http://packetstormsecurity.org/UNIX/admin/xscreensaver-3.31.tar.gz
[xscreensaver] / driver / XScreenSaver_ad.h
1 "#error Do not run app-defaults files through xrdb!",
2 "#error That does not do what you might expect.",
3 "#error Put this file in /usr/lib/X11/app-defaults/XScreenSaver instead.",
4 "*timeout:              0:10:00",
5 "*cycle:                        0:10:00",
6 "*lockTimeout:          0:00:00",
7 "*passwdTimeout:                0:00:30",
8 "*dpmsEnabled:          False",
9 "*dpmsStandby:          2:00:00",
10 "*dpmsSuspend:          2:00:00",
11 "*dpmsOff:              4:00:00",
12 "*nice:                 10",
13 "*lock:                 False",
14 "*lockVTs:              True",
15 "*verbose:              False",
16 "*timestamp:            False",
17 "*fade:                 True",
18 "*unfade:               False",
19 "*fadeSeconds:          0:00:03",
20 "*fadeTicks:            20",
21 "*splash:               True",
22 "*splashDuration:       0:00:05",
23 "*visualID:             default",
24 "*captureStderr:        True",
25 "*overlayTextForeground:        #FFFF00",
26 "*overlayTextBackground:        #000000",
27 "*overlayStderr:                True",
28 "*font:                 *-medium-r-*-140-*-m-*",
29 "*sgiSaverExtension:    True",
30 "*mitSaverExtension:    False",
31 "*xidleExtension:       True",
32 "*procInterrupts:       True",
33 "*demoCommand: xscreensaver-demo",
34 "*prefsCommand: xscreensaver-demo -prefs",
35 "*helpURL: http://www.jwz.org/xscreensaver/man.html",
36 "*loadURL: netscape -remote 'openURL(%s)' || netscape '%s'",
37 "*manualCommand: xterm +sb -fg black -bg gray75 -T '%s manual' \
38         -e /bin/sh -c 'man \"%s\" || read foo'",
39 "*dateFormat:           %d-%b-%y (%a); %I:%M %p",
40 "*installColormap:      True",
41 "*programs:                                                                   \
42                  \"Qix (solid)\"        qix -root -solid -delay 0 -segments 100     \\n\
43            \"Qix (transparent)\"        qix -root -count 4 -solid -transparent      \\n\
44                 \"Qix (linear)\"        qix -root -count 5 -solid -transparent        \
45                                   -linear -segments 250 -size 100           \\n\
46 - mono:            \"Qix (xor)\"        qix -root -linear -count 5 -size 200          \
47                                   -spread 30 -segments 75 -solid -xor       \\n\
48                                                                               \
49           \"Attraction (balls)\"        attraction -root -mode balls                \\n\
50           \"Attraction (lines)\"        attraction -root -mode lines -points 3        \
51                                   -segments 200                             \\n\
52 -          \"Attraction (poly)\"        attraction -root -mode polygons             \\n\
53         \"Attraction (splines)\"        attraction -root -mode splines -segments      \
54                                   300                                       \\n\
55         \"Attraction (orbital)\"        attraction -root -mode lines -radius 300      \
56                                   -orbit -vmult 0.5                         \\n\
57                                                                               \
58                                 pyro -root                                  \\n\
59                                 rocks -root                                 \\n\
60                                 helix -root                                 \\n\
61                                 pedal -root                                 \\n\
62                                 rorschach -root -offset 7                   \\n\
63                                 hopalong -root                              \\n\
64                                 greynetic -root                             \\n\
65                                 imsmap -root                                \\n\
66                                 slidescreen -root                           \\n\
67                                 decayscreen -root                           \\n\
68                                 jigsaw -root                                \\n\
69                                 blitspin -root -grab                        \\n\
70                                 slip -root                                  \\n\
71                                 distort -root                               \\n\
72                                 spotlight -root                             \\n\
73               \"Ripples (oily)\"        ripples -root -oily -light 2                \\n\
74               \"Ripples (stir)\"        ripples -root -oily -light 2 -stir          \\n\
75            \"Ripples (desktop)\"        ripples -root -water -light 6               \\n\
76                                 hypercube -root                             \\n\
77                                 hyperball -root                             \\n\
78                                 halo -root                                  \\n\
79                                 maze -root                                  \\n\
80                                 noseguy -root                               \\n\
81                                 flame -root                                 \\n\
82                                 lmorph -root                                \\n\
83                                 deco -root                                  \\n\
84                                 moire -root                                 \\n\
85                                 moire2 -root                                \\n\
86                                 lightning -root                             \\n\
87                                 strange -root                               \\n\
88                                 spiral -root                                \\n\
89                                 laser -root                                 \\n\
90                                 grav -root                                  \\n\
91                \"Grav (trails)\"        grav -root -trail -decay                    \\n\
92                                 drift -root                                 \\n\
93                                 ifs -root                                   \\n\
94                                 julia -root                                 \\n\
95                                 penrose -root                               \\n\
96                                 sierpinski -root                            \\n\
97                                 braid -root                                 \\n\
98                                 galaxy -root                                \\n\
99                                 bouboule -root                              \\n\
100                                 swirl -root                                 \\n\
101                                 flag -root                                  \\n\
102                                 sphere -root                                \\n\
103                                 forest -root                                \\n\
104                                 lisa -root                                  \\n\
105                                 lissie -root                                \\n\
106                                 goop -root -max-velocity 0.5 -elasticity      \
107                                   0.9                                       \\n\
108                                 starfish -root                              \\n\
109              \"Starfish (blob)\"        starfish -root -blob                        \\n\
110                                 munch -root                                 \\n\
111                                 fadeplot -root                              \\n\
112                                 coral -root -delay 0                        \\n\
113                                 mountain -root                              \\n\
114                                 triangle -root -delay 1                     \\n\
115                                 worm -root                                  \\n\
116                                 rotor -root                                 \\n\
117                                 ant -root                                   \\n\
118                                 demon -root                                 \\n\
119                                 loop -root                                  \\n\
120                                 vines -root                                 \\n\
121                                 kaleidescope -root                          \\n\
122                                 xjack -root                                 \\n\
