http://slackware.bholcomb.com/slackware/slackware-11.0/source/xap/xscreensaver/xscree...
[xscreensaver] / hacks / glx / tunnel_draw.h
1 #define MAX_TEXTURE 10
2
3 struct tunnel_state;
4
5 extern struct tunnel_state * InitTunnel(void);
6 extern void DrawTunnel(struct tunnel_state *,
7                        int do_texture, int do_light, GLuint *textures);
8 extern void SplashScreen(struct tunnel_state *,
9                          int do_wire, int do_texture, int do_light);
10 extern void FreeTunnel(struct tunnel_state *);
11