1 /* flyingtoasters, Copyright (c) 2003-2014 Jamie Zawinski <jwz@jwz.org>
3 * Permission to use, copy, modify, distribute, and sell this software and its
4 * documentation for any purpose is hereby granted without fee, provided that
5 * the above copyright notice appear in all copies and that both that
6 * copyright notice and this permission notice appear in supporting
7 * documentation. No representations are made about the suitability of this
8 * software for any purpose. It is provided "as is" without express or
11 * Draws 3D flying toasters, and toast. Inspired by the ancient
12 * Berkeley Systems / After Dark hack, but now updated to the wide
13 * wonderful workd of OpenGL and 3D!
15 * Code by jwz; object models by Baconmonkey.
17 * The original After Dark flying toasters, with the fluffy white wings,
18 * were a trademark of Berkeley Systems. Berkeley Systems ceased to exist
19 * some time in 1998, having been gobbled up by Sierra Online, who were
20 * subsequently gobbled up by Flipside and/or Vivendi (it's hard to tell
21 * exactly what happened when.)
23 * I doubt anyone even cares any more, but if they do, hopefully this homage,
24 * with the space-age 3D jet-plane toasters, will be considered different
25 * enough that whoever still owns the trademark to the fluffy-winged 2D
26 * bitmapped toasters won't get all huffy at us.
29 #define DEFAULTS "*delay: 30000 \n" \
30 "*showFPS: False \n" \
31 "*wireframe: False \n" \
35 # define refresh_toasters 0
36 # define release_toasters 0
38 #define countof(x) (sizeof((x))/sizeof((*x)))
40 #define DEF_SPEED "1.0"
41 #define DEF_NTOASTERS "20"
42 #define DEF_NSLICES "25"
43 #define DEF_TEXTURE "True"
46 #define BELLRAND(n) ((frand((n)) + frand((n)) + frand((n))) / 3)
48 #include "xlockmore.h"
49 #include "gltrackball.h"
50 #include "xpm-ximage.h"
55 # include "../images/chromesphere.xpm"
56 # include "../images/toast.xpm"
57 #endif /* HAVE_TEXTURE */
60 #ifdef USE_GL /* whole file */
64 extern const struct gllist
65 *toaster, *toaster_base, *toaster_handle, *toaster_handle2, *toaster_jet,
66 *toaster_knob, *toaster_slots, *toaster_wing, *toast, *toast2;
68 static const struct gllist * const *all_objs[] = {
69 &toaster, &toaster_base, &toaster_handle, &toaster_handle2, &toaster_jet,
70 &toaster_knob, &toaster_slots, &toaster_wing, &toast, &toast2
73 #define BASE_TOASTER 0
82 #define TOAST_BITTEN 9
85 #define GRID_DEPTH 500
88 static const struct { GLfloat x, y; } nice_views[] = {
91 { 12, 28 }, /* this is a list of viewer rotations that look nice. */
92 { 12, -28 }, /* every now and then we switch to a new one. */
93 {-10, -28 }, /* (but we only use the first two at start-up.) */
107 int toast_type; /* 0, 1 */
108 GLfloat handle_pos; /* 0.0 - 1.0 */
109 GLfloat knob_pos; /* degrees */
110 int loaded; /* 2 bits */
114 GLXContext *glx_context;
115 trackball_state *user_trackball;
118 int last_view, target_view;
119 GLfloat view_x, view_y;
120 int view_steps, view_tick;
121 Bool auto_tracking_p;
127 GLuint chrome_texture;
128 GLuint toast_texture;
134 } toaster_configuration;
136 static toaster_configuration *bps = NULL;
138 static GLfloat speed;
139 static int ntoasters;
141 static int do_texture;
143 static XrmOptionDescRec opts[] = {
144 { "-speed", ".speed", XrmoptionSepArg, 0 },
145 { "-ntoasters", ".ntoasters", XrmoptionSepArg, 0 },
146 { "-nslices", ".nslices", XrmoptionSepArg, 0 },