123                                 xlyap -root -randomize                      \\n\
124                                 cynosure -root                              \\n\
125                                 flow -root                                  \\n\
126                                 epicycle -root                              \\n\
127                                 interference -root                          \\n\
128                                 truchet -root -randomize                    \\n\
129                                 bsod -root                                  \\n\
130                                 crystal -root                               \\n\
131                                 discrete -root                              \\n\
132                                 kumppa -root                                \\n\
133                                 rd-bomb -root                               \\n\
134             \"RD-Bomb (mobile)\"        rd-bomb -root -speed 1 -size 0.1            \\n\
135                                 sonar -root                                 \\n\
136                                 t3d -root                                   \\n\
137                                 penetrate -root                             \\n\
138                                 deluxe -root                                \\n\
139                                 compass -root                               \\n\
140                                 squiral -root                               \\n\
141                                 xflame -root                                \\n\
142                                 wander -root                                \\n\
143               \"Wander (spots)\"        wander -root -advance 0 -size 10 -circles     \
144                                   True -length 10000 -reset 100000          \\n\
145                                 critical -root                              \\n\
146                                 phosphor -root                              \\n\
147                                 xmatrix -root                               \\n\
148                                 petri -root -size 2 -count 20               \\n\
149                      \"Petri 2\"        petri -root -minlifespeed 0.02                \
150                                   -maxlifespeed 0.03 -minlifespan 1           \
151                                   -maxlifespan 1 -instantdeathchan 0          \
152                                   -minorchan 0 -anychan 0.3                 \\n\
153                                 shadebobs -root                             \\n\
154                                 ccurve -root                                \\n\
155                                 blaster -root                               \\n\
156                                 bumps -root                                 \\n\
157                                 xteevee -root                               \\n\
158                                 xspirograph -root                           \\n\
159                                 nerverot -root                              \\n\
160 -           \"NerveRot (dense)\"        nerverot -root -count 1000                  \\n\
161 -           \"NerveRot (thick)\"        nerverot -root -count 100 -line-width 4       \
162                                 -max-nerve-radius 0.8 -nervousness 0.5 -db  \\n\
163                                 xrayswarm -root                             \\n\
164 -              \"Zoom (Fatbits)\"       zoom -root                                  \\n\
165                \"Zoom (Lenses)\"        zoom -root -lenses                          \\n\
166                                 rotzoomer -root                             \\n\
167 -          \"RotZoomer (mobile)\" rotzoomer -root -move                     \\n\
168 -          \"RotZoomer (sweep)\"  rotzoomer -root -sweep                            \\n\
169                                 whirlwindwarp -root                         \\n\
170   color:                        bubbles -root                               \\n\
171   default-n:                    webcollage -root                            \\n\
172   default-n:  \"WebCollage (whacked)\"                                        \
173                                 webcollage -root -filter                      \
174                                   'vidwhacker -stdin -stdout'               \\n\
175 - default-n:                    vidwhacker -root                            \\n\
176                                                                               \
177            GL:                  gears -root                                 \\n\
178            GL:  \"Gears (planetary)\" gears -root -planetary                \\n\
179            GL:                  superquadrics -root                         \\n\
180            GL:                  morph3d -root                               \\n\
181            GL:                  cage -root                                  \\n\
182            GL:                  moebius -root                               \\n\
183            GL:                  stairs -root                                \\n\
184            GL:                  pipes -root                                 \\n\
185            GL:                  sproingies -root                            \\n\
186            GL:                  rubik -root                                 \\n\
187            GL:                  atlantis -root                              \\n\
188            GL:                  lament -root                                \\n\
189            GL:                  bubble3d -root                              \\n\
190            GL:                  glplanet -root                              \\n\
191            GL:                  pulsar -root                                \\n\
192 -          GL:     \"Pulsar (textures)\"                                              \
193                                   pulsar -root -texture -mipmap               \
194                                   -texture_quality -light -fog              \\n\
195            GL:                  extrusion -root                             \\n\
196            GL:                  sierpinski3d -root                          \\n\
197            GL:                  gflux -root                                 \\n\
198            GL:                  stonerview -root                            \\n\
199            GL:                  starwars -root                              \\n\
200            GL:                  gltext -root                                \\n\
201            GL:  \"GLText (clock)\" gltext -text \"%A%n%d %b %Y%n%r\" -root          \\n\
202            GL:   \"Molecule\"           molecule -root                      \\n\
203            GL:   \"Molecule (lumpy)\"   molecule -root -no-bonds -no-labels \\n\
204            GL:                  dangerball -root                            \\n\
205                                                                               \
206 -                               xdaliclock -root -builtin3 -cycle           \\n\
207 - default-n:                    xearth -nofork -nostars -ncolors 50           \
208                                   -night 3 -wait 0 -timewarp 400.0 -pos       \
209                                   sunrel/38/-30                             \\n\
210 -                               ssystem -fullscreen :32                     \\n\
211 -                               xmountains -b -M -Z 0 -r 1                  \\n\
212 -       \"XMountains (top)\"    xmountains -b -M -Z 0 -r 1 -m               \\n\
213 -                               xaos -root -autopilot -incoloring -1          \
214                                   -nogui -outcoloring -1                    \\n\
215 -                               xfishtank -d -s                             \\n\
216 -                               xsnow                                       \\n\
217 -                               goban -root                                 \\n\
218 -                               electricsheep                               \\n\
219 -                               cosmos -root                                \\n",
220 "XScreenSaver.pointerPollTime:          0:00:05",
221 "XScreenSaver.initialDelay:             0:00:00",
222 "XScreenSaver.windowCreationTimeout:    0:00:30",
223 "XScreenSaver.bourneShell:              /bin/sh",
224 "*Dialog.headingFont:           *-times-bold-r-*-*-*-180-*-*-*-iso8859-1",
225 "*Dialog.bodyFont:              *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
226 "*Dialog.labelFont:             *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
