1 /* flyingtoasters, Copyright (c) 2003-2014 Jamie Zawinski <jwz@jwz.org>
3 * Permission to use, copy, modify, distribute, and sell this software and its
4 * documentation for any purpose is hereby granted without fee, provided that
5 * the above copyright notice appear in all copies and that both that
6 * copyright notice and this permission notice appear in supporting
7 * documentation. No representations are made about the suitability of this
8 * software for any purpose. It is provided "as is" without express or
11 * Draws 3D flying toasters, and toast. Inspired by the ancient
12 * Berkeley Systems / After Dark hack, but now updated to the wide
13 * wonderful workd of OpenGL and 3D!
15 * Code by jwz; object models by Baconmonkey.
17 * The original After Dark flying toasters, with the fluffy white wings,
18 * were a trademark of Berkeley Systems. Berkeley Systems ceased to exist
19 * some time in 1998, having been gobbled up by Sierra Online, who were
20 * subsequently gobbled up by Flipside and/or Vivendi (it's hard to tell
21 * exactly what happened when.)
23 * I doubt anyone even cares any more, but if they do, hopefully this homage,
24 * with the space-age 3D jet-plane toasters, will be considered different
25 * enough that whoever still owns the trademark to the fluffy-winged 2D
26 * bitmapped toasters won't get all huffy at us.
29 #define DEFAULTS "*delay: 30000 \n" \
30 "*showFPS: False \n" \
31 "*wireframe: False \n" \
35 # define refresh_toasters 0
36 # define release_toasters 0
38 #define countof(x) (sizeof((x))/sizeof((*x)))
40 #define DEF_SPEED "1.0"
41 #define DEF_NTOASTERS "20"
42 #define DEF_NSLICES "25"
43 #define DEF_TEXTURE "True"
46 #define BELLRAND(n) ((frand((n)) + frand((n)) + frand((n))) / 3)
48 #include "xlockmore.h"
49 #include "gltrackball.h"
50 #include "xpm-ximage.h"
55 # include "../images/chromesphere.xpm"
56 # include "../images/toast.xpm"
57 #endif /* HAVE_TEXTURE */
60 #ifdef USE_GL /* whole file */
64 extern const struct gllist
65 *toaster, *toaster_base, *toaster_handle, *toaster_handle2, *toaster_jet,
66 *toaster_knob, *toaster_slots, *toaster_wing, *toast, *toast2;
68 static const struct gllist * const *all_objs[] = {
69 &toaster, &toaster_base, &toaster_handle, &toaster_handle2, &toaster_jet,
70 &toaster_knob, &toaster_slots, &toaster_wing, &toast, &toast2
73 #define BASE_TOASTER 0
82 #define TOAST_BITTEN 9
85 #define GRID_DEPTH 500
88 static const struct { GLfloat x, y; } nice_views[] = {
91 { 12, 28 }, /* this is a list of viewer rotations that look nice. */
92 { 12, -28 }, /* every now and then we switch to a new one. */
93 {-10, -28 }, /* (but we only use the first two at start-up.) */
107 int toast_type; /* 0, 1 */
108 GLfloat handle_pos; /* 0.0 - 1.0 */
109 GLfloat knob_pos; /* degrees */
110 int loaded; /* 2 bits */
114 GLXContext *glx_context;
115 trackball_state *user_trackball;
118 int last_view, target_view;
119 GLfloat view_x, view_y;
120 int view_steps, view_tick;
121 Bool auto_tracking_p;
127 GLuint chrome_texture;
128 GLuint toast_texture;
134 } toaster_configuration;
136 static toaster_configuration *bps = NULL;
138 static GLfloat speed;
139 static int ntoasters;
141 static int do_texture;
143 static XrmOptionDescRec opts[] = {
144 { "-speed", ".speed", XrmoptionSepArg, 0 },
145 { "-ntoasters", ".ntoasters", XrmoptionSepArg, 0 },
146 { "-nslices", ".nslices", XrmoptionSepArg, 0 },