147 {"-texture", ".texture", XrmoptionNoArg, "True" },
148 {"+texture", ".texture", XrmoptionNoArg, "False" },
151 static argtype vars[] = {
152 {&speed, "speed", "Speed", DEF_SPEED, t_Float},
153 {&ntoasters, "ntoasters", "Count", DEF_NTOASTERS, t_Int},
154 {&nslices, "nslices", "Count", DEF_NSLICES, t_Int},
155 {&do_texture, "texture", "Texture", DEF_TEXTURE, t_Bool},
158 ENTRYPOINT ModeSpecOpt toasters_opts = {countof(opts), opts, countof(vars), vars, NULL};
162 reset_floater (ModeInfo *mi, floater *f)
164 /* toaster_configuration *bp = &bps[MI_SCREEN(mi)]; */
166 GLfloat n = GRID_SIZE/2.0;
167 GLfloat n2 = GRID_DEPTH/2.0;
168 GLfloat delta = GRID_SIZE * speed / 200.0;
174 f->dz += BELLRAND(delta) - delta/3;
176 if (! (random() % 5)) {
177 f->dx += (BELLRAND(delta*2) - delta);
178 f->dy += (BELLRAND(delta*2) - delta);
181 if (! (random() % 40)) f->dz *= 10; /* occasional speedy one */
183 f->x = frand(n) - n/2;
184 f->y = frand(n) - n/2;
185 f->z = -n2 - frand(delta * 4);
190 f->knob_pos = frand(180) - 90;
191 f->handle_pos = ((random() & 1) ? 0.0 : 1.0);
193 if (f->handle_pos > 0.8 && (! (random() % 5)))
194 f->loaded = (random() & 3); /* let's toast! */
198 if (! (random() % 10))
199 f->toast_type = 1; /* toast_bitten */
205 tick_floater (ModeInfo *mi, floater *f)
207 toaster_configuration *bp = &bps[MI_SCREEN(mi)];
209 GLfloat n1 = GRID_DEPTH/2.0;
210 GLfloat n2 = GRID_SIZE*4;
212 if (bp->button_down_p) return;
218 if (! (random() % 50000)) /* sudden gust of gravity */
221 if (f->x < -n2 || f->x > n2 ||
222 f->y < -n2 || f->y > n2 ||
224 reset_floater (mi, f);
229 auto_track_init (ModeInfo *mi)
231 toaster_configuration *bp = &bps[MI_SCREEN(mi)];
232 bp->last_view = (random() % 2);
233 bp->target_view = bp->last_view + 2;
234 bp->view_x = nice_views[bp->last_view].x;
235 bp->view_y = nice_views[bp->last_view].y;
236 bp->view_steps = 100;
238 bp->auto_tracking_p = True;
243 auto_track (ModeInfo *mi)
245 toaster_configuration *bp = &bps[MI_SCREEN(mi)];
247 if (bp->button_down_p)
250 /* if we're not moving, maybe start moving. Otherwise, do nothing. */
251 if (! bp->auto_tracking_p)
253 if (++bp->track_tick < 200/speed) return;
255 if (! (random() % 5))
256 bp->auto_tracking_p = True;
263 GLfloat ox = nice_views[bp->last_view].x;
264 GLfloat oy = nice_views[bp->last_view].y;
265 GLfloat tx = nice_views[bp->target_view].x;
266 GLfloat ty = nice_views[bp->target_view].y;
268 /* move from A to B with sinusoidal deltas, so that it doesn't jerk
270 GLfloat th = sin ((M_PI / 2) * (double) bp->view_tick / bp->view_steps);
272 bp->view_x = (ox + ((tx - ox) * th));
273 bp->view_y = (oy + ((ty - oy) * th));
276 if (bp->view_tick >= bp->view_steps)
279 bp->view_steps = (350.0 / speed);
280 bp->last_view = bp->target_view;
281 bp->target_view = (random() % (countof(nice_views) - 2)) + 2;
282 bp->auto_tracking_p = False;
288 /* Window management, etc
291 reshape_toasters (ModeInfo *mi, int width, int height)
293 GLfloat h = (GLfloat) height / (GLfloat) width;
295 glViewport (0, 0, (GLint) width, (GLint) height);
297 glMatrixMode(GL_PROJECTION);
299 gluPerspective (40.0, 1/h, 1.0, 250);
301 glMatrixMode(GL_MODELVIEW);
303 gluLookAt( 0.0, 2.0, 30.0,
307 glClear(GL_COLOR_BUFFER_BIT);
312 toasters_handle_event (ModeInfo *mi, XEvent *event)
314 toaster_configuration *bp = &bps[MI_SCREEN(mi)];
