 -segments 100 \n\
135 "Qix (transparent)" qix -root -count 4 -solid -transparent \n\
136 "Qix (linear)" qix -root -count 5 -solid -transparent \
137 -linear -segments 250 -size 100 \n\
138 - mono: "Qix (xor)" qix -root -linear -count 5 -size 200 \
139 -spread 30 -segments 75 -solid -xor \n\
141 "Attraction (balls)" attraction -root -mode balls \n\
142 "Attraction (lines)" attraction -root -mode lines -points 3 \
144 - "Attraction (poly)" attraction -root -mode polygons \n\
145 "Attraction (splines)" attraction -root -mode splines -segments \
147 "Attraction (orbital)" attraction -root -mode lines -radius 300 \
148 -orbit -vmult 0.5 \n\
154 rorschach -root -offset 7 \n\
158 slidescreen -root \n\
159 decayscreen -root \n\
161 blitspin -root -grab \n\
165 "Ripples (oily)" ripples -root -oily -light 2 \n\
166 "Ripples (stir)" ripples -root -oily -light 2 -stir \n\
167 "Ripples (desktop)" ripples -root -water -light 6 \n\
183 "Grav (trails)" grav -root -trail -decay \n\
198 goop -root -max-velocity 0.5 -elasticity \
201 "Starfish (blob)" starfish -root -blob \n\
204 coral -root -delay 0 \n\
206 triangle -root -delay 1 \n\
213 kaleidescope -root \n\
215 xlyap -root -randomize \n\
219 interference -root \n\
220 truchet -root -randomize \n\
226 "RD-Bomb (mobile)" rd-bomb -root -speed 1 -size 0.1 \n\
235 "Wander (spots)" wander -root -advance 0 -size 10 -circles \
236 True -length 10000 -reset 100000 \n\
240 petri -root -size 2 -count 20 \n\
241 "Petri 2" petri -root -minlifespeed 0.02 \
242 -maxlifespeed 0.03 -minlifespan 1 \
243 -maxlifespan 1 -instantdeathchan 0 \
244 -minorchan 0 -anychan 0.3 \n\
250 xspirograph -root \n\
252 - "NerveRot (dense)" nerverot -root -count 1000 \n\
253 - "NerveRot (thick)" nerverot -root -count 100 -line-width 4 \
254 -max-nerve-radius 0.8 -nervousness 0.5 -db \n\
256 - "Zoom (Fatbits)" zoom -root \n\
257 "Zoom (Lenses)" zoom -root -lenses \n\
258 whirlwindwarp -root \n\
259 color: bubbles -root \n\
260 default-n: webcollage -root \n\
261 default-n: "WebCollage (whacked)" \
262 webcollage -root -filter \
263 'vidwhacker -stdin -stdout' \n\
264 - default-n: vidwhacker -root \n\
266 @GL_KLUDGE@ GL: gears -root \n\
267 @GL_KLUDGE@ GL: superquadrics -root \n\
268 @GL_KLUDGE@ GL: morph3d -root \n\
269 @GL_KLUDGE@ GL: cage -root \n\
270 @GL_KLUDGE@ GL: moebius -root \n\
271 @GL_KLUDGE@ GL: stairs -root \n\
272 @GL_KLUDGE@ GL: pipes -root \n\
273 @GL_KLUDGE@ GL: sproingies -root \n\
274 @GL_KLUDGE@ GL: rubik -root \n\
275 @GL_KLUDGE@ GL: atlantis -root \n\
276 @GL_KLUDGE@ GL: lament -root \n\
277 @GL_KLUDGE@ GL: bubble3d -root \n\
278 @GL_KLUDGE@ GL: glplanet -root \n\
279 @GL_KLUDGE@ GL: pulsar -root \n\
280 - GL: "Pulsar (textures)" \
281 pulsar -root -texture -mipmap \
282 -texture_quality -light -fog \n\
283 @GLE_KLUDGE@GL: extrusion -root \n\
284 @GL_KLUDGE@ GL: sierpinski3d -root \n\
285 @GL_KLUDGE@ GL: gflux -root \n\
286 @GL_KLUDGE@ GL: stonerview -root \n\
287 @GL_KLUDGE@ GL: starwars -root \n\
289 - xdaliclock -root -builtin3 -cycle \n\
290 - default-n: xearth -nofork -nostars -ncolors 50 \
291 -night 3 -wait 0 -timewarp 400.0 -pos \
293 - ssystem -fullscreen :32 \n\
294 - xmountains -b -M -Z 0 -r 1 \n\
295 - "XMountains (top)" xmountains -b -M -Z 0 -r 1 -m \n\
296 - xaos -root -autopilot -incoloring -1 \
297 -nogui -outcoloring -1 \n\
298 - xfishtank -d -s \n\
305 ! To display a randomized slideshow of images, you can do something like this:
307 ! default-n: "Slideshow" xv -root -rmode 5 -random -viewonly \
308 ! -wloop -wait 30 $HOME/bitmaps/*.jpg \n\
310 ! or, if you prefer "xli" to "xv", like this: (but note that xli's "-delay"
311 ! option doesn't work in conjunction with "-onroot", so you need to add a
312 ! line for each image individually... "xv" is better in this respect.)
314 ! default-n: xli -quiet -onroot -center -border black \
315 ! $HOME/bitmaps/pic1.jpg \n\
316 ! default-n: xli -quiet -onroot -center -border black \
317 ! $HOME/bitmaps/pic2.jpg \n\
318 ! default-n: xli -quiet -onroot -center -border black \
319 ! $HOME/bitmaps/pic3.jpg \n\
321 ! Note that we've used "default-n" as the visual name, rather than just
322 ! "default": this means "default visual, no install", that is, it's like
323 ! specifying the command-line arguments "-visual default -no-install".
324 ! This is necessary because, when XV or XLI arerunning in "-root" mode, they
325 ! always assume that the default visual and colormap are being used, rather
326 ! than examining the window it is drawing on to see what visual and colormap
327 ! it has. If we didn't force the default visual to be used, we would get an
328 ! X error. If we didn't force the default colormap to be installed, the
329 ! colors would be all wrong. "default-i" may also be used as a visual name
330 ! (meaning, "-visual default -install") but you probably won't ever need
334 ! Some of the GL demos that SGI ships work with XScreenSaver; most don't.
