/* xlockmore.h --- xscreensaver compatibility layer for xlockmore modules.
- * xscreensaver, Copyright (c) 1997-2002, 2006 Jamie Zawinski <jwz@jwz.org>
+ * xscreensaver, Copyright (c) 1997-2008 Jamie Zawinski <jwz@jwz.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
extern void clear_gl_error (void);
extern void check_gl_error (const char *type);
- extern void do_fps (ModeInfo *);
- extern GLfloat fps_1 (ModeInfo *);
- extern void fps_2 (ModeInfo *);
-
extern Visual *xlockmore_pick_gl_visual (Screen *);
extern Bool xlockmore_validate_gl_visual (Screen *, const char *, Visual *);
#endif /* !USE_GL */
+/* These are only used in GL mode, but I don't understand why XCode
+ isn't seeing the prototypes for them in glx/fps-gl.c... */
+extern void do_fps (ModeInfo *);
+extern void xlockmore_gl_compute_fps (Display *, Window, fps_state *, void *);
+extern void xlockmore_gl_draw_fps (ModeInfo *);
+# define do_fps xlockmore_gl_draw_fps
+
+
extern void xlockmore_setup (struct xscreensaver_function_table *, void *);
long threed_delta;
Bool wireframe_p;
Bool is_drawn;
-
+
+ /* Used only by OpenGL programs, since FPS is tricky there. */
+ fps_state *fpst;
Bool fps_p;
- struct fps_state *fps_state; /* private data for fps.c */
-
- unsigned long polygon_count; /* used only by FPS display */
+ unsigned long polygon_count;
#ifdef HAVE_XSHM_EXTENSION
Bool use_shm;