From http://www.jwz.org/xscreensaver/xscreensaver-5.35.tar.gz
[xscreensaver] / android / project / xscreensaver / src / org / jwz / xscreensaver / ARenderer.java
diff --git a/android/project/xscreensaver/src/org/jwz/xscreensaver/ARenderer.java b/android/project/xscreensaver/src/org/jwz/xscreensaver/ARenderer.java
deleted file mode 100644 (file)
index fd65be1..0000000
+++ /dev/null
@@ -1,132 +0,0 @@
-package org.jwz.xscreensaver;
-
-import javax.microedition.khronos.egl.EGLConfig;
-import javax.microedition.khronos.opengles.GL10;
-
-import net.rbgrn.android.glwallpaperservice.*;
-import android.opengl.GLU;
-
-import android.content.Context;
-import android.content.SharedPreferences;
-
-
-// Original code provided by Robert Green
-// http://www.rbgrn.net/content/354-glsurfaceview-adapted-3d-live-wallpapers
-public class ARenderer implements GLWallpaperService.Renderer {
-
-    CallNative cn;
-    boolean secondRun = false;
-
-    // Used for Lighting
-    //private static float[] ambientComponent0 = {0.3f, 0.3f, 1.0f, 1.0f};
-    //private static float[] ambientComponent0 = {0.3f, 0.3f, 0.3f, 1.0f};
-    private static float[] ambientComponent0 = {0.5f, 0.5f, 0.5f, 1.0f};
-    private static float[] diffuseComponent0 = {1.0f, 1.0f, 1.0f, 1.0f};
-    private static float[] lightPosition0 =    {1f, 1f, -1f, 0f};
-
-    public void onDrawFrame(GL10 gl) {
-        if (!secondRun) {
-            secondRun = true;
-            return;
-        }
-        //gl.glClearColor(0.2f, 0.6f, 0.2f, 1f);
-        gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
-    }
-
-    public void onSurfaceChanged(GL10 gl, int width, int height) {
-
-        gl.glMatrixMode(GL10.GL_PROJECTION);
-        gl.glLoadIdentity();
-        GLU.gluPerspective(gl, 60f, (float)width/(float)height, 1f, 100f);
-
-        gl.glMatrixMode(GL10.GL_MODELVIEW);
-        gl.glLoadIdentity();
-
-        gl.glMatrixMode(GL10.GL_MODELVIEW);
-        gl.glTranslatef(0, 0, -5);
-        gl.glRotatef(30f, 1, 0, 0);
-
-        gl.glEnable(GL10.GL_LIGHTING);
-        gl.glEnable(GL10.GL_RESCALE_NORMAL);
-        gl.glEnableClientState(GL10.GL_NORMAL_ARRAY);
-//Set the color of light bouncing off of surfaces to respect the surface color
-        gl.glEnable(GL10.GL_COLOR_MATERIAL);
-
-        setupLightSources(gl);
-
-// Turn on a global ambient light. The "Cosmic Background Radiation", if you will.
-        //float[] ambientLightRGB = {0.3f, 0.3f, 0.3f, 1.0f};
-        float[] ambientLightRGB = {0.5f, 0.5f, 0.5f, 1.0f};
-        gl.glLightModelfv(GL10.GL_LIGHT_MODEL_AMBIENT, ambientLightRGB, 0);
-        NonSurfaceChanged(width, height);
-    }
-
-    public void onSurfaceCreated(GL10 gl, EGLConfig config) {
-
-        if (!secondRun) {
-            return;
-        }
-        cn = new CallNative();
-
-        gl.glClearDepthf(1f);
-        gl.glEnable(GL10.GL_DEPTH_TEST);
-        gl.glDepthFunc(GL10.GL_LEQUAL);
-
-//Turn on culling, so OpenGL only draws one side of the primitives
-        gl.glEnable(GL10.GL_CULL_FACE);
-//Define the front of a primitive to be the side where the listed vertexes are counterclockwise
-        gl.glFrontFace(GL10.GL_CCW);
-//Do not draw the backs of primitives
-        gl.glCullFace(GL10.GL_BACK);
-
-    }
-
-    private void setupLightSources(GL10 gl) {
-        if (!secondRun) {
-            return;
-        }
-        //Enable Light source 0
-        gl.glEnable(GL10.GL_LIGHT0);
-
-        //Useful part of the Arrays start a 0
-        gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_AMBIENT, ambientComponent0, 0);
-        gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, diffuseComponent0, 0);
-
-        //Position the light in the scene
-        gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, lightPosition0, 0);
-    }
-
-    /**
-     * Called when the engine is destroyed. Do any necessary clean up because
-     * at this point your renderer instance is now done for.
-     */
-    public void release() {
-        NonDone();
-
-    }
-
-    public void NonSurfaceCreated() {
-        cn.nativeInit();
-    }
-
-    void NonSurfaceChanged(int w, int h) {
-        if (!secondRun) {
-            return;
-        }
-        cn.nativeResize(w, h);
-    }
-
-    void NonDrawFrame() {
-        cn.nativeRender();
-    }
-
-    void NonDone() {
-        cn.nativeDone();
-    }
-
-    static
-    {
-        System.loadLibrary ("xscreensaver");
-    }
-
-}