http://ftp.x.org/contrib/applications/xscreensaver-3.22.tar.gz
[xscreensaver] / driver / XScreenSaver_ad.h
1 "*timeout:              10",
2 "*cycle:                        10",
3 "*lockTimeout:          0",
4 "*passwdTimeout:                30",
5 "*nice:                 10",
6 "*lock:                 False",
7 "*lockVTs:              True",
8 "*verbose:              False",
9 "*timestamp:            False",
10 "*fade:                 True",
11 "*unfade:               False",
12 "*fadeSeconds:          3",
13 "*fadeTicks:            20",
14 "*splash:               True",
15 "*splashDuration:       5",
16 "*visualID:             default",
17 "*captureStderr:        True",
18 "*overlayTextForeground:        #FFFF00",
19 "*overlayTextBackground:        #000000",
20 "*overlayStderr:                True",
21 "*font:                 *-medium-r-*-140-*-m-*",
22 "*sgiSaverExtension:    True",
23 "*mitSaverExtension:    False",
24 "*xidleExtension:       True",
25 "*procInterrupts:       True",
26 "*demoCommand: xscreensaver-demo",
27 "*prefsCommand: xscreensaver-demo -prefs",
28 "*helpURL: http://www.jwz.org/xscreensaver/man.html",
29 "*loadURL: netscape -remote 'openURL(%s)' || netscape '%s'",
30 "*manualCommand: xterm +sb -fg black -bg gray75 -T '%s manual' \
31         -e /bin/sh -c 'man \"%s\" || read foo'",
32 "*dateFormat:           %d-%b-%y (%a); %I:%M %p",
33 "*installColormap:      True",
34 "*programs:                                                                   \
35                  \"Qix (solid)\"        qix -root -solid -delay 0 -segments 100     \\n\
36            \"Qix (transparent)\"        qix -root -count 4 -solid -transparent      \\n\
37                 \"Qix (linear)\"        qix -root -count 5 -solid -transparent        \
38                                   -linear -segments 250 -size 100           \\n\
39 - mono:            \"Qix (xor)\"        qix -root -linear -count 5 -size 200          \
40                                   -spread 30 -segments 75 -solid -xor       \\n\
41                                                                               \
42           \"Attraction (balls)\"        attraction -root -mode balls                \\n\
43           \"Attraction (lines)\"        attraction -root -mode lines -points 3        \
44                                   -segments 200                             \\n\
45 -          \"Attraction (poly)\"        attraction -root -mode polygons             \\n\
46         \"Attraction (splines)\"        attraction -root -mode splines -segments      \
47                                   300                                       \\n\
48         \"Attraction (orbital)\"        attraction -root -mode lines -radius 300      \
49                                   -orbit -vmult 0.5                         \\n\
50                                                                               \
51                                 pyro -root                                  \\n\
52                                 rocks -root                                 \\n\
53                                 helix -root                                 \\n\
54                                 pedal -root                                 \\n\
55                                 rorschach -root -offset 7                   \\n\
56                                 hopalong -root                              \\n\
57                                 greynetic -root                             \\n\
58                                 xroger -root                                \\n\
59                                 imsmap -root                                \\n\
60                                 slidescreen -root                           \\n\
61                                 decayscreen -root                           \\n\
62                                 jigsaw -root                                \\n\
63                                 blitspin -root -grab                        \\n\
64                                 slip -root                                  \\n\
65                                 distort -root                               \\n\
66                                 spotlight -root                             \\n\
67               \"Ripples (oily)\"        ripples -root -oily -light 2                \\n\
68               \"Ripples (stir)\"        ripples -root -oily -light 2 -stir          \\n\
69            \"Ripples (desktop)\"        ripples -root -water -light 6               \\n\
70                                 hypercube -root                             \\n\
71                                 halo -root                                  \\n\
72                                 maze -root                                  \\n\
73                                 noseguy -root                               \\n\
74                                 flame -root                                 \\n\
75                                 lmorph -root                                \\n\
76                                 deco -root                                  \\n\
77                                 moire -root                                 \\n\
78                                 moire2 -root                                \\n\
79                                 lightning -root                             \\n\
80                                 strange -root                               \\n\
81                                 spiral -root                                \\n\
82                                 laser -root                                 \\n\
83                                 grav -root                                  \\n\
84                \"Grav (trails)\"        grav -root -trail -decay                    \\n\
85                                 drift -root                                 \\n\
86                                 ifs -root                                   \\n\
87                                 julia -root                                 \\n\
88                                 penrose -root                               \\n\
89                                 sierpinski -root                            \\n\
90                                 braid -root                                 \\n\
91                                 galaxy -root                                \\n\
92                                 bouboule -root                              \\n\
93                                 swirl -root                                 \\n\
94                                 flag -root                                  \\n\
95                                 sphere -root                                \\n\
96                                 forest -root                                \\n\
97                                 lisa -root                                  \\n\
98                                 lissie -root                                \\n\
99                                 goop -root -max-velocity 0.5 -elasticity      \
100                                   0.9                                       \\n\
101                                 starfish -root                              \\n\
102              \"Starfish (blob)\"        starfish -root -blob                        \\n\
103                                 munch -root                                 \\n\
104                                 fadeplot -root                              \\n\
105                                 coral -root -delay 0                        \\n\
106                                 mountain -root                              \\n\
107                                 triangle -root -delay 1                     \\n\
108                                 worm -root                                  \\n\