335 ! XScreenSaver includes a program (not built or installed by default)
336 ! called "xscreensaver-sgigl". To use the SGI demos with XScreenSaver,
337 ! build that program, and use it to launch the SGI demos. For example,
338 ! on Irix 6.2, you can do this:
340 ! xscreensaver-sgigl /usr/demos/bin/ep -S
341 ! xscreensaver-sgigl /usr/demos/bin/bongo
343 ! On Irix 6.3, things have moved, so you need to do it like this:
345 ! xscreensaver-sgigl /usr/sbin/ep -S
347 ! (But note that, on non-SGIs, the bundled "stonerview" hack is a decent
348 ! clone of "ep". Yay!)
350 ! You can also use the "ant" demo, but first you need to wrap a shell script
351 ! around it that cds to its home directory, so that it can find its files;
352 ! and also pass it the -S argument, to prevent it from forking. What a mess!
353 ! Basically, the SGI demo writers went out of their way to make my life hell.
357 !=============================================================================
359 ! You probably don't want to change anything after this point.
361 !=============================================================================
364 XScreenSaver.pointerPollTime: 5
365 XScreenSaver.initialDelay: 0
366 XScreenSaver.windowCreationTimeout: 30
367 XScreenSaver.bourneShell: /bin/sh
370 ! Resources for the password and splash-screen dialog boxes of
371 ! the "xscreensaver" daemon.
373 *Dialog.headingFont: *-times-bold-r-*-*-*-180-*-*-*-iso8859-1
374 *Dialog.bodyFont: *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1
375 *Dialog.labelFont: *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1
376 *Dialog.buttonFont: *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1
377 *Dialog.dateFont: *-courier-medium-r-*-*-*-80-*-*-*-iso8859-1
378 *Dialog.foreground: #000000
379 *Dialog.background: #BFBFBF
380 *Dialog.Button.foreground: #000000
381 *Dialog.Button.background: #D0D0D0
382 *Dialog.text.foreground: #000000
383 *Dialog.text.background: #FFFFFF
384 *Dialog.logo.foreground: #FF0000
385 *Dialog.logo.background: #FFFFFF
386 *Dialog.topShadowColor: #E7E7E7
387 *Dialog.bottomShadowColor: #737373
388 *Dialog.logo.width: 200
389 *Dialog.logo.height: 200
390 *Dialog.internalBorderWidth: 30
391 *Dialog.borderWidth: 1
392 *Dialog.shadowThickness: 4
394 *passwd.heading.label: XScreenSaver %s
395 *passwd.body.label: This display is locked.
396 *passwd.user.label: User:
397 *passwd.passwd.label: Password:
398 *passwd.passwdFont: *-courier-medium-r-*-*-*-140-*-*-*-iso8859-1
399 *passwd.thermometer.width: 8
401 *splash.heading.label: XScreenSaver %s
402 *splash.body.label: Copyright © 1991-2001 by
403 *splash.body2.label: Jamie Zawinski <jwz@jwz.org>
404 *splash.demo.label: Demo
405 *splash.prefs.label: Prefs
406 *splash.help.label: Help
409 ! Resources for the Motif dialog boxes of the "xscreensaver-demo" program.
411 *fontList: *-helvetica-medium-r-*-*-*-120-*-*-*-iso8859-1
412 *demoDialog*label1.fontList: *-helvetica-medium-r-*-*-*-140-*-*-*-iso8859-1
413 *cmdText.fontList: *-courier-medium-r-*-*-*-120-*-*-*-iso8859-1
414 *label0.fontList: *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1
415 XScreenSaver*doc.fontList: *-helvetica-medium-r-*-*-*-100-*-*-*-iso8859-1
416 ! above must be fully qualified to get around *sgiMode.
420 *XmTextField.foreground: #000000
421 *XmTextField.background: #FFFFFF
422 *list.foreground: #000000
423 *list.background: #FFFFFF
425 *ApplicationShell.title: XScreenSaver
426 *warning.title: XScreenSaver
427 *warning_popup.title: XScreenSaver
428 *allowShellResize: True
431 *menubar*file.labelString: File
432 *menubar*file.mnemonic: F
433 *file.blank.labelString: Blank Screen Now
434 *file.blank.mnemonic: B
435 *file.lock.labelString: Lock Screen Now
436 *file.lock.mnemonic: L
437 *file.kill.labelString: Kill Daemon
438 *file.kill.mnemonic: K
439 *file.restart.labelString: Restart Daemon
440 *file.restart.mnemonic: R
441 *file.exit.labelString: Exit
442 *file.exit.mnemonic: E
444 *menubar*edit.labelString: Edit
445 *menubar*edit.mnemonic: E
446 *edit.cut.labelString: Cut
447 *edit.cut.mnemonic: u
448 *edit.copy.labelString: Copy
449 *edit.copy.mnemonic: C
450 *edit.paste.labelString: Paste
451 *edit.paste.mnemonic: P
453 *menubar*help.labelString: Help
454 *menubar*help.mnemonic: H
455 *help.about.labelString: About...
456 *help.about.mnemonic: A
457 *help.docMenu.labelString: Documentation...
