http://www.tienza.es/crux/src/www.jwz.org/xscreensaver/xscreensaver-5.05.tar.gz
[xscreensaver] / hacks / glx / klein.c
1 /* -*- Mode: C; tab-width: 4 -*- */
2 /* Klein --- Klein Bottle, Moebius and other parametric surfaces
3  * visualization */
4
5 /*
6  * Revision History:
7  * 2000: written by Andrey Mirtchovski <mirtchov@cpsc.ucalgary.ca
8  *       
9  * 01-Mar-2003  mirtchov    modified as a xscreensaver hack
10  *
11  */
12
13 #ifdef STANDALONE
14 # define DEFAULTS                                       "*delay:                20000   \n" \
15                                                                         "*showFPS:      False   \n"
16
17 # define refresh_klein 0
18 # include "xlockmore.h"         /* from the xscreensaver distribution */
19 #else  /* !STANDALONE */
20 # include "xlock.h"                     /* from the xlockmore distribution */
21 #endif /* !STANDALONE */
22
23 #ifdef USE_GL
24
25 #define DEF_SPIN                                "True"
26 #define DEF_WANDER                              "False"
27 #define DEF_RANDOM                              "True"
28 #define DEF_SPEED                               "150"
29
30 #include "rotator.h"
31 #include "gltrackball.h"
32
33 #undef countof
34 #define countof(x) (sizeof((x))/sizeof((*x)))
35
36 /* surfaces being drawn */
37 enum { 
38         KLEIN = 0,
39         DINI,
40         ENNEPER,
41         KUEN,
42         MOEBIUS,
43         SEASHELL,
44         SWALLOWTAIL,
45         BOHEM,
46     SURFACE_LAST
47 };
48
49 /* primitives to draw with 
50  * note that we skip the polygons and
51  * triangle fans -- too slow
52  *
53  * also removed triangle_strip and quads -- 
54  * just doesn't look good enough
55  */
56 enum {
57         MY_POINTS = 0,
58         MY_LINES,
59         MY_LINE_LOOP,
60         MY_PRIM_LAST
61 };
62
63
64 static Bool rand;
65 static int render;
66 static int speed;
67 static Bool do_spin;
68 static Bool do_wander;
69
70 static XrmOptionDescRec opts[] = {
71   {"-speed",   ".speed",    XrmoptionSepArg, 0 },
72   { "-spin",   ".spin",   XrmoptionNoArg, "True" },
73   { "+spin",   ".spin",   XrmoptionNoArg, "False" },
74   { "-wander", ".wander", XrmoptionNoArg, "True" },
75   { "+wander", ".wander", XrmoptionNoArg, "False" },
76   { "-random", ".rand", XrmoptionNoArg, "True" },
77   { "+random", ".rand", XrmoptionNoArg, "False" },
78 };
79
80 static argtype vars[] = {
81   {&rand,      "rand",   "Random", DEF_RANDOM, t_Bool},
82   {&do_spin,   "spin",   "Spin",   DEF_SPIN,   t_Bool},
83   {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool},
84   {&speed,     "speed",  "Speed",  DEF_SPEED,  t_Int},
85 };
86
87
88 ENTRYPOINT ModeSpecOpt klein_opts = {countof(opts), opts, countof(vars), vars, NULL};
89
90
91
92 typedef struct{
93   GLfloat x;
94   GLfloat y;
95   GLfloat z;
96 } GL_VECTOR;
97
98 typedef struct {
99         GLXContext *glx_context;
100         Window      window;
101         rotator    *rot;
102         trackball_state *trackball;
103         Bool              button_down_p;
104
105         int render;
106         int surface;
107
108         float du, dv;
109         float a, b, c;
110
111     float draw_step;
112
113 } kleinstruct;
114
115 static kleinstruct *klein = NULL;
116
117
118 static void
119 draw(ModeInfo *mi)
120 {
121         kleinstruct *kp = &klein[MI_SCREEN(mi)];
122         double u, v;
123         float coord[3];
124         
125         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
126
127         glEnable(GL_DEPTH_TEST);
128         glEnable(GL_NORMALIZE);
129         glEnable(GL_CULL_FACE);
130
131         glPushMatrix();
132
133         {
134                 double x, y, z;
135                 get_position (kp->rot, &x, &y, &z, !kp->button_down_p);
136                 glTranslatef((x - 0.5) * 10,
137                                                                  (y - 0.5) * 10,
138                                                                  (z - 0.5) * 20);
139
140                 gltrackball_rotate (kp->trackball);
141
142                 get_rotation (kp->rot, &x, &y, &z, !kp->button_down_p);
143                 glRotatef (x * 360, 1.0, 0.0, 0.0);
144                 glRotatef (y * 360, 0.0, 1.0, 0.0);
145                 glRotatef (z * 360, 0.0, 0.0, 1.0);
146         }
147
148         glScalef( 4.0, 4.0, 4.0 );
149
150         glBegin(kp->render);
151         switch(kp->surface) {
152         case KLEIN:
153                 for(u = -M_PI; u < M_PI; u+=kp->du){
154                         for(v = -M_PI; v < M_PI; v+=kp->dv){
155                                 coord[0] = cos(u)*(kp->a + sin(v)*cos(u/2) -
156                                                         sin(2*v)*sin(u/2)/2);
157                                 coord[1] = sin(u)*(kp->a + sin(v)*cos(u/2) -
158                                                         sin(2*v)*sin(u/2)/2);
159                                 coord[2] = sin(u/2)*sin(v) + cos(u/2)*sin(2*v)/2;
160                                 glColor3f(coord[0]+0.7, coord[1]+0.7, coord[2]+0.7);
161                                 glVertex3fv(coord);
162                         }
163                 }
164                 break;
165                 case DINI:
166                         for(u = -M_PI; u < M_PI; u+=kp->du){
167                                 for(v = -M_PI; v < M_PI; v+=kp->dv){
168                                         coord[0] = kp->a*cos(u)*sin(v);
169                                         coord[1] = kp->a*sin(u)*sin(v);
170                                         coord[2] = kp->a*(cos(v) + sin(tan((v/2))))+0.2*u;
171                                         glColor3f(coord[0]+0.7, coord[1]+0.7, coord[2]+0.7);
172                                         glVertex3fv(coord);
173                                 }
174                         }
175                         break;
176                 case ENNEPER:
177                         for(u = -M_PI; u < M_PI; u+=kp->du){
178                                 for(v = -M_PI; v < M_PI; v+=kp->dv){
179                                         coord[0] = kp->a*(u-(u*u*u/3)+u*v*v);
180                                         coord[1] = kp->b*(v-(v*v*v/3)+u*u*v);
181                                         coord[2] = u*u-v*v;
182                                         glColor3f(coord[0]+0.7, coord[1]+0.7, coord[2]+0.7);
183                                         glVertex3fv(coord);
184                                 }
185                         }
186                         break;
187                 case KUEN:
188                         for(u = -M_PI; u < M_PI; u+=kp->du){
189                                 for(v = -M_PI; v < M_PI; v+=kp->dv){
190                                         coord[0] = 2*(cos(u)+u*sin(u))*sin(v)/(1+u*u*sin(v)*sin(v));
191                                         coord[1] = 2*(sin(u)-u*cos(u))*sin(v)/(1+u*u*sin(v)*sin(v));
192                                         coord[2] = sin(tan(v/2))+2*cos(v)/(1+u*u*sin(v)*sin(v));
193
194                                         glColor3f(coord[0]+0.7, coord[1]+0.7, coord[2]+0.7);
195                                         glVertex3fv(coord);
196                                 }
197                         }
198                         break;
199                 case MOEBIUS:
200                         for(u = -M_PI; u < M_PI; u+=kp->du){
201                                 for(v = -M_PI; v < M_PI; v+=kp->dv){
202                                         coord[0] = cos(u)+v*cos(u/2)*cos(u);
203                                         coord[1] = sin(u)+v*cos(u/2)*sin(u);
204                                         coord[2] = v*sin(u/2);
205                                         glColor3f(coord[0]+0.7, coord[1]+0.7, coord[2]+0.7);
206                                         glVertex3fv(coord);
207                                 }
208                         }
209                         break;
210                 case SEASHELL:
211                         for(u = 0; u < 2*M_PI; u+=kp->du){
212                                 for(v = 0; v < 2*M_PI; v+=kp->dv){
