1 /* -*- Mode: C; tab-width: 4 -*- */
2 /* Klein --- Klein Bottle, Moebius and other parametric surfaces
7 * 2000: written by Andrey Mirtchovski <mirtchov@cpsc.ucalgary.ca
9 * 01-Mar-2003 mirtchov modified as a xscreensaver hack
14 # define PROGCLASS "Klein"
15 # define HACK_INIT init_klein
16 # define HACK_DRAW draw_klein
17 # define HACK_RESHAPE reshape_klein
18 # define HACK_HANDLE_EVENT klein_handle_event
19 # define EVENT_MASK PointerMotionMask
20 # define klein_opts xlockmore_opts
23 #define DEF_SPIN "True"
24 #define DEF_WANDER "False"
25 #define DEF_RANDOM "False"
26 #define DEF_SPEED "150"
28 # define DEFAULTS "*delay: 20000 \n" \
29 "*showFPS: False \n" \
30 "*wireframe: False \n" \
32 # include "xlockmore.h" /* from the xscreensaver distribution */
33 #else /* !STANDALONE */
34 # include "xlock.h" /* from the xlockmore distribution */
35 #endif /* !STANDALONE */
41 #include "gltrackball.h"
44 #define countof(x) (sizeof((x))/sizeof((*x)))
46 /* surfaces being drawn */
59 /* primitives to draw with
60 * note that we skip the polygons and
61 * triangle fans -- too slow
63 * also removed triangle_strip and quads --
64 * just doesn't look good enough
78 static Bool do_wander;
80 static XrmOptionDescRec opts[] = {
81 {"-speed", ".speed", XrmoptionSepArg, 0 },
82 { "-spin", ".spin", XrmoptionNoArg, "True" },
83 { "+spin", ".spin", XrmoptionNoArg, "False" },
84 { "-wander", ".wander", XrmoptionNoArg, "True" },
85 { "+wander", ".wander", XrmoptionNoArg, "False" },
86 { "-random", ".rand", XrmoptionNoArg, "True" },
87 { "+random", ".rand", XrmoptionNoArg, "False" },
90 static argtype vars[] = {
91 {&rand, "rand", "Random", DEF_RANDOM, t_Bool},
92 {&do_spin, "spin", "Spin", DEF_SPIN, t_Bool},
93 {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool},
94 {&speed, "speed", "Speed", DEF_SPEED, t_Int},
98 ModeSpecOpt klein_opts = {countof(opts), opts, countof(vars), vars, NULL};
109 GLXContext *glx_context;
112 trackball_state *trackball;
123 static kleinstruct *klein = NULL;
129 kleinstruct *kp = &klein[MI_SCREEN(mi)];
130 static float step = 0.0;
134 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
136 glEnable(GL_DEPTH_TEST);
137 glEnable(GL_NORMALIZE);
138 glEnable(GL_CULL_FACE);
144 get_position (kp->rot, &x, &y, &z, !kp->button_down_p);
145 glTranslatef((x - 0.5) * 10,
149 gltrackball_rotate (kp->trackball);
151 get_rotation (kp->rot, &x, &y, &z, !kp->button_down_p);
152 glRotatef (x * 360, 1.0, 0.0, 0.0);
153 glRotatef (y * 360, 0.0, 1.0, 0.0);
154 glRotatef (z * 360, 0.0, 0.0, 1.0);
157 glScalef( 4.0, 4.0, 4.0 );
160 switch(kp->surface) {
162 for(u = -M_PI; u < M_PI; u+=kp->du){
163 for(v = -M_PI; v < M_PI; v+=kp->dv){
