carousel_state *ss = &sss[MI_SCREEN(mi)];
int wire = MI_IS_WIREFRAME(mi);
char text[100];
- GLfloat scale;
if (wire) return;
if (ss->loading_sw == 0) /* only do this once, so that the string doesn't move. */
ss->loading_sw = texture_string_width (ss->texfont, text, &ss->loading_sh);
- scale = ss->loading_sh / (GLfloat) MI_HEIGHT(mi);
-
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);