227 "*Dialog.buttonFont:            *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
228 "*Dialog.dateFont:              *-courier-medium-r-*-*-*-80-*-*-*-iso8859-1",
229 "*Dialog.foreground:            #000000",
230 "*Dialog.background:            #BFBFBF",
231 "*Dialog.Button.foreground:     #000000",
232 "*Dialog.Button.background:     #D0D0D0",
233 "*Dialog.text.foreground:       #000000",
234 "*Dialog.text.background:       #FFFFFF",
235 "*passwd.thermometer.foreground:        #FF0000",
236 "*passwd.thermometer.background:        #FFFFFF",
237 "*Dialog.topShadowColor:                #E7E7E7",
238 "*Dialog.bottomShadowColor:     #737373",
239 "*Dialog.logo.width:            210",
240 "*Dialog.logo.height:           210",
241 "*Dialog.internalBorderWidth:   30",
242 "*Dialog.borderWidth:           1",
243 "*Dialog.shadowThickness:       4",
244 "*passwd.heading.label:         XScreenSaver %s",
245 "*passwd.body.label:            This display is locked.",
246 "*passwd.user.label:            User:",
247 "*passwd.passwd.label:          Password:",
248 "*passwd.passwdFont:            *-courier-medium-r-*-*-*-140-*-*-*-iso8859-1",
249 "*passwd.thermometer.width:     8",
250 "*splash.heading.label:         XScreenSaver %s",
251 "*splash.body.label:            Copyright Â© 1991-2001 by",
252 "*splash.body2.label:           Jamie Zawinski <jwz@jwz.org>",
253 "*splash.demo.label:            Demo",
254 "*splash.prefs.label:           Prefs",
255 "*splash.help.label:            Help",
256 "*fontList:                       *-helvetica-medium-r-*-*-*-120-*-*-*-iso8859-1",
257 "*demoDialog*label1.fontList:     *-helvetica-medium-r-*-*-*-140-*-*-*-iso8859-1",
258 "*cmdText.fontList:                 *-courier-medium-r-*-*-*-120-*-*-*-iso8859-1",
259 "*label0.fontList:                  *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1",
260 "XScreenSaver*doc.fontList:       *-helvetica-medium-r-*-*-*-100-*-*-*-iso8859-1",
261 "*foreground:                   #000000",
262 "*background:                   #C0C0C0",
263 "*XmTextField.foreground:       #000000",
264 "*XmTextField.background:       #FFFFFF",
265 "*list.foreground:              #000000",
266 "*list.background:              #FFFFFF",
267 "*ApplicationShell.title:       XScreenSaver",
268 "*warning.title:                        XScreenSaver",
269 "*warning_popup.title:          XScreenSaver",
270 "*allowShellResize:             True",
271 "*autoUnmanage:                 False",
272 "*menubar*file.labelString:     File",
273 "*menubar*file.mnemonic:                F",
274 "*file.blank.labelString:       Blank Screen Now",
275 "*file.blank.mnemonic:          B",
276 "*file.lock.labelString:                Lock Screen Now",
277 "*file.lock.mnemonic:           L",
278 "*file.kill.labelString:                Kill Daemon",
279 "*file.kill.mnemonic:           K",
280 "*file.restart.labelString:     Restart Daemon",
281 "*file.restart.mnemonic:                R",
282 "*file.exit.labelString:                Exit",
283 "*file.exit.mnemonic:           E",
284 "*menubar*edit.labelString:     Edit",
285 "*menubar*edit.mnemonic:                E",
286 "*edit.cut.labelString:         Cut",
287 "*edit.cut.mnemonic:            u",
288 "*edit.copy.labelString:                Copy",
289 "*edit.copy.mnemonic:           C",
290 "*edit.paste.labelString:       Paste",
291 "*edit.paste.mnemonic:          P",
292 "*menubar*help.labelString:     Help",
293 "*menubar*help.mnemonic:                H",
294 "*help.about.labelString:       About...",
295 "*help.about.mnemonic:          A",
296 "*help.docMenu.labelString:     Documentation...",
297 "*help.docMenu.mnemonic:                D",
298 "*demoTab.marginWidth:          10",
299 "*optionsTab.marginWidth:       10",
300 "*XmScrolledWindow.topOffset:   10",
301 "*XmScrolledWindow.leftOffset:  10",
302 "*demoTab.topOffset:            4",
303 "*form1.bottomOffset:           10",
304 "*form3.leftOffset:             10",
305 "*form3.rightOffset:            10",
306 "*frame.topOffset:              10",
307 "*frame.bottomOffset:           10",
308 "*enabled.topOffset:            10",
309 "*visLabel.topOffset:           10",
310 "*combo.topOffset:              10",
311 "*form4.bottomOffset:           4",
312 "*hr.bottomOffset:              4",
313 "*XmComboBox.marginWidth:       0",
314 "*XmComboBox.marginHeight:      0",
315 "*demo.marginWidth:             30",
316 "*demo.marginHeight:            4",
317 "*man.marginWidth:              10",
318 "*man.marginHeight:             4",
319 "*down.leftOffset:              40",
320 "*down.marginWidth:             4",
321 "*down.marginHeight:            4",
322 "*up.marginWidth:               4",
323 "*up.marginHeight:              4",
324 "*frame.traversalOn:            False",
325 "*list.automaticSelection:      True",
326 "*list.visibleItemCount:                20",
327 "*doc.columns:                  60",
328 "*combo.columns:                        11",
329 "*demoTab.labelString:          Graphics Demos",
330 "*optionsTab.labelString:       Screensaver Options",
331 "*down.labelString:             \\\\/ ",
332 "*up.labelString:               /\\\\ ",
333 "*frameLabel.labelString:       ",
334 "*cmdLabel.labelString:         Command Line:",
335 "*cmdLabel.alignment:           ALIGNMENT_BEGINNING",
336 "*enabled.labelString:          Enabled",
337 "*visLabel.labelString:         Visual:",
338 "*visLabel.alignment:           ALIGNMENT_END",
339 "*visLabel.leftOffset:          20",
340 "*demo.labelString:             Demo",
341 "*man.labelString:              Documentation...",
342 "*done.labelString:             Quit",
343 "*preferencesLabel.labelString: XScreenSaver Parameters",
344 "*timeoutLabel.labelString:     Saver Timeout",
345 "*cycleLabel.labelString:       Cycle Timeout",
346 "*fadeSecondsLabel.labelString: Fade Duration",
347 "*fadeTicksLabel.labelString:   Fade Ticks",
348 "*lockLabel.labelString:                Lock Timeout",
349 "*passwdLabel.labelString:      Password Timeout",
350 "*preferencesForm*XmTextField.columns:  8",
351 "*verboseToggle.labelString:    Verbose",
352 "*cmapToggle.labelString:       Install Colormap",
353 "*fadeToggle.labelString:       Fade Colormap",
354 "*unfadeToggle.labelString:     Unfade Colormap",
355 "*lockToggle.labelString:       Require Password",
356 "*OK.marginWidth:               30",
357 "*OK.marginHeight:              4",
358 "*OK.leftOffset:                        10",
359 "*OK.bottomOffset:              10",
360 "*Cancel.marginWidth:           30",
361 "*Cancel.marginHeight:          4",
362 "*Cancel.rightOffset:           10",
363 "*Cancel.bottomOffset:          10",
364 "*hacks.documentation.isInstalled: True",
365 "*hacks.qix.documentation:                                              \
366 This is the swiss army chainsaw of qix programs.  It bounces a series   \
367 of line segments around the screen, and uses variations on this basic   \
368 motion pattern to produce all sorts of different presentations: line    \
369 segments, filled polygons, overlapping translucent areas...  Written    \
370 by Jamie Zawinski.",
371 "*hacks.attraction.documentation:                                       \
372 Like qix, this uses a simple simple motion model to generate many       \
373 different display modes.  The control points attract each other up to   \
374 a certain distance, and then begin to repel each other.  The            \
375 attraction/repulsion is proportional to the distance between any two    \
376 particles, similar to the strong and weak nuclear forces.               \
377                                                                     \\n\\n\
378 One of the most interesting ways to watch this hack is simply as        \
379 bouncing balls, because their motions and interactions with each        \
380 other are so odd.  Sometimes two balls will get into a tight orbit      \
381 around each other, to be interrupted later by a third, or by the edge   \
382 of the screen.  It looks quite chaotic.                                 \
383                                                                     \\n\\n\
384 Written by Jamie Zawinski, based on Lisp code by John Pezaris.",
385 "*hacks.pyro.documentation:                                             \
386 Pyro draws exploding fireworks.  Blah blah blah.  Written by Jamie      \
387 Zawinski.",
388 "*hacks.helix.documentation:                                            \
389 This repeatedly generates spirally string-art-ish patterns.  Written    \
390 by Jamie Zawinski.",
391 "*hacks.pedal.documentation:                                            \
392 This is sort of a combination spirograph/string-art.  It generates a    \
393 large, complex polygon, and lets the X server do the bulk of the work   \