458 *help.docMenu.mnemonic: D
460 *demoTab.marginWidth: 10
461 *optionsTab.marginWidth: 10
463 *XmScrolledWindow.topOffset: 10
464 *XmScrolledWindow.leftOffset: 10
465 *demoTab.topOffset: 4
466 *form1.bottomOffset: 10
467 *form3.leftOffset: 10
468 *form3.rightOffset: 10
470 *frame.bottomOffset: 10
471 *enabled.topOffset: 10
472 *visLabel.topOffset: 10
474 *form4.bottomOffset: 4
476 *XmComboBox.marginWidth: 0
477 *XmComboBox.marginHeight: 0
479 *demo.marginWidth: 30
480 *demo.marginHeight: 4
485 *down.marginHeight: 4
488 *frame.traversalOn: False
490 *list.automaticSelection: True
491 *list.visibleItemCount: 20
495 *demoTab.labelString: Graphics Demos
496 *optionsTab.labelString: Screensaver Options
497 *down.labelString: \\/
499 *frameLabel.labelString:
500 *cmdLabel.labelString: Command Line:
501 *cmdLabel.alignment: ALIGNMENT_BEGINNING
502 *enabled.labelString: Enabled
503 *visLabel.labelString: Visual:
504 *visLabel.alignment: ALIGNMENT_END
505 *visLabel.leftOffset: 20
506 *demo.labelString: Demo
507 *man.labelString: Documentation...
508 *done.labelString: Quit
510 *preferencesLabel.labelString: XScreenSaver Parameters
512 *timeoutLabel.labelString: Saver Timeout
513 *cycleLabel.labelString: Cycle Timeout
514 *fadeSecondsLabel.labelString: Fade Duration
515 *fadeTicksLabel.labelString: Fade Ticks
516 *lockLabel.labelString: Lock Timeout
517 *passwdLabel.labelString: Password Timeout
518 *preferencesForm*XmTextField.columns: 8
520 *verboseToggle.labelString: Verbose
521 *cmapToggle.labelString: Install Colormap
522 *fadeToggle.labelString: Fade Colormap
523 *unfadeToggle.labelString: Unfade Colormap
524 *lockToggle.labelString: Require Password
531 *Cancel.marginWidth: 30
532 *Cancel.marginHeight: 4
533 *Cancel.rightOffset: 10
534 *Cancel.bottomOffset: 10
539 !=============================================================================
541 ! Online documentation for xscreensaver-demo.
543 !=============================================================================
545 ! sanity check -- hands off.
546 *hacks.documentation.isInstalled: True
548 *hacks.qix.documentation: \
549 This is the swiss army chainsaw of qix programs. It bounces a series \
550 of line segments around the screen, and uses variations on this basic \
551 motion pattern to produce all sorts of different presentations: line \
552 segments, filled polygons, overlapping translucent areas... Written \
555 *hacks.attraction.documentation: \
556 Like qix, this uses a simple simple motion model to generate many \
557 different display modes. The control points attract each other up to \
558 a certain distance, and then begin to repel each other. The \
559 attraction/repulsion is proportional to the distance between any two \
560 particles, similar to the strong and weak nuclear forces. \
562 One of the most interesting ways to watch this hack is simply as \
563 bouncing balls, because their motions and interactions with each \
564 other are so odd. Sometimes two balls will get into a tight orbit \
565 around each other, to be interrupted later by a third, or by the edge \
566 of the screen. It looks quite chaotic. \
568 Written by Jamie Zawinski, based on Lisp code by John Pezaris.
570 *hacks.pyro.documentation: \
571 Pyro draws exploding fireworks. Blah blah blah. Written by Jamie \
574 *hacks.helix.documentation: \
575 This repeatedly generates spirally string-art-ish patterns. Written \
578 *hacks.pedal.documentation: \
579 This is sort of a combination spirograph/string-art. It generates a \
580 large, complex polygon, and lets the X server do the bulk of the work \
581 by giving it an even/odd winding rule. Written by Dale Moore, based \
582 on some ancient PDP-11 code.
584 *hacks.rorschach.documentation: \
585 This generates random inkblot patterns. The algorithm is deceptively \
586 simple for how well it works; it merely walks a dot around the screen \
587 randomly, and then reflects the image horizontally, vertically, or \
588 both. Any deep-seated neurotic tendencies which this program reveals \
589 are your own problem. Written by Jamie Zawinski.
591 *hacks.hopalong.documentation: \
592 This draws lacy fractal patterns, based on iteration in the imaginary \
593 plane, from a 1986 Scientific American article. Mostly written by \
596 *hacks.greynetic.documentation: \
597 This draws random colored and stippled rectangles. Written by Jamie \
600 *hacks.imsmap.name: IMSmap
601 *hacks.imsmap.documentation: \
602 This generates random cloud-like patterns. It looks quite different \
603 in monochrome and color. The basic idea is to take four points on \
604 the edge of the image, and assign each a random ``elevation''. Then \
605 find the point between them, and give it a value which is the average \
606 of the other four, plus some small random offset. Then coloration is \
607 done based on elevation. \
609 The color selection is done by binding the elevation to either hue, \
610 saturation, or brightness, and assigning random values to the others. \
611 The ``brightness'' mode tends to yield cloudlike patterns, and the \
612 others tend to generate images that look like heat-maps or CAT-scans. \
613 Written by Juergen Nickelsen and Jamie Zawinski.
615 *hacks.slidescreen.name: SlideScreen
616 *hacks.slidescreen.documentation: \
617 This grabs an image of whatever is on your screen, divides it into a \
618 grid, and then randomly shuffles the squares around as if it was one \
619 of those annoying ``16-puzzle'' games, where there is a grid of \
620 squares, one of which is missing. I hate trying to solve those \
621 puzzles, but watching one permute itself is more amusing. Written by \
624 *hacks.decayscreen.name: DecayScreen
625 *hacks.decayscreen.documentation: \
626 This grabs an image of whatever is on your screen, and makes it melt. \
627 You've no doubt seen this effect before, but no screensaver would \
628 really be complete without it. It works best if there's something \
629 colorful visible. Warning, if the effect continues after the screen \
630 saver is off, seek medical attention. Written by David Wald and \
633 A number of these screenhacks have the ability to take an image of \
634 your desktop and manipulate it in some way. On SGI systems, these \
635 programs are able to (at random) pull their source image from the \
636 system's video input instead! This works nicely if you leave some \
637 some random television station plugged in.
