56c3687e4d5fcf6b1198284a0e0f794ca561caf1
[xscreensaver] / driver / XScreenSaver_ad.h
1 "#error Do not run app-defaults files through xrdb!",
2 "#error That does not do what you might expect.",
3 "#error Put this file in /usr/lib/X11/app-defaults/XScreenSaver instead.",
4 "*timeout:              10",
5 "*cycle:                        10",
6 "*lockTimeout:          0",
7 "*passwdTimeout:                30",
8 "*nice:                 10",
9 "*lock:                 False",
10 "*lockVTs:              True",
11 "*verbose:              False",
12 "*timestamp:            False",
13 "*fade:                 True",
14 "*unfade:               False",
15 "*fadeSeconds:          3",
16 "*fadeTicks:            20",
17 "*splash:               True",
18 "*splashDuration:       5",
19 "*visualID:             default",
20 "*captureStderr:        True",
21 "*overlayTextForeground:        #FFFF00",
22 "*overlayTextBackground:        #000000",
23 "*overlayStderr:                True",
24 "*font:                 *-medium-r-*-140-*-m-*",
25 "*sgiSaverExtension:    True",
26 "*mitSaverExtension:    False",
27 "*xidleExtension:       True",
28 "*procInterrupts:       True",
29 "*demoCommand: xscreensaver-demo",
30 "*prefsCommand: xscreensaver-demo -prefs",
31 "*helpURL: http://www.jwz.org/xscreensaver/man.html",
32 "*loadURL: netscape -remote 'openURL(%s)' || netscape '%s'",
33 "*manualCommand: xterm +sb -fg black -bg gray75 -T '%s manual' \
34         -e /bin/sh -c 'man \"%s\" || read foo'",
35 "*dateFormat:           %d-%b-%y (%a); %I:%M %p",
36 "*installColormap:      True",
37 "*programs:                                                                   \
38                  \"Qix (solid)\"        qix -root -solid -delay 0 -segments 100     \\n\
39            \"Qix (transparent)\"        qix -root -count 4 -solid -transparent      \\n\
40                 \"Qix (linear)\"        qix -root -count 5 -solid -transparent        \
41                                   -linear -segments 250 -size 100           \\n\
42 - mono:            \"Qix (xor)\"        qix -root -linear -count 5 -size 200          \
43                                   -spread 30 -segments 75 -solid -xor       \\n\
44                                                                               \
45           \"Attraction (balls)\"        attraction -root -mode balls                \\n\
46           \"Attraction (lines)\"        attraction -root -mode lines -points 3        \
47                                   -segments 200                             \\n\
48 -          \"Attraction (poly)\"        attraction -root -mode polygons             \\n\
49         \"Attraction (splines)\"        attraction -root -mode splines -segments      \
50                                   300                                       \\n\
51         \"Attraction (orbital)\"        attraction -root -mode lines -radius 300      \
52                                   -orbit -vmult 0.5                         \\n\
53                                                                               \
54                                 pyro -root                                  \\n\
55                                 rocks -root                                 \\n\
56                                 helix -root                                 \\n\
57                                 pedal -root                                 \\n\
58                                 rorschach -root -offset 7                   \\n\
59                                 hopalong -root                              \\n\
60                                 greynetic -root                             \\n\
61                                 xroger -root                                \\n\
62                                 imsmap -root                                \\n\
63                                 slidescreen -root                           \\n\
64                                 decayscreen -root                           \\n\
65                                 jigsaw -root                                \\n\
66                                 blitspin -root -grab                        \\n\
67                                 slip -root                                  \\n\
68                                 distort -root                               \\n\
69                                 spotlight -root                             \\n\
70               \"Ripples (oily)\"        ripples -root -oily -light 2                \\n\
71               \"Ripples (stir)\"        ripples -root -oily -light 2 -stir          \\n\
72            \"Ripples (desktop)\"        ripples -root -water -light 6               \\n\
73                                 hypercube -root                             \\n\
74                                 hyperball -root                             \\n\
75                                 halo -root                                  \\n\
76                                 maze -root                                  \\n\
77                                 noseguy -root                               \\n\
78                                 flame -root                                 \\n\
79                                 lmorph -root                                \\n\
80                                 deco -root                                  \\n\
81                                 moire -root                                 \\n\
82                                 moire2 -root                                \\n\
83                                 lightning -root                             \\n\
84                                 strange -root                               \\n\
85                                 spiral -root                                \\n\
86                                 laser -root                                 \\n\
87                                 grav -root                                  \\n\
88                \"Grav (trails)\"        grav -root -trail -decay                    \\n\
89                                 drift -root                                 \\n\
90                                 ifs -root                                   \\n\
91                                 julia -root                                 \\n\
92                                 penrose -root                               \\n\
93                                 sierpinski -root                            \\n\
94                                 braid -root                                 \\n\
95                                 galaxy -root                                \\n\
96                                 bouboule -root                              \\n\
97                                 swirl -root                                 \\n\
98                                 flag -root                                  \\n\
99                                 sphere -root                                \\n\
100                                 forest -root                                \\n\
101                                 lisa -root                                  \\n\
102                                 lissie -root                                \\n\
103                                 goop -root -max-velocity 0.5 -elasticity      \
104                                   0.9                                       \\n\
105                                 starfish -root                              \\n\
106              \"Starfish (blob)\"        starfish -root -blob                        \\n\
107                                 munch -root                                 \\n\
108                                 fadeplot -root                              \\n\
109                                 coral -root -delay 0                        \\n\
110                                 mountain -root                              \\n\
111                                 triangle -root -delay 1                     \\n\
112                                 worm -root                                  \\n\
113                                 rotor -root                                 \\n\
114                                 ant -root                                   \\n\
115                                 demon -root                                 \\n\
116                                 loop -root                                  \\n\
117                                 vines -root                                 \\n\
118                                 kaleidescope -root                          \\n\
119                                 xjack -root                                 \\n\
120                                 xlyap -root -randomize                      \\n\
121                                 cynosure -root                              \\n\
122                                 flow -root                                  \\n\
123                                 epicycle -root                              \\n\
124                                 interference -root                          \\n\
125                                 truchet -root -randomize                    \\n\
126                                 bsod -root                                  \\n\
127                                 crystal -root                               \\n\
128                                 discrete -root                              \\n\
129                                 kumppa -root                                \\n\
130                                 rd-bomb -root                               \\n\
131             \"RD-Bomb (mobile)\"        rd-bomb -root -speed 1 -size 0.1            \\n\
132                                 sonar -root                                 \\n\
133                                 t3d -root                                   \\n\
134                                 penetrate -root                             \\n\
135                                 deluxe -root                                \\n\
136                                 compass -root                               \\n\
137                                 squiral -root                               \\n\
138                                 xflame -root                                \\n\
139                                 wander -root                                \\n\
140               \"Wander (spots)\"        wander -root -advance 0 -size 10 -circles     \
141                                   True -length 10000 -reset 100000          \\n\
142                                 critical -root                              \\n\
143                                 phosphor -root                              \\n\
144                                 xmatrix -root                               \\n\
145                                 petri -root -size 2 -count 20               \\n\
146                      \"Petri 2\"        petri -root -minlifespeed 0.02                \
147                                   -maxlifespeed 0.03 -minlifespan 1           \
148                                   -maxlifespan 1 -instantdeathchan 0          \
149                                   -minorchan 0 -anychan 0.3                 \\n\
150                                 shadebobs -root                             \\n\
151                                 ccurve -root                                \\n\
152                                 blaster -root                               \\n\
153                                 bumps -root                                 \\n\
154                                 xteevee -root                               \\n\
155                                 xspirograph -root                           \\n\
156                                 nerverot -root                              \\n\
157 -           \"NerveRot (dense)\"        nerverot -root -count 1000                  \\n\
158 -           \"NerveRot (thick)\"        nerverot -root -count 100 -line-width 4       \
159                                 -max-nerve-radius 0.8 -nervousness 0.5 -db  \\n\
160                                 xrayswarm -root                             \\n\
161   color:                        bubbles -root                               \\n\
162   default-n:                    webcollage -root                            \\n\
163   default-n:  \"WebCollage (whacked)\"                                        \
164                                 webcollage -root -filter                      \
165                                   'vidwhacker -stdin -stdout'               \\n\
166 - default-n:                    vidwhacker -root                            \\n\
167                                                                               \
168            GL:                  gears -root                                 \\n\
169            GL:                  superquadrics -root                         \\n\
170            GL:                  morph3d -root                               \\n\
171            GL:                  cage -root                                  \\n\
172            GL:                  moebius -root                               \\n\
173            GL:                  stairs -root                                \\n\
174            GL:                  pipes -root                                 \\n\
175            GL:                  sproingies -root                            \\n\
176            GL:                  rubik -root                                 \\n\
177            GL:                  atlantis -root                              \\n\
178            GL:                  lament -root                                \\n\
179            GL:                  bubble3d -root                              \\n\
180            GL:                  glplanet -root                              \\n\
181            GL:                  pulsar -root                                \\n\
182 -          GL:     \"Pulsar (textures)\"                                              \
183                                   pulsar -root -texture -mipmap               \
184                                   -texture_quality -light -fog              \\n\
185            GL:                  extrusion -root                             \\n\
186            GL:                  sierpinski3d -root                          \\n\
187            GL:                  gflux -root                                 \\n\
188                                                                               \
189 -                               xdaliclock -root -builtin3 -cycle           \\n\
190 - default-n:                    xearth -nofork -nostars -ncolors 50           \
191                                   -night 3 -wait 0 -timewarp 400.0 -pos       \
192                                   sunrel/38/-30                             \\n\
193 -                               ssystem -fullscreen :32                     \\n\
194 -                               xmountains -b -M -Z 0 -r 1                  \\n\
195 -       \"XMountains (top)\"    xmountains -b -M -Z 0 -r 1 -m               \\n\
196 -                               xaos -root -autopilot -incoloring -1          \
197                                   -nogui -outcoloring -1                    \\n\
198 -                               xfishtank -d -s                             \\n\
199 -                               xsnow                                       \\n\
200 -                               goban -root                                 \\n\
201 -                               electricsheep                               \\n",
202 "XScreenSaver.pointerPollTime:          5",
203 "XScreenSaver.initialDelay:             0",
204 "XScreenSaver.windowCreationTimeout:    30",
205 "XScreenSaver.bourneShell:              /bin/sh",
206 "*Dialog.headingFont:           *-times-bold-r-*-*-*-180-*-*-*-iso8859-1",
207 "*Dialog.bodyFont:              *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
208 "*Dialog.labelFont:             *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
209 "*Dialog.buttonFont:            *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
210 "*Dialog.dateFont:              *-courier-medium-r-*-*-*-80-*-*-*-iso8859-1",
211 "*Dialog.foreground:            #000000",
212 "*Dialog.background:            #BFBFBF",
213 "*Dialog.Button.foreground:     #000000",
214 "*Dialog.Button.background:     #D0D0D0",
215 "*Dialog.text.foreground:       #000000",
216 "*Dialog.text.background:       #FFFFFF",
217 "*Dialog.logo.foreground:       #FF0000",
218 "*Dialog.logo.background:       #FFFFFF",
219 "*Dialog.topShadowColor:                #E7E7E7",
220 "*Dialog.bottomShadowColor:     #737373",
221 "*Dialog.logo.width:            200",
222 "*Dialog.logo.height:           200",
223 "*Dialog.internalBorderWidth:   30",
224 "*Dialog.borderWidth:           1",
225 "*Dialog.shadowThickness:       4",
226 "*passwd.heading.label:         XScreenSaver %s",
227 "*passwd.body.label:            This display is locked.",
228 "*passwd.user.label:            User:",
229 "*passwd.passwd.label:          Password:",
230 "*passwd.passwdFont:            *-courier-medium-r-*-*-*-140-*-*-*-iso8859-1",
231 "*passwd.thermometer.width:     8",
232 "*splash.heading.label:         XScreenSaver %s",
233 "*splash.body.label:            Copyright Â© 1991-2000 by",
234 "*splash.body2.label:           Jamie Zawinski <jwz@jwz.org>",
235 "*splash.demo.label:            Demo",
236 "*splash.prefs.label:           Prefs",
237 "*splash.help.label:            Help",
238 "*fontList:                       *-helvetica-medium-r-*-*-*-120-*-*-*-iso8859-1",
239 "*demoDialog*label1.fontList:     *-helvetica-medium-r-*-*-*-140-*-*-*-iso8859-1",
240 "*cmdText.fontList:                 *-courier-medium-r-*-*-*-120-*-*-*-iso8859-1",
241 "*label0.fontList:                  *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
242 "XScreenSaver*doc.fontList:       *-helvetica-medium-r-*-*-*-100-*-*-*-iso8859-1",
243 "*foreground:                   #000000",
244 "*background:                   #C0C0C0",
245 "*XmTextField.foreground:       #000000",
246 "*XmTextField.background:       #FFFFFF",
247 "*list.foreground:              #000000",
248 "*list.background:              #FFFFFF",
249 "*ApplicationShell.title:       XScreenSaver",
250 "*warning.title:                        XScreenSaver",
251 "*warning_popup.title:          XScreenSaver",
252 "*allowShellResize:             True",
253 "*autoUnmanage:                 False",
254 "*menubar*file.labelString:     File",
255 "*menubar*file.mnemonic:                F",
256 "*file.blank.labelString:       Blank Screen Now",
257 "*file.blank.mnemonic:          B",
258 "*file.lock.labelString:                Lock Screen Now",
259 "*file.lock.mnemonic:           L",
260 "*file.kill.labelString:                Kill Daemon",
261 "*file.kill.mnemonic:           K",
262 "*file.restart.labelString:     Restart Daemon",
263 "*file.restart.mnemonic:                R",
264 "*file.exit.labelString:                Exit",
265 "*file.exit.mnemonic:           E",
266 "*menubar*edit.labelString:     Edit",
267 "*menubar*edit.mnemonic:                E",
268 "*edit.cut.labelString:         Cut",
269 "*edit.cut.mnemonic:            u",
270 "*edit.copy.labelString:                Copy",
271 "*edit.copy.mnemonic:           C",
272 "*edit.paste.labelString:       Paste",
273 "*edit.paste.mnemonic:          P",
274 "*menubar*help.labelString:     Help",
275 "*menubar*help.mnemonic:                H",
276 "*help.about.labelString:       About...",
277 "*help.about.mnemonic:          A",
278 "*help.docMenu.labelString:     Documentation...",
279 "*help.docMenu.mnemonic:                D",
280 "*demoTab.marginWidth:          10",
281 "*optionsTab.marginWidth:       10",
282 "*XmScrolledWindow.topOffset:   10",
283 "*XmScrolledWindow.leftOffset:  10",
284 "*demoTab.topOffset:            4",
285 "*form1.bottomOffset:           10",
286 "*form3.leftOffset:             10",
287 "*form3.rightOffset:            10",
288 "*frame.topOffset:              10",
289 "*frame.bottomOffset:           10",
290 "*enabled.topOffset:            10",
291 "*visLabel.topOffset:           10",
292 "*combo.topOffset:              10",
293 "*form4.bottomOffset:           4",
294 "*hr.bottomOffset:              4",
295 "*XmComboBox.marginWidth:       0",
296 "*XmComboBox.marginHeight:      0",
297 "*demo.marginWidth:             30",
298 "*demo.marginHeight:            4",
299 "*man.marginWidth:              10",
300 "*man.marginHeight:             4",
301 "*down.leftOffset:              40",
302 "*down.marginWidth:             4",
303 "*down.marginHeight:            4",
304 "*up.marginWidth:               4",
305 "*up.marginHeight:              4",
306 "*frame.traversalOn:            False",
307 "*list.automaticSelection:      True",
308 "*list.visibleItemCount:                20",
309 "*doc.columns:                  60",
310 "*combo.columns:                        11",
311 "*demoTab.labelString:          Graphics Demos",
312 "*optionsTab.labelString:       Screensaver Options",
313 "*down.labelString:             \\\\/ ",
314 "*up.labelString:               /\\\\ ",
315 "*frameLabel.labelString:       ",
316 "*cmdLabel.labelString:         Command Line:",
317 "*cmdLabel.alignment:           ALIGNMENT_BEGINNING",
318 "*enabled.labelString:          Enabled",
319 "*visLabel.labelString:         Visual:",
320 "*visLabel.alignment:           ALIGNMENT_END",
321 "*visLabel.leftOffset:          20",
322 "*demo.labelString:             Demo",
323 "*man.labelString:              Documentation...",
324 "*done.labelString:             Quit",
325 "*preferencesLabel.labelString: XScreenSaver Parameters",
326 "*timeoutLabel.labelString:     Saver Timeout",
327 "*cycleLabel.labelString:       Cycle Timeout",
328 "*fadeSecondsLabel.labelString: Fade Duration",
329 "*fadeTicksLabel.labelString:   Fade Ticks",
330 "*lockLabel.labelString:                Lock Timeout",
331 "*passwdLabel.labelString:      Password Timeout",
332 "*preferencesForm*XmTextField.columns:  8",
333 "*verboseToggle.labelString:    Verbose",
334 "*cmapToggle.labelString:       Install Colormap",
335 "*fadeToggle.labelString:       Fade Colormap",
336 "*unfadeToggle.labelString:     Unfade Colormap",
337 "*lockToggle.labelString:       Require Password",
338 "*OK.marginWidth:               30",
339 "*OK.marginHeight:              4",
340 "*OK.leftOffset:                        10",
341 "*OK.bottomOffset:              10",
342 "*Cancel.marginWidth:           30",
343 "*Cancel.marginHeight:          4",
344 "*Cancel.rightOffset:           10",
345 "*Cancel.bottomOffset:          10",
346 "*hacks.documentation.isInstalled: True",
347 "*hacks.qix.documentation:                                              \
348 This is the swiss army chainsaw of qix programs.  It bounces a series   \
349 of line segments around the screen, and uses variations on this basic   \
350 motion pattern to produce all sorts of different presentations: line    \
351 segments, filled polygons, overlapping translucent areas...  Written    \
352 by Jamie Zawinski.",
353 "*hacks.attraction.documentation:                                       \
354 Like qix, this uses a simple simple motion model to generate many       \
355 different display modes.  The control points attract each other up to   \
356 a certain distance, and then begin to repel each other.  The            \
357 attraction/repulsion is proportional to the distance between any two    \
358 particles, similar to the strong and weak nuclear forces.               \
359                                                                     \\n\\n\
360 One of the most interesting ways to watch this hack is simply as        \
361 bouncing balls, because their motions and interactions with each        \
362 other are so odd.  Sometimes two balls will get into a tight orbit      \
363 around each other, to be interrupted later by a third, or by the edge   \
364 of the screen.  It looks quite chaotic.                                 \
365                                                                     \\n\\n\
366 Written by Jamie Zawinski, based on Lisp code by John Pezaris.",
367 "*hacks.pyro.documentation:                                             \
368 Pyro draws exploding fireworks.  Blah blah blah.  Written by Jamie      \
369 Zawinski.",
370 "*hacks.helix.documentation:                                            \
371 This repeatedly generates spirally string-art-ish patterns.  Written    \
372 by Jamie Zawinski.",
373 "*hacks.pedal.documentation:                                            \
374 This is sort of a combination spirograph/string-art.  It generates a    \
375 large, complex polygon, and lets the X server do the bulk of the work   \
376 by giving it an even/odd winding rule.  Written by Dale Moore, based    \
377 on some ancient PDP-11 code.",
378 "*hacks.rorschach.documentation:                                                \
379 This generates random inkblot patterns.  The algorithm is deceptively   \
380 simple for how well it works; it merely walks a dot around the screen   \
381 randomly, and then reflects the image horizontally, vertically, or      \
382 both.  Any deep-seated neurotic tendencies which this program reveals   \
383 are your own problem.  Written by Jamie Zawinski.",
384 "*hacks.hopalong.documentation:                                         \
385 This draws lacy fractal patterns, based on iteration in the imaginary   \
386 plane, from a 1986 Scientific American article.  Mostly written by      \
387 Patrick Naughton.",
388 "*hacks.greynetic.documentation:                                                \
389 This draws random colored and stippled rectangles.  Written by Jamie    \
390 Zawinski.",
391 "*hacks.xroger.documentation:                                           \
392 The XScreenSaver logo. Don't you hate it?  So do I.  Would you like     \
393 to design a new logo for XScreenSaver?  If so, send jwz your            \
394 submissions.",
395 "*hacks.imsmap.name: IMSmap",
396 "*hacks.imsmap.documentation:                                           \
397 This generates random cloud-like patterns.  It looks quite different    \
398 in monochrome and color.  The basic idea is to take four points on      \
399 the edge of the image, and assign each a random ``elevation''.  Then    \
400 find the point between them, and give it a value which is the average   \
401 of the other four, plus some small random offset. Then coloration is    \
402 done based on elevation.                                                \
403                                                                     \\n\\n\
404 The color selection is done by binding the elevation to either hue,     \
405 saturation, or brightness, and assigning random values to the others.   \
406 The ``brightness'' mode tends to yield cloudlike patterns, and the      \
407 others tend to generate images that look like heat-maps or CAT-scans.   \
408 Written by Juergen Nickelsen and Jamie Zawinski.",
409 "*hacks.slidescreen.name: SlideScreen",
410 "*hacks.slidescreen.documentation:                                      \
411 This grabs an image of whatever is on your screen, divides it into a    \
412 grid, and then randomly shuffles the squares around as if it was one    \
413 of those annoying ``16-puzzle'' games, where there is a grid of         \
414 squares, one of which is missing.  I hate trying to solve those         \
415 puzzles, but watching one permute itself is more amusing.  Written by   \
416 Jamie Zawinski.",
417 "*hacks.decayscreen.name: DecayScreen",
418 "*hacks.decayscreen.documentation:                                      \
419 This grabs an image of whatever is on your screen, and makes it melt.   \
420 You've no doubt seen this effect before, but no screensaver would       \
421 really be complete without it.  It works best if there's something      \
422 colorful visible.  Warning, if the effect continues after the screen    \
423 saver is off, seek medical attention.  Written by David Wald and        \
424 Vivek Khera.                                                            \
425                                                                     \\n\\n\
426 A number of these screenhacks have the ability to take an image of      \
427 your desktop and manipulate it in some way.  On SGI systems, these      \
428 programs are able to (at random) pull their source image from the       \
429 system's video input instead!  This works nicely if you leave some      \
430 some random television station plugged in.",
431 "*hacks.jigsaw.documentation:                                           \
432 This grabs a screen image, carves it up into a jigsaw puzzle,           \
433 shuffles it, and then solves the puzzle.  This works especially well    \
434 when you feed it an external video signal instead of letting it grab    \
435 the screen image (actually, I guess this is generally true...)  When    \
436 it is grabbing a video image, it is sometimes pretty hard to guess      \
437 what the image is going to look like once the puzzle is solved.         \
438 Written by Jamie Zawinski.",
439 "*hacks.blitspin.name: BlitSpin",
440 "*hacks.blitspin.documentation:                                         \
441 The ``blitspin'' hack repeatedly rotates a bitmap by 90 degrees by      \
442 using logical operations: the bitmap is divided into quadrants, and     \
443 the quadrants are shifted clockwise.  Then the same thing is done       \
444 again with progressively smaller quadrants, except that all             \
445 sub-quadrants of a given size are rotated in parallel.  Written by      \
446 Jamie Zawinski based on some cool SmallTalk code seen in in Byte        \
447 Magazine in 1981.                                                       \
448                                                                     \\n\\n\
449 As you watch it, the image appears to dissolve into static and then     \
450 reconstitute itself, but rotated. You can provide the image to use,     \
451 as an XBM or XPM file, or tell it to grab a screen image and rotate     \
452 that.",
453 "*hacks.slip.documentation:                                             \
454 This program throws some random bits on the screen, then sucks them     \
455 through a jet engine and spews them out the other side.  To avoid       \
456 turning the image completely to mush, every now and then it will and    \
457 then it interjects some splashes of color into the scene, or go into    \
458 a spin cycle, or stretch the image like taffy, or (this is my           \
459 addition) grab an image of your current desktop to chew on.             \
460 Originally written by Scott Draves; whacked on by Jamie Zawinski.",
461 "*hacks.distort.documentation:                                          \
462 This hack grabs an image of the screen, and then lets a transparent     \
463 lens wander around the screen, magnifying whatever is underneath.       \
464 Written by Jonas Munsin.",
465 "*hacks.spotlight.documentation:                                                \
466 Draws a spotlight scanning across a black screen, illumnating the       \
467 underlying desktop when it passes.  Written by Rick Schultz.",
468 "*hacks.hypercube.documentation:                                                \
469 This displays 2D projections of the sequence of 3D objects which are    \
470 the projections of the 4D analog to the cube: as a square is composed   \
471 of four lines, each touching two others; and a cube is composed of      \
472 six squares, each touching four others; a hypercube is composed of      \
473 eight cubes, each touching six others.  To make it easier to            \
474 visualize the rotation, it uses a different color for the edges of      \
475 each face.  Don't think about it too long, or your brain will melt.     \
476 Written by Joe Keane, Fritz Mueller, and Jamie Zawinski.",
477 "*hacks.hyperball.documentation:                                                \
478 Hyperball is to hypercube as icosahedron is to cube: this displays      \
479 a 2D projection of the sequence of 3D objects which are the projections \
480 of the 4D analog to the icosahedron.  Written by Joe Keane.",
481 "*hacks.halo.documentation:                                             \
482 This draws trippy psychedelic circular patterns that hurt to look at.   \
483 It can also animate the control-points, but that takes a lot of CPU     \
484 and bandwidth.  Written by Jamie Zawinski.",
485 "*hacks.maze.documentation:                                             \
486 This is the ancient X maze demo, modified to work with xscreensaver.    \
487 It generates a random maze, then solves it with visual feedback.        \
488 Originally by Jim Randell; modified by a cast of thousands.",
489 "*hacks.noseguy.documentation:                                          \
490 A little man with a big nose wanders around your screen saying          \
491 things.  The things which he says can come from a file, or from an      \
492 external program like `zippy' or `fortune'.  This was extracted from    \
493 `xnlock' by Dan Heller.  Colorized by Jamie Zawinski.",
494 "*hacks.flame.documentation:                                            \
495 Another iterative fractal generator.  Written by Scott Draves.",
496 "*hacks.lmorph.name: LMorph",
497 "*hacks.lmorph.documentation:                                           \
498 This generates random spline-ish line drawings and morphs between       \
499 them.  Written by Sverre H.  Huseby and Glenn T.  Lines.",
500 "*hacks.deco.documentation:                                             \
501 This one subdivides and colors rectangles randomly.  It looks kind of   \
502 like Brady-Bunch-era rec-room wall paneling.  (Raven says: ``this       \
503 screensaver is ugly enough to peel paint.'')  Written by Jamie          \
504 Zawinski, inspired by Java code by Michael Bayne.",
505 "*hacks.moire.documentation:                                            \
506 This one draws cool circular interference patterns.  Most of the        \
507 circles you see aren't explicitly rendered, but show up as a result     \
508 of interactions between the other pixels that were drawn.  Written by   \
509 Jamie Zawinski, inspired by Java code by Michael Bayne.  As he          \
510 pointed out, the beauty of this one is that the heart of the display    \
511 algorithm can be expressed with just a pair of loops and a handful of   \
512 arithmetic, giving it a high ``display hack metric''.",
513 "*hacks.moire2.documentation:                                           \
514 Another example of the fun you can have with moire                      \
515 interference patterns; this hack generates fields of concentric         \
516 circles or ovals, and combines the planes with various operations.      \
517 The planes are moving independently of one another, causing the         \
518 interference lines to ``spray.''  Written by Jamie Zawinski.",
519 "*hacks.lightning.documentation:                                                \
520 This one draws crackling fractal lightning bolts.  It's simple,         \
521 direct, and to the point.  If only it had sound... Written by Keith     \
522 Romberg.",
523 "*hacks.strange.documentation:                                          \
524 This draws strange attractors: it's a colorful,                         \
525 unpredictably-animating field of dots that swoops and twists around.    \
526 The motion is very nice.  Written by Massimino Pascal.",
527 "*hacks.spiral.documentation:                                           \
528 Moving circular patterns, by Peter Schmitzberger.  Moving circular      \
529 patterns means moire; interference patterns, of course.",
530 "*hacks.laser.documentation:                                            \
531 Moving radiating lines, that look vaguely like scanning laser beams.    \
532 Written by Pascal Pensa.  (Frankie say: relax.)",
533 "*hacks.grav.documentation:                                             \
534 This program draws a simple orbital simulation.  If you turn on         \
535 trails, it looks kind of like a cloud-chamber photograph.  Written      \
536 by Greg Bowering.",
537 "*hacks.drift.documentation:                                            \
538 How could one possibly describe this except as ``drifting recursive     \
539 fractal cosmic flames?''  Another fine hack from the Scott Draves       \
540 collection of fine hacks.",
541 "*hacks.ifs.name: IFS",
542 "*hacks.ifs.documentation:                                              \
543 This one draws spinning, colliding iterated-function-system images.     \
544 Written by Massimino Pascal.",
545 "*hacks.julia.documentation:                                            \
546 This one draws spinning, animating (are you detecting a pattern here    \
547 yet?)  explorations of the Julia set. You've probably seen static       \
548 images of this fractal form before, but it's a lot of fun to watch in   \
549 motion as well.  One interesting thing is that there is a small         \
550 swinging dot passing in front of the image, which indicates the         \
551 control point from which the rest of the image was generated.           \
552 Written by Sean McCullough.",
553 "*hacks.penrose.documentation:                                          \
554 Draws quasiperiodic tilings; think of the implications on modern        \
555 formica technology.  Written by Timo Korvola.                           \
556                                                                     \\n\\n\
557 In April 1997, Sir Roger Penrose, a British math professor who has      \
558 worked with Stephen Hawking on such topics as relativity, black         \
559 holes, and whether time has a beginning, filed a                        \
560 copyright-infringement lawsuit against the Kimberly-Clark               \
561 Corporation, which Penrose said copied a pattern he created (a          \
562 pattern demonstrating that ``a nonrepeating pattern could exist in      \
563 nature'') for its Kleenex quilted toilet paper. Penrose said he         \
564 doesn't like litigation but, ``When it comes to the population of       \
565 Great Britain being invited by a multinational to wipe their bottoms    \
566 on what appears to be the work of a Knight of the Realm, then a last    \
567 stand must be taken.''                                                  \
568                                                                     \\n\\n\
569 As reported by News of the Weird #491, 4-jul-1997.",
570 "*hacks.sierpinski.documentation:                                       \
571 This draws the two-dimensional variant of the recursive Sierpinski      \
572 triangle fractal.  Written by Desmond Daignault.",
573 "*hacks.braid.documentation:                                            \
574 Draws random color-cycling inter-braided concentric circles.  Written   \
575 by John Neil.",
576 "*hacks.galaxy.documentation:                                           \
577 This draws spinning galaxies, which then collide and scatter their      \
578 stars to the, uh, four winds or something.  Originally an Amiga         \
579 program by Uli Siegmund.",
580 "*hacks.bouboule.documentation:                                         \
581 This draws what looks like a spinning, deforming baloon with            \
582 varying-sized spots painted on its invisible surface.  Written by       \
583 Jeremie Petit.",
584 "*hacks.swirl.documentation:                                            \
585 More flowing, swirly patterns. This version is by M.  Dobie and R.      \
586 Taylor, but you might have seen a Mac program similar to this called    \
587 FlowFazer.  There is also a cool Java applet of a similar concept",
588 "*hacks.flag.documentation:                                             \
589 This draws a waving colored flag, that undulates its way around the     \
590 screen.  The trick is the flag can contain arbitrary text and images.   \
591 By default, it displays either the current system name and OS           \
592 type, or a picture of ``Bob,'' but you can replace the text or the      \
593 image with a command-line option.  Written by Charles Vidal and Jamie   \
594 Zawinski.",
595 "*hacks.sphere.documentation:                                           \
596 Another of the classic screenhacks of the distant past, this one        \
597 draws shaded spheres in multiple colors.  This hack traces its          \
598 lineage back to Tom Duff in 1982.",
599 "*hacks.forest.documentation:                                           \
600 This draws fractal trees.  Written by Peter Baumung.  Everybody loves   \
601 fractals, right?",
602 "*hacks.lisa.documentation:                                             \
603 This draws Lisajous loops, by Caleb Cullen.  Remember that device       \
604 they had the Phantom Zone prisoners in during their trial in            \
605 Superman?  I think that was one of these.",
606 "*hacks.lissie.documentation:                                           \
607 Another Lissajous figure.  This one draws the progress of circular      \
608 shapes along a path.  Written by Alexander Jolk.",
609 "*hacks.goop.documentation:                                             \
610 This draws set of animating, transparent, amoeba-like blobs.  The       \
611 blobs change shape as they wander around the screen, and they are       \
612 translucent, so you can see the lower blobs through the higher ones,    \
613 and when one passes over another, their colors merge.  Written by       \
614 Jamie Zawinski.  I got the idea for this from a cool mouse pad I        \
615 have, which achieves the same kind of effect in real life by having     \
616 several layers plastic with colored oil between them.  Written by       \
617 Jamie Zawinski.",
618 "*hacks.starfish.documentation:                                         \
619 This generates a sequence of undulating, throbbing, star-like           \
620 patterns which pulsate, rotate, and turn inside out.  Another display   \
621 mode uses these shapes to lay down a field of colors, which are then    \
622 cycled.  The motion is very organic.  Written by Jamie Zawinski.",
623 "*hacks.munch.documentation:                                          \\n\
624         DATAI 2                                                       \\n\
625         ADDB 1,2                                                      \\n\
626         ROTC 2,-22                                                    \\n\
627         XOR 1,2                                                       \\n\
628         JRST .-4                                                      \\n\
629                                                                       \\n\
630 As reported by HAKMEM, in 1962, Jackson Wright wrote the above PDP-1    \
631 code. That code still lives on in this screenhack, some 35 years        \
632 later.  The number of lines of enclosing code has increased             \
633 substantially, however.  This version is by Tim Showalter.",
634 "*hacks.fadeplot.name: FadePlot",
635 "*hacks.fadeplot.documentation:                                         \
636 Draws what looks like a waving ribbon following a sinusoidal path.      \
637 Written by Bas van Gaalen and Charles Vidal.",
638 "*hacks.coral.documentation:                                            \
639 Simulates coral growth, albeit somewhat slowly.  This image doesn't     \
640 really do it justice.  Written by Frederick Roeber.",
641 "*hacks.mountain.documentation:                                         \
642 Generates random 3d plots that look vaguely mountainous.  Written by    \
643 Pascal Pensa.",
644 "*hacks.triangle.documentation:                                         \
645 Generates random mountain ranges using iterative subdivision of         \
646 triangles.  Written by Tobias Gloth.",
647 "*hacks.worm.documentation:                                             \
648 An ancient xlock hack that draws multicolored worms that crawl around   \
649 the screen.  Written by Brad Taylor, Dave Lemke, Boris Putanec, and     \
650 Henrik Theiling.",
651 "*hacks.rotor.documentation:                                            \
652 Another ancient xlock demo, this one by Tom Lawrence.  It draws a       \
653 line segment moving along a complex spiraling curve.  I tweaked this    \
654 to generate curvier lines, but still frames of it don't look like       \
655 much.",
656 "*hacks.ant.documentation:                                              \
657 A cellular automaton that is really a two-dimensional Turing machine:   \
658 as the heads (``ants'') walk along the screen, they change pixel        \
659 values in their path.  Then, as they pass over changed pixels, their    \
660 behavior is influenced.  Written by David Bagley.",
661 "*hacks.demon.documentation:                                            \
662 A cellular automaton that starts with a random field, and organizes     \
663 it into stripes and spirals.  Written by David Bagley.",
664 "*hacks.loop.documentation:                                             \
665 This one produces loop-shaped colonies that spawn, age, and             \
666 eventually die.  Written by David Bagley.",
667 "*hacks.vines.documentation:                                            \
668 This one generates a continuous sequence of small, curvy geometric      \
669 patterns.  It scatters them around your screen until it fills up,       \
670 then it clears the screen and starts over.  Written by Tracy Camp and   \
671 David Hansen.",
672 "*hacks.kaleidescope.documentation:                                     \
673 Another clone of an ancient meme, consisting largely of frenetic        \
674 rotational motion of colored lines.  This one is by Ron Tapia.  The     \
675 motion is nice, but I think it needs more solids, or perhaps just       \
676 brighter colors.  More variations in the rotational speed might help,   \
677 too.",
678 "*hacks.xjack.documentation:                                            \
679 This program behaves schizophrenically and makes a lot of typos.        \
680 Written by Jamie Zawinski.  If you haven't seen Stanley Kubrick's       \
681 masterpiece, ``The Shining,'' you won't get it.  Those who have         \
682 describe this hack as ``inspired.''",
683 "*hacks.xlyap.documentation:                                            \
684 This generates pretty fractal pictures by doing funky math involving    \
685 the ``Lyapunov exponent.''  It has a cool interactive mode, too.        \
686 Written by Ron Record.",
687 "*hacks.cynosure.documentation:                                         \
688 A hack similar to `greynetic', but less frenetic.  The first            \
689 implementation was by Stephen Linhart; then Ozymandias G. Desiderata    \
690 wrote a Java applet clone.  That clone was discovered by Jamie          \
691 Zawinski, and ported to C for inclusion here.",
692 "*hacks.flow.documentation:                                             \
693 Another series of strange attractors: a flowing series of points,       \
694 making strange rotational shapes.  Written by Jeff Butterworth.",
695 "*hacks.epicycle.documentation:                                         \
696 This program draws the path traced out by a point on the edge of a      \
697 circle.  That circle rotates around a point on the rim of another       \
698 circle, and so on, several times. These were the basis for the          \
699 pre-heliocentric model of planetary motion.  Written by James           \
700 Youngman.",
701 "*hacks.interference.documentation:                                     \
702 Another color-field hack, this one works by computing decaying          \
703 sinusoidal waves, and allowing them to interfere with each other as     \
704 their origins move.  Written by Hannu Mallat.",
705 "*hacks.truchet.documentation:                                          \
706 This draws line- and arc-based Truchet patterns that tile the screen.   \
707 Written by Adrian Likins.",
708 "*hacks.bsod.name: BSOD",
709 "*hacks.bsod.documentation:                                             \
710 BSOD stands for ``Blue Screen of Death.''  The finest in personal       \
711 computer emulation, this hack simulates popular screen savers from a    \
712 number of less robust operating systems.  Written by Jamie Zawinski.",
713 "*hacks.crystal.documentation:                                          \
714 Moving polygons, similar to a kaleidescope (more like a kaleidescope    \
715 than the hack called `kaleid,' actually.) This one by Jouk Jansen.",
716 "*hacks.discrete.documentation:                                         \
717 More ``discrete map'' systems, including new variants of Hopalong and   \
718 Julia, and a few others.  Written by Tim Auckland.",
719 "*hacks.kumppa.documentation:                                           \
720 Spiraling, spinning, and very, very fast splashes of color rush         \
721 toward the screen.  Written by Teemu Suutari.",
722 "*hacks.rd-bomb.name: RD-Bomb",
723 "*hacks.rd-bomb.documentation:                                          \
724 Another variation of the `Bomb' program by Scott Draves.  This draws    \
725 a grid of growing square-like shapes that, once they overtake each      \
726 other, react in unpredictable ways.  ``RD'' stands for                  \
727 reaction-diffusion.",
728 "*hacks.sonar.documentation:                                            \
729 This program draws a simulation of a sonar screen.  Written by          \