316 if (gltrackball_event_handler (event, bp->user_trackball,
317 MI_WIDTH (mi), MI_HEIGHT (mi),
328 load_textures (ModeInfo *mi)
330 toaster_configuration *bp = &bps[MI_SCREEN(mi)];
333 xi = xpm_to_ximage (mi->dpy, mi->xgwa.visual, mi->xgwa.colormap,
337 #ifndef HAVE_JWZGLES /* No SPHERE_MAP yet */
338 glGenTextures (1, &bp->chrome_texture);
339 glBindTexture (GL_TEXTURE_2D, bp->chrome_texture);
340 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
341 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
342 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
343 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA,
344 xi->width, xi->height, 0,
347 GL_UNSIGNED_INT_8_8_8_8_REV,
352 check_gl_error("texture");
357 xi = xpm_to_ximage (mi->dpy, mi->xgwa.visual, mi->xgwa.colormap,
360 glGenTextures (1, &bp->toast_texture);
361 glBindTexture (GL_TEXTURE_2D, bp->toast_texture);
362 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
363 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
364 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
366 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
367 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA,
368 xi->width, xi->height, 0,
371 GL_UNSIGNED_INT_8_8_8_8_REV,
376 check_gl_error("texture");
381 #endif /* HAVE_TEXTURE */
386 init_toasters (ModeInfo *mi)
388 toaster_configuration *bp;
389 int wire = MI_IS_WIREFRAME(mi);
393 bps = (toaster_configuration *)
394 calloc (MI_NUM_SCREENS(mi), sizeof (toaster_configuration));
396 fprintf(stderr, "%s: out of memory\n", progname);
401 bp = &bps[MI_SCREEN(mi)];
403 bp->glx_context = init_GL(mi);
405 reshape_toasters (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
407 glShadeModel(GL_SMOOTH);
409 glEnable(GL_DEPTH_TEST);
410 glEnable(GL_NORMALIZE);
411 glEnable(GL_CULL_FACE);
415 GLfloat pos[4] = {0.4, 0.2, 0.4, 0.0};
416 /* GLfloat amb[4] = {0.0, 0.0, 0.0, 1.0};*/
417 GLfloat amb[4] = {0.2, 0.2, 0.2, 1.0};
418 GLfloat dif[4] = {1.0, 1.0, 1.0, 1.0};
419 GLfloat spc[4] = {1.0, 1.0, 1.0, 1.0};
421 glEnable(GL_LIGHTING);
423 glEnable(GL_DEPTH_TEST);
424 glEnable(GL_CULL_FACE);
426 glLightfv(GL_LIGHT0, GL_POSITION, pos);
427 glLightfv(GL_LIGHT0, GL_AMBIENT, amb);
428 glLightfv(GL_LIGHT0, GL_DIFFUSE, dif);
429 glLightfv(GL_LIGHT0, GL_SPECULAR, spc);
433 if (!wire && do_texture)
437 bp->user_trackball = gltrackball_init (False);
438 auto_track_init (mi);
440 bp->dlists = (GLuint *) calloc (countof(all_objs)+1, sizeof(GLuint));
441 for (i = 0; i < countof(all_objs); i++)
442 bp->dlists[i] = glGenLists (1);
444 for (i = 0; i < countof(all_objs); i++)
446 const struct gllist *gll = *all_objs[i];
448 glNewList (bp->dlists[i], GL_COMPILE);
450 glMatrixMode(GL_MODELVIEW);
452 glMatrixMode(GL_TEXTURE);
454 glMatrixMode(GL_MODELVIEW);
456 glRotatef (-90, 1, 0, 0);
457 glRotatef (180, 0, 0, 1);
460 glBindTexture (GL_TEXTURE_2D, 0);
461 glDisable (GL_TEXTURE_2D);
463 if (i == BASE_TOASTER)
465 GLfloat color[4] = {1.00, 1.00, 1.00, 1.00};
466 GLfloat spec[4] = {1.00, 1.00, 1.00, 1.0};
467 GLfloat shiny = 20.0;
468 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
469 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec);
470 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny);
474 #ifndef HAVE_JWZGLES /* No SPHERE_MAP yet */
475 glEnable (GL_TEXTURE_2D);
476 glEnable (GL_TEXTURE_GEN_S);
477 glEnable (GL_TEXTURE_GEN_T);
478 glBindTexture (GL_TEXTURE_2D, bp->chrome_texture);
479 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
480 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
485 else if (i == TOAST || i == TOAST_BITTEN)
487 GLfloat color[4] = {0.80, 0.80, 0.00, 1.0};
488 GLfloat spec[4] = {0.00, 0.00, 0.00, 1.0};
490 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
491 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec);
492 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny);
496 glEnable (GL_TEXTURE_2D);
497 glEnable (GL_TEXTURE_GEN_S);
498 glEnable (GL_TEXTURE_GEN_T);
499 glBindTexture (GL_TEXTURE_2D, bp->toast_texture);
500 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
501 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
505 glMatrixMode(GL_TEXTURE);
506 glTranslatef(0.5, 0.5, 0);
507 glMatrixMode(GL_MODELVIEW);
509 else if (i == SLOTS || i == HANDLE_SLOT)
511 GLfloat color[4] = {0.30, 0.30, 0.40, 1.0};
512 GLfloat spec[4] = {0.40, 0.40, 0.70, 1.0};
513 GLfloat shiny = 128.0;
514 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
515 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec);
516 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny);
518 else if (i == HANDLE)
520 GLfloat color[4] = {0.80, 0.10, 0.10, 1.0};
521 GLfloat spec[4] = {1.00, 1.00, 1.00, 1.0};
522 GLfloat shiny = 20.0;
523 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
524 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec);
525 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny);
529 GLfloat color[4] = {0.80, 0.10, 0.10, 1.0};
530 GLfloat spec[4] = {0.00, 0.00, 0.00, 1.0};
532 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
533 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec);
534 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny);
536 else if (i == JET || i == JET_WING)
538 GLfloat color[4] = {0.70, 0.70, 0.70, 1.0};
539 GLfloat spec[4] = {1.00, 1.00, 1.00, 1.0};
540 GLfloat shiny = 20.0;
541 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
542 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec);
543 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny);
547 GLfloat color[4] = {0.50, 0.50, 0.50, 1.0};
548 GLfloat spec[4] = {1.00, 1.00, 1.00, 1.0};
549 GLfloat shiny = 20.0;
550 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
551 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec);
552 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny);
556 GLfloat color[4] = {1.00, 1.00, 1.00, 1.00};
557 GLfloat spec[4] = {1.00, 1.00, 1.00, 1.0};
558 GLfloat shiny = 128.0;
559 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
560 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec);
561 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny);
564 renderList (gll, wire);
566 glMatrixMode(GL_TEXTURE);
568 glMatrixMode(GL_MODELVIEW);
574 bp->nfloaters = ntoasters + nslices;
575 bp->floaters = (floater *) calloc (bp->nfloaters, sizeof (floater));
577 for (i = 0; i < bp->nfloaters; i++)
579 floater *f = &bp->floaters[i];
580 /* arrange the list so that half the toasters are in front of bread,
581 and half are behind. */
582 f->toaster_p = ((i < ntoasters / 2) ||
583 (i >= (nslices + (ntoasters / 2))));
584 reset_floater (mi, f);
586 /* Position the first generation randomly, but make sure they aren't
587 on screen yet (until we rotate the view into position.)
