/* =========================================================== */
#define NUM_TOID1_PTS 5
-double toid1_points[NUM_TOID1_PTS][3];
-float toid1_colors [NUM_TOID1_PTS][3];
-double toid1_twists [NUM_TOID1_PTS];
+static double toid1_points[NUM_TOID1_PTS][3];
+static float toid1_colors [NUM_TOID1_PTS][3];
+static double toid1_twists [NUM_TOID1_PTS];
#define TSCALE (6.0)
i++; \
}
-void init_toid1_line (void)
+static void init_toid1_line (void)
{
int i;
#define NUM_TWIS_PTS (20)
-double twistation [NUM_TWIS_PTS][2];
-double twist_normal [NUM_TWIS_PTS][2];
+static double twistation [NUM_TWIS_PTS][2];
+static double twist_normal [NUM_TWIS_PTS][2];
-void init_tripples (void)
+static void init_tripples (void)
{
int i;
double angle;