394 by giving it an even/odd winding rule.  Written by Dale Moore, based    \
395 on some ancient PDP-11 code.",
396 "*hacks.rorschach.documentation:                                                \
397 This generates random inkblot patterns.  The algorithm is deceptively   \
398 simple for how well it works; it merely walks a dot around the screen   \
399 randomly, and then reflects the image horizontally, vertically, or      \
400 both.  Any deep-seated neurotic tendencies which this program reveals   \
401 are your own problem.  Written by Jamie Zawinski.",
402 "*hacks.hopalong.documentation:                                         \
403 This draws lacy fractal patterns, based on iteration in the imaginary   \
404 plane, from a 1986 Scientific American article.  Mostly written by      \
405 Patrick Naughton.",
406 "*hacks.greynetic.documentation:                                                \
407 This draws random colored and stippled rectangles.  Written by Jamie    \
408 Zawinski.",
409 "*hacks.imsmap.name: IMSmap",
410 "*hacks.imsmap.documentation:                                           \
411 This generates random cloud-like patterns.  It looks quite different    \
412 in monochrome and color.  The basic idea is to take four points on      \
413 the edge of the image, and assign each a random ``elevation''.  Then    \
414 find the point between them, and give it a value which is the average   \
415 of the other four, plus some small random offset. Then coloration is    \
416 done based on elevation.                                                \
417                                                                     \\n\\n\
418 The color selection is done by binding the elevation to either hue,     \
419 saturation, or brightness, and assigning random values to the others.   \
420 The ``brightness'' mode tends to yield cloudlike patterns, and the      \
421 others tend to generate images that look like heat-maps or CAT-scans.   \
422 Written by Juergen Nickelsen and Jamie Zawinski.",
423 "*hacks.slidescreen.name: SlideScreen",
424 "*hacks.slidescreen.documentation:                                      \
425 This grabs an image of whatever is on your screen, divides it into a    \
426 grid, and then randomly shuffles the squares around as if it was one    \
427 of those annoying ``16-puzzle'' games, where there is a grid of         \
428 squares, one of which is missing.  I hate trying to solve those         \
429 puzzles, but watching one permute itself is more amusing.  Written by   \
430 Jamie Zawinski.",
431 "*hacks.decayscreen.name: DecayScreen",
432 "*hacks.decayscreen.documentation:                                      \
433 This grabs an image of whatever is on your screen, and makes it melt.   \
434 You've no doubt seen this effect before, but no screensaver would       \
435 really be complete without it.  It works best if there's something      \
436 colorful visible.  Warning, if the effect continues after the screen    \
437 saver is off, seek medical attention.  Written by David Wald and        \
438 Vivek Khera.                                                            \
439                                                                     \\n\\n\
440 A number of these screenhacks have the ability to take an image of      \
441 your desktop and manipulate it in some way.  On SGI systems, these      \
442 programs are able to (at random) pull their source image from the       \
443 system's video input instead!  This works nicely if you leave some      \
444 some random television station plugged in.",
445 "*hacks.jigsaw.documentation:                                           \
446 This grabs a screen image, carves it up into a jigsaw puzzle,           \
447 shuffles it, and then solves the puzzle.  This works especially well    \
448 when you feed it an external video signal instead of letting it grab    \
449 the screen image (actually, I guess this is generally true...)  When    \
450 it is grabbing a video image, it is sometimes pretty hard to guess      \
451 what the image is going to look like once the puzzle is solved.         \
452 Written by Jamie Zawinski.",
453 "*hacks.blitspin.name: BlitSpin",
454 "*hacks.blitspin.documentation:                                         \
455 The ``blitspin'' hack repeatedly rotates a bitmap by 90 degrees by      \
456 using logical operations: the bitmap is divided into quadrants, and     \
457 the quadrants are shifted clockwise.  Then the same thing is done       \
458 again with progressively smaller quadrants, except that all             \
459 sub-quadrants of a given size are rotated in parallel.  Written by      \
460 Jamie Zawinski based on some cool SmallTalk code seen in in Byte        \
461 Magazine in 1981.                                                       \
462                                                                     \\n\\n\
463 As you watch it, the image appears to dissolve into static and then     \
464 reconstitute itself, but rotated. You can provide the image to use,     \
465 as an XBM or XPM file, or tell it to grab a screen image and rotate     \
466 that.",
467 "*hacks.slip.documentation:                                             \
468 This program throws some random bits on the screen, then sucks them     \
469 through a jet engine and spews them out the other side.  To avoid       \
470 turning the image completely to mush, every now and then it will and    \
471 then it interjects some splashes of color into the scene, or go into    \
472 a spin cycle, or stretch the image like taffy, or (this is my           \
473 addition) grab an image of your current desktop to chew on.             \
474 Originally written by Scott Draves; whacked on by Jamie Zawinski.",
475 "*hacks.distort.documentation:                                          \
476 This hack grabs an image of the screen, and then lets a transparent     \
477 lens wander around the screen, magnifying whatever is underneath.       \
478 Written by Jonas Munsin.",
479 "*hacks.spotlight.documentation:                                                \
480 Draws a spotlight scanning across a black screen, illumnating the       \
481 underlying desktop when it passes.  Written by Rick Schultz.",
482 "*hacks.hypercube.documentation:                                                \
483 This displays 2D projections of the sequence of 3D objects which are    \
484 the projections of the 4D analog to the cube: as a square is composed   \
485 of four lines, each touching two others; and a cube is composed of      \
486 six squares, each touching four others; a hypercube is composed of      \
487 eight cubes, each touching six others.  To make it easier to            \
488 visualize the rotation, it uses a different color for the edges of      \
489 each face.  Don't think about it too long, or your brain will melt.     \
490 Written by Joe Keane, Fritz Mueller, and Jamie Zawinski.",
491 "*hacks.hyperball.documentation:                                                \
492 Hyperball is to hypercube as dodecahedron is to cube: this displays     \
493 a 2D projection of the sequence of 3D objects which are the projections \
494 of the 4D analog to the dodecahedron.  Written by Joe Keane.",
495 "*hacks.halo.documentation:                                             \
496 This draws trippy psychedelic circular patterns that hurt to look at.   \
497 It can also animate the control-points, but that takes a lot of CPU     \
498 and bandwidth.  Written by Jamie Zawinski.",
499 "*hacks.maze.documentation:                                             \
500 This is the ancient X maze demo, modified to work with xscreensaver.    \
501 It generates a random maze, then solves it with visual feedback.        \
502 Originally by Jim Randell; modified by a cast of thousands.",
503 "*hacks.noseguy.documentation:                                          \
504 A little man with a big nose wanders around your screen saying          \
505 things.  The things which he says can come from a file, or from an      \
506 external program like `zippy' or `fortune'.  This was extracted from    \
507 `xnlock' by Dan Heller.  Colorized by Jamie Zawinski.",
508 "*hacks.flame.documentation:                                            \
509 Another iterative fractal generator.  Written by Scott Draves.",
510 "*hacks.lmorph.name: LMorph",
511 "*hacks.lmorph.documentation:                                           \
512 This generates random spline-ish line drawings and morphs between       \
513 them.  Written by Sverre H.  Huseby and Glenn T.  Lines.",
514 "*hacks.deco.documentation:                                             \
515 This one subdivides and colors rectangles randomly.  It looks kind of   \
516 like Brady-Bunch-era rec-room wall paneling.  (Raven says: ``this       \
517 screensaver is ugly enough to peel paint.'')  Written by Jamie          \
518 Zawinski, inspired by Java code by Michael Bayne.",
519 "*hacks.moire.documentation:                                            \
520 This one draws cool circular interference patterns.  Most of the        \
521 circles you see aren't explicitly rendered, but show up as a result     \
522 of interactions between the other pixels that were drawn.  Written by   \
523 Jamie Zawinski, inspired by Java code by Michael Bayne.  As he          \
524 pointed out, the beauty of this one is that the heart of the display    \
525 algorithm can be expressed with just a pair of loops and a handful of   \
526 arithmetic, giving it a high ``display hack metric''.",
527 "*hacks.moire2.documentation:                                           \
528 Another example of the fun you can have with moire                      \
529 interference patterns; this hack generates fields of concentric         \
530 circles or ovals, and combines the planes with various operations.      \
531 The planes are moving independently of one another, causing the         \
532 interference lines to ``spray.''  Written by Jamie Zawinski.",
533 "*hacks.lightning.documentation:                                                \
534 This one draws crackling fractal lightning bolts.  It's simple,         \
535 direct, and to the point.  If only it had sound... Written by Keith     \
536 Romberg.",
537 "*hacks.strange.documentation:                                          \
538 This draws strange attractors: it's a colorful,                         \
539 unpredictably-animating field of dots that swoops and twists around.    \
540 The motion is very nice.  Written by Massimino Pascal.",
541 "*hacks.spiral.documentation:                                           \
542 Moving circular patterns, by Peter Schmitzberger.  Moving circular      \
543 patterns means moire; interference patterns, of course.",
544 "*hacks.laser.documentation:                                            \
545 Moving radiating lines, that look vaguely like scanning laser beams.    \
546 Written by Pascal Pensa.  (Frankie say: relax.)",
547 "*hacks.grav.documentation:                                             \
548 This program draws a simple orbital simulation.  If you turn on         \
549 trails, it looks kind of like a cloud-chamber photograph.  Written      \
550 by Greg Bowering.",
551 "*hacks.drift.documentation:                                            \
552 How could one possibly describe this except as ``drifting recursive     \
553 fractal cosmic flames?''  Another fine hack from the Scott Draves       \
554 collection of fine hacks.",
555 "*hacks.ifs.name: IFS",
556 "*hacks.ifs.documentation:                                              \
557 This one draws spinning, colliding iterated-function-system images.     \
558 Written by Massimino Pascal.",
559 "*hacks.julia.documentation:                                            \
560 This one draws spinning, animating (are you detecting a pattern here    \
561 yet?)  explorations of the Julia set. You've probably seen static       \
562 images of this fractal form before, but it's a lot of fun to watch in   \
563 motion as well.  One interesting thing is that there is a small         \
564 swinging dot passing in front of the image, which indicates the         \
565 control point from which the rest of the image was generated.           \
566 Written by Sean McCullough.",
567 "*hacks.penrose.documentation:                                          \
568 Draws quasiperiodic tilings; think of the implications on modern        \
569 formica technology.  Written by Timo Korvola.                           \
570                                                                     \\n\\n\
571 In April 1997, Sir Roger Penrose, a British math professor who has      \
572 worked with Stephen Hawking on such topics as relativity, black         \
573 holes, and whether time has a beginning, filed a                        \
574 copyright-infringement lawsuit against the Kimberly-Clark               \
575 Corporation, which Penrose said copied a pattern he created (a          \
576 pattern demonstrating that ``a nonrepeating pattern could exist in      \
577 nature'') for its Kleenex quilted toilet paper. Penrose said he         \
578 doesn't like litigation but, ``When it comes to the population of       \
579 Great Britain being invited by a multinational to wipe their bottoms    \
580 on what appears to be the work of a Knight of the Realm, then a last    \
581 stand must be taken.''                                                  \
582                                                                     \\n\\n\
583 As reported by News of the Weird #491, 4-jul-1997.",
584 "*hacks.sierpinski.documentation:                                       \
585 This draws the two-dimensional variant of the recursive Sierpinski      \
586 triangle fractal.  Written by Desmond Daignault.",
587 "*hacks.braid.documentation:                                            \
588 Draws random color-cycling inter-braided concentric circles.  Written   \
589 by John Neil.",
590 "*hacks.galaxy.documentation:                                           \
591 This draws spinning galaxies, which then collide and scatter their      \
592 stars to the, uh, four winds or something.  Originally an Amiga         \
593 program by Uli Siegmund.",
594 "*hacks.bouboule.documentation:                                         \
595 This draws what looks like a spinning, deforming baloon with            \
596 varying-sized spots painted on its invisible surface.  Written by       \
597 Jeremie Petit.",
598 "*hacks.swirl.documentation:                                            \
599 More flowing, swirly patterns. This version is by M.  Dobie and R.      \
600 Taylor, but you might have seen a Mac program similar to this called    \
601 FlowFazer.  There is also a cool Java applet of a similar concept",
602 "*hacks.flag.documentation:                                             \
603 This draws a waving colored flag, that undulates its way around the     \
604 screen.  The trick is the flag can contain arbitrary text and images.   \
605 By default, it displays either the current system name and OS           \
606 type, or a picture of ``Bob,'' but you can replace the text or the      \
607 image with a command-line option.  Written by Charles Vidal and Jamie   \
608 Zawinski.",
609 "*hacks.sphere.documentation:                                           \
610 Another of the classic screenhacks of the distant past, this one        \
611 draws shaded spheres in multiple colors.  This hack traces its          \
612 lineage back to Tom Duff in 1982.",
613 "*hacks.forest.documentation:                                           \
614 This draws fractal trees.  Written by Peter Baumung.  Everybody loves   \
615 fractals, right?",
616 "*hacks.lisa.documentation:                                             \
617 This draws Lisajous loops, by Caleb Cullen.  Remember that device       \
618 they had the Phantom Zone prisoners in during their trial in            \
619 Superman?  I think that was one of these.",
620 "*hacks.lissie.documentation:                                           \
621 Another Lissajous figure.  This one draws the progress of circular      \
622 shapes along a path.  Written by Alexander Jolk.",
623 "*hacks.goop.documentation:                                             \
624 This draws set of animating, transparent, amoeba-like blobs.  The       \
625 blobs change shape as they wander around the screen, and they are       \
626 translucent, so you can see the lower blobs through the higher ones,    \
627 and when one passes over another, their colors merge.  Written by       \
628 Jamie Zawinski.  I got the idea for this from a cool mouse pad I        \
629 have, which achieves the same kind of effect in real life by having     \
630 several layers plastic with colored oil between them.  Written by       \
631 Jamie Zawinski.",
632 "*hacks.starfish.documentation:                                         \
633 This generates a sequence of undulating, throbbing, star-like           \
634 patterns which pulsate, rotate, and turn inside out.  Another display   \
635 mode uses these shapes to lay down a field of colors, which are then    \
636 cycled.  The motion is very organic.  Written by Jamie Zawinski.",
637 "*hacks.munch.documentation:                                          \\n\
638         DATAI 2                                                       \\n\
639         ADDB 1,2                                                      \\n\
