/* check if possible direction */
can_go_in = (g->aistate == goingout || g->aistate == goingin);
if ((posdirs[i] =
- check_pos (pp, g->row + dirvecs[i].dy,
- g->col + dirvecs[i].dx,
- can_go_in)) == True) {
+ pacman_check_pos (pp, g->row + dirvecs[i].dy,
+ g->col + dirvecs[i].dx,
+ can_go_in)) == True) {
nrdirs++;
}
}
static int
found_jail ( int col, int row ){
int cx, cy;
- get_jail_opening ( &cx, &cy );
+ pacman_get_jail_opening ( &cx, &cy );
cy += 1;
if (row == cy && col == cx )
return 1;
int idx = (int)ps;
int tr = row + dirvecs[idx].dx;
int tc = col + dirvecs[idx].dy;
- if ( check_pos ( pp, tr, tc, True )){
+ if ( pacman_check_pos ( pp, tr, tc, True )){
*new_row = tr;
*new_col = tc;
return True;
c = tmp_ghost->col;
if ( ! recur_back_track ( pp, tmp_ghost, r, c ) ){
fprintf(stderr, "Could not find way home.#@$?\n");
- get_jail_opening ( &cx, &cy);
+ pacman_get_jail_opening ( &cx, &cy);
fprintf(stderr, "Jail was at (%d%d)\n", cx,cy);
}
for ( i = 0; i < GHOST_TRACE; i++ ){
for (y = by; y < ey; y++)
for (x = bx; x < ex; x++)
- if (check_dot (pp, x, y) == 1) {
+ if (pacman_check_dot (pp, x, y) == 1) {
dx = (long) x - (long) (p->col);
dy = (long) y - (long) (p->row);
dist = dx * dx + dy * dy;
posdirs[i] = 0;
}
else if ((posdirs[i] =
- check_pos (pp, p->row + dirvecs[i].dy,
- p->col + dirvecs[i].dx, 0)) == 1)
+ pacman_check_pos (pp, p->row + dirvecs[i].dy,
+ p->col + dirvecs[i].dx, 0)) == 1)
nrdirs++;
}
p->state_change = 0;
/* Clears the trace of vectors. */
void
-pac_clear_trace (pacmanstruct * p)
+pacman_clear_trace (pacmanstruct * p)
{
int i;
4 * 4 && p->aistate == ps_eating) {
p->aistate = ps_hiding;
p->state_change = 1;
- pac_clear_trace (p);
+ pacman_clear_trace (p);
}
if (prox > 6 * 6 && p->aistate == ps_hiding) {
p->aistate = ps_eating;
if (p->justate == 0)
p->state_change = 1;
- pac_clear_trace (p);
+ pacman_clear_trace (p);
}
if (prox < 3 * 3)
if (p->roundscore >= 12) {
p->roundscore = 0;
p->aistate = ps_random;
- pac_clear_trace (p);
+ pacman_clear_trace (p);
}
}
else
if (posdirs[i] == 0)
continue;
score = dirvecs[i].dx * vx + dirvecs[i].dy * vy;
- if (check_dot (pp, p->col + dirvecs[i].dx,
- p->row + dirvecs[i].dy) == 1) {
+ if (pacman_check_dot (pp, p->col + dirvecs[i].dx,
+ p->row + dirvecs[i].dy) == 1) {
if (dotfound == 0) {
highest = score;
dir = i;
if (p->roundscore >= 12) {
p->roundscore = 0;
p->aistate = ps_random;
- pac_clear_trace (p);
+ pacman_clear_trace (p);
}
}
else
if (NRAND (20) == 0) {
p->aistate = ps_eating;
p->state_change = 1;
- pac_clear_trace (p);
+ pacman_clear_trace (p);
}
nrdirs = pac_get_posdirs (pp, p, posdirs);
if (posdirs[i] == 0)
continue;
lastdir = i;
- if (check_dot (pp, p->col + dirvecs[i].dx,
- p->row + dirvecs[i].dy) == 1) {
+ if (pacman_check_dot (pp, p->col + dirvecs[i].dx,
+ p->row + dirvecs[i].dy) == 1) {
dir = i;
p->aistate = ps_eating;
p->state_change = 1;
- pac_clear_trace (p);
+ pacman_clear_trace (p);
break;
}
else if (NRAND (nrdirs) == 0)
/* Calls correct state function, and changes between states. */
void
-ghost_update (pacmangamestruct * pp, ghoststruct * g)
+pacman_ghost_update (pacmangamestruct * pp, ghoststruct * g)
{
if (!(g->nextrow == NOWHERE && g->nextcol == NOWHERE)) {
/* Calls correct pacman state function. */
void
-pac_update (ModeInfo * mi, pacmangamestruct * pp, pacmanstruct * p)
+pacman_update (ModeInfo * mi, pacmangamestruct * pp, pacmanstruct * p)
{
if (!(p->nextrow == NOWHERE && p->nextcol == NOWHERE)) {
p->row = p->nextrow;
if (pp->level[p->row * LEVWIDTH + p->col] == '.' ||
pp->level[p->row * LEVWIDTH + p->col] == 'o') {
pp->level[p->row * LEVWIDTH + p->col] = ' ';
- if (!trackmouse)
+ if (!pacman_trackmouse)
p->justate = 1;
pp->dotsleft--;
}
- else if (!trackmouse) {
+ else if (!pacman_trackmouse) {
p->justate = 0;
}
- if (!(trackmouse && pac_trackmouse (mi, pp, p))) {
+ if (!(pacman_trackmouse && pac_trackmouse (mi, pp, p))) {
/* update pacman */
switch (p->aistate) {
case ps_eating: