}
else
st->logo_y = st->logo_x = -1;
+
+ /* #### should mask out the cells covered by the FPS display if "doFPS"
+ is true. But that's hard, because the "logo_x" crap that does
+ that trick for the logo is scattered all around the code... */
}
static int choose_door (struct state *st);
static const char *maze_defaults[] = {
".background: black",
".foreground: white",
+ "*fpsSolid: true",
"*gridSize: 0",
"*generator: -1",
"*maxLength: 5",
"*bridge: False",
"*ignorant: False",
- "*solveDelay: 5000",
+ "*solveDelay: 10000",
"*preDelay: 2000000",
"*postDelay: 4000000",