640         ROTC 2,-22                                                    \\n\
641         XOR 1,2                                                       \\n\
642         JRST .-4                                                      \\n\
643                                                                       \\n\
644 As reported by HAKMEM, in 1962, Jackson Wright wrote the above PDP-1    \
645 code. That code still lives on in this screenhack, some 35 years        \
646 later.  The number of lines of enclosing code has increased             \
647 substantially, however.  This version is by Tim Showalter.",
648 "*hacks.fadeplot.name: FadePlot",
649 "*hacks.fadeplot.documentation:                                         \
650 Draws what looks like a waving ribbon following a sinusoidal path.      \
651 Written by Bas van Gaalen and Charles Vidal.",
652 "*hacks.coral.documentation:                                            \
653 Simulates coral growth, albeit somewhat slowly.  This image doesn't     \
654 really do it justice.  Written by Frederick Roeber.",
655 "*hacks.mountain.documentation:                                         \
656 Generates random 3d plots that look vaguely mountainous.  Written by    \
657 Pascal Pensa.",
658 "*hacks.triangle.documentation:                                         \
659 Generates random mountain ranges using iterative subdivision of         \
660 triangles.  Written by Tobias Gloth.",
661 "*hacks.worm.documentation:                                             \
662 An ancient xlock hack that draws multicolored worms that crawl around   \
663 the screen.  Written by Brad Taylor, Dave Lemke, Boris Putanec, and     \
664 Henrik Theiling.",
665 "*hacks.rotor.documentation:                                            \
666 Another ancient xlock demo, this one by Tom Lawrence.  It draws a       \
667 line segment moving along a complex spiraling curve.  I tweaked this    \
668 to generate curvier lines, but still frames of it don't look like       \
669 much.",
670 "*hacks.ant.documentation:                                              \
671 A cellular automaton that is really a two-dimensional Turing machine:   \
672 as the heads (``ants'') walk along the screen, they change pixel        \
673 values in their path.  Then, as they pass over changed pixels, their    \
674 behavior is influenced.  Written by David Bagley.",
675 "*hacks.demon.documentation:                                            \
676 A cellular automaton that starts with a random field, and organizes     \
677 it into stripes and spirals.  Written by David Bagley.",
678 "*hacks.loop.documentation:                                             \
679 This one produces loop-shaped colonies that spawn, age, and             \
680 eventually die.  Written by David Bagley.",
681 "*hacks.vines.documentation:                                            \
682 This one generates a continuous sequence of small, curvy geometric      \
683 patterns.  It scatters them around your screen until it fills up,       \
684 then it clears the screen and starts over.  Written by Tracy Camp and   \
685 David Hansen.",
686 "*hacks.kaleidescope.documentation:                                     \
687 Another clone of an ancient meme, consisting largely of frenetic        \
688 rotational motion of colored lines.  This one is by Ron Tapia.  The     \
689 motion is nice, but I think it needs more solids, or perhaps just       \
690 brighter colors.  More variations in the rotational speed might help,   \
691 too.",
692 "*hacks.xjack.documentation:                                            \
693 This program behaves schizophrenically and makes a lot of typos.        \
694 Written by Jamie Zawinski.  If you haven't seen Stanley Kubrick's       \
695 masterpiece, ``The Shining,'' you won't get it.  Those who have         \
696 describe this hack as ``inspired.''",
697 "*hacks.xlyap.documentation:                                            \
698 This generates pretty fractal pictures by doing funky math involving    \
699 the ``Lyapunov exponent.''  It has a cool interactive mode, too.        \
700 Written by Ron Record.",
701 "*hacks.cynosure.documentation:                                         \
702 A hack similar to `greynetic', but less frenetic.  The first            \
703 implementation was by Stephen Linhart; then Ozymandias G. Desiderata    \
704 wrote a Java applet clone.  That clone was discovered by Jamie          \
705 Zawinski, and ported to C for inclusion here.",
706 "*hacks.flow.documentation:                                             \
707 Another series of strange attractors: a flowing series of points,       \
708 making strange rotational shapes.  Written by Jeff Butterworth.",
709 "*hacks.epicycle.documentation:                                         \
710 This program draws the path traced out by a point on the edge of a      \
711 circle.  That circle rotates around a point on the rim of another       \
712 circle, and so on, several times. These were the basis for the          \
713 pre-heliocentric model of planetary motion.  Written by James           \
714 Youngman.",
715 "*hacks.interference.documentation:                                     \
716 Another color-field hack, this one works by computing decaying          \
717 sinusoidal waves, and allowing them to interfere with each other as     \
718 their origins move.  Written by Hannu Mallat.",
719 "*hacks.truchet.documentation:                                          \
720 This draws line- and arc-based Truchet patterns that tile the screen.   \
721 Written by Adrian Likins.",
722 "*hacks.bsod.name: BSOD",
723 "*hacks.bsod.documentation:                                             \
724 BSOD stands for ``Blue Screen of Death.''  The finest in personal       \
725 computer emulation, this hack simulates popular screen savers from a    \
726 number of less robust operating systems.  Written by Jamie Zawinski.",
727 "*hacks.crystal.documentation:                                          \
728 Moving polygons, similar to a kaleidescope (more like a kaleidescope    \
729 than the hack called `kaleid,' actually.) This one by Jouk Jansen.",
730 "*hacks.discrete.documentation:                                         \
731 More ``discrete map'' systems, including new variants of Hopalong and   \
732 Julia, and a few others.  Written by Tim Auckland.",
733 "*hacks.kumppa.documentation:                                           \
734 Spiraling, spinning, and very, very fast splashes of color rush         \
735 toward the screen.  Written by Teemu Suutari.",
736 "*hacks.rd-bomb.name: RD-Bomb",
737 "*hacks.rd-bomb.documentation:                                          \
738 Another variation of the `Bomb' program by Scott Draves.  This draws    \
739 a grid of growing square-like shapes that, once they overtake each      \
740 other, react in unpredictable ways.  ``RD'' stands for                  \
741 reaction-diffusion.",
742 "*hacks.sonar.documentation:                                            \
743 This program draws a simulation of a sonar screen.  Written by          \
744 default, it displays a random assortment of ``bogies'' on the screen,   \
745 but if compiled properly, it can ping (pun intended) your local         \
746 network, and actually plot the proximity of the other hosts on your     \
747 network to you.  It would be easy to make it monitor other sources of   \
748 data, too.  (Processes?  Active network connections?  CPU usage per     \
749 user?)  Written by Stephen Martin.",
750 "*hacks.t3d.name: T3D",
751 "*hacks.t3d.documentation:                                              \
752 This draws a working analog clock composed of floating, throbbing       \
753 bubbles.  Written by Bernd Paysan.",
754 "*hacks.penetrate.documentation:                                                \
755 This hack simulates the classic arcade game Missile Command.  Written   \
756 by Adam Miller.",
757 "*hacks.deluxe.documentation:                                           \
758 This draws a pulsing sequence of stars, circles, and lines.  It would   \
759 look better if it was faster, but as far as I can tell, there is no     \
760 way to make this be both: fast, and flicker-free.  Yet another reason   \
761 X sucks.  Written by Jamie Zawinski.",
762 "*hacks.compass.documentation:                                          \
763 This draws a compass, with all elements spinning about randomly, for    \
764 that ``lost and nauseous'' feeling. Written by Jamie Zawinski.",
765 "*hacks.squiral.documentation:                                          \
766 Draws a set of interacting, square-spiral-producing automata.  The      \
767 spirals grow outward until they hit something, then they go around      \