147 {"-texture", ".texture", XrmoptionNoArg, "True" },
148 {"+texture", ".texture", XrmoptionNoArg, "False" },
151 static argtype vars[] = {
152 {&speed, "speed", "Speed", DEF_SPEED, t_Float},
153 {&ntoasters, "ntoasters", "Count", DEF_NTOASTERS, t_Int},
154 {&nslices, "nslices", "Count", DEF_NSLICES, t_Int},
155 {&do_texture, "texture", "Texture", DEF_TEXTURE, t_Bool},
158 ENTRYPOINT ModeSpecOpt toasters_opts = {countof(opts), opts, countof(vars), vars, NULL};
162 reset_floater (ModeInfo *mi, floater *f)
164 /* toaster_configuration *bp = &bps[MI_SCREEN(mi)]; */
166 GLfloat n = GRID_SIZE/2.0;
167 GLfloat n2 = GRID_DEPTH/2.0;
168 GLfloat delta = GRID_SIZE * speed / 200.0;
174 f->dz += BELLRAND(delta) - delta/3;
176 if (! (random() % 5)) {
177 f->dx += (BELLRAND(delta*2) - delta);
178 f->dy += (BELLRAND(delta*2) - delta);
181 if (! (random() % 40)) f->dz *= 10; /* occasional speedy one */
183 f->x = frand(n) - n/2;
184 f->y = frand(n) - n/2;
185 f->z = -n2 - frand(delta * 4);
190 f->knob_pos = frand(180) - 90;
191 f->handle_pos = ((random() & 1) ? 0.0 : 1.0);
193 if (f->handle_pos > 0.8 && (! (random() % 5)))
194 f->loaded = (random() & 3); /* let's toast! */
198 if (! (random() % 10))
199 f->toast_type = 1; /* toast_bitten */
205 tick_floater (ModeInfo *mi, floater *f)
207 toaster_configuration *bp = &bps[MI_SCREEN(mi)];
209 GLfloat n1 = GRID_DEPTH/2.0;
210 GLfloat n2 = GRID_SIZE*4;
212 if (bp->button_down_p) return;
218 if (! (random() % 50000)) /* sudden gust of gravity */
221 if (f->x < -n2 || f->x > n2 ||
222 f->y < -n2 || f->y > n2 ||
224 reset_floater (mi, f);
229 auto_track_init (ModeInfo *mi)
231 toaster_configuration *bp = &bps[MI_SCREEN(mi)];
232 bp->last_view = (random() % 2);
233 bp->target_view = bp->last_view + 2;
234 bp->view_x = nice_views[bp->last_view].x;
235 bp->view_y = nice_views[bp->last_view].y;
236 bp->view_steps = 100;
238 bp->auto_tracking_p = True;
243 auto_track (ModeInfo *mi)
245 toaster_configuration *bp = &bps[MI_SCREEN(mi)];
247 if (bp->button_down_p)
250 /* if we're not moving, maybe start moving. Otherwise, do nothing. */
251 if (! bp->auto_tracking_p)
253 if (++bp->track_tick < 200/speed) return;
255 if (! (random() % 5))
256 bp->auto_tracking_p = True;
263 GLfloat ox = nice_views[bp->last_view].x;
264 GLfloat oy = nice_views[bp->last_view].y;
265 GLfloat tx = nice_views[bp->target_view].x;
266 GLfloat ty = nice_views[bp->target_view].y;
268 /* move from A to B with sinusoidal deltas, so that it doesn't jerk
270 GLfloat th = sin ((M_PI / 2) * (double) bp->view_tick / bp->view_steps);
272 bp->view_x = (ox + ((tx - ox) * th));
273 bp->view_y = (oy + ((ty - oy) * th));
276 if (bp->view_tick >= bp->view_steps)
279 bp->view_steps = (350.0 / speed);
280 bp->last_view = bp->target_view;
281 bp->target_view = (random() % (countof(nice_views) - 2)) + 2;
282 bp->auto_tracking_p = False;
288 /* Window management, etc
291 reshape_toasters (ModeInfo *mi, int width, int height)
293 GLfloat h = (GLfloat) height / (GLfloat) width;
295 glViewport (0, 0, (GLint) width, (GLint) height);
297 glMatrixMode(GL_PROJECTION);
299 gluPerspective (40.0, 1/h, 1.0, 250);
301 glMatrixMode(GL_MODELVIEW);
303 gluLookAt( 0.0, 2.0, 30.0,
307 # ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
309 int o = (int) current_device_rotation();
310 if (o != 0 && o != 180 && o != -180)
311 glScalef (1/h, 1/h, 1/h);
315 glClear(GL_COLOR_BUFFER_BIT);
320 toasters_handle_event (ModeInfo *mi, XEvent *event)
322 toaster_configuration *bp = &bps[MI_SCREEN(mi)];
324 if (gltrackball_event_handler (event, bp->user_trackball,
325 MI_WIDTH (mi), MI_HEIGHT (mi),
336 load_textures (ModeInfo *mi)
338 toaster_configuration *bp = &bps[MI_SCREEN(mi)];
341 xi = xpm_to_ximage (mi->dpy, mi->xgwa.visual, mi->xgwa.colormap,
345 #ifndef HAVE_JWZGLES /* No SPHERE_MAP yet */
346 glGenTextures (1, &bp->chrome_texture);
347 glBindTexture (GL_TEXTURE_2D, bp->chrome_texture);
348 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
349 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
350 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
351 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA,
352 xi->width, xi->height, 0,
355 GL_UNSIGNED_INT_8_8_8_8_REV,
360 check_gl_error("texture");
365 xi = xpm_to_ximage (mi->dpy, mi->xgwa.visual, mi->xgwa.colormap,
368 glGenTextures (1, &bp->toast_texture);
369 glBindTexture (GL_TEXTURE_2D, bp->toast_texture);
370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
371 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
372 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
373 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
374 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
375 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA,
376 xi->width, xi->height, 0,
379 GL_UNSIGNED_INT_8_8_8_8_REV,
384 check_gl_error("texture");
389 #endif /* HAVE_TEXTURE */
394 init_toasters (ModeInfo *mi)
396 toaster_configuration *bp;
397 int wire = MI_IS_WIREFRAME(mi);
400 MI_INIT (mi, bps, NULL);
402 bp = &bps[MI_SCREEN(mi)];
404 bp->glx_context = init_GL(mi);
406 reshape_toasters (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
408 glShadeModel(GL_SMOOTH);
410 glEnable(GL_DEPTH_TEST);
411 glEnable(GL_NORMALIZE);
412 glEnable(GL_CULL_FACE);
416 GLfloat pos[4] = {0.4, 0.2, 0.4, 0.0};
417 /* GLfloat amb[4] = {0.0, 0.0, 0.0, 1.0};*/
418 GLfloat amb[4] = {0.2, 0.2, 0.2, 1.0};
419 GLfloat dif[4] = {1.0, 1.0, 1.0, 1.0};
420 GLfloat spc[4] = {1.0, 1.0, 1.0, 1.0};
422 glEnable(GL_LIGHTING);
424 glEnable(GL_DEPTH_TEST);
425 glEnable(GL_CULL_FACE);
427 glLightfv(GL_LIGHT0, GL_POSITION, pos);
428 glLightfv(GL_LIGHT0, GL_AMBIENT, amb);
429 glLightfv(GL_LIGHT0, GL_DIFFUSE, dif);
430 glLightfv(GL_LIGHT0, GL_SPECULAR, spc);
434 if (!wire && do_texture)
438 bp->user_trackball = gltrackball_init (False);
439 auto_track_init (mi);
441 bp->dlists = (GLuint *) calloc (countof(all_objs)+1, sizeof(GLuint));
442 for (i = 0; i < countof(all_objs); i++)
443 bp->dlists[i] = glGenLists (1);
445 for (i = 0; i < countof(all_objs); i++)
447 const struct gllist *gll = *all_objs[i];
449 glNewList (bp->dlists[i], GL_COMPILE);
451 glMatrixMode(GL_MODELVIEW);
453 glMatrixMode(GL_TEXTURE);
455 glMatrixMode(GL_MODELVIEW);
457 glRotatef (-90, 1, 0, 0);
458 glRotatef (180, 0, 0, 1);
461 glBindTexture (GL_TEXTURE_2D, 0);
462 glDisable (GL_TEXTURE_2D);
464 if (i == BASE_TOASTER)
466 GLfloat color[4] = {1.00, 1.00, 1.00, 1.00};
467 GLfloat spec[4] = {1.00, 1.00, 1.00, 1.0};
468 GLfloat shiny = 20.0;
469 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
470 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec);
471 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny);
475 #ifndef HAVE_JWZGLES /* No SPHERE_MAP yet */
476 glEnable (GL_TEXTURE_2D);
477 glEnable (GL_TEXTURE_GEN_S);