213                                         coord[0] = kp->a*(1-v/(2*M_PI))*cos(2*v)*(1+cos(u))+sin(kp->c+=0.00001)*cos(2*v);
214                                         coord[1] = kp->a*(1-v/(2*M_PI))*sin(2*v)*(1+cos(u))+cos(kp->c+=0.00001)*sin(2*v);
215                                         coord[2] = sin(kp->b+=0.00001)*v/(2*M_PI)+kp->a*(1-v/(2*M_PI))*sin(u);
216                                         glColor3f(coord[0]+0.7, coord[1]+0.7, coord[2]+0.7);
217                                         glVertex3fv(coord);
218                                 }
219                         }
220                         break;
221                 case SWALLOWTAIL:
222                         for(u = -M_PI; u < M_PI; u+=kp->du){
223                                 for(v = -M_PI; v < M_PI; v+=kp->dv){
224                                         coord[0] = u*pow(v,2) + 3*pow(v,4);
225                                         coord[1] = -2*u*v - 4*pow(v,3);
226                                         coord[2] = u;
227                                         glColor3f(coord[0]+0.7, coord[1]+0.7, coord[2]+0.7);
228                                         glVertex3fv(coord);
229                                 }
230                         }
231                         break;
232                 case BOHEM:
233                         for(u = -M_PI; u < M_PI; u+=kp->du){
234                                 for(v = -M_PI; v < M_PI; v+=kp->dv){
235                                         coord[0] = kp->a*cos(u);
236                                         coord[1] = 1.5*cos(v) + kp->a*sin(u);
237                                         coord[2] = sin(v);
238                                         glColor3f(coord[0]+0.7, coord[1]+0.7, coord[2]+0.7);
239                                         glVertex3fv(coord);
240                                 }
241                         }
242                         break;
243                 default:
244                         for(u = -M_PI; u < M_PI; u+=kp->du){
245                                 for(v = -M_PI; v < M_PI; v+=kp->dv){
246                                         coord[0] = sin(u)*kp->a;        
247                                         coord[1] = cos(u)*kp->a;
248                                         coord[2] = sin(u/2)*cos(v) + cos(u/2)*sin(v);
249                                         glColor3f(coord[0]+0.7, coord[1]+0.7, coord[2]+0.7);
250                                         glVertex3fv(coord);
251                                 }
252                         }
253                         break;
254         }
255         glEnd();
256         glPopMatrix();
257
258
259         kp->a = sin(kp->draw_step+=0.01);
260         kp->b = cos(kp->draw_step+=0.01);
261 }
262
263
264 /* new window size or exposure */
265 ENTRYPOINT void
266 reshape_klein(ModeInfo *mi, int width, int height)
267 {
268         GLfloat h = (GLfloat) height / (GLfloat) width;
269
270         glViewport(0, 0, (GLint) width, (GLint) height);
271         glMatrixMode(GL_PROJECTION);
272         glLoadIdentity();
273         gluPerspective (30.0, 1/h, 1.0, 100.0);
274
275         glMatrixMode(GL_MODELVIEW);
276         glLoadIdentity();
277         gluLookAt( 0.0, 0.0, 30.0,
278                          0.0, 0.0, 0.0,
279                          0.0, 1.0, 0.0);
280         
281         glClear(GL_COLOR_BUFFER_BIT);
282 }
283
284
285 ENTRYPOINT Bool
286 klein_handle_event (ModeInfo *mi, XEvent *event)
287 {
288         kleinstruct *kp = &klein[MI_SCREEN(mi)];
289
290         if (event->xany.type == ButtonPress && event->xbutton.button == Button1) {
291                         kp->button_down_p = True;
292                         gltrackball_start (kp->trackball, event->xbutton.x, event->xbutton.y, MI_WIDTH (mi), MI_HEIGHT (mi));
293                         return True;
294         } else if (event->xany.type == ButtonRelease && event->xbutton.button == Button1) {
295                         kp->button_down_p = False;
296                         return True;
