#include "xlockmoreI.h"
#include <GL/gl.h>
+#include <GL/glu.h>
#include <GL/glx.h>
/* Gag -- we use this to turn X errors from glXCreateContext() into
fprintf (stderr, "%s: %s error: %s\n", progname, type, e);
exit (1);
}
+
+
+\f
+
+/* Frames-per-second statistics */
+
+static int fps_text_x = 10;
+static int fps_text_y = 10;
+static int fps_sample_frames = 10;
+static GLuint font_dlist;
+
+static void
+fps_init (ModeInfo *mi)
+{
+ const char *font = get_string_resource ("fpsFont", "Font");
+ XFontStruct *f;
+ Font id;
+ int first, last;
+
+ if (!font) font = "-*-courier-bold-r-normal-*-180-*";
+ f = XLoadQueryFont(mi->dpy, font);
+ if (!f) f = XLoadQueryFont(mi->dpy, "fixed");
+
+ id = f->fid;
+ first = f->min_char_or_byte2;
+ last = f->max_char_or_byte2;
+
+ clear_gl_error ();
+ font_dlist = glGenLists ((GLuint) last+1);
+ check_gl_error ("glGenLists");
+
+ if (get_boolean_resource ("fpsTop", "FPSTop"))
+ fps_text_y = - (f->ascent + 10);
+
+ glXUseXFont(id, first, last-first+1, font_dlist + first);
+ check_gl_error ("glXUseXFont");
+}
+
+
+static void
+fps_print_string (ModeInfo *mi, GLfloat x, GLfloat y, const char *string)
+{
+ int i;
+ /* save the current state */
+ /* note: could be expensive! */
+
+ if (y < 0)
+ y = mi->xgwa.height + y;
+
+ clear_gl_error ();
+ glPushAttrib(GL_ALL_ATTRIB_BITS);
+ {
+ check_gl_error ("glPushAttrib");
+
+ /* disable lighting and texturing when drawing bitmaps!
+ (glPopAttrib() restores these, I believe.)
+ */
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_LIGHTING);
+ glDisable(GL_BLEND);
+
+ /* glPopAttrib() does not restore matrix changes, so we must
+ push/pop the matrix stacks to be non-intrusive there.
+ */
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ {
+ check_gl_error ("glPushMatrix");
+ glLoadIdentity();
+
+ /* Each matrix mode has its own stack, so we need to push/pop
+ them separately. */
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ {
+ check_gl_error ("glPushMatrix");
+ glLoadIdentity();
+
+ gluOrtho2D(0, mi->xgwa.width, 0, mi->xgwa.height);
+ check_gl_error ("gluOrtho2D");
+
+ /* draw the text */
+ glColor3f (1, 1, 1);
+ glRasterPos2f (x, y);
+ for (i = 0; i < strlen(string); i++)
+ glCallList (font_dlist + (int)string[i]);
+
+ check_gl_error ("fps_print_string");
+ }
+ glPopMatrix();
+ }
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+
+ }
+ /* clean up after our state changes */
+ glPopAttrib();
+ check_gl_error ("glPopAttrib");
+}
+
+
+void
+do_fps (ModeInfo *mi)
+{
+ /* every N frames, get the time and use it to get the frames per second */
+ static int frame_counter = -1;
+ static double oldtime = 0; /* time in usecs, as a double */
+ static double newtime = 0;
+
+ static char msg [1024] = { 0, };
+
+ if (frame_counter == -1)
+ {
+ fps_init (mi);
+ frame_counter = fps_sample_frames;
+ }
+
+ if (frame_counter++ == fps_sample_frames)
+ {
+ double fps;
+ struct timeval now;
+# ifdef GETTIMEOFDAY_TWO_ARGS
+ struct timezone tzp;
+ gettimeofday(&now, &tzp);
+# else
+ gettimeofday(&now);
+# endif
+
+ oldtime = newtime;
+ newtime = now.tv_sec + ((double) now.tv_usec * 0.000001);
+
+ fps = fps_sample_frames / (newtime - oldtime);
+
+ if (fps < 0.0001)
+ {
+ strcpy(msg, "FPS: (accumulating...)");
+ }
+ else
+ {
+ sprintf(msg, "FPS: %.02f", fps);
+
+ if (mi->pause != 0)
+ {
+ char buf[40];
+ sprintf(buf, "%f", mi->pause / 1000000.0); /* FTSO C */
+ while(*buf && buf[strlen(buf)-1] == '0')
+ buf[strlen(buf)-1] = 0;
+ if (buf[strlen(buf)-1] == '.')
+ buf[strlen(buf)-1] = 0;
+ sprintf(msg + strlen(msg), " (including %s sec/frame delay)",
+ buf);
+ }
+ }
+
+ frame_counter = 0;
+ }
+
+ fps_print_string (mi, fps_text_x, fps_text_y, msg);
+}