109                                 rotor -root                                 \\n\
110                                 ant -root                                   \\n\
111                                 demon -root                                 \\n\
112                                 loop -root                                  \\n\
113                                 vines -root                                 \\n\
114                                 kaleidescope -root                          \\n\
115                                 xjack -root                                 \\n\
116                                 xlyap -root -randomize                      \\n\
117                                 cynosure -root                              \\n\
118                                 flow -root                                  \\n\
119                                 epicycle -root                              \\n\
120                                 interference -root                          \\n\
121                                 truchet -root -randomize                    \\n\
122                                 bsod -root                                  \\n\
123                                 crystal -root                               \\n\
124                                 discrete -root                              \\n\
125                                 kumppa -root                                \\n\
126                                 rd-bomb -root                               \\n\
127             \"RD-Bomb (mobile)\"        rd-bomb -root -speed 1 -size 0.1            \\n\
128                                 sonar -root                                 \\n\
129                                 t3d -root                                   \\n\
130                                 penetrate -root                             \\n\
131                                 deluxe -root                                \\n\
132                                 compass -root                               \\n\
133                                 squiral -root                               \\n\
134                                 xflame -root                                \\n\
135                                 wander -root                                \\n\
136               \"Wander (spots)\"        wander -root -advance 0 -size 10 -circles     \
137                                   True -length 10000 -reset 100000          \\n\
138                                 critical -root                              \\n\
139                                 phosphor -root                              \\n\
140                                 xmatrix -root                               \\n\
141                                 petri -root -size 2 -count 20               \\n\
142                      \"Petri 2\"        petri -root -minlifespeed 0.02                \
143                                   -maxlifespeed 0.03 -minlifespan 1           \
144                                   -maxlifespan 1 -instantdeathchan 0          \
145                                   -minorchan 0 -anychan 0.3                 \\n\
146                                 shadebobs -root                             \\n\
147                                 ccurve -root                                \\n\
148                                 blaster -root                               \\n\
149                                 bumps -root                                 \\n\
150   color:                        bubbles -root                               \\n\
151   default-n:                    webcollage -root                            \\n\
152   default-n:  \"WebCollage (whacked)\"                                        \
153                                 webcollage -root -filter                      \
154                                   'vidwhacker -stdin -stdout'               \\n\
155 - default-n:                    vidwhacker -root                            \\n\
156                                                                               \
157            GL:                  gears -root                                 \\n\
158            GL:                  superquadrics -root                         \\n\
159            GL:                  morph3d -root                               \\n\
160            GL:                  cage -root                                  \\n\
161            GL:                  moebius -root                               \\n\
162            GL:                  stairs -root                                \\n\
163            GL:                  pipes -root                                 \\n\
164            GL:                  sproingies -root                            \\n\
165            GL:                  rubik -root                                 \\n\
166            GL:                  atlantis -root                              \\n\
167            GL:                  lament -root                                \\n\
168            GL:                  bubble3d -root                              \\n\
169            GL:                  glplanet -root                              \\n\
170            GL:                  pulsar -root                                \\n\
171 -          GL:     \"Pulsar (textures)\"                                              \
172                                   pulsar -root -texture -mipmap               \
173                                   -texture_quality -light -fog              \\n\
174            GL:                  extrusion -root                             \\n\
175            GL:                  sierpinski3d -root                          \\n\
176                                                                               \
177 -                               xdaliclock -root -builtin3 -cycle           \\n\
178 - default-n:                    xearth -nofork -nostars -ncolors 50           \
179                                   -night 3 -wait 0 -timewarp 400.0 -pos       \
180                                   sunrel/38/-30                             \\n\
181 -                               ssystem -fullscreen :32                     \\n\
182 -                               xmountains -b -M -Z 0 -r 1                  \\n\
183 -       \"XMountains (top)\"    xmountains -b -M -Z 0 -r 1 -m               \\n\
184 -                               xaos -root -autopilot -incoloring -1          \
185                                   -nogui -outcoloring -1                    \\n\
186 -                               xfishtank -d                                \\n",
187 "XScreenSaver.pointerPollTime:          5",
188 "XScreenSaver.initialDelay:             0",
189 "XScreenSaver.windowCreationTimeout:    30",
190 "XScreenSaver.bourneShell:              /bin/sh",
191 "*Dialog.headingFont:           *-times-bold-r-*-*-*-180-*-*-*-iso8859-1",
192 "*Dialog.bodyFont:              *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
193 "*Dialog.labelFont:             *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
194 "*Dialog.buttonFont:            *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
195 "*Dialog.dateFont:              *-courier-medium-r-*-*-*-80-*-*-*-iso8859-1",
196 "*Dialog.foreground:            #000000",
197 "*Dialog.background:            #BFBFBF",
198 "*Dialog.Button.foreground:     #000000",
199 "*Dialog.Button.background:     #D0D0D0",
200 "*Dialog.text.foreground:       #000000",
201 "*Dialog.text.background:       #FFFFFF",
202 "*Dialog.logo.foreground:       #FF0000",
203 "*Dialog.logo.background:       #FFFFFF",
204 "*Dialog.topShadowColor:                #E7E7E7",
205 "*Dialog.bottomShadowColor:     #737373",
206 "*Dialog.logo.width:            200",