768 it.  Written by Jeff Epler.",
769 "*hacks.xflame.documentation:                                           \
770 Draws a simulation of pulsing fire.  It can also take an arbitrary      \
771 image and set it on fire too.  Written by Carsten Haitzler, hacked on   \
772 by many others.",
773 "*hacks.wander.documentation:                                           \
774 Draws a colorful random-walk, in various forms.  Written by Rick        \
775 Campbell.",
776 "*hacks.critical.documentation:                                         \
777 Draws a system of self-organizing lines.  It starts out as random       \
778 squiggles, but after a few iterations, order begins to appear.          \
779 Written by Martin Pool.",
780 "*hacks.phosphor.documentation:                                         \
781 Draws a simulation of an old terminal, with large pixels and            \
782 long-sustain phosphor. It can run any program as a source of the text   \
783 it displays.  Written by Jamie Zawinski.",
784 "*hacks.xmatrix.documentation:                                          \
785 A rendition of the text scrolls seen in the movie ``The Matrix.''       \
786 Written by Jamie Zawinski.",
787 "*hacks.petri.documentation:                                            \
788 This simulates colonies of mold growing in a petri dish.  Growing       \
789 colored circles overlap and leave spiral interference in their wake.    \
790 Written by Dan Bornstein.",
791 "*hacks.shadebobs.name: ShadeBobs",
792 "*hacks.shadebobs.documentation:                                                \
793 This draws smoothly-shaded oscilating oval patterns, that look          \
794 something like vapor trails or neon tubes.  Written by Shane Smit.",
795 "*hacks.ccurve.name: C Curve",
796 "*hacks.ccurve.documentation:                                           \
797 Generates self-similar linear fractals, including the classic ``C       \
798 Curve.''  Written by Rick Campbell.",
799 "*hacks.blaster.documentation:                                          \
800 Draws a simulation of flying space-combat robots (cleverly disguised    \
801 as colored circles) doing battle in front of a moving star field.       \
802 Written by Jonathan Lin.",
803 "*hacks.bumps.documentation:                                            \
804 A bit like `Spotlight', except that instead of merely exposing part     \
805 of your desktop, it creates a bump map from it.  Basically, it          \
806 3D-izes a roaming section of your desktop, based on color intensity.    \
807 Written by Shane Smit.",
808 "*hacks.xteevee.name: XTeeVee",
809 "*hacks.xteevee.documentation:                                          \
810 XTeeVee simulates various television problems, including static,        \
811 loss of vertical hold, and a test pattern.  By Greg Knauss.",
812 "*hacks.xspirograph.name: XSpiroGraph",
813 "*hacks.xspirograph.documentation:                                      \
814 Simulates that pen-in-nested-plastic-gears toy from your childhood.     \
815 By Rohit Singh.",
816 "*hacks.nerverot.name: NerveRot",
817 "*hacks.nerverot.documentation:                                          \
818 Draws different shapes composed of nervously vibrating squiggles,       \
819 as if seen through a camera operated by a monkey on crack.              \
820 By Dan Bornstein.",
821 "*hacks.webcollage.name: WebCollage",
822 "*hacks.webcollage.documentation:                                       \
823 This program makes collages out of random images pulled off of the      \
824 World Wide Web.  It finds these images by doing random web searches,    \
825 and then extracting images from the returned pages.  It can also be     \
826 set up to filter the images through the `VidWhacker' program, above,    \
827 which looks really great.                                               \
828                                                                     \\n\\n\
829 (Note that most of the images it finds are text, and not pictures.      \
830 This is because most of the web is pictures of text.  Which is pretty   \
831 sad.)  Written by Jamie Zawinski.",
832 "*hacks.vidwhacker.name: VidWhacker",
833 "*hacks.vidwhacker.documentation:                                       \
834 This is actually just a shell script that grabs a frame of video from   \
835 the system's video input, and then uses some PBM filters (chosen at     \
836 random) to manipulate and recombine the video frame in various ways     \
837 (edge detection, subtracting the image from a rotated version of        \
838 itself, etc.)  Then it displays that image for a few seconds, and       \
839 does it again.  This works really well if you just feed broadcast       \
840 television into it.                                                     \
841                                                                     \\n\\n\
842 Currently, the three lines of the script that actually grab the         \
843 source picture are SGI specific, but it should be trivial to adapt it   \
844 to work on other systems that can grab video (please send me the        \
845 changes if you do this...)",
846 "*hacks.rocks.documentation:                                            \
847 This draws an animation of flight through an asteroid field, with       \
848 changes in rotation and direction.  It can also display 3D              \
849 separations for red/blue glasses!  Mostly written by Jamie Zawinski.",
850 "*hacks.bubbles.documentation:                                          \
851 This simulates the kind of bubble formation that happens when water     \
852 boils:small bubbles appear, and as they get closer to each other,       \
853 they combine to form larger bubbles, which eventually pop.  Written     \
854 by James Macnicol.",
855 "*hacks.gears.documentation:                                            \
856 This draws sets of turning, interlocking gears, rotating in three       \
857 dimensions.  Another GL hack, by Danny Sung, Brian Paul, Ed Mackey,     \
858 and Jamie Zawinski.",
859 "*hacks.superquadrics.documentation:                                    \
860 Ed Mackey reports that he wrote the first version of this program in    \
861 BASIC on a Commodore 64 in 1987, as a 320x200 black and white           \
862 wireframe.  Now it is GL and has specular reflections.",
863 "*hacks.morph3d.name: Morph3D",
864 "*hacks.morph3d.documentation:                                          \
865 Another 3d shape-changing GL hack, by Marcelo Vianna.  It has the       \
866 same shiny-plastic feel as Superquadrics, as many computer-generated    \
867 objects do...",
868 "*hacks.cage.documentation:                                             \
869 This draws Escher's ``Impossible Cage,'' a 3d analog of a moebius       \
870 strip, and rotates it in three dimensions.  Written by Marcelo          \
871 Vianna.",
872 "*hacks.moebius.documentation:                                          \
873 Another M.  C.  Escher hack by Marcelo Vianna, this one draws           \
874 ``Moebius Strip II,'' a GL image of ants walking along the surface of   \
875 a moebius strip.",
876 "*hacks.stairs.documentation:                                           \
877 by Marcelo Vianna's third Escher GL hack, this one draws an             \
878 ``infinite'' staircase.",
879 "*hacks.pipes.documentation:                                            \
880 If you've ever been in the same room with a Windows NT machine,         \
881 you've probably seen this GL hack.  This version is by Marcelo          \
882 Vianna.",
883 "*hacks.sproingies.documentation:                                       \
884 Q-Bert meets Marble Madness!  Written by Ed Mackey.",
885 "*hacks.rubik.documentation:                                            \
886 Draws a Rubik's Cube that rotates in three dimensions and repeatedly    \
887 shuffles and solves itself.  Another fine GL hack by Marcelo Vianna.",
888 "*hacks.atlantis.documentation:                                         \
889 This is xfishtank writ large: a GL animation of a number of sharks,     \
890 dolphins, and whales.  The swimming motions are great. Originally       \
891 written by Mark Kilgard.",
892 "*hacks.lament.documentation:                                           \
893 Animates a simulation of Lemarchand's Box, repeatedly solving itself.   \
894 Requires OpenGL, and a machine with fast hardware support for texture   \
895 maps.  Warning: occasionally opens doors.  Written by Jamie Zawinski.",
896 "*hacks.bubble3d.name: Bubble3D",
897 "*hacks.bubble3d.documentation:                                         \
898 Draws a stream of rising, undulating 3D bubbles, rising toward the      \
899 top of the screen, with nice specular reflections. Written by Richard   \