730 default, it displays a random assortment of ``bogies'' on the screen,   \
731 but if compiled properly, it can ping (pun intended) your local         \
732 network, and actually plot the proximity of the other hosts on your     \
733 network to you.  It would be easy to make it monitor other sources of   \
734 data, too.  (Processes?  Active network connections?  CPU usage per     \
735 user?)  Written by Stephen Martin.",
736 "*hacks.t3d.name: T3D",
737 "*hacks.t3d.documentation:                                              \
738 This draws a working analog clock composed of floating, throbbing       \
739 bubbles.  Written by Bernd Paysan.",
740 "*hacks.penetrate.documentation:                                                \
741 This hack simulates the classic arcade game Missile Command.  Written   \
742 by Adam Miller.",
743 "*hacks.deluxe.documentation:                                           \
744 This draws a pulsing sequence of stars, circles, and lines.  It would   \
745 look better if it was faster, but as far as I can tell, there is no     \
746 way to make this be both: fast, and flicker-free.  Yet another reason   \
747 X sucks.  Written by Jamie Zawinski.",
748 "*hacks.compass.documentation:                                          \
749 This draws a compass, with all elements spinning about randomly, for    \
750 that ``lost and nauseous'' feeling. Written by Jamie Zawinski.",
751 "*hacks.squiral.documentation:                                          \
752 Draws a set of interacting, square-spiral-producing automata.  The      \
753 spirals grow outward until they hit something, then they go around      \
754 it.  Written by Jeff Epler.",
755 "*hacks.xflame.documentation:                                           \
756 Draws a simulation of pulsing fire.  It can also take an arbitrary      \
757 image and set it on fire too.  Written by Carsten Haitzler, hacked on   \
758 by many others.",
759 "*hacks.wander.documentation:                                           \
760 Draws a colorful random-walk, in various forms.  Written by Rick        \
761 Campbell.",
762 "*hacks.critical.documentation:                                         \
763 Draws a system of self-organizing lines.  It starts out as random       \
764 squiggles, but after a few iterations, order begins to appear.          \
765 Written by Martin Pool.",
766 "*hacks.phosphor.documentation:                                         \
767 Draws a simulation of an old terminal, with large pixels and            \
768 long-sustain phosphor. It can run any program as a source of the text   \
769 it displays.  Written by Jamie Zawinski.",
770 "*hacks.xmatrix.documentation:                                          \
771 A rendition of the text scrolls seen in the movie ``The Matrix.''       \
772 Written by Jamie Zawinski.",
773 "*hacks.petri.documentation:                                            \
774 This simulates colonies of mold growing in a petri dish.  Growing       \
775 colored circles overlap and leave spiral interference in their wake.    \
776 Written by Dan Bornstein.",
777 "*hacks.shadebobs.name: ShadeBobs",
778 "*hacks.shadebobs.documentation:                                                \
779 This draws smoothly-shaded oscilating oval patterns, that look          \
780 something like vapor trails or neon tubes.  Written by Shane Smit.",
781 "*hacks.ccurve.name: C Curve",
782 "*hacks.ccurve.documentation:                                           \
783 Generates self-similar linear fractals, including the classic ``C       \
784 Curve.''  Written by Rick Campbell.",
785 "*hacks.blaster.documentation:                                          \
786 Draws a simulation of flying space-combat robots (cleverly disguised    \
787 as colored circles) doing battle in front of a moving star field.       \
788 Written by Jonathan Lin.",
789 "*hacks.bumps.documentation:                                            \
790 A bit like `Spotlight', except that instead of merely exposing part     \
791 of your desktop, it creates a bump map from it.  Basically, it          \
792 3D-izes a roaming section of your desktop, based on color intensity.    \
793 Written by Shane Smit.",
794 "*hacks.xteevee.name: XTeeVee",
795 "*hacks.xteevee.documentation:                                          \
796 XTeeVee simulates various television problems, including static,        \
797 loss of vertical hold, and a test pattern.  By Greg Knauss.",
798 "*hacks.xspirograph.name: XSpiroGraph",
799 "*hacks.xspirograph.documentation:                                      \
800 Simulates that pen-in-nested-plastic-gears toy from your childhood.     \
801 By Rohit Singh.",
802 "*hacks.nerverot.name: NerveRot",
803 "*hacks.nerverot.documentation:                                          \
804 Draws a rolling tube, composed of nervously vibrating squiggles.        \
805 By Dan Bornstein.",
806 "*hacks.webcollage.name: WebCollage",
807 "*hacks.webcollage.documentation:                                       \
808 This program makes collages out of random images pulled off of the      \
809 World Wide Web.  It finds these images by doing random web searches,    \
810 and then extracting images from the returned pages.  It can also be     \
811 set up to filter the images through the `VidWhacker' program, above,    \
812 which looks really great.                                               \
813                                                                     \\n\\n\
814 (Note that most of the images it finds are text, and not pictures.      \
815 This is because most of the web is pictures of text.  Which is pretty   \
816 sad.)  Written by Jamie Zawinski.",
817 "*hacks.vidwhacker.name: VidWhacker",
818 "*hacks.vidwhacker.documentation:                                       \
819 This is actually just a shell script that grabs a frame of video from   \
820 the system's video input, and then uses some PBM filters (chosen at     \
821 random) to manipulate and recombine the video frame in various ways     \
822 (edge detection, subtracting the image from a rotated version of        \
823 itself, etc.)  Then it displays that image for a few seconds, and       \
824 does it again.  This works really well if you just feed broadcast       \
825 television into it.                                                     \
826                                                                     \\n\\n\
827 Currently, the three lines of the script that actually grab the         \
828 source picture are SGI specific, but it should be trivial to adapt it   \
829 to work on other systems that can grab video (please send me the        \
830 changes if you do this...)",
831 "*hacks.rocks.documentation:                                            \
832 This draws an animation of flight through an asteroid field, with       \
833 changes in rotation and direction.  It can also display 3D              \
834 separations for red/blue glasses!  Mostly written by Jamie Zawinski.",
835 "*hacks.bubbles.documentation:                                          \
836 This simulates the kind of bubble formation that happens when water     \
837 boils:small bubbles appear, and as they get closer to each other,       \
838 they combine to form larger bubbles, which eventually pop.  Written     \
839 by James Macnicol.",
840 "*hacks.gears.documentation:                                            \
841 This draws a set of turning, interlocking gears, rotating in three      \
842 dimensions.  Another GL hack, by Danny Sung, Brian Paul, and Ed         \
843 Mackey.",
844 "*hacks.superquadrics.documentation:                                    \
845 Ed Mackey reports that he wrote the first version of this program in    \
846 BASIC on a Commodore 64 in 1987, as a 320x200 black and white           \
847 wireframe.  Now it is GL and has specular reflections.",
848 "*hacks.morph3d.name: Morph3D",
849 "*hacks.morph3d.documentation:                                          \
850 Another 3d shape-changing GL hack, by Marcelo Vianna.  It has the       \
851 same shiny-plastic feel as Superquadrics, as many computer-generated    \
852 objects do...",
853 "*hacks.cage.documentation:                                             \