207 "*Dialog.logo.height:           200",
208 "*Dialog.internalBorderWidth:   30",
209 "*Dialog.borderWidth:           1",
210 "*Dialog.shadowThickness:       4",
211 "*passwd.heading.label:         XScreenSaver %s",
212 "*passwd.body.label:            This display is locked.",
213 "*passwd.user.label:            User:",
214 "*passwd.passwd.label:          Password:",
215 "*passwd.passwdFont:            *-courier-medium-r-*-*-*-140-*-*-*-iso8859-1",
216 "*passwd.thermometer.width:     8",
217 "*splash.heading.label:         XScreenSaver %s",
218 "*splash.body.label:            Copyright Â© 1991-1999 by",
219 "*splash.body2.label:           Jamie Zawinski <jwz@jwz.org>",
220 "*splash.demo.label:            Demo",
221 "*splash.prefs.label:           Prefs",
222 "*splash.help.label:            Help",
223 "*fontList:                       *-helvetica-medium-r-*-*-*-120-*-*-*-iso8859-1",
224 "*demoDialog*label1.fontList:     *-helvetica-medium-r-*-*-*-140-*-*-*-iso8859-1",
225 "*cmdText.fontList:                 *-courier-medium-r-*-*-*-120-*-*-*-iso8859-1",
226 "*label0.fontList:                  *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
227 "*doc.fontList:                   *-helvetica-medium-r-*-*-*-100-*-*-*-iso8859-1",
228 "*foreground:                   #000000",
229 "*background:                   #C0C0C0",
230 "*XmTextField.foreground:       #000000",
231 "*XmTextField.background:       #FFFFFF",
232 "*list.foreground:              #000000",
233 "*list.background:              #FFFFFF",
234 "*ApplicationShell.title:       XScreenSaver",
235 "*warning.title:                        XScreenSaver",
236 "*warning_popup.title:          XScreenSaver",
237 "*allowShellResize:             True",
238 "*autoUnmanage:                 False",
239 "*menubar*file.labelString:     File",
240 "*menubar*file.mnemonic:                F",
241 "*file.blank.labelString:       Blank Screen Now",
242 "*file.blank.mnemonic:          B",
243 "*file.lock.labelString:                Lock Screen Now",
244 "*file.lock.mnemonic:           L",
245 "*file.kill.labelString:                Kill Daemon",
246 "*file.kill.mnemonic:           K",
247 "*file.restart.labelString:     Restart Daemon",
248 "*file.restart.mnemonic:                R",
249 "*file.exit.labelString:                Exit",
250 "*file.exit.mnemonic:           E",
251 "*menubar*edit.labelString:     Edit",
252 "*menubar*edit.mnemonic:                E",
253 "*edit.cut.labelString:         Cut",
254 "*edit.cut.mnemonic:            u",
255 "*edit.copy.labelString:                Copy",
256 "*edit.copy.mnemonic:           C",
257 "*edit.paste.labelString:       Paste",
258 "*edit.paste.mnemonic:          P",
259 "*menubar*help.labelString:     Help",
260 "*menubar*help.mnemonic:                H",
261 "*help.about.labelString:       About...",
262 "*help.about.mnemonic:          A",
263 "*help.docMenu.labelString:     Documentation...",
264 "*help.docMenu.mnemonic:                D",
265 "*demoTab.marginWidth:          10",
266 "*optionsTab.marginWidth:       10",
267 "*XmScrolledWindow.topOffset:   10",
268 "*XmScrolledWindow.leftOffset:  10",
269 "*demoTab.topOffset:            4",
270 "*form1.bottomOffset:           10",
271 "*form3.leftOffset:             10",
272 "*form3.rightOffset:            10",
273 "*frame.topOffset:              10",
274 "*frame.bottomOffset:           10",
275 "*enabled.topOffset:            10",
276 "*visLabel.topOffset:           10",
277 "*combo.topOffset:              10",
278 "*form4.bottomOffset:           4",
279 "*hr.bottomOffset:              4",
280 "*XmComboBox.marginWidth:       0",
281 "*XmComboBox.marginHeight:      0",
282 "*demo.marginWidth:             30",
283 "*demo.marginHeight:            4",
284 "*man.marginWidth:              10",
285 "*man.marginHeight:             4",
286 "*down.leftOffset:              40",
287 "*down.marginWidth:             4",
288 "*down.marginHeight:            4",
289 "*up.marginWidth:               4",
290 "*up.marginHeight:              4",
291 "*frame.traversalOn:            False",
292 "*list.automaticSelection:      True",
293 "*list.visibleItemCount:                20",
294 "*doc.columns:                  60",
295 "*combo.columns:                        11",
296 "*demoTab.labelString:          Graphics Demos",
297 "*optionsTab.labelString:       Screensaver Options",
298 "*down.labelString:             \\\\/ ",
299 "*up.labelString:               /\\\\ ",
300 "*frameLabel.labelString:       ",
301 "*cmdLabel.labelString:         Command Line:",
302 "*cmdLabel.alignment:           ALIGNMENT_BEGINNING",
303 "*enabled.labelString:          Enabled",
304 "*visLabel.labelString:         Visual:",
305 "*visLabel.alignment:           ALIGNMENT_END",
306 "*visLabel.leftOffset:          20",
307 "*demo.labelString:             Demo",
308 "*man.labelString:              Documentation...",
309 "*done.labelString:             Quit",
310 "*preferencesLabel.labelString: XScreenSaver Parameters",
311 "*timeoutLabel.labelString:     Saver Timeout",
312 "*cycleLabel.labelString:       Cycle Timeout",
313 "*fadeSecondsLabel.labelString: Fade Duration",
314 "*fadeTicksLabel.labelString:   Fade Ticks",
315 "*lockLabel.labelString:                Lock Timeout",
316 "*passwdLabel.labelString:      Password Timeout",
317 "*preferencesForm*XmTextField.columns:  8",
318 "*verboseToggle.labelString:    Verbose",
319 "*cmapToggle.labelString:       Install Colormap",
320 "*fadeToggle.labelString:       Fade Colormap",
321 "*unfadeToggle.labelString:     Unfade Colormap",
322 "*lockToggle.labelString:       Require Password",
323 "*OK.marginWidth:               30",
324 "*OK.marginHeight:              4",
325 "*OK.leftOffset:                        10",
326 "*OK.bottomOffset:              10",
327 "*Cancel.marginWidth:           30",
328 "*Cancel.marginHeight:          4",
329 "*Cancel.rightOffset:           10",
330 "*Cancel.bottomOffset:          10",
331 "*hacks.documentation.isInstalled: True",
332 "*hacks.grav.documentation:                                             \
333 This program draws a simple orbital simulation.  If you turn on         \
334 trails, it looks kind of like a cloud-chamber photograph.  Written by   \
335 Greg Bowering.",
336 "*hacks.qix.documentation:                                              \
337 This is the swiss army chainsaw of qix programs.  It bounces a series   \
338 of line segments around the screen, and uses variations on this basic   \
339 motion pattern to produce all sorts of different presentations: line    \
340 segments, filled polygons, overlapping translucent areas...  Written    \
341 by Jamie Zawinski.",
342 "*hacks.attraction.documentation:                                       \
343 Like qix, this uses a simple simple motion model to generate many       \
344 different display modes.  The control points attract each other up to   \
345 a certain distance, and then begin to repel each other.  The            \
346 attraction/repulsion is proportional to the distance between any two    \
347 particles, similar to the strong and weak nuclear forces.               \
348                                                                     \\n\\n\
349 One of the most interesting ways to watch this hack is simply as        \
350 bouncing balls, because their motions and interactions with each        \
351 other are so odd.  Sometimes two balls will get into a tight orbit      \
352 around each other, to be interrupted later by a third, or by the edge   \
353 of the screen.  It looks quite chaotic.                                 \
354                                                                     \\n\\n\
355 Written by Jamie Zawinski, based on Lisp code by John Pezaris.",
356 "*hacks.pyro.documentation:                                             \
357 Pyro draws exploding fireworks.  Blah blah blah.  Written by Jamie      \
358 Zawinski.",
359 "*hacks.helix.documentation:                                            \
360 This repeatedly generates spirally string-art-ish patterns.  Written    \
361 by Jamie Zawinski.",
362 "*hacks.pedal.documentation:                                            \
363 This is sort of a combination spirograph/string-art.  It generates a    \
364 large, complex polygon, and lets the X server do the bulk of the work   \
365 by giving it an even/odd winding rule.  Written by Dale Moore, based    \
366 on some ancient PDP-11 code.",
367 "*hacks.rorschach.documentation:                                                \
368 This generates random inkblot patterns.  The algorithm is deceptively   \
369 simple for how well it works; it merely walks a dot around the screen   \
370 randomly, and then reflects the image horizontally, vertically, or      \
371 both.  Any deep-seated neurotic tendencies which this program reveals   \
372 are your own problem.  Written by Jamie Zawinski.",
373 "*hacks.hopalong.documentation:                                         \
374 This draws lacy fractal patterns, based on iteration in the imaginary   \
375 plane, from a 1986 Scientific American article.  Mostly written by      \
376 Patrick Naughton.",
377 "*hacks.greynetic.documentation:                                                \
378 This draws random colored and stippled rectangles.  Written by Jamie    \
379 Zawinski.",
380 "*hacks.xroger.documentation:                                           \
381 The XScreenSaver logo. Don't you hate it?  So do I.  Would you like     \
382 to design a new logo for XScreenSaver?  If so, send jwz your            \
383 submissions.",
384 "*hacks.imsmap.name: IMSmap",
385 "*hacks.imsmap.documentation:                                           \
386 This generates random cloud-like patterns.  It looks quite different    \
387 in monochrome and color.  The basic idea is to take four points on      \
388 the edge of the image, and assign each a random ``elevation''.  Then    \
389 find the point between them, and give it a value which is the average   \
390 of the other four, plus some small random offset. Then coloration is    \
391 done based on elevation.                                                \
392                                                                     \\n\\n\
393 The color selection is done by binding the elevation to either hue,     \
394 saturation, or brightness, and assigning random values to the others.   \
395 The ``brightness'' mode tends to yield cloudlike patterns, and the      \
396 others tend to generate images that look like heat-maps or CAT-scans.   \
397 Written by Juergen Nickelsen and Jamie Zawinski.",
398 "*hacks.slidescreen.name: SlideScreen",
399 "*hacks.slidescreen.documentation:                                      \
400 This grabs an image of whatever is on your screen, divides it into a    \
401 grid, and then randomly shuffles the squares around as if it was one    \
402 of those annoying ``16-puzzle'' games, where there is a grid of         \
403 squares, one of which is missing.  I hate trying to solve those         \
404 puzzles, but watching one permute itself is more amusing.  Written by   \
405 Jamie Zawinski.",
406 "*hacks.decayscreen.name: DecayScreen",
407 "*hacks.decayscreen.documentation:                                      \
408 This grabs an image of whatever is on your screen, and makes it melt.   \
409 You've no doubt seen this effect before, but no screensaver would       \
410 really be complete without it.  It works best if there's something      \
411 colorful visible.  Warning, if the effect continues after the screen    \
412 saver is off, seek medical attention.  Written by David Wald and        \
413 Vivek Khera.                                                            \
414                                                                     \\n\\n\
415 A number of these screenhacks have the ability to take an image of      \
416 your desktop and manipulate it in some way.  On SGI systems, these      \
417 programs are able to (at random) pull their source image from the       \
418 system's video input instead!  This works nicely if you leave some      \
419 some random television station plugged in.",
420 "*hacks.jigsaw.documentation:                                           \
421 This grabs a screen image, carves it up into a jigsaw puzzle,           \
422 shuffles it, and then solves the puzzle.  This works especially well    \
423 when you feed it an external video signal instead of letting it grab    \
424 the screen image (actually, I guess this is generally true...)  When    \
425 it is grabbing a video image, it is sometimes pretty hard to guess      \
426 what the image is going to look like once the puzzle is solved.         \
427 Written by Jamie Zawinski.",
428 "*hacks.blitspin.name: BlitSpin",
429 "*hacks.blitspin.documentation:                                         \
430 The ``blitspin'' hack repeatedly rotates a bitmap by 90 degrees by      \
431 using logical operations: the bitmap is divided into quadrants, and     \
432 the quadrants are shifted clockwise.  Then the same thing is done       \
433 again with progressively smaller quadrants, except that all             \
434 sub-quadrants of a given size are rotated in parallel.  Written by      \
435 Jamie Zawinski based on some cool SmallTalk code seen in in Byte        \
436 Magazine in 1981.                                                       \
437                                                                     \\n\\n\
438 As you watch it, the image appears to dissolve into static and then     \
439 reconstitute itself, but rotated. You can provide the image to use,     \
440 as an XBM or XPM file, or tell it to grab a screen image and rotate     \
441 that.",
442 "*hacks.slip.documentation:                                             \
443 This program throws some random bits on the screen, then sucks them     \
444 through a jet engine and spews them out the other side.  To avoid       \
445 turning the image completely to mush, every now and then it will and    \
446 then it interjects some splashes of color into the scene, or go into    \
447 a spin cycle, or stretch the image like taffy, or (this is my           \
448 addition) grab an image of your current desktop to chew on.             \
449 Originally written by Scott Draves; whacked on by Jamie Zawinski.",
450 "*hacks.distort.documentation:                                          \
451 This hack grabs an image of the screen, and then lets a transparent     \
452 lens wander around the screen, magnifying whatever is underneath.       \
453 Written by Jonas Munsin.",
454 "*hacks.spotlight.documentation:                                                \
455 Draws a spotlight scanning across a black screen, illumnating the       \
456 underlying desktop when it passes.  Written by Rick Schultz.",
457 "*hacks.hypercube.documentation:                                                \
458 This displays 2D projections of the sequence of 3D objects which are    \
459 the projections of the 4D analog to the cube: as a square is composed   \
460 of four lines, each touching two others; and a cube is composed of      \
461 six squares, each touching four others; a hypercube is composed of      \
462 eight cubes, each touching six others.  To make it easier to            \
463 visualize the rotation, it uses a different color for the edges of      \
464 each face.  Don't think about it too long, or your brain will melt.     \
465 Written by Joe Keane, Fritz Mueller, and Jamie Zawinski.",