478 glEnable (GL_TEXTURE_GEN_T);
479 glBindTexture (GL_TEXTURE_2D, bp->chrome_texture);
480 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
481 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
486 else if (i == TOAST || i == TOAST_BITTEN)
488 GLfloat color[4] = {0.80, 0.80, 0.00, 1.0};
489 GLfloat spec[4] = {0.00, 0.00, 0.00, 1.0};
491 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
492 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec);
493 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny);
497 glEnable (GL_TEXTURE_2D);
498 glEnable (GL_TEXTURE_GEN_S);
499 glEnable (GL_TEXTURE_GEN_T);
500 glBindTexture (GL_TEXTURE_2D, bp->toast_texture);
501 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
502 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
506 glMatrixMode(GL_TEXTURE);
507 glTranslatef(0.5, 0.5, 0);
508 glMatrixMode(GL_MODELVIEW);
510 else if (i == SLOTS || i == HANDLE_SLOT)
512 GLfloat color[4] = {0.30, 0.30, 0.40, 1.0};
513 GLfloat spec[4] = {0.40, 0.40, 0.70, 1.0};
514 GLfloat shiny = 128.0;
515 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
516 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec);
517 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny);
519 else if (i == HANDLE)
521 GLfloat color[4] = {0.80, 0.10, 0.10, 1.0};
522 GLfloat spec[4] = {1.00, 1.00, 1.00, 1.0};
523 GLfloat shiny = 20.0;
524 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
525 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec);
526 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny);
530 GLfloat color[4] = {0.80, 0.10, 0.10, 1.0};
531 GLfloat spec[4] = {0.00, 0.00, 0.00, 1.0};
533 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
534 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec);
535 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny);
537 else if (i == JET || i == JET_WING)
539 GLfloat color[4] = {0.70, 0.70, 0.70, 1.0};
540 GLfloat spec[4] = {1.00, 1.00, 1.00, 1.0};
541 GLfloat shiny = 20.0;
542 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
543 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec);
544 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny);
548 GLfloat color[4] = {0.50, 0.50, 0.50, 1.0};
549 GLfloat spec[4] = {1.00, 1.00, 1.00, 1.0};
550 GLfloat shiny = 20.0;
551 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
552 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec);
553 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny);
557 GLfloat color[4] = {1.00, 1.00, 1.00, 1.00};
558 GLfloat spec[4] = {1.00, 1.00, 1.00, 1.0};
559 GLfloat shiny = 128.0;
560 glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
561 glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec);
562 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny);
565 renderList (gll, wire);
567 glMatrixMode(GL_TEXTURE);
569 glMatrixMode(GL_MODELVIEW);
575 bp->nfloaters = ntoasters + nslices;
576 bp->floaters = (floater *) calloc (bp->nfloaters, sizeof (floater));
578 for (i = 0; i < bp->nfloaters; i++)
580 floater *f = &bp->floaters[i];
581 /* arrange the list so that half the toasters are in front of bread,
582 and half are behind. */
583 f->toaster_p = ((i < ntoasters / 2) ||
584 (i >= (nslices + (ntoasters / 2))));
585 reset_floater (mi, f);
587 /* Position the first generation randomly, but make sure they aren't
588 on screen yet (until we rotate the view into position.)