639 *hacks.jigsaw.documentation: \
640 This grabs a screen image, carves it up into a jigsaw puzzle, \
641 shuffles it, and then solves the puzzle. This works especially well \
642 when you feed it an external video signal instead of letting it grab \
643 the screen image (actually, I guess this is generally true...) When \
644 it is grabbing a video image, it is sometimes pretty hard to guess \
645 what the image is going to look like once the puzzle is solved. \
646 Written by Jamie Zawinski.
648 *hacks.blitspin.name: BlitSpin
649 *hacks.blitspin.documentation: \
650 The ``blitspin'' hack repeatedly rotates a bitmap by 90 degrees by \
651 using logical operations: the bitmap is divided into quadrants, and \
652 the quadrants are shifted clockwise. Then the same thing is done \
653 again with progressively smaller quadrants, except that all \
654 sub-quadrants of a given size are rotated in parallel. Written by \
655 Jamie Zawinski based on some cool SmallTalk code seen in in Byte \
658 As you watch it, the image appears to dissolve into static and then \
659 reconstitute itself, but rotated. You can provide the image to use, \
660 as an XBM or XPM file, or tell it to grab a screen image and rotate \
663 *hacks.slip.documentation: \
664 This program throws some random bits on the screen, then sucks them \
665 through a jet engine and spews them out the other side. To avoid \
666 turning the image completely to mush, every now and then it will and \
667 then it interjects some splashes of color into the scene, or go into \
668 a spin cycle, or stretch the image like taffy, or (this is my \
669 addition) grab an image of your current desktop to chew on. \
670 Originally written by Scott Draves; whacked on by Jamie Zawinski.
672 *hacks.distort.documentation: \
673 This hack grabs an image of the screen, and then lets a transparent \
674 lens wander around the screen, magnifying whatever is underneath. \
675 Written by Jonas Munsin.
677 *hacks.spotlight.documentation: \
678 Draws a spotlight scanning across a black screen, illumnating the \
679 underlying desktop when it passes. Written by Rick Schultz.
681 *hacks.hypercube.documentation: \
682 This displays 2D projections of the sequence of 3D objects which are \
683 the projections of the 4D analog to the cube: as a square is composed \
684 of four lines, each touching two others; and a cube is composed of \
685 six squares, each touching four others; a hypercube is composed of \
686 eight cubes, each touching six others. To make it easier to \
687 visualize the rotation, it uses a different color for the edges of \
688 each face. Don't think about it too long, or your brain will melt. \
689 Written by Joe Keane, Fritz Mueller, and Jamie Zawinski.
691 *hacks.hyperball.documentation: \
692 Hyperball is to hypercube as dodecahedron is to cube: this displays \
693 a 2D projection of the sequence of 3D objects which are the projections \
694 of the 4D analog to the dodecahedron. Written by Joe Keane.
696 *hacks.halo.documentation: \
697 This draws trippy psychedelic circular patterns that hurt to look at. \
698 It can also animate the control-points, but that takes a lot of CPU \
699 and bandwidth. Written by Jamie Zawinski.
701 *hacks.maze.documentation: \
702 This is the ancient X maze demo, modified to work with xscreensaver. \
703 It generates a random maze, then solves it with visual feedback. \
704 Originally by Jim Randell; modified by a cast of thousands.
706 *hacks.noseguy.documentation: \
707 A little man with a big nose wanders around your screen saying \
708 things. The things which he says can come from a file, or from an \
709 external program like `zippy' or `fortune'. This was extracted from \
710 `xnlock' by Dan Heller. Colorized by Jamie Zawinski.
712 *hacks.flame.documentation: \
713 Another iterative fractal generator. Written by Scott Draves.
715 *hacks.lmorph.name: LMorph
716 *hacks.lmorph.documentation: \
717 This generates random spline-ish line drawings and morphs between \
718 them. Written by Sverre H. Huseby and Glenn T. Lines.
720 *hacks.deco.documentation: \
721 This one subdivides and colors rectangles randomly. It looks kind of \
722 like Brady-Bunch-era rec-room wall paneling. (Raven says: ``this \
723 screensaver is ugly enough to peel paint.'') Written by Jamie \
724 Zawinski, inspired by Java code by Michael Bayne.
726 *hacks.moire.documentation: \
727 This one draws cool circular interference patterns. Most of the \
728 circles you see aren't explicitly rendered, but show up as a result \
729 of interactions between the other pixels that were drawn. Written by \
730 Jamie Zawinski, inspired by Java code by Michael Bayne. As he \
731 pointed out, the beauty of this one is that the heart of the display \
732 algorithm can be expressed with just a pair of loops and a handful of \
733 arithmetic, giving it a high ``display hack metric''.
735 *hacks.moire2.documentation: \
736 Another example of the fun you can have with moire \
737 interference patterns; this hack generates fields of concentric \
738 circles or ovals, and combines the planes with various operations. \
739 The planes are moving independently of one another, causing the \
740 interference lines to ``spray.'' Written by Jamie Zawinski.
742 *hacks.lightning.documentation: \
743 This one draws crackling fractal lightning bolts. It's simple, \
744 direct, and to the point. If only it had sound... Written by Keith \
747 *hacks.strange.documentation: \
748 This draws strange attractors: it's a colorful, \
749 unpredictably-animating field of dots that swoops and twists around. \
750 The motion is very nice. Written by Massimino Pascal.
752 *hacks.spiral.documentation: \
753 Moving circular patterns, by Peter Schmitzberger. Moving circular \
754 patterns means moire; interference patterns, of course.
756 *hacks.laser.documentation: \
757 Moving radiating lines, that look vaguely like scanning laser beams. \
758 Written by Pascal Pensa. (Frankie say: relax.)
760 *hacks.grav.documentation: \
761 This program draws a simple orbital simulation. If you turn on \
762 trails, it looks kind of like a cloud-chamber photograph. Written \
765 *hacks.drift.documentation: \
766 How could one possibly describe this except as ``drifting recursive \
767 fractal cosmic flames?'' Another fine hack from the Scott Draves \
768 collection of fine hacks.