164 coord[0] = cos(u)*(kp->a + sin(v)*cos(u/2) -
165 sin(2*v)*sin(u/2)/2);
166 coord[1] = sin(u)*(kp->a + sin(v)*cos(u/2) -
167 sin(2*v)*sin(u/2)/2);
168 coord[2] = sin(u/2)*sin(v) + cos(u/2)*sin(2*v)/2;
169 glColor3f(coord[0]+0.7, coord[1]+0.7, coord[2]+0.7);
175 for(u = -M_PI; u < M_PI; u+=kp->du){
176 for(v = -M_PI; v < M_PI; v+=kp->dv){
177 coord[0] = kp->a*cos(u)*sin(v);
178 coord[1] = kp->a*sin(u)*sin(v);
179 coord[2] = kp->a*(cos(v) + sin(tan((v/2))))+0.2*u;
180 glColor3f(coord[0]+0.7, coord[1]+0.7, coord[2]+0.7);
186 for(u = -M_PI; u < M_PI; u+=kp->du){
187 for(v = -M_PI; v < M_PI; v+=kp->dv){
188 coord[0] = kp->a*(u-(u*u*u/3)+u*v*v);
189 coord[1] = kp->b*(v-(v*v*v/3)+u*u*v);
191 glColor3f(coord[0]+0.7, coord[1]+0.7, coord[2]+0.7);
197 for(u = -M_PI; u < M_PI; u+=kp->du){
198 for(v = -M_PI; v < M_PI; v+=kp->dv){
199 coord[0] = 2*(cos(u)+u*sin(u))*sin(v)/(1+u*u*sin(v)*sin(v));
200 coord[1] = 2*(sin(u)-u*cos(u))*sin(v)/(1+u*u*sin(v)*sin(v));
201 coord[2] = sin(tan(v/2))+2*cos(v)/(1+u*u*sin(v)*sin(v));
203 glColor3f(coord[0]+0.7, coord[1]+0.7, coord[2]+0.7);
209 for(u = -M_PI; u < M_PI; u+=kp->du){
210 for(v = -M_PI; v < M_PI; v+=kp->dv){
211 coord[0] = cos(u)+v*cos(u/2)*cos(u);
212 coord[1] = sin(u)+v*cos(u/2)*sin(u);
213 coord[2] = v*sin(u/2);
214 glColor3f(coord[0]+0.7, coord[1]+0.7, coord[2]+0.7);
220 for(u = 0; u < 2*M_PI; u+=kp->du){
221 for(v = 0; v < 2*M_PI; v+=kp->dv){
222 coord[0] = kp->a*(1-v/(2*M_PI))*cos(2*v)*(1+cos(u))+sin(kp->c+=0.00001)*cos(2*v);
223 coord[1] = kp->a*(1-v/(2*M_PI))*sin(2*v)*(1+cos(u))+cos(kp->c+=0.00001)*sin(2*v);
224 coord[2] = sin(kp->b+=0.00001)*v/(2*M_PI)+kp->a*(1-v/(2*M_PI))*sin(u);
225 glColor3f(coord[0]+0.7, coord[1]+0.7, coord[2]+0.7);
231 for(u = -M_PI; u < M_PI; u+=kp->du){
232 for(v = -M_PI; v < M_PI; v+=kp->dv){
233 coord[0] = u*pow(v,2) + 3*pow(v,4);
234 coord[1] = -2*u*v - 4*pow(v,3);
236 glColor3f(coord[0]+0.7, coord[1]+0.7, coord[2]+0.7);
242 for(u = -M_PI; u < M_PI; u+=kp->du){
243 for(v = -M_PI; v < M_PI; v+=kp->dv){
244 coord[0] = kp->a*cos(u);
245 coord[1] = 1.5*cos(v) + kp->a*sin(u);
247 glColor3f(coord[0]+0.7, coord[1]+0.7, coord[2]+0.7);
253 for(u = -M_PI; u < M_PI; u+=kp->du){
254 for(v = -M_PI; v < M_PI; v+=kp->dv){
255 coord[0] = sin(u)*kp->a;
256 coord[1] = cos(u)*kp->a;
257 coord[2] = sin(u/2)*cos(v) + cos(u/2)*sin(v);
258 glColor3f(coord[0]+0.7, coord[1]+0.7, coord[2]+0.7);
268 kp->a = sin(step+=0.01);
269 kp->b = cos(step+=0.01);
273 /* new window size or exposure */
275 reshape_klein(ModeInfo *mi, int width, int height)
277 GLfloat h = (GLfloat) height / (GLfloat) width;
279 glViewport(0, 0, (GLint) width, (GLint) height);