591 GLfloat min = -GRID_DEPTH/2;
592 GLfloat max = GRID_DEPTH/3.5;
593 f->z = frand (max - min) + min;
600 draw_origin (ModeInfo *mi)
603 /* toaster_configuration *bp = &bps[MI_SCREEN(mi)];*/
605 if (!MI_IS_WIREFRAME(mi)) glDisable(GL_LIGHTING);
606 if (!MI_IS_WIREFRAME(mi) && do_texture) glDisable(GL_TEXTURE_2D);
611 glVertex3f(-1, 0, 0); glVertex3f(1, 0, 0);
612 glVertex3f(0, -1, 0); glVertex3f(0, 1, 0);
613 glVertex3f(0, 0, -1); glVertex3f(0, 0, 1);
617 if (!MI_IS_WIREFRAME(mi)) glEnable(GL_LIGHTING);
618 if (!MI_IS_WIREFRAME(mi) && do_texture) glEnable(GL_TEXTURE_2D);
624 draw_grid (ModeInfo *mi)
627 /* toaster_configuration *bp = &bps[MI_SCREEN(mi)];*/
629 if (!MI_IS_WIREFRAME(mi)) glDisable(GL_LIGHTING);
630 if (!MI_IS_WIREFRAME(mi) && do_texture) glDisable(GL_TEXTURE_2D);
632 glBegin(GL_LINE_LOOP);
633 glVertex3f(-GRID_SIZE/2, -GRID_SIZE/2, 0);
634 glVertex3f(-GRID_SIZE/2, GRID_SIZE/2, 0);
635 glVertex3f( GRID_SIZE/2, GRID_SIZE/2, 0);
636 glVertex3f( GRID_SIZE/2, -GRID_SIZE/2, 0);
638 glBegin(GL_LINE_LOOP);
639 glVertex3f(-GRID_SIZE/2, GRID_SIZE/2, -GRID_DEPTH/2);
640 glVertex3f(-GRID_SIZE/2, GRID_SIZE/2, GRID_DEPTH/2);
641 glVertex3f( GRID_SIZE/2, GRID_SIZE/2, GRID_DEPTH/2);
642 glVertex3f( GRID_SIZE/2, GRID_SIZE/2, -GRID_DEPTH/2);
644 glBegin(GL_LINE_LOOP);
645 glVertex3f(-GRID_SIZE/2, -GRID_SIZE/2, -GRID_DEPTH/2);
646 glVertex3f(-GRID_SIZE/2, -GRID_SIZE/2, GRID_DEPTH/2);
647 glVertex3f( GRID_SIZE/2, -GRID_SIZE/2, GRID_DEPTH/2);
648 glVertex3f( GRID_SIZE/2, -GRID_SIZE/2, -GRID_DEPTH/2);
651 glVertex3f(-GRID_SIZE/2, -GRID_SIZE/2, -GRID_DEPTH/2);
652 glVertex3f(-GRID_SIZE/2, GRID_SIZE/2, -GRID_DEPTH/2);
653 glVertex3f(-GRID_SIZE/2, -GRID_SIZE/2, GRID_DEPTH/2);
654 glVertex3f(-GRID_SIZE/2, GRID_SIZE/2, GRID_DEPTH/2);
655 glVertex3f( GRID_SIZE/2, -GRID_SIZE/2, -GRID_DEPTH/2);
656 glVertex3f( GRID_SIZE/2, GRID_SIZE/2, -GRID_DEPTH/2);
657 glVertex3f( GRID_SIZE/2, -GRID_SIZE/2, GRID_DEPTH/2);
658 glVertex3f( GRID_SIZE/2, GRID_SIZE/2, GRID_DEPTH/2);
662 if (!MI_IS_WIREFRAME(mi)) glEnable(GL_LIGHTING);
663 if (!MI_IS_WIREFRAME(mi) && do_texture) glEnable(GL_TEXTURE_2D);
669 draw_floater (ModeInfo *mi, floater *f)
671 toaster_configuration *bp = &bps[MI_SCREEN(mi)];
677 glTranslatef (f->x, f->y, f->z);
681 glRotatef (180, 0, 1, 0);
683 glCallList (bp->dlists[BASE_TOASTER]);
684 mi->polygon_count += (*all_objs[BASE_TOASTER])->points / 3;
688 glTranslatef(0, 1.01, 0);
689 n = 0.91; glScalef(n,n,n);
690 glCallList (bp->dlists[SLOTS]);
691 mi->polygon_count += (*all_objs[SLOTS])->points / 3;
695 glRotatef (180, 0, 1, 0);
696 glTranslatef(0, -0.4, -2.38);
697 n = 0.33; glScalef(n,n,n);
698 glCallList (bp->dlists[HANDLE_SLOT]);
699 mi->polygon_count += (*all_objs[HANDLE_SLOT])->points / 3;
703 glTranslatef(0, -1.1, 3);
704 n = 0.3; glScalef (n,n,n);
705 glTranslatef(0, f->handle_pos * 4.8, 0);
706 glCallList (bp->dlists[HANDLE]);
707 mi->polygon_count += (*all_objs[HANDLE])->points / 3;
711 glRotatef (180, 0, 1, 0);
712 glTranslatef(0, -1.1, -3); /* where the handle is */
