1 <?xml version="1.0" encoding="ISO-8859-1"?>
3 <screensaver name="jigglypuff" _label="JigglyPuff" gl="yes">
8 <boolean id="random" _label="Randomize almost everything" arg-unset="-no-random"/>
11 <option id="cycle" _label="Cycle" />
12 <option id="flowerbox" _label="Flower box" arg-set="-color flowerbox"/>
13 <option id="clownbarf" _label="Clown barf" arg-set="-color clownbarf"/>
14 <option id="chrome" _label="Chrome" arg-set="-color chrome"/>
18 <option id="sphere" _label="Sphere" />
19 <option id="tetrahedron" _label="Tetrahedron" arg-set="-tetra"/>
22 <boolean id="wireframe" _label="Wireframe" arg-set="-wireframe"/>
23 <boolean id="showfps" _label="Show frame rate" arg-set="-fps"/>
29 <number id="delay" type="slider" arg="-delay %"
30 _label="Frame rate" _low-label="Low" _high-label="High"
31 low="0" high="100000" default="20000"
34 <number id="speed" type="slider" arg="-speed %"
35 _label="Rotation speed" _low-label="Slow" _high-label="Fast"
36 low="50" high="1000" default="500"/>
38 <number id="damping" type="slider" arg="-damping %"
39 _label="Inertial damping" _low-label="Low" _high-label="High"
40 low="10" high="1000" default="500" convert="invert"/>
44 <number id="hold" type="slider" arg="-hold %"
45 _label="Vertex-vertex force" _low-label="None" _high-label="Strong"
46 low="0" high="1000" default="800"/>
48 <number id="complexity" type="slider" arg="-complexity %"
49 _label="Complexity" _low-label="Low" _high-label="High"
50 low="1" high="3" default="2"/>
52 <number id="spherism" type="slider" arg="-spherism %"
53 _label="Sphere strength" _low-label="None" _high-label="Strong"
54 low="0" high="1000" default="75"/>
58 <number id="distance" type="slider" arg="-distance %"
59 _label="Vertex-vertex behavior" _low-label="Expand"
60 _high-label="Collapse" low="0" high="1000" default="100"/>
62 <number id="spooky" type="slider" arg="-spooky %"
63 _label="Spookiness" _low-label="None" _high-label="Spoooooky"
64 low="0" high="12" default="0"/>
69 <xscreensaver-updater />
72 This does bad things with quasi-spherical objects.
74 You have a tetrahedron with tesselated faces. The vertices on these
75 faces have forces on them: one proportional to the distance from the
76 surface of a sphere; and one proportional to the distance from the
77 neighbors. They also have inertia. The resulting effect can range
78 from a shape that does nothing, to a frenetic polygon storm.
79 Somewhere in between there it usually manifests as a blob that jiggles
80 in a kind of disturbing manner.
82 Written by Keith Macleod; 2003.