466 "*hacks.halo.documentation:                                             \
467 This draws trippy psychedelic circular patterns that hurt to look at.   \
468 It can also animate the control-points, but that takes a lot of CPU     \
469 and bandwidth.  Written by Jamie Zawinski.",
470 "*hacks.maze.documentation:                                             \
471 This is the ancient X maze demo, modified to work with xscreensaver.    \
472 It generates a random maze, then solves it with visual feedback.        \
473 Originally by Jim Randell; modified by a cast of thousands.",
474 "*hacks.noseguy.documentation:                                          \
475 A little man with a big nose wanders around your screen saying          \
476 things.  The things which he says can come from a file, or from an      \
477 external program like `zippy' or `fortune'.  This was extracted from    \
478 `xnlock' by Dan Heller.  Colorized by Jamie Zawinski.",
479 "*hacks.flame.documentation:                                            \
480 Another iterative fractal generator.  Written by Scott Draves.",
481 "*hacks.lmorph.name: LMorph",
482 "*hacks.lmorph.documentation:                                           \
483 This generates random spline-ish line drawings and morphs between       \
484 them.  Written by Sverre H.  Huseby and Glenn T.  Lines.",
485 "*hacks.deco.documentation:                                             \
486 This one subdivides and colors rectangles randomly.  It looks kind of   \
487 like Brady-Bunch-era rec-room wall paneling.  (Raven says: ``this       \
488 screensaver is ugly enough to peel paint.'')  Written by Jamie          \
489 Zawinski, inspired by Java code by Michael Bayne.",
490 "*hacks.moire.documentation:                                            \
491 This one draws cool circular interference patterns.  Most of the        \
492 circles you see aren't explicitly rendered, but show up as a result     \
493 of interactions between the other pixels that were drawn.  Written by   \
494 Jamie Zawinski, inspired by Java code by Michael Bayne.  As he          \
495 pointed out, the beauty of this one is that the heart of the display    \
496 algorithm can be expressed with just a pair of loops and a handful of   \
497 arithmetic, giving it a high ``display hack metric''.",
498 "*hacks.moire2.documentation:                                           \
499 Another example of the fun you can have with moire                      \
500 interference patterns; this hack generates fields of concentric         \
501 circles or ovals, and combines the planes with various operations.      \
502 The planes are moving independently of one another, causing the         \
503 interference lines to ``spray.''  Written by Jamie Zawinski.",
504 "*hacks.lightning.documentation:                                                \
505 This one draws crackling fractal lightning bolts.  It's simple,         \
506 direct, and to the point.  If only it had sound... Written by Keith     \
507 Romberg.",
508 "*hacks.strange.documentation:                                          \
509 This draws strange attractors: it's a colorful,                         \
510 unpredictably-animating field of dots that swoops and twists around.    \
511 The motion is very nice.  Written by Massimino Pascal.",
512 "*hacks.spiral.documentation:                                           \
513 Moving circular patterns, by Peter Schmitzberger.  Moving circular      \
514 patterns means moire; interference patterns, of course.",
515 "*hacks.laser.documentation:                                            \
516 Moving radiating lines, that look vaguely like scanning laser beams.    \
517 Written by Pascal Pensa.  (Frankie say: relax.)",
518 "*hacks.grav.documentation:                                             \
519 This program draws a simple orbital simulation.  If you turn on         \
520 trails, it looks kind of like a cloud-chamber photograph.  Written      \
521 by Greg Bowering.",
522 "*hacks.drift.documentation:                                            \
523 How could one possibly describe this except as ``drifting recursive     \
524 fractal cosmic flames?''  Another fine hack from the Scott Draves       \
525 collection of fine hacks.",
526 "*hacks.ifs.name: IFS",
527 "*hacks.ifs.documentation:                                              \
528 This one draws spinning, colliding iterated-function-system images.     \
529 Written by Massimino Pascal.",
530 "*hacks.julia.documentation:                                            \
531 This one draws spinning, animating (are you detecting a pattern here    \
532 yet?)  explorations of the Julia set. You've probably seen static       \
533 images of this fractal form before, but it's a lot of fun to watch in   \
534 motion as well.  One interesting thing is that there is a small         \
535 swinging dot passing in front of the image, which indicates the         \
536 control point from which the rest of the image was generated.           \
537 Written by Sean McCullough.",
538 "*hacks.penrose.documentation:                                          \
539 Draws quasiperiodic tilings; think of the implications on modern        \
540 formica technology.  Written by Timo Korvola.                           \
541                                                                     \\n\\n\
542 In April 1997, Sir Roger Penrose, a British math professor who has      \
543 worked with Stephen Hawking on such topics as relativity, black         \
544 holes, and whether time has a beginning, filed a                        \
545 copyright-infringement lawsuit against the Kimberly-Clark               \
546 Corporation, which Penrose said copied a pattern he created (a          \
547 pattern demonstrating that ``a nonrepeating pattern could exist in      \
548 nature'') for its Kleenex quilted toilet paper. Penrose said he         \
549 doesn't like litigation but, ``When it comes to the population of       \
550 Great Britain being invited by a multinational to wipe their bottoms    \
551 on what appears to be the work of a Knight of the Realm, then a last    \
552 stand must be taken.''                                                  \
553                                                                     \\n\\n\
554 As reported by News of the Weird #491, 4-jul-1997.",
555 "*hacks.sierpinski.documentation:                                       \
556 This draws the two-dimensional variant of the recursive Sierpinski      \
557 triangle fractal.  Written by Desmond Daignault.",
558 "*hacks.braid.documentation:                                            \
559 Draws random color-cycling inter-braided concentric circles.  Written   \
560 by John Neil.",
561 "*hacks.galaxy.documentation:                                           \
562 This draws spinning galaxies, which then collide and scatter their      \
563 stars to the, uh, four winds or something.  Originally an Amiga         \
564 program by Uli Siegmund.",
565 "*hacks.bouboule.documentation:                                         \
566 This draws what looks like a spinning, deforming baloon with            \
567 varying-sized spots painted on its invisible surface.  Written by       \
568 Jeremie Petit.",
569 "*hacks.swirl.documentation:                                            \
570 More flowing, swirly patterns. This version is by M.  Dobie and R.      \
571 Taylor, but you might have seen a Mac program similar to this called    \
572 FlowFazer.  There is also a cool Java applet of a similar concept",
573 "*hacks.flag.documentation:                                             \
574 This draws a waving colored flag, that undulates its way around the     \
575 screen.  The trick is the flag can contain arbitrary text and images.   \
