* other special, indirect and consequential damages.
*
* Programming: Ed Mackey, http://www.netaxs.com/~emackey/
+ * Gordon Wrigley, gdw33@student.canterbury.ac.nz
* Sproingie 3D objects modeled by: Al Mackey, al@iam.com
* (using MetaNURBS in NewTek's Lightwave 3D v5).
*
* Revision History:
+ * 13-Dec-02: Changed triangle normals into vertex normals to give a smooth
+ apperance and moved the sproingies from Display Lists to
+ Vertex Arrays, still need to do this for the TopsSides.
+ (gordon)
* 26-Apr-97: Added glPointSize() calls around explosions, plus other fixes.
* 28-Mar-97: Added size support.
* 22-Mar-97: Updated to use glX interface instead of xmesa one.