713 glTranslatef (1, -0.4, 0); /* down and to the left */
714 n = 0.08; glScalef (n,n,n);
715 glRotatef (f->knob_pos, 0, 0, 1);
716 glCallList (bp->dlists[KNOB]);
717 mi->polygon_count += (*all_objs[KNOB])->points / 3;
721 glRotatef (180, 0, 1, 0);
722 glTranslatef (0, -2.3, 0);
723 glCallList (bp->dlists[BASE]);
724 mi->polygon_count += (*all_objs[BASE])->points / 3;
728 glTranslatef(-4.8, 0, 0);
729 glCallList (bp->dlists[JET_WING]);
730 mi->polygon_count += (*all_objs[JET_WING])->points / 3;
731 glScalef (0.5, 0.5, 0.5);
732 glTranslatef (-2, -1, 0);
733 glCallList (bp->dlists[JET]);
734 mi->polygon_count += (*all_objs[JET])->points / 3;
738 glTranslatef(4.8, 0, 0);
741 glCallList (bp->dlists[JET_WING]);
742 mi->polygon_count += (*all_objs[JET_WING])->points / 3;
743 glScalef (0.5, 0.5, 0.5);
744 glTranslatef (-2, -1, 0);
745 glCallList (bp->dlists[JET]);
746 mi->polygon_count += (*all_objs[JET])->points / 3;
753 glTranslatef(0, 1.01, 0);
754 n = 0.91; glScalef(n,n,n);
755 glRotatef (90, 0, 0, 1);
756 glRotatef (90, 0, 1, 0);
757 glTranslatef(0, 0, -0.95);
758 glTranslatef(0, 0.72, 0);
761 glCallList (bp->dlists[TOAST]);
762 mi->polygon_count += (*all_objs[TOAST])->points / 3;
764 glTranslatef(0, -1.46, 0);
767 glCallList (bp->dlists[TOAST]);
768 mi->polygon_count += (*all_objs[TOAST])->points / 3;
775 glScalef (0.7, 0.7, 0.7);
776 if (f->toast_type == 0)
778 glCallList (bp->dlists[TOAST]);
779 mi->polygon_count += (*all_objs[TOAST])->points / 3;
783 glCallList (bp->dlists[TOAST_BITTEN]);
784 mi->polygon_count += (*all_objs[TOAST_BITTEN])->points / 3;
794 draw_toasters (ModeInfo *mi)
796 toaster_configuration *bp = &bps[MI_SCREEN(mi)];
797 Display *dpy = MI_DISPLAY(mi);
798 Window window = MI_WINDOW(mi);
801 if (!bp->glx_context)
804 glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(bp->glx_context));
806 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
809 glRotatef(current_device_rotation(), 0, 0, 1);
810 glRotatef(bp->view_x, 1, 0, 0);
811 glRotatef(bp->view_y, 0, 1, 0);
813 /* Rotate the scene around a point that's a little deeper in. */
814 glTranslatef (0, 0, -50);
815 gltrackball_rotate (bp->user_trackball);
816 glTranslatef (0, 0, 50);
827 F.dx = F.dy = F.dz = 0;
830 if (!MI_IS_WIREFRAME(mi)) glDisable(GL_LIGHTING);
831 if (!MI_IS_WIREFRAME(mi) && do_texture) glDisable(GL_TEXTURE_2D);
833 glVertex3f(-10, 0, 0); glVertex3f(10, 0, 0);
834 glVertex3f(0, -10, 0); glVertex3f(0, 10, 0);
835 glVertex3f(0, 0, -10); glVertex3f(0, 0, 10);
837 if (!MI_IS_WIREFRAME(mi)) glEnable(GL_LIGHTING);
838 if (!MI_IS_WIREFRAME(mi) && do_texture) glEnable(GL_TEXTURE_2D);
840 draw_floater (mi, &F);
842 if (mi->fps_p) do_fps (mi);
844 glXSwapBuffers(dpy, window);
849 glScalef (0.5, 0.5, 0.5);
851 glTranslatef (0, 0, -GRID_DEPTH/2.5);
854 mi->polygon_count = 0;
855 for (i = 0; i < bp->nfloaters; i++)
857 floater *f = &bp->floaters[i];
858 draw_floater (mi, f);
859 tick_floater (mi, f);
865 if (mi->fps_p) do_fps (mi);
868 glXSwapBuffers(dpy, window);
871 XSCREENSAVER_MODULE_2 ("FlyingToasters", flyingtoasters, toasters)