576 By default, it displays either the current system name and OS           \
577 type, or a picture of ``Bob,'' but you can replace the text or the      \
578 image with a command-line option.  Written by Charles Vidal and Jamie   \
579 Zawinski.",
580 "*hacks.sphere.documentation:                                           \
581 Another of the classic screenhacks of the distant past, this one        \
582 draws shaded spheres in multiple colors.  This hack traces its          \
583 lineage back to Tom Duff in 1982.",
584 "*hacks.forest.documentation:                                           \
585 This draws fractal trees.  Written by Peter Baumung.  Everybody loves   \
586 fractals, right?",
587 "*hacks.lisa.documentation:                                             \
588 This draws Lisajous loops, by Caleb Cullen.  Remember that device       \
589 they had the Phantom Zone prisoners in during their trial in            \
590 Superman?  I think that was one of these.",
591 "*hacks.lissie.documentation:                                           \
592 Another Lissajous figure.  This one draws the progress of circular      \
593 shapes along a path.  Written by Alexander Jolk.",
594 "*hacks.goop.documentation:                                             \
595 This draws set of animating, transparent, amoeba-like blobs.  The       \
596 blobs change shape as they wander around the screen, and they are       \
597 translucent, so you can see the lower blobs through the higher ones,    \
598 and when one passes over another, their colors merge.  Written by       \
599 Jamie Zawinski.  I got the idea for this from a cool mouse pad I        \
600 have, which achieves the same kind of effect in real life by having     \
601 several layers plastic with colored oil between them.  Written by       \
602 Jamie Zawinski.",
603 "*hacks.starfish.documentation:                                         \
604 This generates a sequence of undulating, throbbing, star-like           \
605 patterns which pulsate, rotate, and turn inside out.  Another display   \
606 mode uses these shapes to lay down a field of colors, which are then    \
607 cycled.  The motion is very organic.  Written by Jamie Zawinski.",
608 "*hacks.munch.documentation:                                          \\n\
609         DATAI 2                                                       \\n\
610         ADDB 1,2                                                      \\n\
611         ROTC 2,-22                                                    \\n\
612         XOR 1,2                                                       \\n\
613         JRST .-4                                                      \\n\
614                                                                       \\n\
615 As reported by HAKMEM, in 1962, Jackson Wright wrote the above PDP-1    \
616 code. That code still lives on in this screenhack, some 35 years        \
617 later.  The number of lines of enclosing code has increased             \
618 substantially, however.  This version is by Tim Showalter.",
619 "*hacks.fadeplot.name: FadePlot",
620 "*hacks.fadeplot.documentation:                                         \
621 Draws what looks like a waving ribbon following a sinusoidal path.      \
622 Written by Bas van Gaalen and Charles Vidal.",
623 "*hacks.coral.documentation:                                            \
624 Simulates coral growth, albeit somewhat slowly.  This image doesn't     \
625 really do it justice.  Written by Frederick Roeber.",
626 "*hacks.mountain.documentation:                                         \
627 Generates random 3d plots that look vaguely mountainous.  Written by    \
628 Pascal Pensa.",
629 "*hacks.triangle.documentation:                                         \
630 Generates random mountain ranges using iterative subdivision of         \
631 triangles.  Written by Tobias Gloth.",
632 "*hacks.worm.documentation:                                             \
633 An ancient xlock hack that draws multicolored worms that crawl around   \
634 the screen.  Written by Brad Taylor, Dave Lemke, Boris Putanec, and     \
635 Henrik Theiling.",
636 "*hacks.rotor.documentation:                                            \
637 Another ancient xlock demo, this one by Tom Lawrence.  It draws a       \
638 line segment moving along a complex spiraling curve.  I tweaked this    \
639 to generate curvier lines, but still frames of it don't look like       \
640 much.",
641 "*hacks.ant.documentation:                                              \
642 A cellular automaton that is really a two-dimensional Turing machine:   \
643 as the heads (``ants'') walk along the screen, they change pixel        \
644 values in their path.  Then, as they pass over changed pixels, their    \
645 behavior is influenced.  Written by David Bagley.",
646 "*hacks.demon.documentation:                                            \
647 A cellular automaton that starts with a random field, and organizes     \
648 it into stripes and spirals.  Written by David Bagley.",
649 "*hacks.loop.documentation:                                             \
650 This one produces loop-shaped colonies that spawn, age, and             \
651 eventually die.  Written by David Bagley.",
652 "*hacks.vines.documentation:                                            \
653 This one generates a continuous sequence of small, curvy geometric      \
654 patterns.  It scatters them around your screen until it fills up,       \
655 then it clears the screen and starts over.  Written by Tracy Camp and   \
656 David Hansen.",
657 "*hacks.kaleidescope.documentation:                                     \
658 Another clone of an ancient meme, consisting largely of frenetic        \
659 rotational motion of colored lines.  This one is by Ron Tapia.  The     \
660 motion is nice, but I think it needs more solids, or perhaps just       \
661 brighter colors.  More variations in the rotational speed might help,   \
662 too.",
663 "*hacks.xjack.documentation:                                            \
664 This program behaves schizophrenically and makes a lot of typos.        \
665 Written by Jamie Zawinski.  If you haven't seen Stanley Kubrick's       \
666 masterpiece, ``The Shining,'' you won't get it.  Those who have         \
667 describe this hack as ``inspired.''",
668 "*hacks.xlyap.documentation:                                            \
669 This generates pretty fractal pictures by doing funky math involving    \
670 the ``Lyapunov exponent.''  It has a cool interactive mode, too.        \
671 Written by Ron Record.",
672 "*hacks.cynosure.documentation:                                         \
673 A hack similar to `greynetic', but less frenetic.  The first            \
674 implementation was by Stephen Linhart; then Ozymandias G. Desiderata    \
675 wrote a Java applet clone.  That clone was discovered by Jamie          \
676 Zawinski, and ported to C for inclusion here.",
677 "*hacks.flow.documentation:                                             \
678 Another series of strange attractors: a flowing series of points,       \
679 making strange rotational shapes.  Written by Jeff Butterworth.",
680 "*hacks.epicycle.documentation:                                         \
681 This program draws the path traced out by a point on the edge of a      \
682 circle.  That circle rotates around a point on the rim of another       \
683 circle, and so on, several times. These were the basis for the          \
684 pre-heliocentric model of planetary motion.  Written by James           \
685 Youngman.",
686 "*hacks.interference.documentation:                                     \
687 Another color-field hack, this one works by computing decaying          \