590 GLfloat min = -GRID_DEPTH/2;
591 GLfloat max = GRID_DEPTH/3.5;
592 f->z = frand (max - min) + min;
599 draw_origin (ModeInfo *mi)
602 /* toaster_configuration *bp = &bps[MI_SCREEN(mi)];*/
604 if (!MI_IS_WIREFRAME(mi)) glDisable(GL_LIGHTING);
605 if (!MI_IS_WIREFRAME(mi) && do_texture) glDisable(GL_TEXTURE_2D);
610 glVertex3f(-1, 0, 0); glVertex3f(1, 0, 0);
611 glVertex3f(0, -1, 0); glVertex3f(0, 1, 0);
612 glVertex3f(0, 0, -1); glVertex3f(0, 0, 1);
616 if (!MI_IS_WIREFRAME(mi)) glEnable(GL_LIGHTING);
617 if (!MI_IS_WIREFRAME(mi) && do_texture) glEnable(GL_TEXTURE_2D);
623 draw_grid (ModeInfo *mi)
626 /* toaster_configuration *bp = &bps[MI_SCREEN(mi)];*/
628 if (!MI_IS_WIREFRAME(mi)) glDisable(GL_LIGHTING);
629 if (!MI_IS_WIREFRAME(mi) && do_texture) glDisable(GL_TEXTURE_2D);
631 glBegin(GL_LINE_LOOP);
632 glVertex3f(-GRID_SIZE/2, -GRID_SIZE/2, 0);
633 glVertex3f(-GRID_SIZE/2, GRID_SIZE/2, 0);
634 glVertex3f( GRID_SIZE/2, GRID_SIZE/2, 0);
635 glVertex3f( GRID_SIZE/2, -GRID_SIZE/2, 0);
637 glBegin(GL_LINE_LOOP);
638 glVertex3f(-GRID_SIZE/2, GRID_SIZE/2, -GRID_DEPTH/2);
639 glVertex3f(-GRID_SIZE/2, GRID_SIZE/2, GRID_DEPTH/2);
640 glVertex3f( GRID_SIZE/2, GRID_SIZE/2, GRID_DEPTH/2);
641 glVertex3f( GRID_SIZE/2, GRID_SIZE/2, -GRID_DEPTH/2);
643 glBegin(GL_LINE_LOOP);
644 glVertex3f(-GRID_SIZE/2, -GRID_SIZE/2, -GRID_DEPTH/2);
645 glVertex3f(-GRID_SIZE/2, -GRID_SIZE/2, GRID_DEPTH/2);
646 glVertex3f( GRID_SIZE/2, -GRID_SIZE/2, GRID_DEPTH/2);
647 glVertex3f( GRID_SIZE/2, -GRID_SIZE/2, -GRID_DEPTH/2);
650 glVertex3f(-GRID_SIZE/2, -GRID_SIZE/2, -GRID_DEPTH/2);
651 glVertex3f(-GRID_SIZE/2, GRID_SIZE/2, -GRID_DEPTH/2);
652 glVertex3f(-GRID_SIZE/2, -GRID_SIZE/2, GRID_DEPTH/2);
653 glVertex3f(-GRID_SIZE/2, GRID_SIZE/2, GRID_DEPTH/2);
654 glVertex3f( GRID_SIZE/2, -GRID_SIZE/2, -GRID_DEPTH/2);
655 glVertex3f( GRID_SIZE/2, GRID_SIZE/2, -GRID_DEPTH/2);
656 glVertex3f( GRID_SIZE/2, -GRID_SIZE/2, GRID_DEPTH/2);
657 glVertex3f( GRID_SIZE/2, GRID_SIZE/2, GRID_DEPTH/2);
661 if (!MI_IS_WIREFRAME(mi)) glEnable(GL_LIGHTING);
662 if (!MI_IS_WIREFRAME(mi) && do_texture) glEnable(GL_TEXTURE_2D);
668 draw_floater (ModeInfo *mi, floater *f)
670 toaster_configuration *bp = &bps[MI_SCREEN(mi)];
676 glTranslatef (f->x, f->y, f->z);
680 glRotatef (180, 0, 1, 0);
682 glCallList (bp->dlists[BASE_TOASTER]);
683 mi->polygon_count += (*all_objs[BASE_TOASTER])->points / 3;
687 glTranslatef(0, 1.01, 0);
688 n = 0.91; glScalef(n,n,n);
689 glCallList (bp->dlists[SLOTS]);
690 mi->polygon_count += (*all_objs[SLOTS])->points / 3;
694 glRotatef (180, 0, 1, 0);
695 glTranslatef(0, -0.4, -2.38);
696 n = 0.33; glScalef(n,n,n);
697 glCallList (bp->dlists[HANDLE_SLOT]);
698 mi->polygon_count += (*all_objs[HANDLE_SLOT])->points / 3;
702 glTranslatef(0, -1.1, 3);
703 n = 0.3; glScalef (n,n,n);
704 glTranslatef(0, f->handle_pos * 4.8, 0);
705 glCallList (bp->dlists[HANDLE]);
706 mi->polygon_count += (*all_objs[HANDLE])->points / 3;
710 glRotatef (180, 0, 1, 0);
711 glTranslatef(0, -1.1, -3); /* where the handle is */