854 This draws Escher's ``Impossible Cage,'' a 3d analog of a moebius       \
855 strip, and rotates it in three dimensions.  Written by Marcelo          \
856 Vianna.",
857 "*hacks.moebius.documentation:                                          \
858 Another M.  C.  Escher hack by Marcelo Vianna, this one draws           \
859 ``Moebius Strip II,'' a GL image of ants walking along the surface of   \
860 a moebius strip.",
861 "*hacks.stairs.documentation:                                           \
862 by Marcelo Vianna's third Escher GL hack, this one draws an             \
863 ``infinite'' staircase.",
864 "*hacks.pipes.documentation:                                            \
865 If you've ever been in the same room with a Windows NT machine,         \
866 you've probably seen this GL hack.  This version is by Marcelo          \
867 Vianna.",
868 "*hacks.sproingies.documentation:                                       \
869 Q-Bert meets Marble Madness!  Written by Ed Mackey.",
870 "*hacks.rubik.documentation:                                            \
871 Draws a Rubik's Cube that rotates in three dimensions and repeatedly    \
872 shuffles and solves itself.  Another fine GL hack by Marcelo Vianna.",
873 "*hacks.atlantis.documentation:                                         \
874 This is xfishtank writ large: a GL animation of a number of sharks,     \
875 dolphins, and whales.  The swimming motions are great. Originally       \
876 written by Mark Kilgard.",
877 "*hacks.lament.documentation:                                           \
878 Animates a simulation of Lemarchand's Box, repeatedly solving itself.   \
879 Requires OpenGL, and a machine with fast hardware support for texture   \
880 maps.  Warning: occasionally opens doors.  Written by Jamie Zawinski.",
881 "*hacks.bubble3d.name: Bubble3D",
882 "*hacks.bubble3d.documentation:                                         \
883 Draws a stream of rising, undulating 3D bubbles, rising toward the      \
884 top of the screen, with nice specular reflections. Written by Richard   \
885 Jones.",
886 "*hacks.glplanet.name: GLPlanet",
887 "*hacks.glplanet.documentation:                                         \
888 Draws a planet bouncing around in space.  Written by David Konerding.   \
889 The built-in image is a map of the earth (extracted from `xearth'),     \
890 but you can wrap any texture around the sphere, e.g., the planetary     \
891 textures that come with `ssystem'.",
892 "*hacks.pulsar.documentation:                                           \
893 Draws some intersecting planes, making use of alpha blending, fog,      \
894 textures, and mipmaps, plus a ``frames per second'' meter so that you   \
895 can tell how fast your graphics card is...  Requires OpenGL.  Written   \
896 by David Konerding.",
897 "*hacks.extrusion.documentation:                                                \
898 Draws various rotating extruded shapes that twist around, lengthen,     \
899 and turn inside out.  Created by David Konerding from the samples       \
900 that come with the GL Extrusion library by Linas Vepstas.",
901 "*hacks.sierpinski3d.name: Sierpinski3D",
902 "*hacks.sierpinski3d.documentation:                                     \
903 This draws the three-dimensional variant of the recursive Sierpinski    \
904 triangle fractal, using GL.  Written by Tim Robinson and Jamie Zawinski.",
905 "*hacks.ripples.documentation:                                          \
906 This draws rippling interference patterns like splashing water.         \
907 With the -water option, it manipulates your desktop image to look       \
908 like something is dripping into it.  Written by Tom Hammersley.",
909 "*hacks.gflux.name: GFlux",
910 "*hacks.gflux.documentation:                                            \
911 Draws a rippling waves on a rotating wireframe grid, using GL.          \
912 Written by Josiah Pease.",
913 "*hacks.xrayswarm.name: XRaySwarm",
914 "*hacks.xrayswarm.documentation:                                        \
915 Draws a few swarms of critters flying around the screen, with nicely    \
916 faded color trails behind them.  Written by Chris Leger.",
917 "*hacks.xdaliclock.name: XDaliClock",
918 "*hacks.xdaliclock.documentation:                                       \
919 XDaliClock draws a large digital clock, the numbers of which change by  \
920 ``melting'' into their new shapes.  Written by Jamie Zawinski.  This    \
921 is not included with the XScreenSaver package, but if you don't have    \
922 it already, you can find it at <http://www.jwz.org/xdaliclock/>.",
923 "*hacks.xearth.documentation:                                           \
924 XEarth draws an image of the Earth, as seen from your favorite vantage  \
925 point in space, correctly shaded for the current position of the Sun.   \
926 Written by Kirk Johnson.  This is not included with the XScreenSaver    \
927 package, but if you don't have it already, you can find it at           \
928 <http://www.cs.colorado.edu/~tuna/xearth/>.",
929 "*hacks.ssystem.name: SSystem",
930 "*hacks.ssystem.documentation:                                          \
931 SSystem is a GL Solar System simulator.  It simulates flybys of Sun,    \
932 the nine planets and a few major satellites, with four camera modes.    \
933 Written by Raul Alonso.  This is not included with the XScreenSaver     \
934 package, but if you don't have it already, you can find it at           \
935 <http://www1.las.es/~amil/ssystem/>.",
936 "*hacks.xmountains.documentation:                                       \
937 XMountains generates realistic-looking fractal terrains of snow-capped  \
938 mountains near water, with either a top view or a side view.            \
939 Written by Stephen Booth.  This is not included with the XScreenSaver   \
940 package, but if you don't have it already, you can find it at           \
941 <http://www.epcc.ed.ac.uk/~spb/xmountains/>.                            \
942                                                                     \\n\\n\
943 Be sure to compile it with -DVROOT or it won't work right when launched \
944 by the xscreensaver daemon.",
945 "*hacks.xaos.name: XaoS",
946 "*hacks.xaos.documentation:                                             \
947 XaoS generates fast fly-through animations of the Mandelbrot and other  \
948 fractal sets.  Written by Thomas Marsh and Jan Hubicka.    This is not  \
949 included with the XScreenSaver package, but if you don't have it        \
950 already, you can find it at <http://limax.paru.cas.cz/~hubicka/XaoS/>.",
951 "*hacks.xfishtank.name: XFishTank",
952 "*hacks.xfishtank.documentation:                                                \
953 Fish!  This is not included with the XScreenSaver package, but if you   \
954 don't have it already, you can find it at                               \
955 <http://metalab.unc.edu/pub/Linux/X11/demos/>.",
956 "*hacks.xsnow.documentation:                                            \
957 Draws falling snow and the occasional tiny Santa.  By Rick Jansen.      \
958 You can find it at <http://www.euronet.nl/~rja/Xsnow/>.",
959 "*hacks.goban.documentation:                                            \
960 Replays historical games of go (aka wei-chi and baduk) on the screen.   \
961 By Scott Draves.  You can find it at <http://www.draves.org/goban/>.",
962 "*hacks.electricsheep.name: ElectricSheep",
963 "*hacks.electricsheep.documentation:                                    \
964 ElectricSheep is an xscreensaver module that displays mpeg video of     \
965 an animated fractal flame.  In the background, it contributes render    \
966 cycles to the next animation.  Periodically it uploades completed       \
967 frames to the server, where they are compressed for distribution to     \
968 all clients.                                                            \
969                                                                     \\n\\n\
970 This program is recommended only if you have a high bandwidth           \
971 connection to the Internet.                                             \
972                                                                     \\n\\n\
973 By Scott Draves.  You can find it at <http://www.electricsheep.org/>.   \
974 See that web site for configuration information.",