688 sinusoidal waves, and allowing them to interfere with each other as     \
689 their origins move.  Written by Hannu Mallat.",
690 "*hacks.truchet.documentation:                                          \
691 This draws line- and arc-based Truchet patterns that tile the screen.   \
692 Written by Adrian Likins.",
693 "*hacks.bsod.name: BSOD",
694 "*hacks.bsod.documentation:                                             \
695 BSOD stands for ``Blue Screen of Death.''  The finest in personal       \
696 computer emulation, this hack simulates popular screen savers from a    \
697 number of less robust operating systems.  Written by Jamie Zawinski.",
698 "*hacks.crystal.documentation:                                          \
699 Moving polygons, similar to a kaleidescope (more like a kaleidescope    \
700 than the hack called `kaleid,' actually.) This one by Jouk Jansen.",
701 "*hacks.discrete.documentation:                                         \
702 More ``discrete map'' systems, including new variants of Hopalong and   \
703 Julia, and a few others.  Written by Tim Auckland.",
704 "*hacks.kumppa.documentation:                                           \
705 Spiraling, spinning, and very, very fast splashes of color rush         \
706 toward the screen.  Written by Teemu Suutari.",
707 "*hacks.rd-bomb.name: RD-Bomb",
708 "*hacks.rd-bomb.documentation:                                          \
709 Another variation of the `Bomb' program by Scott Draves.  This draws    \
710 a grid of growing square-like shapes that, once they overtake each      \
711 other, react in unpredictable ways.  ``RD'' stands for                  \
712 reaction-diffusion.",
713 "*hacks.sonar.documentation:                                            \
714 This program draws a simulation of a sonar screen.  Written by          \
715 default, it displays a random assortment of ``bogies'' on the screen,   \
716 but if compiled properly, it can ping (pun intended) your local         \
717 network, and actually plot the proximity of the other hosts on your     \
718 network to you.  It would be easy to make it monitor other sources of   \
719 data, too.  (Processes?  Active network connections?  CPU usage per     \
720 user?)  Written by Stephen Martin.",
721 "*hacks.t3d.name: T3D",
722 "*hacks.t3d.documentation:                                              \
723 This draws a working analog clock composed of floating, throbbing       \
724 bubbles.  Written by Bernd Paysan.",
725 "*hacks.penetrate.documentation:                                                \
726 This hack simulates the classic arcade game Missile Command.  Written   \
727 by Adam Miller.",
728 "*hacks.deluxe.documentation:                                           \
729 This draws a pulsing sequence of stars, circles, and lines.  It would   \
730 look better if it was faster, but as far as I can tell, there is no     \
731 way to make this be both: fast, and flicker-free.  Yet another reason   \
732 X sucks.  Written by Jamie Zawinski.",
733 "*hacks.compass.documentation:                                          \
734 This draws a compass, with all elements spinning about randomly, for    \
735 that ``lost and nauseous'' feeling. Written by Jamie Zawinski.",
736 "*hacks.squiral.documentation:                                          \
737 Draws a set of interacting, square-spiral-producing automata.  The      \
738 spirals grow outward until they hit something, then they go around      \
739 it.  Written by Jeff Epler.",
740 "*hacks.xflame.documentation:                                           \
741 Draws a simulation of pulsing fire.  It can also take an arbitrary      \
742 image and set it on fire too.  Written by Carsten Haitzler, hacked on   \
743 by many others.",
744 "*hacks.wander.documentation:                                           \
745 Draws a colorful random-walk, in various forms.  Written by Rick        \
746 Campbell.",
747 "*hacks.critical.documentation:                                         \
748 Draws a system of self-organizing lines.  It starts out as random       \
749 squiggles, but after a few iterations, order begins to appear.          \
750 Written by Martin Pool.",
751 "*hacks.phosphor.documentation:                                         \
752 Draws a simulation of an old terminal, with large pixels and            \
753 long-sustain phosphor. It can run any program as a source of the text   \
754 it displays.  Written by Jamie Zawinski.",
755 "*hacks.xmatrix.documentation:                                          \
756 A rendition of the text scrolls seen in the movie ``The Matrix.''       \
757 Written by Jamie Zawinski.",
758 "*hacks.petri.documentation:                                            \
759 This simulates colonies of mold growing in a petri dish.  Growing       \
760 colored circles overlap and leave spiral interference in their wake.    \
761 Written by Dan Bornstein.",
762 "*hacks.shadebobs.name: ShadeBobs",
763 "*hacks.shadebobs.documentation:                                                \
764 This draws smoothly-shaded oscilating oval patterns, that look          \
765 something like vapor trails or neon tubes.  Written by Shane Smit.",
766 "*hacks.ccurve.name: C Curve",
767 "*hacks.ccurve.documentation:                                           \
768 Generates self-similar linear fractals, including the classic ``C       \
769 Curve.''  Written by Rick Campbell.",
770 "*hacks.blaster.documentation:                                          \
771 Draws a simulation of flying space-combat robots (cleverly disguised    \
772 as colored circles) doing battle in front of a moving star field.       \
773 Written by Jonathan Lin.",
774 "*hacks.bumps.documentation:                                            \
775 A bit like `Spotlight', except that instead of merely exposing part     \
776 of your desktop, it creates a bump map from it.  Basically, it          \
777 3D-izes a roaming section of your desktop, based on color intensity.    \
778 Written by Shane Smit.",
779 "*hacks.webcollage.name: WebCollage",
780 "*hacks.webcollage.documentation:                                       \
781 This program makes collages out of random images pulled off of the      \
782 World Wide Web.  It finds these images by doing random web searches,    \
783 and then extracting images from the returned pages.  It can also be     \
784 set up to filter the images through the `VidWhacker' program, above,    \
785 which looks really great.                                               \
786                                                                     \\n\\n\
787 (Note that most of the images it finds are text, and not pictures.      \
788 This is because most of the web is pictures of text.  Which is pretty   \
789 sad.)  Written by Jamie Zawinski.",
790 "*hacks.vidwhacker.name: VidWhacker",
791 "*hacks.vidwhacker.documentation:                                       \
792 This is actually just a shell script that grabs a frame of video from   \
793 the system's video input, and then uses some PBM filters (chosen at     \
794 random) to manipulate and recombine the video frame in various ways     \
795 (edge detection, subtracting the image from a rotated version of        \
796 itself, etc.)  Then it displays that image for a few seconds, and       \
797 does it again.  This works really well if you just feed broadcast       \
798 television into it.                                                     \
799                                                                     \\n\\n\
800 Currently, the three lines of the script that actually grab the         \
801 source picture are SGI specific, but it should be trivial to adapt it   \
802 to work on other systems that can grab video (please send me the        \
