#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
+#if 0
static Bool
bigendian (void)
{
u.i = 1;
return !u.c[0];
}
+#endif
/* The libxpm version of this function...
things as necessary) OpenGL pretends everything is client-side, so
we need to pack things in the right order for the client machine.
*/
+#if 0
+ /* #### Cherub says that the little-endian case must be taken on MacOSX,
+ or else the colors/alpha are the wrong way around. How can
+ that be the case?
+ */
if (bigendian())
rpos = 24, gpos = 16, bpos = 8, apos = 0;
else
+#endif
rpos = 0, gpos = 8, bpos = 16, apos = 24;
for (y = 0; y < xpm_image.height; y++)