280 glMatrixMode(GL_PROJECTION);
282 gluPerspective (30.0, 1/h, 1.0, 100.0);
284 glMatrixMode(GL_MODELVIEW);
286 gluLookAt( 0.0, 0.0, 30.0,
290 glClear(GL_COLOR_BUFFER_BIT);
295 klein_handle_event (ModeInfo *mi, XEvent *event)
297 kleinstruct *kp = &klein[MI_SCREEN(mi)];
299 if (event->xany.type == ButtonPress && event->xbutton.button == Button1) {
300 kp->button_down_p = True;
301 gltrackball_start (kp->trackball, event->xbutton.x, event->xbutton.y, MI_WIDTH (mi), MI_HEIGHT (mi));
303 } else if (event->xany.type == ButtonRelease && event->xbutton.button == Button1) {
304 kp->button_down_p = False;
306 } else if (event->xany.type == ButtonPress &&
307 (event->xbutton.button == Button4 ||
308 event->xbutton.button == Button5)) {
309 gltrackball_mousewheel (kp->trackball, event->xbutton.button, 10,
310 !!event->xbutton.state);
312 } else if (event->xany.type == MotionNotify && kp->button_down_p) {
313 gltrackball_track (kp->trackball, event->xmotion.x, event->xmotion.y, MI_WIDTH (mi), MI_HEIGHT (mi));
322 init_klein(ModeInfo *mi)
324 int screen = MI_SCREEN(mi);
328 if ((klein = (kleinstruct *) calloc(MI_NUM_SCREENS(mi), sizeof (kleinstruct))) == NULL)
333 kp->window = MI_WINDOW(mi);
336 double spin_speed = 1.0;
337 double wander_speed = 0.03;
338 kp->rot = make_rotator (do_spin ? spin_speed : 0,
339 do_spin ? spin_speed : 0,
340 do_spin ? spin_speed : 0,
342 do_wander ? wander_speed : 0,
344 kp->trackball = gltrackball_init ();
348 render = random() % MY_PRIM_LAST;
349 kp->surface = random() % SURFACE_LAST;
351 render = MY_LINE_LOOP;
356 case MY_POINTS: kp->render = GL_POINTS; break;
357 case MY_LINES: kp->render = GL_LINES; break;
358 case MY_LINE_LOOP: kp->render = GL_LINE_LOOP; break;
360 kp->render = GL_LINE_LOOP;
362 /*kp->render=GL_TRIANGLE_FAN;*/
363 /*kp->render=GL_POLYGON;*/
371 if ((kp->glx_context = init_GL(mi)) != NULL) {
372 reshape_klein(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
379 draw_klein(ModeInfo * mi)
381 kleinstruct *kp = &klein[MI_SCREEN(mi)];
382 Display *display = MI_DISPLAY(mi);
383 Window window = MI_WINDOW(mi);
385 if (!kp->glx_context) return;
387 glDrawBuffer(GL_BACK);
389 glXMakeCurrent(display, window, *(kp->glx_context));
391 if (mi->fps_p) do_fps (mi);
393 glXSwapBuffers(display, window);
397 release_klein(ModeInfo * mi)
402 for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
403 kleinstruct *kp = &klein[screen];
405 if (kp->glx_context) {
406 /* Display lists MUST be freed while their glXContext is current. */
407 glXMakeCurrent(MI_DISPLAY(mi), kp->window, *(kp->glx_context));
410 (void) free((void *) klein);
417 /*********************************************************/