297         } else if (event->xany.type == ButtonPress &&
298                (event->xbutton.button == Button4 ||
299                 event->xbutton.button == Button5 ||
300                 event->xbutton.button == Button6 ||
301                 event->xbutton.button == Button7)) {
302       gltrackball_mousewheel (kp->trackball, event->xbutton.button, 10,
303                               !!event->xbutton.state);
304       return True;
305     } else if (event->xany.type == MotionNotify && kp->button_down_p) {
306                         gltrackball_track (kp->trackball, event->xmotion.x, event->xmotion.y, MI_WIDTH (mi), MI_HEIGHT (mi));
307                         return True;
308         }
309
310         return False;
311 }
312
313
314 ENTRYPOINT void
315 init_klein(ModeInfo *mi)
316 {
317         int      screen = MI_SCREEN(mi);
318         kleinstruct *kp;
319
320         if (klein == NULL) {
321                 if ((klein = (kleinstruct *) calloc(MI_NUM_SCREENS(mi), sizeof (kleinstruct))) == NULL)
322                         return;
323         }
324         kp = &klein[screen];
325
326         kp->window = MI_WINDOW(mi);
327
328         {
329                 double spin_speed        = 1.0;
330                 double wander_speed = 0.03;
331                 kp->rot = make_rotator (do_spin ? spin_speed : 0,
332                                                 do_spin ? spin_speed : 0,
333                                                 do_spin ? spin_speed : 0,
334                                                 1.0,
335                                                 do_wander ? wander_speed : 0,
336                                                 True);
337                 kp->trackball = gltrackball_init ();
338         }
339
340         if(rand) {
341                 render = random() % MY_PRIM_LAST;
342                 kp->surface = random() % SURFACE_LAST;
343         } else {
344                 render = MY_LINE_LOOP;
345                 kp->surface = KLEIN;
346         }
347
348         switch (render) {
349         case MY_POINTS: kp->render = GL_POINTS; break;
350         case MY_LINES: kp->render = GL_LINES; break;
351         case MY_LINE_LOOP: kp->render = GL_LINE_LOOP; break;
352         default:
353                         kp->render = GL_LINE_LOOP;
354         }
355 /*kp->render=GL_TRIANGLE_FAN;*/
356 /*kp->render=GL_POLYGON;*/
357
358         kp->du = 0.07;
359         kp->dv = 0.07;
360         kp->a = kp->b = 1;
361         kp->c = 0.1;
362
363
364         if ((kp->glx_context = init_GL(mi)) != NULL) {
365                 reshape_klein(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
366         } else {
367                 MI_CLEARWINDOW(mi);
368         }
369 }
370
371 ENTRYPOINT void
372 draw_klein(ModeInfo * mi)
373 {
374         kleinstruct *kp = &klein[MI_SCREEN(mi)];
375         Display *display = MI_DISPLAY(mi);
376         Window  window = MI_WINDOW(mi);
377
378         if (!kp->glx_context) return;
379
380         glDrawBuffer(GL_BACK);
381
382         glXMakeCurrent(display, window, *(kp->glx_context));
383         draw(mi);
384         if (mi->fps_p) do_fps (mi);
385         glFinish();
386         glXSwapBuffers(display, window);
387 }
388
389 ENTRYPOINT void
390 release_klein(ModeInfo * mi)
391 {
392         if (klein != NULL) {
393                 int      screen;
394
395                 for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
396                         kleinstruct *kp = &klein[screen];
397
398                         if (kp->glx_context) {
399                                 /* Display lists MUST be freed while their glXContext is current. */
400                                 glXMakeCurrent(MI_DISPLAY(mi), kp->window, *(kp->glx_context));
401                         }
402                 }
403                 (void) free((void *) klein);
404                 klein = NULL;
405         }
406         FreeAllGL(mi);
407 }
408
409
410 XSCREENSAVER_MODULE ("Klein", klein)
411
412 /*********************************************************/
413
414 #endif