712 glTranslatef (1, -0.4, 0); /* down and to the left */
713 n = 0.08; glScalef (n,n,n);
714 glRotatef (f->knob_pos, 0, 0, 1);
715 glCallList (bp->dlists[KNOB]);
716 mi->polygon_count += (*all_objs[KNOB])->points / 3;
720 glRotatef (180, 0, 1, 0);
721 glTranslatef (0, -2.3, 0);
722 glCallList (bp->dlists[BASE]);
723 mi->polygon_count += (*all_objs[BASE])->points / 3;
727 glTranslatef(-4.8, 0, 0);
728 glCallList (bp->dlists[JET_WING]);
729 mi->polygon_count += (*all_objs[JET_WING])->points / 3;
730 glScalef (0.5, 0.5, 0.5);
731 glTranslatef (-2, -1, 0);
732 glCallList (bp->dlists[JET]);
733 mi->polygon_count += (*all_objs[JET])->points / 3;
737 glTranslatef(4.8, 0, 0);
740 glCallList (bp->dlists[JET_WING]);
741 mi->polygon_count += (*all_objs[JET_WING])->points / 3;
742 glScalef (0.5, 0.5, 0.5);
743 glTranslatef (-2, -1, 0);
744 glCallList (bp->dlists[JET]);
745 mi->polygon_count += (*all_objs[JET])->points / 3;
752 glTranslatef(0, 1.01, 0);
753 n = 0.91; glScalef(n,n,n);
754 glRotatef (90, 0, 0, 1);
755 glRotatef (90, 0, 1, 0);
756 glTranslatef(0, 0, -0.95);
757 glTranslatef(0, 0.72, 0);
760 glCallList (bp->dlists[TOAST]);
761 mi->polygon_count += (*all_objs[TOAST])->points / 3;
763 glTranslatef(0, -1.46, 0);
766 glCallList (bp->dlists[TOAST]);
767 mi->polygon_count += (*all_objs[TOAST])->points / 3;
774 glScalef (0.7, 0.7, 0.7);
775 if (f->toast_type == 0)
777 glCallList (bp->dlists[TOAST]);
778 mi->polygon_count += (*all_objs[TOAST])->points / 3;
782 glCallList (bp->dlists[TOAST_BITTEN]);
783 mi->polygon_count += (*all_objs[TOAST_BITTEN])->points / 3;
793 draw_toasters (ModeInfo *mi)
795 toaster_configuration *bp = &bps[MI_SCREEN(mi)];
796 Display *dpy = MI_DISPLAY(mi);
797 Window window = MI_WINDOW(mi);
800 if (!bp->glx_context)
803 glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(bp->glx_context));
805 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
808 glRotatef(current_device_rotation(), 0, 0, 1);
809 glRotatef(bp->view_x, 1, 0, 0);
810 glRotatef(bp->view_y, 0, 1, 0);
812 /* Rotate the scene around a point that's a little deeper in. */
813 glTranslatef (0, 0, -50);
814 gltrackball_rotate (bp->user_trackball);
815 glTranslatef (0, 0, 50);
826 F.dx = F.dy = F.dz = 0;
829 if (!MI_IS_WIREFRAME(mi)) glDisable(GL_LIGHTING);
830 if (!MI_IS_WIREFRAME(mi) && do_texture) glDisable(GL_TEXTURE_2D);
832 glVertex3f(-10, 0, 0); glVertex3f(10, 0, 0);
833 glVertex3f(0, -10, 0); glVertex3f(0, 10, 0);
834 glVertex3f(0, 0, -10); glVertex3f(0, 0, 10);
836 if (!MI_IS_WIREFRAME(mi)) glEnable(GL_LIGHTING);
837 if (!MI_IS_WIREFRAME(mi) && do_texture) glEnable(GL_TEXTURE_2D);
839 draw_floater (mi, &F);
841 if (mi->fps_p) do_fps (mi);
843 glXSwapBuffers(dpy, window);
848 glScalef (0.5, 0.5, 0.5);
850 glTranslatef (0, 0, -GRID_DEPTH/2.5);
853 mi->polygon_count = 0;
854 for (i = 0; i < bp->nfloaters; i++)
856 floater *f = &bp->floaters[i];
857 draw_floater (mi, f);
858 tick_floater (mi, f);
864 if (mi->fps_p) do_fps (mi);
867 glXSwapBuffers(dpy, window);
870 XSCREENSAVER_MODULE_2 ("FlyingToasters", flyingtoasters, toasters)