49b28d19a38422b7b6002e58c033459dbc4f86e7
[xscreensaver] / hacks / config / xmountains.xml
1 <?xml version="1.0" encoding="ISO-8859-1"?>
2
3 <screensaver name="xmountains" _label="Xmountains">
4
5   <command arg="-b"/>
6   <command arg="-r 1"/>
7
8   <hgroup>
9     <select id="mode">
10       <option id="side" _label="Side View"/>
11       <option id="top"  _label="Top View" arg-set="-m"/>
12     </select>
13
14     <boolean id="reflections" _label="Reflections" arg-unset="+M"/>
15   </hgroup>
16
17   <number id="speed" type="slider" arg="-Z %"
18           _low-label="Speed  Slow" _high-label="Fast"
19           low="0" high="10" default="10"
20           convert="invert"/>
21
22   <number id="vpalt" type="slider" arg="-a %"
23           _label="Viewpoint" _low-label="Altitude  Low" _high-label="High"
24           low="0.0" high="10.0" default="2.5"/>
25   <number id="vpdistance" type="slider" arg="-p %"
26           _low-label="Distance  Low" _high-label="High"
27           low="0.0" high="10.0" default="5.0"/>
28
29   <number id="vlight" type="slider" arg="-I %"
30           _label="Angle of Light" _low-label="Vertical  Low" _high-label="High"
31           low="0" high="90" default="40"/>
32   <number id="hlight" type="slider" arg="-A %"
33           _low-label="Horizontal  Low" _high-label="High"
34           low="0" high="90" default="0"/>
35
36   <number id="alight" type="slider" arg="-e %"
37           _label="Light Level" _low-label="Ambient  Low" _high-label="High"
38           low="0.0" high="1.0" default="0.3"/>
39   <number id="vlight" type="slider" arg="-v %"
40           _low-label="Vertical  Low" _high-label="High"
41           low="0.0" high="1.0" default="0.6"/>
42   <number id="contrast" type="slider" arg="-c %"
43           _low-label="Contrast  Low" _high-label="High"
44           low="0.0" high="5.0" default="1.0"/>
45
46   <!-- #### -B int   [80] # shades in a colour band                     -->
47   <!-- #### -n int   [245] # number of colours                          -->
48
49
50   <number id="stretch" type="slider" arg="-S %"
51           _label="Terrain" _low-label="V. Stretch  Low" _high-label="High"
52           low="0.0" high="2.0" default="0.6"/>
53
54   <number id="shift" type="slider" arg="-T %"
55           _low-label="V. Shift  Low" _high-label="High"
56           low="0.0" high="2.0" default="0.5"/>
57
58   <number id="sealevel" type="slider" arg="-W %"
59           _low-label="Sea Level  Low" _high-label="High"
60           low="-150" high="300" default="0"/>
61
62   <number id="contour" type="slider" arg="-C %"
63           _low-label="Contour  Low" _high-label="High"
64           low="0.0" high="1.0" default="0.3"/>
65
66   <number id="fgheight" type="slider" arg="-G %"
67           _label="Foreground" _low-label="Height  Low" _high-label="High"
68           low="-3.0" high="3.0" default="-1.0"/>
69
70   <number id="fgvariance" type="slider" arg="-F %"
71           _low-label="Variance  Low" _high-label="High"
72           low="0" high="5" default="1"/>
73
74
75   <number id="fractal" type="slider" arg="-f %"
76           _label="Fractal Options" _low-label="Smooth" _high-label="Craggy"
77           low="0" high="1.0" default="0.65"
78           convert="invert"/>
79
80   <number id="recurs" type="slider" arg="-l %"
81           _low-label="Recursion  0" _high-label="14"
82           low="0" high="14" default="10"/>
83   <number id="recurs" type="slider" arg="-t %"
84           _low-label="Iteration  0" _high-label="10"
85           low="0" high="10" default="2"/>
86
87   <number id="smoothing" type="slider" arg="-s %"
88           _low-label="Smoothing  0" _high-label="7"
89           low="0" high="7" default="0"/>
90
91   <number id="xf" type="slider" arg="-X %"
92           _low-label="Xf  0.0" _high-label="1.0"
93           low="0.0" high="1.0" default="0.0"/>
94   <number id="yf" type="slider" arg="-Y %"
95           _low-label="Yf  0.0" _high-label="1.0"
96           low="0.0" high="1.0" default="0.0"/>
97
98   <boolean id="cross" _label="Cross Update" arg-unset="+x"/>
99
100   <_description>
101 XMountains generates realistic-looking fractal terrains of snow-capped
102 mountains near water, with either a top view or a side view.  Written
103 by Stephen Booth.  This is not included with the XScreenSaver package,
104 but if you don't have it already, you can find it at
105 &lt;http://www.epcc.ed.ac.uk/~spb/xmountains/&gt;.  (Make sure you have
106 version 2.7 or newer!)
107   </_description>
108 </screensaver>