900 Jones.",
901 "*hacks.glplanet.name: GLPlanet",
902 "*hacks.glplanet.documentation:                                         \
903 Draws a planet bouncing around in space.  Written by David Konerding.   \
904 The built-in image is a map of the earth (extracted from `xearth'),     \
905 but you can wrap any texture around the sphere, e.g., the planetary     \
906 textures that come with `ssystem'.",
907 "*hacks.pulsar.documentation:                                           \
908 Draws some intersecting planes, making use of alpha blending, fog,      \
909 textures, and mipmaps, plus a ``frames per second'' meter so that you   \
910 can tell how fast your graphics card is...  Requires OpenGL.  Written   \
911 by David Konerding.",
912 "*hacks.extrusion.documentation:                                                \
913 Draws various rotating extruded shapes that twist around, lengthen,     \
914 and turn inside out.  Created by David Konerding from the samples       \
915 that come with the GL Extrusion library by Linas Vepstas.",
916 "*hacks.sierpinski3d.name: Sierpinski3D",
917 "*hacks.sierpinski3d.documentation:                                     \
918 This draws the three-dimensional variant of the recursive Sierpinski    \
919 triangle fractal, using GL.  Written by Tim Robinson and Jamie Zawinski.",
920 "*hacks.ripples.documentation:                                          \
921 This draws rippling interference patterns like splashing water.         \
922 With the -water option, it manipulates your desktop image to look       \
923 like something is dripping into it.  Written by Tom Hammersley.",
924 "*hacks.gflux.name: GFlux",
925 "*hacks.gflux.documentation:                                            \
926 Draws a rippling waves on a rotating wireframe grid, using GL.          \
927 Written by Josiah Pease.",
928 "*hacks.xrayswarm.name: XRaySwarm",
929 "*hacks.xrayswarm.documentation:                                        \
930 Draws a few swarms of critters flying around the screen, with nicely    \
931 faded color trails behind them.  Written by Chris Leger.",
932 "*hacks.zoom.documentation:                                              \
933 Zooms in on a part of the screen and then moves around.  With the       \
934 -lenses option the result is like looking through many overlapping      \
935 lenses rather than just a simple zoom.  Written by James Macnicol.",
936 "*hacks.whirlwindwarp.name: WhirlwindWarp",
937 "*hacks.whirlwindwarp.documentation:                                  \
938 Floating stars are acted upon by a mixture of simple 2D              \
939 forcefields.  The strength of each forcefield changes                \
940 continuously, and it is also switched on and off at random.          \
941 By Paul 'Joey' Clark.",
942 "*hacks.rotzoomer.name: RotZoomer",
943 "*hacks.rotzoomer.documentation:                                      \
944 Creates a collage of rotated and scaled portions of the              \
945 screen. Written by Claudio Matsuoka.",
946 "*hacks.stonerview.name: StonerView",
947 "*hacks.stonerview.documentation:                                     \
948 Chains of colorful squares dance around each other in complex spiral \
949 patterns.  Written by Andrew Plotkin, based on SGI's `electropaint'  \
950 screensaver.",
951 "*hacks.starwars.name: StarWars",
952 "*hacks.starwars.documentation:                                       \
953 Draws a stream of text slowly scrolling into the distance at an      \
954 angle, over a star field, like at the beginning of the movie of the  \
955 same name.  Written by Jamie Zawinski and Claudio Matauoka.",
956 "*hacks.gltext.name: GLText",
957 "*hacks.gltext.documentation:                                         \
958 Displays a few lines of text spinning around in a solid 3D font.     \
959 Written by Jamie Zawinski.",
960 "*hacks.molecule.documentation:                                       \
961 Draws several different representations of molecules.  Some common   \
962 molecules are built in, and it can also read PDB (Protein Data Base) \
963 files as input.  Written by Jamie Zawinski.",
964 "*hacks.dangerball.name: DangerBall",
965 "*hacks.dangerball.documentation:                                     \
966 Draws a ball that periodically extrudes many random spikes.  Ouch!   \
967 Written by Jamie Zawinski.",
968 "*hacks.xdaliclock.name: XDaliClock",
969 "*hacks.xdaliclock.documentation:                                       \
970 XDaliClock draws a large digital clock, the numbers of which change by  \
971 ``melting'' into their new shapes.  Written by Jamie Zawinski.  This    \
972 is not included with the XScreenSaver package, but if you don't have    \
973 it already, you can find it at <http://www.jwz.org/xdaliclock/>.",
974 "*hacks.xearth.documentation:                                           \
975 XEarth draws an image of the Earth, as seen from your favorite vantage  \
976 point in space, correctly shaded for the current position of the Sun.   \
977 Written by Kirk Johnson.  This is not included with the XScreenSaver    \
978 package, but if you don't have it already, you can find it at           \
979 <http://www.cs.colorado.edu/~tuna/xearth/>.",
980 "*hacks.ssystem.name: SSystem",
981 "*hacks.ssystem.documentation:                                          \
982 SSystem is a GL Solar System simulator.  It simulates flybys of Sun,    \
983 the nine planets and a few major satellites, with four camera modes.    \
984 Written by Raul Alonso.  This is not included with the XScreenSaver     \
985 package, but if you don't have it already, you can find it at           \
986 <http://www1.las.es/~amil/ssystem/>.",
987 "*hacks.xmountains.documentation:                                       \
988 XMountains generates realistic-looking fractal terrains of snow-capped  \
989 mountains near water, with either a top view or a side view.            \
990 Written by Stephen Booth.  This is not included with the XScreenSaver   \
991 package, but if you don't have it already, you can find it at           \
992 <http://www.epcc.ed.ac.uk/~spb/xmountains/>.                            \
993                                                                     \\n\\n\
994 Be sure to compile it with -DVROOT or it won't work right when launched \
995 by the xscreensaver daemon.",
996 "*hacks.xaos.name: XaoS",
997 "*hacks.xaos.documentation:                                             \
998 XaoS generates fast fly-through animations of the Mandelbrot and other  \
999 fractal sets.  Written by Thomas Marsh and Jan Hubicka.    This is not  \
1000 included with the XScreenSaver package, but if you don't have it        \
1001 already, you can find it at <http://limax.paru.cas.cz/~hubicka/XaoS/>.",
1002 "*hacks.xfishtank.name: XFishTank",
1003 "*hacks.xfishtank.documentation:                                                \
1004 Fish!  This is not included with the XScreenSaver package, but if you   \
1005 don't have it already, you can find it at                               \
1006 <http://metalab.unc.edu/pub/Linux/X11/demos/>.",
1007 "*hacks.xsnow.documentation:                                            \
1008 Draws falling snow and the occasional tiny Santa.  By Rick Jansen.      \
1009 You can find it at <http://www.euronet.nl/~rja/Xsnow/>.",
1010 "*hacks.goban.documentation:                                            \
1011 Replays historical games of go (aka wei-chi and baduk) on the screen.   \
1012 By Scott Draves.  You can find it at <http://www.draves.org/goban/>.",
1013 "*hacks.electricsheep.name: ElectricSheep",
1014 "*hacks.electricsheep.documentation:                                    \
1015 ElectricSheep is an xscreensaver module that displays mpeg video of     \
1016 an animated fractal flame.  In the background, it contributes render    \
1017 cycles to the next animation.  Periodically it uploades completed       \
1018 frames to the server, where they are compressed for distribution to     \
1019 all clients.                                                            \
1020                                                                     \\n\\n\
1021 This program is recommended only if you have a high bandwidth           \
1022 connection to the Internet.                                             \
1023                                                                     \\n\\n\
1024 By Scott Draves.  You can find it at <http://www.electricsheep.org/>.   \
1025 See that web site for configuration information.",
1026 "*hacks.cosmos.documentation:                                           \
1027 Draws fireworks and zooming, fading flares.  By Tom Campbell.           \
1028 You can find it at <http://www.mindspring.com/~campbell/cosmos/>.",