803 changes if you do this...)",
804 "*hacks.rocks.documentation:                                            \
805 This draws an animation of flight through an asteroid field, with       \
806 changes in rotation and direction.  It can also display 3D              \
807 separations for red/blue glasses!  Mostly written by Jamie Zawinski.",
808 "*hacks.bubbles.documentation:                                          \
809 This simulates the kind of bubble formation that happens when water     \
810 boils:small bubbles appear, and as they get closer to each other,       \
811 they combine to form larger bubbles, which eventually pop.  Written     \
812 by James Macnicol.",
813 "*hacks.gears.documentation:                                            \
814 This draws a set of turning, interlocking gears, rotating in three      \
815 dimensions.  Another GL hack, by Danny Sung, Brian Paul, and Ed         \
816 Mackey.",
817 "*hacks.superquadrics.documentation:                                    \
818 Ed Mackey reports that he wrote the first version of this program in    \
819 BASIC on a Commodore 64 in 1987, as a 320x200 black and white           \
820 wireframe.  Now it is GL and has specular reflections.",
821 "*hacks.morph3d.name: Morph3D",
822 "*hacks.morph3d.documentation:                                          \
823 Another 3d shape-changing GL hack, by Marcelo Vianna.  It has the       \
824 same shiny-plastic feel as Superquadrics, as many computer-generated    \
825 objects do...",
826 "*hacks.cage.documentation:                                             \
827 This draws Escher's ``Impossible Cage,'' a 3d analog of a moebius       \
828 strip, and rotates it in three dimensions.  Written by Marcelo          \
829 Vianna.",
830 "*hacks.moebius.documentation:                                          \
831 Another M.  C.  Escher hack by Marcelo Vianna, this one draws           \
832 ``Moebius Strip II,'' a GL image of ants walking along the surface of   \
833 a moebius strip.",
834 "*hacks.stairs.documentation:                                           \
835 by Marcelo Vianna's third Escher GL hack, this one draws an             \
836 ``infinite'' staircase.",
837 "*hacks.pipes.documentation:                                            \
838 If you've ever been in the same room with a Windows NT machine,         \
839 you've probably seen this GL hack.  This version is by Marcelo          \
840 Vianna.",
841 "*hacks.sproingies.documentation:                                       \
842 Q-Bert meets Marble Madness!  Written by Ed Mackey.",
843 "*hacks.rubik.documentation:                                            \
844 Draws a Rubik's Cube that rotates in three dimensions and repeatedly    \
845 shuffles and solves itself.  Another fine GL hack by Marcelo Vianna.",
846 "*hacks.atlantis.documentation:                                         \
847 This is xfishtank writ large: a GL animation of a number of sharks,     \
848 dolphins, and whales.  The swimming motions are great. Originally       \
849 written by Mark Kilgard.",
850 "*hacks.lament.documentation:                                           \
851 Animates a simulation of Lemarchand's Box, repeatedly solving itself.   \
852 Requires OpenGL, and a machine with fast hardware support for texture   \
853 maps.  Warning: occasionally opens doors.  Written by Jamie Zawinski.",
854 "*hacks.bubble3d.name: Bubble3D",
855 "*hacks.bubble3d.documentation:                                         \
856 Draws a stream of rising, undulating 3D bubbles, rising toward the      \
857 top of the screen, with nice specular reflections. Written by Richard   \
858 Jones.",
859 "*hacks.glplanet.name: GLPlanet",
860 "*hacks.glplanet.documentation:                                         \
861 Draws a planet bouncing around in space.  Written by David Konerding.   \
862 The built-in image is a map of the earth (extracted from `xearth'),     \
863 but you can wrap any texture around the sphere, e.g., the planetary     \
864 textures that come with `ssystem'.",
865 "*hacks.pulsar.documentation:                                           \
866 Draws some intersecting planes, making use of alpha blending, fog,      \
867 textures, and mipmaps, plus a ``frames per second'' meter so that you   \
868 can tell how fast your graphics card is...  Requires OpenGL.  Written   \
869 by David Konerding.",
870 "*hacks.extrusion.documentation:                                                \
871 Draws various rotating extruded shapes that twist around, lengthen,     \
872 and turn inside out.  Created by David Konerding from the samples       \
873 that come with the GL Extrusion library by Linas Vepstas.",
874 "*hacks.sierpinski3d.name: Sierpinski3D",
875 "*hacks.sierpinski3d.documentation:                                     \
876 This draws the three-dimensional variant of the recursive Sierpinski    \
877 triangle fractal, using GL.  Written by Tim Robinson.",
878 "*hacks.ripples.documentation:                                          \
879 This draws rippling interference patterns like splashing water.         \
880 With the -water option, it manipulates your desktop image to look       \
881 like something is dripping into it.  Written by Tom Hammersley.",
882 "*hacks.xdaliclock.name: XDaliClock",
883 "*hacks.xdaliclock.documentation:                                       \
884 XDaliClock draws a large digital clock, the numbers of which change by  \
885 ``melting'' into their new shapes.  Written by Jamie Zawinski.  This    \
886 is not included with the XScreenSaver package, but if you don't have    \
887 it already, you can find it at <http://www.jwz.org/xdaliclock/>.",
888 "*hacks.xearth.documentation:                                           \
889 XEarth draws an image of the Earth, as seen from your favorite vantage  \
890 point in space, correctly shaded for the current position of the Sun.   \
891 Written by Kirk Johnson.  This is not included with the XScreenSaver    \
892 package, but if you don't have it already, you can find it at           \
893 <http://www.cs.colorado.edu/~tuna/xearth/>.",
894 "*hacks.ssystem.name: SSystem",
895 "*hacks.ssystem.documentation:                                          \
896 SSystem is a GL Solar System simulator.  It simulates flybys of Sun,    \
897 the nine planets and a few major satellites, with four camera modes.    \
898 Written by Raul Alonso.  This is not included with the XScreenSaver     \
899 package, but if you don't have it already, you can find it at           \
900 <http://www1.las.es/~amil/ssystem/>.",
901 "*hacks.xmountains.documentation:                                       \
902 XMountains generates realistic-looking fractal terrains of snow-capped  \
903 mountains near water, with either a top view or a side view.            \
904 Written by Stephen Booth.  This is not included with the XScreenSaver   \
905 package, but if you don't have it already, you can find it at           \
906 <http://www.epcc.ed.ac.uk/~spb/xmountains/>.",
907 "*hacks.xaos.name: XaoS",
908 "*hacks.xaos.documentation:                                             \
909 XaoS generates fast fly-through animations of the Mandelbrot and other  \
910 fractal sets.  Written by Thomas Marsh and Jan Hubicka.    This is not  \
911 included with the XScreenSaver package, but if you don't have it        \
912 already, you can find it at <http://limax.paru.cas.cz/~hubicka/XaoS/>.",
913 "*hacks.xfishtank.name: XFishTank",
914 "*hacks.xfishtank.documentation:                                                \
915 Fish!  This is not included with the XScreenSaver package, but if you   \
916 don't have it already, you can find it at                               \
917 <http://metalab.unc.edu/pub/Linux/X11/demos/>.",