771 *hacks.ifs.documentation: \
772 This one draws spinning, colliding iterated-function-system images. \
773 Written by Massimino Pascal.
775 *hacks.julia.documentation: \
776 This one draws spinning, animating (are you detecting a pattern here \
777 yet?) explorations of the Julia set. You've probably seen static \
778 images of this fractal form before, but it's a lot of fun to watch in \
779 motion as well. One interesting thing is that there is a small \
780 swinging dot passing in front of the image, which indicates the \
781 control point from which the rest of the image was generated. \
782 Written by Sean McCullough.
784 *hacks.penrose.documentation: \
785 Draws quasiperiodic tilings; think of the implications on modern \
786 formica technology. Written by Timo Korvola. \
788 In April 1997, Sir Roger Penrose, a British math professor who has \
789 worked with Stephen Hawking on such topics as relativity, black \
790 holes, and whether time has a beginning, filed a \
791 copyright-infringement lawsuit against the Kimberly-Clark \
792 Corporation, which Penrose said copied a pattern he created (a \
793 pattern demonstrating that ``a nonrepeating pattern could exist in \
794 nature'') for its Kleenex quilted toilet paper. Penrose said he \
795 doesn't like litigation but, ``When it comes to the population of \
796 Great Britain being invited by a multinational to wipe their bottoms \
797 on what appears to be the work of a Knight of the Realm, then a last \
798 stand must be taken.'' \
800 As reported by News of the Weird #491, 4-jul-1997.
802 *hacks.sierpinski.documentation: \
803 This draws the two-dimensional variant of the recursive Sierpinski \
804 triangle fractal. Written by Desmond Daignault.
806 *hacks.braid.documentation: \
807 Draws random color-cycling inter-braided concentric circles. Written \
810 *hacks.galaxy.documentation: \
811 This draws spinning galaxies, which then collide and scatter their \
812 stars to the, uh, four winds or something. Originally an Amiga \
813 program by Uli Siegmund.
815 *hacks.bouboule.documentation: \
816 This draws what looks like a spinning, deforming baloon with \
817 varying-sized spots painted on its invisible surface. Written by \
820 *hacks.swirl.documentation: \
821 More flowing, swirly patterns. This version is by M. Dobie and R. \
822 Taylor, but you might have seen a Mac program similar to this called \
823 FlowFazer. There is also a cool Java applet of a similar concept
825 *hacks.flag.documentation: \
826 This draws a waving colored flag, that undulates its way around the \
827 screen. The trick is the flag can contain arbitrary text and images. \
828 By default, it displays either the current system name and OS \
829 type, or a picture of ``Bob,'' but you can replace the text or the \
830 image with a command-line option. Written by Charles Vidal and Jamie \
833 *hacks.sphere.documentation: \
834 Another of the classic screenhacks of the distant past, this one \
835 draws shaded spheres in multiple colors. This hack traces its \
836 lineage back to Tom Duff in 1982.
838 *hacks.forest.documentation: \
839 This draws fractal trees. Written by Peter Baumung. Everybody loves \
842 *hacks.lisa.documentation: \
843 This draws Lisajous loops, by Caleb Cullen. Remember that device \
844 they had the Phantom Zone prisoners in during their trial in \
845 Superman? I think that was one of these.
847 *hacks.lissie.documentation: \
848 Another Lissajous figure. This one draws the progress of circular \
849 shapes along a path. Written by Alexander Jolk.
851 *hacks.goop.documentation: \
852 This draws set of animating, transparent, amoeba-like blobs. The \
853 blobs change shape as they wander around the screen, and they are \
854 translucent, so you can see the lower blobs through the higher ones, \
855 and when one passes over another, their colors merge. Written by \
856 Jamie Zawinski. I got the idea for this from a cool mouse pad I \
857 have, which achieves the same kind of effect in real life by having \
858 several layers plastic with colored oil between them. Written by \
861 *hacks.starfish.documentation: \
862 This generates a sequence of undulating, throbbing, star-like \
863 patterns which pulsate, rotate, and turn inside out. Another display \
864 mode uses these shapes to lay down a field of colors, which are then \
865 cycled. The motion is very organic. Written by Jamie Zawinski.
867 *hacks.munch.documentation: \n\
874 As reported by HAKMEM, in 1962, Jackson Wright wrote the above PDP-1 \
875 code. That code still lives on in this screenhack, some 35 years \
876 later. The number of lines of enclosing code has increased \
877 substantially, however. This version is by Tim Showalter.
879 *hacks.fadeplot.name: FadePlot
880 *hacks.fadeplot.documentation: \
881 Draws what looks like a waving ribbon following a sinusoidal path. \
882 Written by Bas van Gaalen and Charles Vidal.
884 *hacks.coral.documentation: \
885 Simulates coral growth, albeit somewhat slowly. This image doesn't \
886 really do it justice. Written by Frederick Roeber.
888 *hacks.mountain.documentation: \
889 Generates random 3d plots that look vaguely mountainous. Written by \
892 *hacks.triangle.documentation: \
893 Generates random mountain ranges using iterative subdivision of \
894 triangles. Written by Tobias Gloth.
896 *hacks.worm.documentation: \
897 An ancient xlock hack that draws multicolored worms that crawl around \
898 the screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and \
901 *hacks.rotor.documentation: \
902 Another ancient xlock demo, this one by Tom Lawrence. It draws a \
903 line segment moving along a complex spiraling curve. I tweaked this \
904 to generate curvier lines, but still frames of it don't look like \
907 *hacks.ant.documentation: \
908 A cellular automaton that is really a two-dimensional Turing machine: \
909 as the heads (``ants'') walk along the screen, they change pixel \
910 values in their path. Then, as they pass over changed pixels, their \
911 behavior is influenced. Written by David Bagley.
913 *hacks.demon.documentation: \
914 A cellular automaton that starts with a random field, and organizes \
915 it into stripes and spirals. Written by David Bagley.
917 *hacks.loop.documentation: \
918 This one produces loop-shaped colonies that spawn, age, and \
919 eventually die. Written by David Bagley.
921 *hacks.vines.documentation: \
922 This one generates a continuous sequence of small, curvy geometric \
923 patterns. It scatters them around your screen until it fills up, \
924 then it clears the screen and starts over. Written by Tracy Camp and \
927 *hacks.kaleidescope.documentation: \
928 Another clone of an ancient meme, consisting largely of frenetic \
929 rotational motion of colored lines. This one is by Ron Tapia. The \
930 motion is nice, but I think it needs more solids, or perhaps just \
931 brighter colors. More variations in the rotational speed might help, \
934 *hacks.xjack.documentation: \
935 This program behaves schizophrenically and makes a lot of typos. \
936 Written by Jamie Zawinski. If you haven't seen Stanley Kubrick's \
937 masterpiece, ``The Shining,'' you won't get it. Those who have \
938 describe this hack as ``inspired.''
940 *hacks.xlyap.documentation: \
941 This generates pretty fractal pictures by doing funky math involving \
942 the ``Lyapunov exponent.'' It has a cool interactive mode, too. \
943 Written by Ron Record.
945 *hacks.cynosure.documentation: \
946 A hack similar to `greynetic', but less frenetic. The first \
947 implementation was by Stephen Linhart; then Ozymandias G. Desiderata \
948 wrote a Java applet clone. That clone was discovered by Jamie \
949 Zawinski, and ported to C for inclusion here.
951 *hacks.flow.documentation: \
952 Another series of strange attractors: a flowing series of points, \
953 making strange rotational shapes. Written by Jeff Butterworth.
955 *hacks.epicycle.documentation: \
956 This program draws the path traced out by a point on the edge of a \
957 circle. That circle rotates around a point on the rim of another \
958 circle, and so on, several times. These were the basis for the \
959 pre-heliocentric model of planetary motion. Written by James \
962 *hacks.interference.documentation: \
963 Another color-field hack, this one works by computing decaying \
964 sinusoidal waves, and allowing them to interfere with each other as \
965 their origins move. Written by Hannu Mallat.
967 *hacks.truchet.documentation: \
968 This draws line- and arc-based Truchet patterns that tile the screen. \
969 Written by Adrian Likins.
971 *hacks.bsod.name: BSOD
972 *hacks.bsod.documentation: \
973 BSOD stands for ``Blue Screen of Death.'' The finest in personal \
974 computer emulation, this hack simulates popular screen savers from a \
975 number of less robust operating systems. Written by Jamie Zawinski.
977 *hacks.crystal.documentation: \
978 Moving polygons, similar to a kaleidescope (more like a kaleidescope \
979 than the hack called `kaleid,' actually.) This one by Jouk Jansen.
981 *hacks.discrete.documentation: \
982 More ``discrete map'' systems, including new variants of Hopalong and \
983 Julia, and a few others. Written by Tim Auckland.
985 *hacks.kumppa.documentation: \
986 Spiraling, spinning, and very, very fast splashes of color rush \
987 toward the screen. Written by Teemu Suutari.
989 *hacks.rd-bomb.name: RD-Bomb
990 *hacks.rd-bomb.documentation: \
991 Another variation of the `Bomb' program by Scott Draves. This draws \
992 a grid of growing square-like shapes that, once they overtake each \
993 other, react in unpredictable ways. ``RD'' stands for \
996 *hacks.sonar.documentation: \
997 This program draws a simulation of a sonar screen. Written by \
998 default, it displays a random assortment of ``bogies'' on the screen, \
999 but if compiled properly, it can ping (pun intended) your local \
1000 network, and actually plot the proximity of the other hosts on your \
1001 network to you. It would be easy to make it monitor other sources of \
1002 data, too. (Processes? Active network connections? CPU usage per \
1003 user?) Written by Stephen Martin.
1005 *hacks.t3d.name: T3D
1006 *hacks.t3d.documentation: \
1007 This draws a working analog clock composed of floating, throbbing \
1008 bubbles. Written by Bernd Paysan.
1010 *hacks.penetrate.documentation: \
1011 This hack simulates the classic arcade game Missile Command. Written \
1014 *hacks.deluxe.documentation: \
1015 This draws a pulsing sequence of stars, circles, and lines. It would \
1016 look better if it was faster, but as far as I can tell, there is no \
1017 way to make this be both: fast, and flicker-free. Yet another reason \
1018 X sucks. Written by Jamie Zawinski.
1020 *hacks.compass.documentation: \
1021 This draws a compass, with all elements spinning about randomly, for \
1022 that ``lost and nauseous'' feeling. Written by Jamie Zawinski.
1024 *hacks.squiral.documentation: \
1025 Draws a set of interacting, square-spiral-producing automata. The \
1026 spirals grow outward until they hit something, then they go around \
1027 it. Written by Jeff Epler.
1029 *hacks.xflame.documentation: \
1030 Draws a simulation of pulsing fire. It can also take an arbitrary \
1031 image and set it on fire too. Written by Carsten Haitzler, hacked on \
1034 *hacks.wander.documentation: \
1035 Draws a colorful random-walk, in various forms. Written by Rick \
1038 *hacks.critical.documentation: \
1039 Draws a system of self-organizing lines. It starts out as random \
1040 squiggles, but after a few iterations, order begins to appear. \
1041 Written by Martin Pool.
1043 *hacks.phosphor.documentation: \
1044 Draws a simulation of an old terminal, with large pixels and \
1045 long-sustain phosphor. It can run any program as a source of the text \
1046 it displays. Written by Jamie Zawinski.
1048 *hacks.xmatrix.documentation: \
1049 A rendition of the text scrolls seen in the movie ``The Matrix.'' \
1050 Written by Jamie Zawinski.
1052 *hacks.petri.documentation: \
1053 This simulates colonies of mold growing in a petri dish. Growing \
1054 colored circles overlap and leave spiral interference in their wake. \
1055 Written by Dan Bornstein.
1057 *hacks.shadebobs.name: ShadeBobs
1058 *hacks.shadebobs.documentation: \
1059 This draws smoothly-shaded oscilating oval patterns, that look \
1060 something like vapor trails or neon tubes. Written by Shane Smit.
1062 *hacks.ccurve.name: C Curve
1063 *hacks.ccurve.documentation: \
1064 Generates self-similar linear fractals, including the classic ``C \
1065 Curve.'' Written by Rick Campbell.
1067 *hacks.blaster.documentation: \
1068 Draws a simulation of flying space-combat robots (cleverly disguised \
1069 as colored circles) doing battle in front of a moving star field. \
1070 Written by Jonathan Lin.
1072 *hacks.bumps.documentation: \
1073 A bit like `Spotlight', except that instead of merely exposing part \
1074 of your desktop, it creates a bump map from it. Basically, it \
1075 3D-izes a roaming section of your desktop, based on color intensity. \
1076 Written by Shane Smit.
1078 *hacks.xteevee.name: XTeeVee
1079 *hacks.xteevee.documentation: \
1080 XTeeVee simulates various television problems, including static, \
1081 loss of vertical hold, and a test pattern. By Greg Knauss.
1083 *hacks.xspirograph.name: XSpiroGraph
1084 *hacks.xspirograph.documentation: \
1085 Simulates that pen-in-nested-plastic-gears toy from your childhood. \
1088 *hacks.nerverot.name: NerveRot
1089 *hacks.nerverot.documentation: \
1090 Draws a rolling tube, composed of nervously vibrating squiggles. \
1093 *hacks.webcollage.name: WebCollage
1094 *hacks.webcollage.documentation: \
1095 This program makes collages out of random images pulled off of the \
1096 World Wide Web. It finds these images by doing random web searches, \
1097 and then extracting images from the returned pages. It can also be \
1098 set up to filter the images through the `VidWhacker' program, above, \
1099 which looks really great. \
1101 (Note that most of the images it finds are text, and not pictures. \
1102 This is because most of the web is pictures of text. Which is pretty \
1103 sad.) Written by Jamie Zawinski.
1105 *hacks.vidwhacker.name: VidWhacker
1106 *hacks.vidwhacker.documentation: \
1107 This is actually just a shell script that grabs a frame of video from \
1108 the system's video input, and then uses some PBM filters (chosen at \
1109 random) to manipulate and recombine the video frame in various ways \
1110 (edge detection, subtracting the image from a rotated version of \
1111 itself, etc.) Then it displays that image for a few seconds, and \
1112 does it again. This works really well if you just feed broadcast \
1113 television into it. \
1115 Currently, the three lines of the script that actually grab the \
1116 source picture are SGI specific, but it should be trivial to adapt it \
1117 to work on other systems that can grab video (please send me the \
1118 changes if you do this...)
1120 *hacks.rocks.documentation: \
1121 This draws an animation of flight through an asteroid field, with \
1122 changes in rotation and direction. It can also display 3D \
1123 separations for red/blue glasses! Mostly written by Jamie Zawinski.
1125 *hacks.bubbles.documentation: \
1126 This simulates the kind of bubble formation that happens when water \
1127 boils:small bubbles appear, and as they get closer to each other, \
1128 they combine to form larger bubbles, which eventually pop. Written \
1131 *hacks.gears.documentation: \
1132 This draws a set of turning, interlocking gears, rotating in three \
1133 dimensions. Another GL hack, by Danny Sung, Brian Paul, and Ed \
1136 *hacks.superquadrics.documentation: \
1137 Ed Mackey reports that he wrote the first version of this program in \
1138 BASIC on a Commodore 64 in 1987, as a 320x200 black and white \
1139 wireframe. Now it is GL and has specular reflections.
1141 *hacks.morph3d.name: Morph3D
1142 *hacks.morph3d.documentation: \
1143 Another 3d shape-changing GL hack, by Marcelo Vianna. It has the \
1144 same shiny-plastic feel as Superquadrics, as many computer-generated \
1147 *hacks.cage.documentation: \
1148 This draws Escher's ``Impossible Cage,'' a 3d analog of a moebius \
1149 strip, and rotates it in three dimensions. Written by Marcelo \
1152 *hacks.moebius.documentation: \
1153 Another M. C. Escher hack by Marcelo Vianna, this one draws \
1154 ``Moebius Strip II,'' a GL image of ants walking along the surface of \
1157 *hacks.stairs.documentation: \
1158 by Marcelo Vianna's third Escher GL hack, this one draws an \
1159 ``infinite'' staircase.
1161 *hacks.pipes.documentation: \
1162 If you've ever been in the same room with a Windows NT machine, \
1163 you've probably seen this GL hack. This version is by Marcelo \
1166 *hacks.sproingies.documentation: \
1167 Q-Bert meets Marble Madness! Written by Ed Mackey.
1169 *hacks.rubik.documentation: \
1170 Draws a Rubik's Cube that rotates in three dimensions and repeatedly \
1171 shuffles and solves itself. Another fine GL hack by Marcelo Vianna.
1173 *hacks.atlantis.documentation: \
1174 This is xfishtank writ large: a GL animation of a number of sharks, \
1175 dolphins, and whales. The swimming motions are great. Originally \
1176 written by Mark Kilgard.
1178 *hacks.lament.documentation: \
1179 Animates a simulation of Lemarchand's Box, repeatedly solving itself. \
1180 Requires OpenGL, and a machine with fast hardware support for texture \
1181 maps. Warning: occasionally opens doors. Written by Jamie Zawinski.
1183 *hacks.bubble3d.name: Bubble3D
1184 *hacks.bubble3d.documentation: \
1185 Draws a stream of rising, undulating 3D bubbles, rising toward the \
1186 top of the screen, with nice specular reflections. Written by Richard \
1189 *hacks.glplanet.name: GLPlanet
1190 *hacks.glplanet.documentation: \
1191 Draws a planet bouncing around in space. Written by David Konerding. \
1192 The built-in image is a map of the earth (extracted from `xearth'), \
1193 but you can wrap any texture around the sphere, e.g., the planetary \
1194 textures that come with `ssystem'.
1196 *hacks.pulsar.documentation: \
1197 Draws some intersecting planes, making use of alpha blending, fog, \
1198 textures, and mipmaps, plus a ``frames per second'' meter so that you \
1199 can tell how fast your graphics card is... Requires OpenGL. Written \
1202 *hacks.extrusion.documentation: \
1203 Draws various rotating extruded shapes that twist around, lengthen, \
1204 and turn inside out. Created by David Konerding from the samples \
1205 that come with the GL Extrusion library by Linas Vepstas.
1207 *hacks.sierpinski3d.name: Sierpinski3D
1208 *hacks.sierpinski3d.documentation: \
1209 This draws the three-dimensional variant of the recursive Sierpinski \
1210 triangle fractal, using GL. Written by Tim Robinson and Jamie Zawinski.
1212 *hacks.ripples.documentation: \
1213 This draws rippling interference patterns like splashing water. \
1214 With the -water option, it manipulates your desktop image to look \
1215 like something is dripping into it. Written by Tom Hammersley.
1217 *hacks.gflux.name: GFlux
1218 *hacks.gflux.documentation: \
1219 Draws a rippling waves on a rotating wireframe grid, using GL. \
1220 Written by Josiah Pease.
1222 *hacks.xrayswarm.name: XRaySwarm
1223 *hacks.xrayswarm.documentation: \
1224 Draws a few swarms of critters flying around the screen, with nicely \
1225 faded color trails behind them. Written by Chris Leger.
1227 *hacks.zoom.documentation: \
1228 Zooms in on a part of the screen and then moves around. With the \
1229 -lenses option the result is like looking through many overlapping \
1230 lenses rather than just a simple zoom. Written by James Macnicol.
1232 *hacks.whirlwindwarp.name: WhirlwindWarp
1233 *hacks.whirlwindwarp.documentation: \
1234 Floating stars are acted upon by a mixture of simple 2D \
1235 forcefields. The strength of each forcefield changes \
1236 continuously, and it is also switched on and off at random. \
1237 By Paul 'Joey' Clark.
1239 *hacks.stonerview.name: StonerView
1240 *hacks.stonerview.documentation: \
1241 Chains of colorful squares dance around each other in complex spiral \
1242 patterns. Written by Andrew Plotkin, based on SGI's `electropaint' \
1245 *hacks.starwars.name: StarWars
1246 *hacks.starwars.documentation: \
1247 Draws a stream of text slowly scrolling into the distance at an \
1248 angle, over a star field, like at the beginning of the movie of the \
1249 same name. Written by Jamie Zawinski and Claudio Matauoka.
1252 !=============================================================================
1254 ! Documentation for some programs that are not bundled with XScreenSaver
1256 !=============================================================================
1258 *hacks.xdaliclock.name: XDaliClock
1259 *hacks.xdaliclock.documentation: \
1260 XDaliClock draws a large digital clock, the numbers of which change by \
1261 ``melting'' into their new shapes. Written by Jamie Zawinski. This \
1262 is not included with the XScreenSaver package, but if you don't have \
1263 it already, you can find it at <http://www.jwz.org/xdaliclock/>.
1265 *hacks.xearth.documentation: \
1266 XEarth draws an image of the Earth, as seen from your favorite vantage \
1267 point in space, correctly shaded for the current position of the Sun. \
1268 Written by Kirk Johnson. This is not included with the XScreenSaver \
1269 package, but if you don't have it already, you can find it at \
1270 <http://www.cs.colorado.edu/~tuna/xearth/>.
1272 *hacks.ssystem.name: SSystem
1273 *hacks.ssystem.documentation: \
1274 SSystem is a GL Solar System simulator. It simulates flybys of Sun, \
1275 the nine planets and a few major satellites, with four camera modes. \
1276 Written by Raul Alonso. This is not included with the XScreenSaver \
1277 package, but if you don't have it already, you can find it at \
1278 <http://www1.las.es/~amil/ssystem/>.
1280 *hacks.xmountains.documentation: \
1281 XMountains generates realistic-looking fractal terrains of snow-capped \
1282 mountains near water, with either a top view or a side view. \
1283 Written by Stephen Booth. This is not included with the XScreenSaver \
1284 package, but if you don't have it already, you can find it at \
1285 <http://www.epcc.ed.ac.uk/~spb/xmountains/>. \
1287 Be sure to compile it with -DVROOT or it won't work right when launched \
1288 by the xscreensaver daemon.
1290 *hacks.xaos.name: XaoS
1291 *hacks.xaos.documentation: \
1292 XaoS generates fast fly-through animations of the Mandelbrot and other \
1293 fractal sets. Written by Thomas Marsh and Jan Hubicka. This is not \
1294 included with the XScreenSaver package, but if you don't have it \
1295 already, you can find it at <http://limax.paru.cas.cz/~hubicka/XaoS/>.
1297 *hacks.xfishtank.name: XFishTank
1298 *hacks.xfishtank.documentation: \
1299 Fish! This is not included with the XScreenSaver package, but if you \
1300 don't have it already, you can find it at \
1301 <http://metalab.unc.edu/pub/Linux/X11/demos/>.
1303 *hacks.xsnow.documentation: \
1304 Draws falling snow and the occasional tiny Santa. By Rick Jansen. \
1305 You can find it at <http://www.euronet.nl/~rja/Xsnow/>.
1307 *hacks.goban.documentation: \
1308 Replays historical games of go (aka wei-chi and baduk) on the screen. \
1309 By Scott Draves. You can find it at <http://www.draves.org/goban/>.
1311 *hacks.electricsheep.name: ElectricSheep
1312 *hacks.electricsheep.documentation: \
1313 ElectricSheep is an xscreensaver module that displays mpeg video of \
1314 an animated fractal flame. In the background, it contributes render \
1315 cycles to the next animation. Periodically it uploades completed \
1316 frames to the server, where they are compressed for distribution to \
1319 This program is recommended only if you have a high bandwidth \
1320 connection to the Internet. \
1322 By Scott Draves. You can find it at <http://www.electricsheep.org/>. \
1323 See that web site for configuration information.
1325 *hacks.cosmos.documentation: \
1326 Draws fireworks and zooming, fading flares. By Tom Campbell. \
1327 You can find it at <http://www.mindspring.com/~campbell/cosmos/>.
1329 ! (xrdb prevention kludge: whole file) */